mirror of
				https://github.com/VCMP-SqMod/SqMod.git
				synced 2025-11-04 00:07:19 +01:00 
			
		
		
		
	Return entity instance instead of object.
Implement helper entity iteration functions.
This commit is contained in:
		@@ -1709,12 +1709,12 @@ void Core::DeallocVehicle(int32_t id, bool destroy, int32_t header, LightObj & p
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
LightObj & Core::NewBlip(int32_t index, int32_t world, float x, float y, float z,
 | 
					BlipInst & Core::NewBlip(int32_t index, int32_t world, float x, float y, float z,
 | 
				
			||||||
                            int32_t scale, uint32_t color, int32_t sprid,
 | 
					                            int32_t scale, uint32_t color, int32_t spr_id,
 | 
				
			||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    // Request the server to create this entity
 | 
					    // Request the server to create this entity
 | 
				
			||||||
    const int32_t id = _Func->CreateCoordBlip(index, world, x, y, z, scale, color, sprid);
 | 
					    const int32_t id = _Func->CreateCoordBlip(index, world, x, y, z, scale, color, spr_id);
 | 
				
			||||||
    // See if the entity creation failed on the server
 | 
					    // See if the entity creation failed on the server
 | 
				
			||||||
    if (_Func->GetLastError() == vcmpErrorPoolExhausted)
 | 
					    if (_Func->GetLastError() == vcmpErrorPoolExhausted)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -1733,11 +1733,11 @@ LightObj & Core::NewBlip(int32_t index, int32_t world, float x, float y, float z
 | 
				
			|||||||
        inst.mFlags |= ENF_OWNED;
 | 
					        inst.mFlags |= ENF_OWNED;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    // Now we can return the script object
 | 
					    // Now we can return the script object
 | 
				
			||||||
    return inst.mObj;
 | 
					    return inst;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
LightObj & Core::NewCheckpoint(int32_t player, int32_t world, bool sphere, float x, float y, float z,
 | 
					CheckpointInst & Core::NewCheckpoint(int32_t player, int32_t world, bool sphere, float x, float y, float z,
 | 
				
			||||||
                                uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius,
 | 
					                                uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius,
 | 
				
			||||||
                                int32_t header, LightObj & payload)
 | 
					                                int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -1765,11 +1765,11 @@ LightObj & Core::NewCheckpoint(int32_t player, int32_t world, bool sphere, float
 | 
				
			|||||||
        inst.mFlags |= ENF_OWNED;
 | 
					        inst.mFlags |= ENF_OWNED;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    // Now we can return the script object
 | 
					    // Now we can return the script object
 | 
				
			||||||
    return inst.mObj;
 | 
					    return inst;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
LightObj & Core::NewKeyBind(int32_t slot, bool release, int32_t primary, int32_t secondary, int32_t alternative,
 | 
					KeyBindInst & Core::NewKeyBind(int32_t slot, bool release, int32_t primary, int32_t secondary, int32_t alternative,
 | 
				
			||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    // Should we obtain a new keybind slot automatically?
 | 
					    // Should we obtain a new keybind slot automatically?
 | 
				
			||||||
@@ -1797,11 +1797,11 @@ LightObj & Core::NewKeyBind(int32_t slot, bool release, int32_t primary, int32_t
 | 
				
			|||||||
        inst.mFlags |= ENF_OWNED;
 | 
					        inst.mFlags |= ENF_OWNED;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    // Now we can return the script object
 | 
					    // Now we can return the script object
 | 
				
			||||||
    return inst.mObj;
 | 
					    return inst;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
LightObj & Core::NewObject(int32_t model, int32_t world, float x, float y, float z,  int32_t alpha,
 | 
					ObjectInst & Core::NewObject(int32_t model, int32_t world, float x, float y, float z,  int32_t alpha,
 | 
				
			||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    // Request the server to create this entity
 | 
					    // Request the server to create this entity
 | 
				
			||||||
@@ -1824,11 +1824,11 @@ LightObj & Core::NewObject(int32_t model, int32_t world, float x, float y, float
 | 
				
			|||||||
        inst.mFlags |= ENF_OWNED;
 | 
					        inst.mFlags |= ENF_OWNED;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    // Now we can return the script object
 | 
					    // Now we can return the script object
 | 
				
			||||||
    return inst.mObj;
 | 
					    return inst;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
LightObj & Core::NewPickup(int32_t model, int32_t world, int32_t quantity,
 | 
					PickupInst & Core::NewPickup(int32_t model, int32_t world, int32_t quantity,
 | 
				
