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Add a helper member function to the vehicle class to fix the managed vehicle.
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@@ -475,6 +475,11 @@ public:
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*/
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void SetHealth(Float32 amount) const;
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/* --------------------------------------------------------------------------------------------
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* Fix the damage and restore health for the managed vehicle entity.
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*/
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void Fix() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the primary color of the managed vehicle entity.
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*/
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