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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-01-31 09:57:14 +01:00
Implement a new event to receive notifications when a player skin has changed.
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@ -425,6 +425,7 @@ protected:
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Function mOnAdmin;
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Function mOnAdmin;
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Function mOnWorld;
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Function mOnWorld;
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Function mOnTeam;
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Function mOnTeam;
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Function mOnSkin;
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};
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};
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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@ -998,6 +999,7 @@ public:
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void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
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void EmitPlayerAdmin(Int32 player_id, bool old_admin, bool new_admin);
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void EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary);
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void EmitPlayerWorld(Int32 player_id, Int32 old_world, Int32 new_world, bool secondary);
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void EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team);
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void EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team);
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void EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin);
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void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
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void EmitVehicleColour(Int32 vehicle_id, Int32 changed);
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void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
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void EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health);
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void EmitVehiclePosition(Int32 vehicle_id);
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void EmitVehiclePosition(Int32 vehicle_id);
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@ -1138,6 +1140,7 @@ private:
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Function mOnPlayerAdmin;
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Function mOnPlayerAdmin;
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Function mOnPlayerWorld;
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Function mOnPlayerWorld;
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Function mOnPlayerTeam;
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Function mOnPlayerTeam;
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Function mOnPlayerSkin;
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Function mOnVehicleColour;
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Function mOnVehicleColour;
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Function mOnVehicleHealth;
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Function mOnVehicleHealth;
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Function mOnVehiclePosition;
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Function mOnVehiclePosition;
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@ -749,6 +749,14 @@ void Core::EmitPlayerTeam(Int32 player_id, Int32 old_team, Int32 new_team)
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Emit(mOnPlayerTeam, _player.mObj, old_team, new_team);
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Emit(mOnPlayerTeam, _player.mObj, old_team, new_team);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerSkin(Int32 player_id, Int32 old_skin, Int32 new_skin)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnSkin, old_skin, new_skin);
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Emit(mOnPlayerSkin, _player.mObj, old_skin, new_skin);
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
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void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
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{
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{
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@ -230,6 +230,7 @@ void Core::ResetFunc(PlayerInst & inst)
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inst.mOnAdmin.ReleaseGently();
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inst.mOnAdmin.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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inst.mOnWorld.ReleaseGently();
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inst.mOnTeam.ReleaseGently();
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inst.mOnTeam.ReleaseGently();
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inst.mOnSkin.ReleaseGently();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -347,6 +348,7 @@ void Core::ResetFunc()
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Core::Get().mOnPlayerAdmin.ReleaseGently();
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Core::Get().mOnPlayerAdmin.ReleaseGently();
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Core::Get().mOnPlayerWorld.ReleaseGently();
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Core::Get().mOnPlayerWorld.ReleaseGently();
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Core::Get().mOnPlayerTeam.ReleaseGently();
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Core::Get().mOnPlayerTeam.ReleaseGently();
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Core::Get().mOnPlayerSkin.ReleaseGently();
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Core::Get().mOnVehicleColour.ReleaseGently();
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Core::Get().mOnVehicleColour.ReleaseGently();
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Core::Get().mOnVehicleHealth.ReleaseGently();
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Core::Get().mOnVehicleHealth.ReleaseGently();
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Core::Get().mOnVehiclePosition.ReleaseGently();
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Core::Get().mOnVehiclePosition.ReleaseGently();
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@ -456,6 +458,7 @@ Function & Core::GetEvent(Int32 evid)
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case EVT_PLAYERADMIN: return mOnPlayerAdmin;
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case EVT_PLAYERADMIN: return mOnPlayerAdmin;
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case EVT_PLAYERWORLD: return mOnPlayerWorld;
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case EVT_PLAYERWORLD: return mOnPlayerWorld;
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case EVT_PLAYERTEAM: return mOnPlayerTeam;
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case EVT_PLAYERTEAM: return mOnPlayerTeam;
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case EVT_PLAYERSKIN: return mOnPlayerSkin;
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case EVT_VEHICLECOLOUR: return mOnVehicleColour;
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case EVT_VEHICLECOLOUR: return mOnVehicleColour;
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case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
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case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
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case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
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case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
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@ -615,6 +618,7 @@ Function & Core::GetPlayerEvent(Int32 id, Int32 evid)
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case EVT_PLAYERADMIN: return inst.mOnAdmin;
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case EVT_PLAYERADMIN: return inst.mOnAdmin;
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case EVT_PLAYERWORLD: return inst.mOnWorld;
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case EVT_PLAYERWORLD: return inst.mOnWorld;
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case EVT_PLAYERTEAM: return inst.mOnTeam;
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case EVT_PLAYERTEAM: return inst.mOnTeam;
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case EVT_PLAYERSKIN: return inst.mOnSkin;
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default: return NullFunction();
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default: return NullFunction();
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}
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}
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}
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}
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@ -546,15 +546,30 @@ Int32 CPlayer::GetSkin() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetSkin(Int32 skin) const
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void CPlayer::SetSkin(Int32 skin)
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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if (_Func->SetPlayerSkin(m_ID, skin) == vcmpErrorArgumentOutOfBounds)
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const Int32 current = _Func->GetPlayerSkin(m_ID);
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// Don't even bother if it's the same value
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if (current == skin)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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else if (_Func->SetPlayerSkin(m_ID, skin) == vcmpErrorArgumentOutOfBounds)
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{
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{
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STHROWF("Invalid skin identifier: %d", skin);
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STHROWF("Invalid skin identifier: %d", skin);
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}
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}
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// Avoid infinite recursive event loops
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else if (!(m_CircularLocks & PCL_EMIT_PLAYER_SKIN))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_SKIN);
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// Now forward the event call
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Core::Get().EmitPlayerSkin(m_ID, current, skin);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -17,6 +17,7 @@ enum PlayerCircularLocks
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PCL_EMIT_PLAYER_ADMIN = (2 << 0),
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PCL_EMIT_PLAYER_ADMIN = (2 << 0),
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PCL_EMIT_PLAYER_WORLD = (3 << 0),
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PCL_EMIT_PLAYER_WORLD = (3 << 0),
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PCL_EMIT_PLAYER_TEAM = (4 << 0),
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PCL_EMIT_PLAYER_TEAM = (4 << 0),
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PCL_EMIT_PLAYER_SKIN = (5 << 0),
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};
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};
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/* ------------------------------------------------------------------------------------------------
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/* ------------------------------------------------------------------------------------------------
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@ -376,7 +377,7 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the skin identifier of the managed player entity.
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* Modify the skin identifier of the managed player entity.
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*/
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*/
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void SetSkin(Int32 skin) const;
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void SetSkin(Int32 skin);
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the managed player entity.
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* Retrieve the color of the managed player entity.
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@ -379,6 +379,7 @@ enum EventType
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EVT_PLAYERADMIN,
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EVT_PLAYERADMIN,
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EVT_PLAYERWORLD,
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EVT_PLAYERWORLD,
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EVT_PLAYERTEAM,
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EVT_PLAYERTEAM,
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EVT_PLAYERSKIN,
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EVT_VEHICLECOLOUR,
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EVT_VEHICLECOLOUR,
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EVT_VEHICLEHEALTH,
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EVT_VEHICLEHEALTH,
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EVT_VEHICLEPOSITION,
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EVT_VEHICLEPOSITION,
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