diff --git a/bin/demo/boot.nut b/bin/demo/boot.nut deleted file mode 100644 index 874151b0..00000000 --- a/bin/demo/boot.nut +++ /dev/null @@ -1,17 +0,0 @@ -// Compute the path to the scripts folder (use the `ScriptFolder` option from `sqmod.ini`) -ScriptsPath <- SqSysPath.Working().Append(SqCore.GetOption("ScriptFolder")); -// Log it for debug purposes -SqLog.Inf("Booting script from: %s", ScriptsPath.String); -// Load the command manager -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("cmd.nut")); -// Load event scripts (delay them `true` since we don't need them executed right away) -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("blip.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("checkpoint.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("custom.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("keybind.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("object.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("pickup.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("player.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("server.nut")); -SqCore.LoadScript(true, SqSysPath(ScriptsPath.String).Append("events").Append("vehicle.nut")); -// Load command scripts (delay them `true` since we don't need them executed right away) diff --git a/bin/demo/cmd.nut b/bin/demo/cmd.nut deleted file mode 100644 index 11cbd004..00000000 --- a/bin/demo/cmd.nut +++ /dev/null @@ -1,103 +0,0 @@ -/* -------------------------------------------------------------------------------------------------------------------- - * We need a command manager to be able to create and manage commands. - * We also store it in the root table to make it accessible in other scripts. -*/ -g_Cmd <- SqCmd.Manager(); -/* -------------------------------------------------------------------------------------------------------------------- - * This is our global function we give to the command manager to tell whether someone is allowed - * or not to execute a certain function. If this function returns false, the command is ignored -*/ -g_Cmd.BindAuth(this, function(player, command) { - // I guess we can use the default authority level to make the decision :/ - return (player.Authority >= command.Authority); -}); -/* -------------------------------------------------------------------------------------------------------------------- - * General purpose error handler for a command manager. - * Otherwise the player doesn't know why a command failed. -*/ -g_Cmd.BindFail(this, function(type, msg, payload) { - // Retrieve the player that executed the command - local player = g_Cmd.Invoker; - // See if the invoker even exists - if (!player || typeof(player) != "SqPlayer") { - return; // No one to report! - } - // Let players know how to get in contact with the owner - local contact = SqCore.GetOptionOr("OwnerContact", "no.email@to.me"); - // Identify the error type - switch (type) { - // The command failed for unknown reasons - case SqCmdErr.Unknown: { - player.Message("Unable to execute the command for reasons unknown"); - player.Message("=> Please contact the owner: %s", contact); - } break; - // The command failed to execute because there was nothing to execute - case SqCmdErr.EmptyCommand: { - player.Message("Cannot execute an empty command"); - } break; - // The command failed to execute because the command name was invalid after processing - case SqCmdErr.InvalidCommand: { - player.Message("The specified command name is invalid"); - } break; - // The command failed to execute because there was a syntax error in the arguments - case SqCmdErr.SyntaxError: { - player.Message("There was a syntax error in argument: %d", payload); - } break; - // The command failed to execute because there was no such command - case SqCmdErr.UnknownCommand: { - player.Message("The specified command does no exist"); - } break; - // The command failed to execute because the it's currently suspended - case SqCmdErr.ListenerSuspended: { - player.Message("The requested command is currently suspended"); - } break; - // The command failed to execute because the invoker does not have the proper authority - case SqCmdErr.InsufficientAuth: { - player.Message("You don't have the proper authority to execute this command"); - } break; - // The command failed to execute because there was no callback to handle the execution - case SqCmdErr.MissingExecuter: { - player.Message("The specified command is not being processed"); - } break; - // The command was unable to execute because the argument limit was not reached - case SqCmdErr.IncompleteArgs: { - player.Message("The specified command requires at least %d arguments", payload); - } break; - // The command was unable to execute because the argument limit was exceeded - case