			||||||
                            float x, float y, float z, int32_t alpha, bool automatic,
 | 
					                            float x, float y, float z, int32_t alpha, bool automatic,
 | 
				
			||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -1852,11 +1852,11 @@ LightObj & Core::NewPickup(int32_t model, int32_t world, int32_t quantity,
 | 
				
			|||||||
        inst.mFlags |= ENF_OWNED;
 | 
					        inst.mFlags |= ENF_OWNED;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    // Now we can return the script object
 | 
					    // Now we can return the script object
 | 
				
			||||||
    return inst.mObj;
 | 
					    return inst;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
LightObj & Core::NewVehicle(int32_t model, int32_t world, float x, float y, float z,
 | 
					VehicleInst & Core::NewVehicle(int32_t model, int32_t world, float x, float y, float z,
 | 
				
			||||||
                            float angle, int32_t primary, int32_t secondary,
 | 
					                            float angle, int32_t primary, int32_t secondary,
 | 
				
			||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
@@ -1885,7 +1885,7 @@ LightObj & Core::NewVehicle(int32_t model, int32_t world, float x, float y, floa
 | 
				
			|||||||
        inst.mFlags |= ENF_OWNED;
 | 
					        inst.mFlags |= ENF_OWNED;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    // Now we can return the script object
 | 
					    // Now we can return the script object
 | 
				
			||||||
    return inst.mObj;
 | 
					    return inst;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// --------------------------------------------------------------------------------------------
 | 
					// --------------------------------------------------------------------------------------------
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -62,7 +62,7 @@ private:
 | 
				
			|||||||
    // --------------------------------------------------------------------------------------------
 | 
					    // --------------------------------------------------------------------------------------------
 | 
				
			||||||
    int32_t                         m_State; // Current plug-in state.
 | 
					    int32_t                         m_State; // Current plug-in state.
 | 
				
			||||||
#ifdef VCMP_ENABLE_OFFICIAL
 | 
					#ifdef VCMP_ENABLE_OFFICIAL
 | 
				
			||||||
    bool                            m_Official; // Whether official support is enabked.
 | 
					    bool                            m_Official; // Whether official support is enabled.
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
    HSQUIRRELVM                     m_VM; // Script virtual machine.
 | 
					    HSQUIRRELVM                     m_VM; // Script virtual machine.
 | 
				
			||||||
    Scripts                         m_Scripts; // Loaded scripts objects.
 | 
					    Scripts                         m_Scripts; // Loaded scripts objects.
 | 
				
			||||||
@@ -219,7 +219,7 @@ public:
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* --------------------------------------------------------------------------------------------
 | 
					    /* --------------------------------------------------------------------------------------------
 | 
				
			||||||
     * See whether area tracking should be enabled on newlly created entities.
 | 
					     * See whether area tracking should be enabled on newly created entities.
 | 
				
			||||||
    */
 | 
					    */
 | 
				
			||||||
    SQMOD_NODISCARD bool AreasEnabled() const
 | 
					    SQMOD_NODISCARD bool AreasEnabled() const
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -227,7 +227,7 @@ public:
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* --------------------------------------------------------------------------------------------
 | 
					    /* --------------------------------------------------------------------------------------------
 | 
				
			||||||
     * Toggle whether area tracking should be enabled on newlly created entities.
 | 
					     * Toggle whether area tracking should be enabled on newly created entities.
 | 
				
			||||||
    */
 | 
					    */
 | 
				
			||||||
    void AreasEnabled(bool toggle)
 | 
					    void AreasEnabled(bool toggle)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -308,7 +308,7 @@ public:
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* --------------------------------------------------------------------------------------------
 | 
					    /* --------------------------------------------------------------------------------------------
 | 
				
			||||||
     * Retrieve the postload signal if not complete.
 | 
					     * Retrieve the post-load signal if not complete.
 | 
				
			||||||
    */
 | 
					    */
 | 
				
			||||||
    SQMOD_NODISCARD LightObj & GetPostLoadEvent()
 | 
					    SQMOD_NODISCARD LightObj & GetPostLoadEvent()
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -431,7 +431,7 @@ protected:
 | 
				
			|||||||
    VehicleInst & AllocVehicle(int32_t id, bool owned, int32_t header, LightObj & payload);
 | 
					    VehicleInst & AllocVehicle(int32_t id, bool owned, int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* --------------------------------------------------------------------------------------------
 | 
					    /* --------------------------------------------------------------------------------------------
 | 
				
