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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Make the function environment optional in entity callbacks.

This commit is contained in:
Sandu Liviu Catalin 2016-05-24 07:29:14 +03:00
parent 33790805eb
commit 3ed0b22426
7 changed files with 35 additions and 0 deletions

View File

@ -105,6 +105,11 @@ void CBlip::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {

View File

@ -118,6 +118,11 @@ void CCheckpoint::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {

View File

@ -105,6 +105,11 @@ void CKeybind::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {

View File

@ -118,6 +118,11 @@ void CObject::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {

View File

@ -110,6 +110,11 @@ void CPickup::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {

View File

@ -127,6 +127,11 @@ void CPlayer::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {

View File

@ -114,6 +114,11 @@ void CVehicle::BindEvent(Int32 evid, Object & env, Function & func) const
{ {
event.Release(); // Then release the current callback event.Release(); // Then release the current callback
} }
// Does this function need a custom environment?
else if (env.IsNull())
{
event = func;
}
// Assign the specified environment and function // Assign the specified environment and function
else else
{ {