SqCmdErr.ExtraneousArgs: { - player.Message("The specified command requires no more than %d arguments", payload); - } break; - // Command was unable to execute due to argument type mismatch - case SqCmdErr.UnsupportedArg: { - player.Message("Argument %d requires a different type than the one you specified", payload); - } break; - // The command arguments contained more data than the internal buffer can handle - case SqCmdErr.BufferOverflow: { - player.Message("An internal error occurred and the execution was aborted"); - player.Message("=> Please contact the owner: %s", contact); - } break; - // The command failed to complete execution due to a runtime exception - case SqCmdErr.ExecutionFailed: { - player.Message("The command failed to complete the execution properly"); - player.Message("=> Please contact the owner: %s", contact); - } break; - // The command completed the execution but returned a negative result - case SqCmdErr.ExecutionAborted: { - player.Message("The command execution was aborted and therefore had no effect"); - } break; - // The post execution callback failed to execute due to a runtime exception - case SqCmdErr.PostProcessingFailed: { - player.Message("The command post-processing stage failed to complete properly"); - player.Message("=> Please contact the owner: %s", contact); - } break; - // The callback that was supposed to deal with the failure also failed due to a runtime exception - case SqCmdErr.UnresolvedFailure: { - player.Message("Unable to resolve the failures during command execution"); - player.Message("=> Please contact the owner: %s", contact); - } break; - // Something bad happened and no one knows what - default: { - SqLog.Inf("Command failed to execute because [%s][%s]", msg, ""+payload); - } - } -}); diff --git a/bin/demo/events/blip.nut b/bin/demo/events/blip.nut deleted file mode 100644 index 05f7dd92..00000000 --- a/bin/demo/events/blip.nut +++ /dev/null @@ -1,19 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: BlipCreated -*/ -SqCore.On().BlipCreated.Connect(function(/*SqBlip*/ blip, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: BlipDestroyed -*/ -SqCore.On().BlipDestroyed.Connect(function(/*SqBlip*/ blip, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: BlipCustom -*/ -SqCore.On().BlipCustom.Connect(function(/*SqBlip*/ blip, /*int*/ header, /*object*/ payload) { - -}); \ No newline at end of file diff --git a/bin/demo/events/checkpoint.nut b/bin/demo/events/checkpoint.nut deleted file mode 100644 index 80440d04..00000000 --- a/bin/demo/events/checkpoint.nut +++ /dev/null @@ -1,49 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointCreated -*/ -SqCore.On().CheckpointCreated.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointDestroyed -*/ -SqCore.On().CheckpointDestroyed.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointCustom -*/ -SqCore.On().CheckpointCustom.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointStream -*/ -SqCore.On().CheckpointStream.Connect(function(/*SqPlayer*/ client, /*SqCheckpoint*/ checkpoint, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointEntered -*/ -SqCore.On().CheckpointEntered.Connect(function(/*SqCheckpoint*/ checkpoint, /*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointExited -*/ -SqCore.On().CheckpointExited.Connect(function(/*SqCheckpoint*/ checkpoint, /*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointWorld -*/ -SqCore.On().CheckpointWorld.Connect(function(/*SqCheckpoint*/ checkpoint, /*int*/ old_world, /*int*/ new_world) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CheckpointRadius -*/ -SqCore.On().CheckpointRadius.Connect(function(/*SqCheckpoint*/ checkpoint, /*float*/ old_radius, /*float*/ new_radius) { - -}); \ No newline at end of file diff --git a/bin/demo/events/custom.nut b/bin/demo/events/custom.nut deleted file mode 100644 index 7539c5a1..00000000 --- a/bin/demo/events/custom.nut +++ /dev/null @@ -1,6 +0,0 @@ -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: CustomEvent -*/ -SqCore.On().CustomEvent.Connect(function(/*int*/ group, /*int*/ header, /*object*/ payload) { - -}); \ No newline at end of file diff --git a/bin/demo/events/keybind.nut b/bin/demo/events/keybind.nut deleted file mode 100644 index 95907c9b..00000000 --- a/bin/demo/events/keybind.nut +++ /dev/null @@ -1,19 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: KeybindCreated -*/ -SqCore.On().KeybindCreated.Connect(function(/*SqKeybind*/ keybind, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: KeybindDestroyed -*/ -SqCore.On().KeybindDestroyed.Connect(function(/*SqKeybind*/ keybind, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: KeybindCustom -*/ -SqCore.On().KeybindCustom.Connect(function(/*SqKeybind*/ keybind, /*int*/ header, /*object*/ payload) { - -}); \ No newline at end of file diff --git a/bin/demo/events/object.nut b/bin/demo/events/object.nut deleted file mode 100644 index 2b142088..00000000 --- a/bin/demo/events/object.nut +++ /dev/null @@ -1,55 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectCreated -*/ -SqCore.On().ObjectCreated.Connect(function(/*SqObject*/ object, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectDestroyed -*/ -SqCore.On().ObjectDestroyed.Connect(function(/*SqObject*/ object, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectCustom -*/ -SqCore.On().ObjectCustom.Connect(function(/*SqObject*/ object, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectStream -*/ -SqCore.On().ObjectStream.Connect(function(/*SqPlayer*/ client, /*SqObject*/ object, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectShot -*/ -SqCore.On().ObjectShot.Connect(function(/*SqObject*/ object, /*SqPlayer*/ player, /*int*/ weapon_id) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectTouched -*/ -SqCore.On().ObjectTouched.Connect(function(/*SqObject*/ object, /*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectWorld -*/ -SqCore.On().ObjectWorld.Connect(function(/*SqObject*/ object, /*int*/ old_world, /*int*/ new_world) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectAlpha -*/ -SqCore.On().ObjectAlpha.Connect(function(/*SqObject*/ object, /*int*/ old_alpha, /*int*/ new_alpha, /*int*/ time) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ObjectReport -*/ -SqCore.On().ObjectReport.Connect(function(/*SqObject*/ object, /*bool*/ old_status, /*bool*/ new_status, /*bool*/ touched) { - -}); \ No newline at end of file diff --git a/bin/demo/events/pickup.nut b/bin/demo/events/pickup.nut deleted file mode 100644 index 5c13b6e9..00000000 --- a/bin/demo/events/pickup.nut +++ /dev/null @@ -1,73 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupCreated -*/ -SqCore.On().PickupCreated.Connect(function(/*SqPickup*/ pickup, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupDestroyed -*/ -SqCore.On().PickupDestroyed.Connect(function(/*SqPickup*/ pickup, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupCustom -*/ -SqCore.On().PickupCustom.Connect(function(/*SqPickup*/ pickup, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupStream -*/ -SqCore.On().PickupStream.Connect(function(/*SqPlayer*/ client, /*SqPickup*/ pickup, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupClaimed -*/ -SqCore.On().PickupClaimed.Connect(function(/*SqPickup*/ pickup, /*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupCollected -*/ -SqCore.On().PickupCollected.Connect(function(/*SqPickup*/ pickup, /*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupRespawn -*/ -SqCore.On().PickupRespawn.Connect(function(/*SqPickup*/ pickup) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupWorld -*/ -SqCore.On().PickupWorld.Connect(function(/*SqPickup*/ pickup, /*int*/ old_world, /*int*/ new_world) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupAlpha -*/ -SqCore.On().PickupAlpha.Connect(function(/*SqPickup*/ pickup, /*int*/ old_alpha, /*int*/ new_alpha) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupAutomatic -*/ -SqCore.On().PickupAutomatic.Connect(function(/*SqPickup*/ pickup, /*bool*/ old_status, /*bool*/ new_status) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupAutoTimer -*/ -SqCore.On().PickupAutoTimer.Connect(function(/*SqPickup*/ pickup, /*int*/ old_timer, /*int*/ new_timer) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PickupOption -*/ -SqCore.On().PickupOption.Connect(function(/*SqPickup*/ pickup, /*int*/ option_id, /*bool*/ value, /*int*/ header, /*object*/ payload) { - -}); \ No newline at end of file diff --git a/bin/demo/events/player.nut b/bin/demo/events/player.nut deleted file mode 100644 index dd604e2d..00000000 --- a/bin/demo/events/player.nut +++ /dev/null @@ -1,427 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerCreated -*/ -SqCore.On().PlayerCreated.Connect(function(/*SqPlayer*/ player, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerDestroyed -*/ -SqCore.On().PlayerDestroyed.Connect(function(/*SqPlayer*/ player, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerCustom -*/ -SqCore.On().PlayerCustom.Connect(function(/*SqPlayer*/ player, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerStream -*/ -SqCore.On().PlayerStream.Connect(function(/*SqPlayer*/ client, /*SqPlayer*/ player, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerRequestClass -*/ -SqCore.On().PlayerRequestClass.Connect(function(/*SqPlayer*/ player, offset) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerRequestSpawn -*/ -SqCore.On().PlayerRequestSpawn.Connect(function(/*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerSpawn -*/ -SqCore.On().PlayerSpawn.Connect(function(/*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerWasted -*/ -SqCore.On().PlayerWasted.Connect(function(/*SqPlayer*/ player, /*int*/ reason) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerKilled -*/ -SqCore.On().PlayerKilled.Connect(function(/*SqPlayer*/ player, /*SqPlayer*/ killer, /*int*/ reason, /*int*/ body_part, /*bool*/ team_kill) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerEmbarking -*/ -SqCore.On().PlayerEmbarking.Connect(function(/*SqPlayer*/ player, /*SqVehicle*/ vehicle, /*int*/ slot) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerEmbarked -*/ -SqCore.On().PlayerEmbarked.Connect(function(/*SqPlayer*/ player, /*SqVehicle*/ vehicle, /*int*/ slot) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerDisembark -*/ -SqCore.On().PlayerDisembark.Connect(function(/*SqPlayer*/ player, /*SqVehicle*/ vehicle) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerRename -*/ -SqCore.On().PlayerRename.Connect(function(/*SqPlayer*/ player, /*string*/ old_name, /*string*/ new_name) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerState -*/ -SqCore.On().PlayerState.Connect(function(/*SqPlayer*/ player, /*int*/ old_state, /*int*/ new_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateNone -*/ -SqCore.On().StateNone.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateNormal -*/ -SqCore.On().StateNormal.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateAim -*/ -SqCore.On().StateAim.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateDriver -*/ -SqCore.On().StateDriver.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StatePassenger -*/ -SqCore.On().StatePassenger.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateEnterDriver -*/ -SqCore.On().StateEnterDriver.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateEnterPassenger -*/ -SqCore.On().StateEnterPassenger.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateExit -*/ -SqCore.On().StateExit.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: StateUnspawned -*/ -SqCore.On().StateUnspawned.Connect(function(/*SqPlayer*/ player, /*int*/ old_state) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerAction -*/ -SqCore.On().PlayerAction.Connect(function(/*SqPlayer*/ player, /*int*/ old_action, /*int*/ new_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionNone -*/ -SqCore.On().ActionNone.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionNormal -*/ -SqCore.On().ActionNormal.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionAiming -*/ -SqCore.On().ActionAiming.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionShooting -*/ -SqCore.On().ActionShooting.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionJumping -*/ -SqCore.On().ActionJumping.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionLieDown -*/ -SqCore.On().ActionLieDown.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionGettingUp -*/ -SqCore.On().ActionGettingUp.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionJumpVehicle -*/ -SqCore.On().ActionJumpVehicle.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionDriving -*/ -SqCore.On().ActionDriving.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionDying -*/ -SqCore.On().ActionDying.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionWasted -*/ -SqCore.On().ActionWasted.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionEmbarking -*/ -SqCore.On().ActionEmbarking.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ActionDisembarking -*/ -SqCore.On().ActionDisembarking.Connect(function(/*SqPlayer*/ player, /*int*/ old_action) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerBurning -*/ -SqCore.On().PlayerBurning.Connect(function(/*SqPlayer*/ player, /*bool*/ is_on_fire) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerCrouching -*/ -SqCore.On().PlayerCrouching.Connect(function(/*SqPlayer*/ player, /*bool*/ is_crouching) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerGameKeys -*/ -SqCore.On().PlayerGameKeys.Connect(function(/*SqPlayer*/ player, /*int*/ old_keys, /*int*/ new_keys) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerStartTyping -*/ -SqCore.On().PlayerStartTyping.Connect(function(/*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerStopTyping -*/ -SqCore.On().PlayerStopTyping.Connect(function(/*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerAway -*/ -SqCore.On().PlayerAway.Connect(function(/*SqPlayer*/ player, /*bool*/ is_away) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerMessage -*/ -SqCore.On().PlayerMessage.Connect(function(/*SqPlayer*/ player, /*string*/ message) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerCommand -*/ -SqCore.On().PlayerCommand.Connect(function(/*SqPlayer*/ player, /*string*/ message) { - g_Cmd.Run(player, command); // Forward this command to the