			||||||
     * Entity deallocator.
 | 
					     * Entity de-allocator.
 | 
				
			||||||
    */
 | 
					    */
 | 
				
			||||||
    void DeallocBlip(int32_t id, bool destroy, int32_t header, LightObj & payload);
 | 
					    void DeallocBlip(int32_t id, bool destroy, int32_t header, LightObj & payload);
 | 
				
			||||||
    void DeallocCheckpoint(int32_t id, bool destroy, int32_t header, LightObj & payload);
 | 
					    void DeallocCheckpoint(int32_t id, bool destroy, int32_t header, LightObj & payload);
 | 
				
			||||||
@@ -445,26 +445,26 @@ public:
 | 
				
			|||||||
    /* --------------------------------------------------------------------------------------------
 | 
					    /* --------------------------------------------------------------------------------------------
 | 
				
			||||||
     * Entity creators.
 | 
					     * Entity creators.
 | 
				
			||||||
    */
 | 
					    */
 | 
				
			||||||
    LightObj & NewBlip(int32_t index, int32_t world, float x, float y, float z,
 | 
					    BlipInst & NewBlip(int32_t index, int32_t world, float x, float y, float z,
 | 
				
			||||||
                        int32_t scale, uint32_t color, int32_t sprid,
 | 
					                        int32_t scale, uint32_t color, int32_t spr_id,
 | 
				
			||||||
                        int32_t header, LightObj & payload);
 | 
					                        int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LightObj & NewCheckpoint(int32_t player, int32_t world, bool sphere, float x, float y, float z,
 | 
					    CheckpointInst & NewCheckpoint(int32_t player, int32_t world, bool sphere, float x, float y, float z,
 | 
				
			||||||
                        uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius,
 | 
					                        uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius,
 | 
				
			||||||
                        int32_t header, LightObj & payload);
 | 
					                        int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LightObj & NewKeyBind(int32_t slot, bool release,
 | 
					    KeyBindInst & NewKeyBind(int32_t slot, bool release,
 | 
				
			||||||
                          int32_t primary, int32_t secondary, int32_t alternative,
 | 
					                          int32_t primary, int32_t secondary, int32_t alternative,
 | 
				
			||||||
                          int32_t header, LightObj & payload);
 | 
					                          int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LightObj & NewObject(int32_t model, int32_t world, float x, float y, float z,
 | 
					    ObjectInst & NewObject(int32_t model, int32_t world, float x, float y, float z,
 | 
				
			||||||
                        int32_t alpha, int32_t header, LightObj & payload);
 | 
					                        int32_t alpha, int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LightObj & NewPickup(int32_t model, int32_t world, int32_t quantity,
 | 
					    PickupInst & NewPickup(int32_t model, int32_t world, int32_t quantity,
 | 
				
			||||||
                        float x, float y, float z, int32_t alpha, bool automatic,
 | 
					                        float x, float y, float z, int32_t alpha, bool automatic,
 | 
				
			||||||
                        int32_t header, LightObj & payload);
 | 
					                        int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LightObj & NewVehicle(int32_t model, int32_t world, float x, float y, float z,
 | 
					    VehicleInst & NewVehicle(int32_t model, int32_t world, float x, float y, float z,
 | 
				
			||||||
                        float angle, int32_t primary, int32_t secondary,
 | 
					                        float angle, int32_t primary, int32_t secondary,
 | 
				
			||||||
                        int32_t header, LightObj & payload);
 | 
					                        int32_t header, LightObj & payload);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -543,21 +543,21 @@ public:
 | 
				
