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Initial implementation of the area system.

This commit is contained in:
Sandu Liviu Catalin
2017-06-19 04:09:35 +03:00
parent 6504f196bb
commit 2fb58f9fbf
16 changed files with 1507 additions and 4 deletions

View File

@ -612,6 +612,21 @@ public:
*/
bool Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed vehicle entity collides with user defined areas.
*/
bool GetCollideAreas() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity can collide with user defined areas.
*/
void SetCollideAreas(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed vehicle entity can collide with user defined areas (with last test).
*/
void SetAreasCollide(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of tracked position changes for the managed vehicle entity.
*/