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Remove unnecessary collision checks when converting a weapon name to an identifier.
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@ -198,8 +198,8 @@ Int32 GetWeaponID(CCStr name)
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case 'r':
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// [Re]mote Detonation Grenade
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if (b == 'e') return SQMOD_WEAPON_REMOTE;
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// [Ro]cket [L]aunche[r]
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else if (b == 'o' && (d == 'r' || d == 'l' || (len > 6 && str[6] == 'l'))) return SQMOD_WEAPON_ROCKETLAUNCHER;
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// [Ro]cket Launcher
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else if (b == 'o') return SQMOD_WEAPON_ROCKETLAUNCHER;
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// [Ru]ger
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else if (b == 'u') return SQMOD_WEAPON_RUGER;
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// Default to unknwon
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