			|||||||
    */
 | 
					    */
 | 
				
			||||||
    void EmitBlipCreated(int32_t blip, int32_t header, LightObj & payload);
 | 
					    void EmitBlipCreated(int32_t blip, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitCheckpointCreated(int32_t checkpoint, int32_t header, LightObj & payload);
 | 
					    void EmitCheckpointCreated(int32_t checkpoint, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitKeyBindCreated(int32_t keybind, int32_t header, LightObj & payload);
 | 
					    void EmitKeyBindCreated(int32_t key_bind, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitObjectCreated(int32_t object, int32_t header, LightObj & payload);
 | 
					    void EmitObjectCreated(int32_t object, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitPickupCreated(int32_t pickup, int32_t header, LightObj & payload);
 | 
					    void EmitPickupCreated(int32_t pickup, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitPlayerCreated(int32_t player, int32_t header, LightObj & payload);
 | 
					    void EmitPlayerCreated(int32_t player, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitVehicleCreated(int32_t vehicle, int32_t header, LightObj & payload);
 | 
					    void EmitVehicleCreated(int32_t vehicle, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitBlipDestroyed(int32_t blip, int32_t header, LightObj & payload);
 | 
					    void EmitBlipDestroyed(int32_t blip, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitCheckpointDestroyed(int32_t checkpoint, int32_t header, LightObj & payload);
 | 
					    void EmitCheckpointDestroyed(int32_t checkpoint, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitKeyBindDestroyed(int32_t keybind, int32_t header, LightObj & payload);
 | 
					    void EmitKeyBindDestroyed(int32_t key_bind, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitObjectDestroyed(int32_t object, int32_t header, LightObj & payload);
 | 
					    void EmitObjectDestroyed(int32_t object, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitPickupDestroyed(int32_t pickup, int32_t header, LightObj & payload);
 | 
					    void EmitPickupDestroyed(int32_t pickup, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitPlayerDestroyed(int32_t player, int32_t header, LightObj & payload);
 | 
					    void EmitPlayerDestroyed(int32_t player, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitVehicleDestroyed(int32_t vehicle, int32_t header, LightObj & payload);
 | 
					    void EmitVehicleDestroyed(int32_t vehicle, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitBlipCustom(int32_t blip, int32_t header, LightObj & payload);
 | 
					    void EmitBlipCustom(int32_t blip, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitCheckpointCustom(int32_t checkpoint, int32_t header, LightObj & payload);
 | 
					    void EmitCheckpointCustom(int32_t checkpoint, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitKeyBindCustom(int32_t keybind, int32_t header, LightObj & payload);
 | 
					    void EmitKeyBindCustom(int32_t key_bind, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitObjectCustom(int32_t object, int32_t header, LightObj & payload);
 | 
					    void EmitObjectCustom(int32_t object, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitPickupCustom(int32_t pickup, int32_t header, LightObj & payload);
 | 
					    void EmitPickupCustom(int32_t pickup, int32_t header, LightObj & payload);
 | 
				
			||||||
    void EmitPlayerCustom(int32_t player, int32_t header, LightObj & payload);
 | 
					    void EmitPlayerCustom(int32_t player, int32_t header, LightObj & payload);
 | 
				
			||||||
@@ -863,7 +863,7 @@ struct CoreState
 | 
				
			|||||||
     * Backup the current core state.
 | 
					     * Backup the current core state.
 | 
				
			||||||
    */
 | 
					    */
 | 
				
			||||||
    CoreState()
 | 
					    CoreState()
 | 
				
			||||||
        : m_State(Core::Get().GetState()), m_Start(m_Start)
 | 
					        : m_State(Core::Get().GetState()), m_Start(m_State)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        //...
 | 
					        //...
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -945,4 +945,64 @@ protected:
 | 
				
			|||||||
    int m_Start; // The core state at the time when this instance was created.
 | 
					    int m_Start; // The core state at the time when this instance was created.
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					 * Generic implementation of entity iteration.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					template < class T, class F > inline void ForeachEntity(std::vector< T > & vec, F cb)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for (auto & e : vec)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        cb(e);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					// Entity iteration.
 | 
				
			||||||
 | 
					template < class F > inline void ForeachBlip(F f) { ForeachEntity(Core::Get().GetBlips(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachCheckpoint(F f) { ForeachEntity(Core::Get().GetCheckpoints(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachObject(F f) { ForeachEntity(Core::Get().GetObjs(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachPickup(F f) { ForeachEntity(Core::Get().GetPickups(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachPlayer(F f) { ForeachEntity(Core::Get().GetPlayers(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachVehicle(F f) { ForeachEntity(Core::Get().GetVehicles(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					 * Generic implementation of active entity iteration.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					template < class T, class F > inline void ForeachActiveEntity(const std::vector< T > & vec, F cb)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for (const auto & e : vec)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if (VALID_ENTITY(e.mID)) cb(e);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					// Entity iteration.
 | 
				
			||||||
 | 
					template < class F > inline void ForeachActiveBlip(F f) { ForeachActiveEntity(Core::Get().GetBlips(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachActiveCheckpoint(F f) { ForeachActiveEntity(Core::Get().GetCheckpoints(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachActiveObject(F f) { ForeachActiveEntity(Core::Get().GetObjs(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachActivePickup(F f) { ForeachActiveEntity(Core::Get().GetPickups(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachActivePlayer(F f) { ForeachActiveEntity(Core::Get().GetPlayers(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					template < class F > inline void ForeachActiveVehicle(F f) { ForeachActiveEntity(Core::Get().GetVehicles(), std::forward< F >(f)); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					 * Process the identifier of each connected player.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					template < class F > inline void ForeachConnectedPlayer(F f) {
 | 
				
