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Implemented functions to create blip entities and added constructor to create an entity reference from a base reference.
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@ -19,6 +19,11 @@ public:
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*/
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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*/
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CBlip(const Reference< CBlip > & o) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced blip instance exists.
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*/
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