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https://github.com/VCMP-SqMod/SqMod.git
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Expose the fuction used to request the client loaded modules.
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53b541ca60
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@ -1391,6 +1391,15 @@ void CPlayer::Redirect(const StackStrF & ip, Uint32 port, const StackStrF & nick
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::GetModuleList() const
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{
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// Validate the managed identifier
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Validate();
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// Send the request
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_Func->GetPlayerModuleList(m_ID);
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::PlaySound(Int32 sound_id) const
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void CPlayer::PlaySound(Int32 sound_id) const
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{
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{
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@ -2714,6 +2723,7 @@ void Register_CPlayer(HSQUIRRELVM vm)
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.Func(_SC("Unspectate"), &CPlayer::Unspectate)
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.Func(_SC("Unspectate"), &CPlayer::Unspectate)
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.Func(_SC("Spectate"), &CPlayer::SetSpectator)
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.Func(_SC("Spectate"), &CPlayer::SetSpectator)
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.Func(_SC("Redirect"), &CPlayer::Redirect)
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.Func(_SC("Redirect"), &CPlayer::Redirect)
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.Func(_SC("GetModuleList"), &CPlayer::GetModuleList)
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.Func(_SC("PlaySound"), &CPlayer::PlaySound)
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.Func(_SC("PlaySound"), &CPlayer::PlaySound)
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.Func(_SC("AreasCollide"), &CPlayer::SetAreasCollide)
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.Func(_SC("AreasCollide"), &CPlayer::SetAreasCollide)
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.Func(_SC("GetMsgPrefix"), &CPlayer::GetMessagePrefix)
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.Func(_SC("GetMsgPrefix"), &CPlayer::GetMessagePrefix)
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@ -746,6 +746,11 @@ public:
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void Redirect(const StackStrF & ip, Uint32 port, const StackStrF & nick,
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void Redirect(const StackStrF & ip, Uint32 port, const StackStrF & nick,
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const StackStrF & server_pass, const StackStrF & user_pass);
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const StackStrF & server_pass, const StackStrF & user_pass);
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/* --------------------------------------------------------------------------------------------
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* Request a list of the modules loaded into the client session.
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*/
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void GetModuleList() const;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the authority level of the managed player entity.
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* Retrieve the authority level of the managed player entity.
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*/
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*/
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