			||||||
 | 
					    for (int32_t i = 0, n = _Func->GetMaxPlayers(); i < n; ++i) f(i);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					/* ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					 * Process the identifier of each connected player and count processed players.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					template < class F > SQMOD_NODISCARD inline int32_t ForeachConnectedPlayerCount(F f) {
 | 
				
			||||||
 | 
					    int32_t c = 0;
 | 
				
			||||||
 | 
					    for (int32_t i = 0, n = _Func->GetMaxPlayers(); i < n; ++i)
 | 
				
			||||||
 | 
					        if (f(i)) ++c;
 | 
				
			||||||
 | 
					    return c;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					/* ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					 * Process the identifier of each connected player until a certain criteria is met.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					template < class F > SQMOD_NODISCARD inline int32_t ForeachConnectedPlayerUntil(F f) {
 | 
				
			||||||
 | 
					    for (int32_t i = 0, n = _Func->GetMaxPlayers(); i < n; ++i)
 | 
				
			||||||
 | 
					        if (f(i)) return i;
 | 
				
			||||||
 | 
					    return -1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // Namespace:: SqMod
 | 
					} // Namespace:: SqMod
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -70,10 +70,10 @@ void Core::EmitCheckpointCreated(int32_t checkpoint, int32_t header, LightObj &
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
void Core::EmitKeyBindCreated(int32_t keybind, int32_t header, LightObj & payload)
 | 
					void Core::EmitKeyBindCreated(int32_t key_bind, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeyBindCreated(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
 | 
					    SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeyBindCreated(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload))
 | 
				
			||||||
    (*mOnKeyBindCreated.first)(m_KeyBinds.at(static_cast< size_t >(keybind)).mObj, header, payload);
 | 
					    (*mOnKeyBindCreated.first)(m_KeyBinds.at(static_cast< size_t >(key_bind)).mObj, header, payload);
 | 
				
			||||||
    SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeyBindCreated")
 | 
					    SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeyBindCreated")
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -223,7 +223,7 @@ static LightObj & Blip_CreateEx1a(int32_t world, float x, float y, float z, int3
 | 
				
			|||||||
                            uint8_t r, uint8_t g, uint8_t b, uint8_t a, int32_t spr_id)
 | 
					                            uint8_t r, uint8_t g, uint8_t b, uint8_t a, int32_t spr_id)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(-1, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
					    return Core::Get().NewBlip(-1, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Blip_CreateEx1b(int32_t world, float x, float y, float z, int32_t scale,
 | 
					static LightObj & Blip_CreateEx1b(int32_t world, float x, float y, float z, int32_t scale,
 | 
				
			||||||
@@ -231,7 +231,7 @@ static LightObj & Blip_CreateEx1b(int32_t world, float x, float y, float z, int3
 | 
				
			|||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(-1, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
					    return Core::Get().NewBlip(-1, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -239,7 +239,7 @@ static LightObj & Blip_CreateEx2a(int32_t index, int32_t world, float x, float y
 | 
				
			|||||||
                            int32_t scale, uint8_t r, uint8_t g, uint8_t b, uint8_t a, int32_t spr_id)
 | 
					                            int32_t scale, uint8_t r, uint8_t g, uint8_t b, uint8_t a, int32_t spr_id)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(index, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
					    return Core::Get().NewBlip(index, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Blip_CreateEx2b(int32_t index, int32_t world, float x, float y, float z, int32_t scale,
 | 
					static LightObj & Blip_CreateEx2b(int32_t index, int32_t world, float x, float y, float z, int32_t scale,
 | 
				
			||||||
@@ -247,7 +247,7 @@ static LightObj & Blip_CreateEx2b(int32_t index, int32_t world, float x, float y
 | 
				
			|||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(index, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
					    return Core::Get().NewBlip(index, world, x, y, z, scale, SQMOD_PACK_RGBA(r, g, b, a), spr_id, // NOLINT(hicpp-signed-bitwise)
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -255,14 +255,14 @@ static LightObj & Blip_Create1a(int32_t world, const Vector3 & pos, int32_t scal
 | 
				
