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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-06-19 16:47:14 +02:00
Improve entity searching algorithms.
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@ -1,7 +1,6 @@
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// ------------------------------------------------------------------------------------------------
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#include "Entity/Vehicle.hpp"
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#include "Entity/Player.hpp"
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#include "Base/Algo.hpp"
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#include "Base/Quaternion.hpp"
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#include "Base/Vector2.hpp"
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#include "Base/Vector3.hpp"
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@ -1625,79 +1624,6 @@ static Object & Vehicle_Create(Int32 model, Int32 world, const Vector3 & pos, Fl
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static const Object & Vehicle_FindByID(Int32 id)
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{
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// Perform a range check on the specified identifier
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if (INVALID_ENTITYEX(id, SQMOD_VEHICLE_POOL))
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{
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STHROWF("The specified vehicle identifier is invalid: %d", id);
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}
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// Obtain the ends of the entity pool
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Core::Vehicles::const_iterator itr = Core::Get().GetVehicles().cbegin();
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Core::Vehicles::const_iterator end = Core::Get().GetVehicles().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Does the identifier match the specified one?
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if (itr->mID == id)
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{
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return itr->mObj; // Stop searching and return this entity
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}
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}
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// Unable to locate a vehicle matching the specified identifier
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return NullObject();
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}
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// ------------------------------------------------------------------------------------------------
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static const Object & Vehicle_FindByTag(CSStr tag)
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{
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// Perform a validity check on the specified tag
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if (!tag || *tag == '\0')
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{
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STHROWF("The specified vehicle tag is invalid: null/empty");
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}
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// Obtain the ends of the entity pool
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Core::Vehicles::const_iterator itr = Core::Get().GetVehicles().cbegin();
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Core::Vehicles::const_iterator end = Core::Get().GetVehicles().cend();
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Does this entity even exist and does the tag match the specified one?
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if (itr->mInst != nullptr && itr->mInst->GetTag().compare(tag) == 0)
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{
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return itr->mObj; // Stop searching and return this entity
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}
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}
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// Unable to locate a vehicle matching the specified tag
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return NullObject();
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}
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// ------------------------------------------------------------------------------------------------
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static Array Vehicle_FindActive()
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{
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const StackGuard sg;
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// Allocate an empty array on the stack
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sq_newarray(DefaultVM::Get(), 0);
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// Process each entity in the pool
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Algo::Collect(Core::Get().GetVehicles().cbegin(), Core::Get().GetVehicles().cend(),
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[](Core::Vehicles::const_reference inst) -> bool {
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return VALID_ENTITY(inst.mID);
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},
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[](Core::Vehicles::const_reference inst) -> void {
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// Push the script object on the stack
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sq_pushobject(DefaultVM::Get(), inst.mObj.GetObject());
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// Append the object at the back of the array
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if (SQ_FAILED(sq_arrayappend(DefaultVM::Get(), -2)))
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{
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STHROWF("Unable to append entity instance to the list");
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}
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}
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);
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// Return the array at the top of the stack
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return Var< Array >(DefaultVM::Get(), -1).value;
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}
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// ================================================================================================
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void Register_CVehicle(HSQUIRRELVM vm)
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{
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@ -1855,10 +1781,6 @@ void Register_CVehicle(HSQUIRRELVM vm)
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(_SC("Embark"), &CVehicle::Embark)
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.Overload< bool (CVehicle::*)(CPlayer &, Int32, bool, bool) const >
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(_SC("Embark"), &CVehicle::Embark)
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// Static Functions
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.StaticFunc(_SC("FindByID"), &Vehicle_FindByID)
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.StaticFunc(_SC("FindByTag"), &Vehicle_FindByTag)
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.StaticFunc(_SC("FindActive"), &Vehicle_FindActive)
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// Static Overloads
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.StaticOverload< Object & (*)(Int32, Int32, Float32, Float32, Float32, Float32, Int32, Int32) >
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(_SC("CreateEx"), &Vehicle_CreateEx)
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