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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-10-15 07:27:19 +02:00

Implement a new event to receive notifications when a player skin has changed.

This commit is contained in:
Sandu Liviu Catalin
2016-08-17 15:52:22 +03:00
parent ad774fcb3f
commit 16f35cbef6
6 changed files with 36 additions and 4 deletions

View File

@@ -546,15 +546,30 @@ Int32 CPlayer::GetSkin() const
}
// ------------------------------------------------------------------------------------------------
void CPlayer::SetSkin(Int32 skin) const
void CPlayer::SetSkin(Int32 skin)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
if (_Func->SetPlayerSkin(m_ID, skin) == vcmpErrorArgumentOutOfBounds)
// Grab the current value for this property
const Int32 current = _Func->GetPlayerSkin(m_ID);
// Don't even bother if it's the same value
if (current == skin)
{
return;
}
// Avoid property unwind from a recursive call
else if (_Func->SetPlayerSkin(m_ID, skin) == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Invalid skin identifier: %d", skin);
}
// Avoid infinite recursive event loops
else if (!(m_CircularLocks & PCL_EMIT_PLAYER_SKIN))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_SKIN);
// Now forward the event call
Core::Get().EmitPlayerSkin(m_ID, current, skin);
}
}
// ------------------------------------------------------------------------------------------------

View File

@@ -17,6 +17,7 @@ enum PlayerCircularLocks
PCL_EMIT_PLAYER_ADMIN = (2 << 0),
PCL_EMIT_PLAYER_WORLD = (3 << 0),
PCL_EMIT_PLAYER_TEAM = (4 << 0),
PCL_EMIT_PLAYER_SKIN = (5 << 0),
};
/* ------------------------------------------------------------------------------------------------
@@ -376,7 +377,7 @@ public:
/* --------------------------------------------------------------------------------------------
* Modify the skin identifier of the managed player entity.
*/
void SetSkin(Int32 skin) const;
void SetSkin(Int32 skin);
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the managed player entity.