			|||||||
                            int32_t spr_id)
 | 
					                            int32_t spr_id)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
					    return Core::Get().NewBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Blip_Create1b(int32_t world, const Vector3 & pos, int32_t scale, const Color4 & color,
 | 
					static LightObj & Blip_Create1b(int32_t world, const Vector3 & pos, int32_t scale, const Color4 & color,
 | 
				
			||||||
                            int32_t spr_id, int32_t header, LightObj & payload)
 | 
					                            int32_t spr_id, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
					    return Core::Get().NewBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -270,14 +270,14 @@ static LightObj & Blip_Create2a(int32_t index, int32_t world, const Vector3 & po
 | 
				
			|||||||
                            const Color4 & color, int32_t spr_id)
 | 
					                            const Color4 & color, int32_t spr_id)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
					    return Core::Get().NewBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Blip_Create2b(int32_t index, int32_t world, const Vector3 & pos, int32_t scale,
 | 
					static LightObj & Blip_Create2b(int32_t index, int32_t world, const Vector3 & pos, int32_t scale,
 | 
				
			||||||
                            const Color4 & color, int32_t spr_id, int32_t header, LightObj & payload)
 | 
					                            const Color4 & color, int32_t spr_id, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
					    return Core::Get().NewBlip(index, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), spr_id,
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ================================================================================================
 | 
					// ================================================================================================
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -474,7 +474,7 @@ static LightObj & Checkpoint_CreateEx1a(int32_t world, bool sphere, float x, flo
 | 
				
			|||||||
                            uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius)
 | 
					                            uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius,
 | 
					    return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a, radius,
 | 
				
			||||||
                                SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                                SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Checkpoint_CreateEx1b(int32_t world, bool sphere, float x, float y, float z,
 | 
					static LightObj & Checkpoint_CreateEx1b(int32_t world, bool sphere, float x, float y, float z,
 | 
				
			||||||
@@ -482,7 +482,7 @@ static LightObj & Checkpoint_CreateEx1b(int32_t world, bool sphere, float x, flo
 | 
				
			|||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a,
 | 
					    return Core::Get().NewCheckpoint(-1, world, sphere, x, y, z, r, g, b, a,
 | 
				
			||||||
                                radius, header, payload);
 | 
					                                radius, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -491,14 +491,14 @@ static LightObj & Checkpoint_Create1a(int32_t world, bool sphere, const Vector3
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
 | 
					    return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
 | 
				
			||||||
                                color.r, color.g, color.b, color.a, radius,
 | 
					                                color.r, color.g, color.b, color.a, radius,
 | 
				
			||||||
                                SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                                SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Checkpoint_Create1b(int32_t world, bool sphere, const Vector3 & pos,
 | 
					static LightObj & Checkpoint_Create1b(int32_t world, bool sphere, const Vector3 & pos,
 | 
				
			||||||
                            const Color4 & color, float radius, int32_t header, LightObj & payload)
 | 
					                            const Color4 & color, float radius, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
 | 
					    return Core::Get().NewCheckpoint(-1, world, sphere, pos.x, pos.y, pos.z,
 | 
				
			||||||
                                color.r, color.g, color.b, color.a, radius, header, payload);
 | 
					                                color.r, color.g, color.b, color.a, radius, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ================================================================================================
 | 
					// ================================================================================================
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -151,26 +151,26 @@ static LightObj & KeyBind_CreateEx1a(int32_t slot, bool release, int32_t primary
 | 
				
			|||||||
                                   int32_t alternative)
 | 
					                                   int32_t alternative)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewKeyBind(slot, release, primary, secondary, alternative,
 | 
					    return Core::Get().NewKeyBind(slot, release, primary, secondary, alternative,
 | 
				
			||||||
                                  SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                                  SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & KeyBind_CreateEx1b(int32_t slot, bool release, int32_t primary, int32_t secondary,
 | 
					static LightObj & KeyBind_CreateEx1b(int32_t slot, bool release, int32_t primary, int32_t secondary,
 | 
				
			||||||
                                   int32_t alternative, int32_t header, LightObj & payload)
 | 
					                                   int32_t alternative, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewKeyBind(slot, release, primary, secondary, alternative, header, payload);
 | 
					    return Core::Get().NewKeyBind(slot, release, primary, secondary, alternative, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
static LightObj & KeyBind_Create1a(bool release, int32_t primary, int32_t secondary, int32_t alternative)
 | 
					static LightObj & KeyBind_Create1a(bool release, int32_t primary, int32_t secondary, int32_t alternative)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewKeyBind(-1, release, primary, secondary, alternative,
 | 
					    return Core::Get().NewKeyBind(-1, release, primary, secondary, alternative,
 | 
				
