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	Update event parameter names for consitency.
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		@@ -1018,7 +1018,7 @@ public:
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    void EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_heading);
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					    void EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_heading);
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    void EmitPlayerPosition(Int32 player_id);
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					    void EmitPlayerPosition(Int32 player_id);
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    void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload);
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					    void EmitPlayerOption(Int32 player_id, Int32 option_id, bool value, Int32 header, Object & payload);
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    void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
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					    void EmitPlayerAdmin(Int32 player_id, bool old_status, bool new_status);
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    void EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary);
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					    void EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary);
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    void EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team);
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					    void EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team);
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    void EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin);
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					    void EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin);
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@@ -766,11 +766,11 @@ void Core::EmitPlayerOption(Int32 player_id, Int32 option_id, bool value,
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}
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					}
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// ------------------------------------------------------------------------------------------------
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					// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin)
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					void Core::EmitPlayerAdmin(Int32 player_id, bool old_status, bool new_status)
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{
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					{
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    PlayerInst & _player = m_Players.at(player_id);
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					    PlayerInst & _player = m_Players.at(player_id);
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    Emit(_player.mOnAdmin, old_admin, new_admin);
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					    Emit(_player.mOnAdmin, old_status, new_status);
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    Emit(mOnPlayerAdmin, _player.mObj, old_admin, new_admin);
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					    Emit(mOnPlayerAdmin, _player.mObj, old_status, new_status);
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}
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					}
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// ------------------------------------------------------------------------------------------------
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					// ------------------------------------------------------------------------------------------------
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