command manager -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerPrivateMessage -*/ -SqCore.On().PlayerPrivateMessage.Connect(function(/*SqPlayer*/ player, /*SqPlayer*/ target_player, /*string*/ message) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerKeyPress -*/ -SqCore.On().PlayerKeyPress.Connect(function(/*SqPlayer*/ player, /*SqKeybind*/ bind) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerKeyRelease -*/ -SqCore.On().PlayerKeyRelease.Connect(function(/*SqPlayer*/ player, /*SqKeybind*/ bind) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerSpectate -*/ -SqCore.On().PlayerSpectate.Connect(function(/*SqPlayer*/ player, /*SqPlayer*/ target_player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerUnspectate -*/ -SqCore.On().PlayerUnspectate.Connect(function(/*SqPlayer*/ player) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerCrashreport -*/ -SqCore.On().PlayerCrashreport.Connect(function(/*SqPlayer*/ player, /*string*/ report) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerModuleList -*/ -SqCore.On().PlayerModuleList.Connect(function(/*SqPlayer*/ player, /*string*/ list) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ClientScriptData -*/ -SqCore.On().ClientScriptData.Connect(function(/*SqPlayer*/ player, /*SqBuffer*/ data, /*int*/ size) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerUpdate -*/ -SqCore.On().PlayerUpdate.Connect(function(/*SqPlayer*/ player, /*int*/ update_type) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerHealth -*/ -SqCore.On().PlayerHealth.Connect(function(/*SqPlayer*/ player, /*float*/ old_health, /*float*/ new_health) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerArmour -*/ -SqCore.On().PlayerArmour.Connect(function(/*SqPlayer*/ player, /*float*/ old_armour, /*float*/ new_armour) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerWeapon -*/ -SqCore.On().PlayerWeapon.Connect(function(/*SqPlayer*/ player, /*int*/ old_weapon, /*int*/ new_weapon) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerHeading -*/ -SqCore.On().PlayerHeading.Connect(function(/*SqPlayer*/ player, /*float*/ old_heading, /*float*/ new_heading) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerPosition -*/ -SqCore.On().PlayerPosition.Connect(function(/*SqPlayer*/ player, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerOption -*/ -SqCore.On().PlayerOption.Connect(function(/*SqPlayer*/ player, /*int*/ option_id, /*bool*/ value, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerAdmin -*/ -SqCore.On().PlayerAdmin.Connect(function(/*SqPlayer*/ player, /*bool*/ old_status, /*bool*/ new_status) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerWorld -*/ -SqCore.On().PlayerWorld.Connect(function(/*SqPlayer*/ player, /*int*/ old_world, /*int*/ new_world, /*bool*/ secondary) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerTeam -*/ -SqCore.On().PlayerTeam.Connect(function(/*SqPlayer*/ player, /*int*/ old_team, /*int*/ new_team) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerSkin -*/ -SqCore.On().PlayerSkin.Connect(function(/*SqPlayer*/ player, /*int*/ old_skin, /*int*/ new_skin) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerMoney -*/ -SqCore.On().PlayerMoney.Connect(function(/*SqPlayer*/ player, /*int*/ old_money, /*int*/ new_money) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerScore -*/ -SqCore.On().PlayerScore.Connect(function(/*SqPlayer*/ player, /*int*/ old_score, /*int*/ new_score) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerWantedLevel -*/ -SqCore.On().PlayerWantedLevel.Connect(function(/*SqPlayer*/ player, /*int*/ old_level, /*int*/ new_level) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerImmunity -*/ -SqCore.On().PlayerImmunity.Connect(function(/*SqPlayer*/ player, /*int*/ old_immunity, /*int*/ new_immunity) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerAlpha -*/ -SqCore.On().PlayerAlpha.Connect(function(/*SqPlayer*/ player, /*int*/ old_alpha, /*int*/ new_alpha, /*int*/ fade) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerEnterArea -*/ -SqCore.On().PlayerEnterArea.Connect(function(/*SqPlayer*/ player, /*SqArea*/ area) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: PlayerLeaveArea -*/ -SqCore.On().PlayerLeaveArea.Connect(function(/*SqPlayer*/ player, /*SqArea*/ area) { - -}); \ No newline at end of file diff --git a/bin/demo/events/server.nut b/bin/demo/events/server.nut deleted file mode 100644 index fe335f4a..00000000 --- a/bin/demo/events/server.nut +++ /dev/null @@ -1,55 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ServerStartup -*/ -SqCore.On().ServerStartup.Connect(function(/*...*/) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ServerShutdown -*/ -SqCore.On().ServerShutdown.Connect(function(/*...