			||||||
                                  SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                                  SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & KeyBind_Create1b(bool release, int32_t primary, int32_t secondary, int32_t alternative,
 | 
					static LightObj & KeyBind_Create1b(bool release, int32_t primary, int32_t secondary, int32_t alternative,
 | 
				
			||||||
                                 int32_t header, LightObj & payload)
 | 
					                                 int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewKeyBind(-1, release, primary, secondary, alternative, header, payload);
 | 
					    return Core::Get().NewKeyBind(-1, release, primary, secondary, alternative, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -838,26 +838,26 @@ void CObject::RotateByEulerZ(float z) const
 | 
				
			|||||||
static LightObj & Object_CreateEx1a(int32_t model, int32_t world, float x, float y, float z,
 | 
					static LightObj & Object_CreateEx1a(int32_t model, int32_t world, float x, float y, float z,
 | 
				
			||||||
                                int32_t alpha)
 | 
					                                int32_t alpha)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					    return Core::Get().NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Object_CreateEx1b(int32_t model, int32_t world, float x, float y, float z,
 | 
					static LightObj & Object_CreateEx1b(int32_t model, int32_t world, float x, float y, float z,
 | 
				
			||||||
                        int32_t alpha, int32_t header, LightObj & payload)
 | 
					                        int32_t alpha, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewObject(model, world, x, y, z, alpha, header, payload);
 | 
					    return Core::Get().NewObject(model, world, x, y, z, alpha, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
static LightObj & Object_Create1a(int32_t model, int32_t world, const Vector3 & pos, int32_t alpha)
 | 
					static LightObj & Object_Create1a(int32_t model, int32_t world, const Vector3 & pos, int32_t alpha)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha,
 | 
					    return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Object_Create1b(int32_t model, int32_t world, const Vector3 & pos, int32_t alpha,
 | 
					static LightObj & Object_Create1b(int32_t model, int32_t world, const Vector3 & pos, int32_t alpha,
 | 
				
			||||||
                            int32_t header, LightObj & payload)
 | 
					                            int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload);
 | 
					    return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ================================================================================================
 | 
					// ================================================================================================
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -453,14 +453,14 @@ static LightObj & Pickup_CreateEx1a(int32_t model, int32_t world, int32_t quanti
 | 
				
			|||||||
                        float x, float y, float z, int32_t alpha, bool automatic)
 | 
					                        float x, float y, float z, int32_t alpha, bool automatic)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic,
 | 
					    return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Pickup_CreateEx1b(int32_t model, int32_t world, int32_t quantity,
 | 
					static LightObj & Pickup_CreateEx1b(int32_t model, int32_t world, int32_t quantity,
 | 
				
			||||||
                        float x, float y, float z, int32_t alpha, bool automatic,
 | 
					                        float x, float y, float z, int32_t alpha, bool automatic,
 | 
				
			||||||
                        int32_t header, LightObj & payload)
 | 
					                        int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload);
 | 
					    return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -468,14 +468,14 @@ static LightObj & Pickup_Create1a(int32_t model, int32_t world, int32_t quantity
 | 
				
			|||||||
                            int32_t alpha, bool automatic)
 | 
					                            int32_t alpha, bool automatic)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
 | 
					    return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Pickup_Create1b(int32_t model, int32_t world, int32_t quantity, const Vector3 & pos,
 | 
					static LightObj & Pickup_Create1b(int32_t model, int32_t world, int32_t quantity, const Vector3 & pos,
 | 
				
			||||||
                            int32_t alpha, bool automatic, int32_t header, LightObj & payload)
 | 
					                            int32_t alpha, bool automatic, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
 | 
					    return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ================================================================================================
 | 
					// ================================================================================================
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1527,7 +1527,7 @@ LightObj & CPlayer::CreateCheckpointEx1a(int32_t world, bool sphere, float x, fl
 | 
				
			|||||||
    Validate();
 | 
					    Validate();
 | 
				
			||||||
    // Perform the requested operation
 | 
					    // Perform the requested operation
 | 
				
			||||||
    return Core::Get().NewCheckpoint(m_ID, world, sphere, x, y, z, r, g, b, a, radius,
 | 
					    return Core::Get().NewCheckpoint(m_ID, world, sphere, x, y, z, r, g, b, a, radius,
 | 
				
