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Initial implementation of the area system.
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@ -612,6 +612,21 @@ public:
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*/
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bool Embark(CPlayer & player, Int32 slot, bool allocate, bool warp) const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed vehicle entity collides with user defined areas.
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*/
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bool GetCollideAreas() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity can collide with user defined areas.
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*/
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void SetCollideAreas(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed vehicle entity can collide with user defined areas (with last test).
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*/
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void SetAreasCollide(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the amount of tracked position changes for the managed vehicle entity.
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*/
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