mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-06-29 21:47:12 +02:00
Dumped the old implementation. Started with a more simple approach.
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@ -2,263 +2,17 @@
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#define _MISC_MODEL_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Misc/Shared.hpp"
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#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class responsible for managing and interacting with object and pickup models.
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*/
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class CModel : public IdentifierStorage< CModel, SQMOD_MODELID_CAP >
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{
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public:
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/* --------------------------------------------------------------------------------------------
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* Helper member for times when a null reference to an instance of this type is needed.
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*/
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static const CModel NIL;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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CModel();
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/* --------------------------------------------------------------------------------------------
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* Construct an instance of this type and reference the model specified.
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*/
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CModel(SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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* Construct an instance of this type and reference the model extracted from the specified name.
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*/
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CModel(const SQChar * name, SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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CModel(const CModel & m);
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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CModel(CModel && m);
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CModel();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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CModel & operator = (const CModel & m);
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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CModel & operator = (CModel && m);
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/* --------------------------------------------------------------------------------------------
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* Model identifier assignment operator.
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*/
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CModel & operator = (SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Less than comparison operator.
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*/
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bool operator < (const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than comparison operator.
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*/
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bool operator > (const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Less than or equal comparison operator.
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*/
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bool operator <= (const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to model identifier.
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*/
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operator SQInt32 () const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to model identifier.
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*/
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operator Int64 () const
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{
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return _SCI64(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to boolean.
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*/
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operator bool () const
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{
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return IsModelValid(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Negation operator.
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*/
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bool operator ! () const
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{
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return !IsModelValid(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script to compare two instances of this type.
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*/
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SQInteger Cmp(const CModel & m) const;
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/* --------------------------------------------------------------------------------------------
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* Convert this type to a string.
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*/
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const SQChar * ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier referenced by this instance.
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*/
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SQInteger GetID() const;
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/* --------------------------------------------------------------------------------------------
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* Change the identifier referenced by this instance.
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*/
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void SetID(SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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* Set the identifier that this insance should reference and
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* get a reference to the instance to chain operations.
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*/
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CModel & SetnGet(SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the global tag.
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*/
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const SQChar * GetGlobalTag() const;
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/* --------------------------------------------------------------------------------------------
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* Change the global tag.
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*/
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void SetGlobalTag(const SQChar * tag) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the global data.
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*/
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SqObj & GetGlobalData() const;
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/* --------------------------------------------------------------------------------------------
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* Change the global data.
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*/
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void SetGlobalData(SqObj & data) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the local tag.
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*/
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const SQChar * GetLocalTag() const;
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/* --------------------------------------------------------------------------------------------
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* Change the local tag.
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*/
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void SetLocalTag(const SQChar * tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the local data.
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*/
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SqObj & GetLocalData();
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/* --------------------------------------------------------------------------------------------
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* Change the local data.
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*/
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void SetLocalData(SqObj & data);
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/* --------------------------------------------------------------------------------------------
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* See whether the referenced model identifier is valid.
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*/
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bool IsValid() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the name of the referenced model.
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*/
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const SQChar * GetName() const;
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/* --------------------------------------------------------------------------------------------
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* Change the identifier of the referenced model.
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*/
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void SetName(const SQChar * name);
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/* --------------------------------------------------------------------------------------------
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* See if the referenced model identifier is a weapon model.
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*/
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bool IsWeapon() const;
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/* --------------------------------------------------------------------------------------------
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* See if the referenced model identifier is truly a weapon model
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* and not something like a camera.
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*/
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bool IsActuallyWeapon() const;
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/* --------------------------------------------------------------------------------------------
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* Create an object instance using the referenced model.
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*/
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Reference< CObject > Object(SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header,
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SqObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* Create an object instance using the referenced model.
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*/
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Reference< CObject > Object(SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha,
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SQInt32 header, SqObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* Create a pickup instance using the referenced model.
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*/
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Reference< CPickup > Pickup(SQInt32 world, SQInt32 quantity, const Vector3 & pos, SQInt32 alpha,
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bool automatic, SQInt32 header, SqObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* Create a pickup instance using the referenced model.
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*/
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Reference< CPickup > Pickup(SQInt32 world, SQInt32 quantity, SQFloat x, SQFloat y, SQFloat z,
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SQInt32 alpha, bool automatic, SQInt32 header, SqObj & payload) const;
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private:
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/* --------------------------------------------------------------------------------------------
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* The identifier of the referenced model.
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*/
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SQInt32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* The local tag associated with this instance.
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*/
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SqTag m_Tag;
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/* --------------------------------------------------------------------------------------------
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* The local data associated with this instance.
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*/
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SqObj m_Data;
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};
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// ------------------------------------------------------------------------------------------------
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CCStr GetModelName(Int32 id);
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void SetModelName(Int32 id, CCStr name);
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bool IsModelWeapon(Int32 id);
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bool IsModelActuallyWeapon(Int32 id);
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bool IsWeaponNatural(Int32 id);
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} // Namespace:: SqMod
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