			||||||
                                        SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                                        SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -1539,7 +1539,7 @@ LightObj & CPlayer::CreateCheckpointEx1b(int32_t world, bool sphere, float x, fl
 | 
				
			|||||||
    Validate();
 | 
					    Validate();
 | 
				
			||||||
    // Perform the requested operation
 | 
					    // Perform the requested operation
 | 
				
			||||||
    return Core::Get().NewCheckpoint(m_ID, world, sphere, x, y, z, r, g, b, a,
 | 
					    return Core::Get().NewCheckpoint(m_ID, world, sphere, x, y, z, r, g, b, a,
 | 
				
			||||||
                                        radius, header, payload);
 | 
					                                        radius, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -1551,7 +1551,7 @@ LightObj & CPlayer::CreateCheckpoint1a(int32_t world, bool sphere, const Vector3
 | 
				
			|||||||
    // Perform the requested operation
 | 
					    // Perform the requested operation
 | 
				
			||||||
    return Core::Get().NewCheckpoint(m_ID, world, sphere, pos.x, pos.y, pos.z,
 | 
					    return Core::Get().NewCheckpoint(m_ID, world, sphere, pos.x, pos.y, pos.z,
 | 
				
			||||||
                                        color.r, color.g, color.b, color.a, radius,
 | 
					                                        color.r, color.g, color.b, color.a, radius,
 | 
				
			||||||
                                        SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                                        SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -1562,7 +1562,7 @@ LightObj & CPlayer::CreateCheckpoint1b(int32_t world, bool sphere, const Vector3
 | 
				
			|||||||
    Validate();
 | 
					    Validate();
 | 
				
			||||||
    // Perform the requested operation
 | 
					    // Perform the requested operation
 | 
				
			||||||
    return Core::Get().NewCheckpoint(m_ID, world, sphere, pos.x, pos.y, pos.z,
 | 
					    return Core::Get().NewCheckpoint(m_ID, world, sphere, pos.x, pos.y, pos.z,
 | 
				
			||||||
                                        color.r, color.g, color.b, color.a, radius, header, payload);
 | 
					                                        color.r, color.g, color.b, color.a, radius, header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1993,14 +1993,14 @@ static LightObj & Vehicle_CreateEx1a(int32_t model, int32_t world, float x, floa
 | 
				
			|||||||
                            int32_t primary, int32_t secondary)
 | 
					                            int32_t primary, int32_t secondary)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewVehicle(model, world, x, y, z, angle, primary, secondary,
 | 
					    return Core::Get().NewVehicle(model, world, x, y, z, angle, primary, secondary,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Vehicle_CreateEx1b(int32_t model, int32_t world, float x, float y, float z, float angle,
 | 
					static LightObj & Vehicle_CreateEx1b(int32_t model, int32_t world, float x, float y, float z, float angle,
 | 
				
			||||||
                            int32_t primary, int32_t secondary, int32_t header, LightObj & payload)
 | 
					                            int32_t primary, int32_t secondary, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewVehicle(model, world, x, y, z, angle, primary, secondary,
 | 
					    return Core::Get().NewVehicle(model, world, x, y, z, angle, primary, secondary,
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ------------------------------------------------------------------------------------------------
 | 
					// ------------------------------------------------------------------------------------------------
 | 
				
			||||||
@@ -2008,14 +2008,14 @@ static LightObj & Vehicle_Create1a(int32_t model, int32_t world, const Vector3 &
 | 
				
			|||||||
                        int32_t primary, int32_t secondary)
 | 
					                        int32_t primary, int32_t secondary)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
 | 
					    return Core::Get().NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
 | 
				
			||||||
                            SQMOD_CREATE_DEFAULT, NullLightObj());
 | 
					                            SQMOD_CREATE_DEFAULT, NullLightObj()).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static LightObj & Vehicle_Create1b(int32_t model, int32_t world, const Vector3 & pos, float angle,
 | 
					static LightObj & Vehicle_Create1b(int32_t model, int32_t world, const Vector3 & pos, float angle,
 | 
				
			||||||
                        int32_t primary, int32_t secondary, int32_t header, LightObj & payload)
 | 
					                        int32_t primary, int32_t secondary, int32_t header, LightObj & payload)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    return Core::Get().NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
 | 
					    return Core::Get().NewVehicle(model, world, pos.x, pos.y, pos.z, angle, primary, secondary,
 | 
				
			||||||
                            header, payload);
 | 
					                            header, payload).mObj;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// ================================================================================================
 | 
					// ================================================================================================
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user