*/) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ServerFrame -*/ -SqCore.On().ServerFrame.Connect(function(/*float*/ elapsed_time) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: IncomingConnection -*/ -SqCore.On().IncomingConnection.Connect(function(/*string*/ player_name, /*int*/ name_buffer_size, /*string*/ user_password, /*string*/ ip_address) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: EntityPool -*/ -SqCore.On().EntityPool.Connect(function(/*int*/ entity_type, /*Sq[Entity]*/ entity, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: EntityStream -*/ -SqCore.On().EntityStream.Connect(function(/*SqPlayer*/ player, /*Sq[Entity]*/ entity, /*int*/ entity_type, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ServerOption -*/ -SqCore.On().ServerOption.Connect(function(/*int*/ option, /*bool*/ value, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ScriptReload -*/ -SqCore.On().ScriptReload.Connect(function(/*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: ScriptLoaded -*/ -SqCore.On().ScriptLoaded.Connect(function(/*...*/) { - -}); diff --git a/bin/demo/events/vehicle.nut b/bin/demo/events/vehicle.nut deleted file mode 100644 index 0ef950c2..00000000 --- a/bin/demo/events/vehicle.nut +++ /dev/null @@ -1,127 +0,0 @@ - -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleCreated -*/ -SqCore.On().VehicleCreated.Connect(function(/*SqVehicle*/ vehicle, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleDestroyed -*/ -SqCore.On().VehicleDestroyed.Connect(function(/*SqVehicle*/ vehicle, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleCustom -*/ -SqCore.On().VehicleCustom.Connect(function(/*SqVehicle*/ vehicle, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleStream -*/ -SqCore.On().VehicleStream.Connect(function(/*SqPlayer*/ client, /*SqVehicle*/ vehicle, /*bool*/ is_deleted) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleExplode -*/ -SqCore.On().VehicleExplode.Connect(function(/*SqVehicle*/ vehicle) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleRespawn -*/ -SqCore.On().VehicleRespawn.Connect(function(/*SqVehicle*/ vehicle) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleUpdate -*/ -SqCore.On().VehicleUpdate.Connect(function(/*SqVehicle*/ vehicle, /*int*/ update_type) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleColor -*/ -SqCore.On().VehicleColor.Connect(function(/*SqVehicle*/ vehicle, /*int*/ changed) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleHealth -*/ -SqCore.On().VehicleHealth.Connect(function(/*SqVehicle*/ vehicle, /*float*/ old_health, /*float*/ new_health) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehiclePosition -*/ -SqCore.On().VehiclePosition.Connect(function(/*SqVehicle*/ vehicle) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleRotation -*/ -SqCore.On().VehicleRotation.Connect(function(/*SqVehicle*/ vehicle) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleOption -*/ -SqCore.On().VehicleOption.Connect(function(/*SqVehicle*/ vehicle, /*int*/ option_id, /*bool*/ value, /*int*/ header, /*object*/ payload) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleWorld -*/ -SqCore.On().VehicleWorld.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_world, /*int*/ new_world) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleImmunity -*/ -SqCore.On().VehicleImmunity.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_immunity, /*int*/ new_immunity) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehiclePartStatus -*/ -SqCore.On().VehiclePartStatus.Connect(function(/*SqVehicle*/ vehicle, /*int*/ part, /*int*/ old_status, /*int*/ new_status) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleTyreStatus -*/ -SqCore.On().VehicleTyreStatus.Connect(function(/*SqVehicle*/ vehicle, /*int*/ tyre, /*int*/ old_status, /*int*/ new_status) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleDamageData -*/ -SqCore.On().VehicleDamageData.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_data, /*int*/ new_data) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleRadio -*/ -SqCore.On().VehicleRadio.Connect(function(/*SqVehicle*/ vehicle, /*int*/ old_radio, /*int*/ new_radio) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleHandlingRule -*/ -SqCore.On().VehicleHandlingRule.Connect(function(/*SqVehicle*/ vehicle, /*int*/ rule, /*float*/ old_data, /*float*/ new_data) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleEnterArea -*/ -SqCore.On().VehicleEnterArea.Connect(function(/*SqVehicle*/ vehicle, /*SqArea*/ area) { - -}); -/* -------------------------------------------------------------------------------------------------------------------- - * Bind to global event: VehicleLeaveArea -*/ -SqCore.On().VehicleLeaveArea.Connect(function(/*SqVehicle*/ vehicle, /*SqArea*/ area) { - -}); \ No newline at end of file