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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-09-18 18:27:18 +02:00
Dumped the old implementation. Started with a more simple approach.
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@@ -2,113 +2,153 @@
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#define _ENTITY_PICKUP_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Entity.hpp"
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class responsible for managing the referenced pickup instance.
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* Manages Pickup instances.
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*/
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class CPickup : public Reference< CPickup >
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class CPickup
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{
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// --------------------------------------------------------------------------------------------
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static CModel s_Model;
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friend class Core;
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private:
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// --------------------------------------------------------------------------------------------
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static Vector3 s_Vector3;
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/* --------------------------------------------------------------------------------------------
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* Cached identifiers for fast integer to string conversion.
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*/
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static SQChar s_StrID[SQMOD_PICKUP_POOL][8];
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag and data associated with this instance.
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*/
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String m_Tag;
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CPickup(Int32 id);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CPickup(const CPickup &);
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CPickup & operator = (const CPickup &);
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public:
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/* --------------------------------------------------------------------------------------------
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* Import the constructors, destructors and assignment operators from the base class.
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*/
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using RefType::Reference;
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// --------------------------------------------------------------------------------------------
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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* Destructor.
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*/
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CPickup(const Reference< CPickup > & o);
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~CPickup();
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/* --------------------------------------------------------------------------------------------
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* See if the referenced pickup instance is streamed for the specified player.
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* See whether this instance manages a valid entity.
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*/
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bool IsStreamedFor(const Reference< CPlayer > & player) const;
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bool Validate() const
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{
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if (VALID_ENTITY(m_ID))
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return true;
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SqThrow("Invalid pickup reference [%s]", m_Tag.c_str());
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the model of the referenced pickup instance.
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* Used by the script engine to compare two instances of this type.
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*/
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const CModel & GetModel() const;
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Int32 Cmp(const CPickup & o) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the model identifier of the referenced pickup instance.
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* Used by the script engine to convert an instance of this type to a string.
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*/
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SQInt32 GetModelID() const;
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced pickup instance exists.
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* Retrieve the identifier of the entity managed by this instance.
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*/
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SQInt32 GetWorld() const;
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Int32 GetID() const { return m_ID; }
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/* --------------------------------------------------------------------------------------------
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* Change the world in which the referenced pickup instance exists.
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* Retrieve the maximum possible identifier to an entity of this type.
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*/
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void SetWorld(SQInt32 world) const;
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Int32 GetMaxID() const { return SQMOD_PICKUP_POOL; }
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alpha of the referenced pickup instance.
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* Check whether this instance manages a valid entity.
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*/
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SQInt32 GetAlpha() const;
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bool IsActive() const { return VALID_ENTITY(m_ID); }
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/* --------------------------------------------------------------------------------------------
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* Change the alpha of the referenced pickup instance.
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* Retrieve the associated user tag.
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*/
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void SetAlpha(SQInt32 alpha) const;
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CSStr GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* See whether the referenced pickup instance is automatic.
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* Modify the associated user tag.
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*/
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void SetTag(CSStr tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data);
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// --------------------------------------------------------------------------------------------
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bool Destroy(Int32 header, Object & payload);
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bool Destroy() { return Destroy(0, NullObject()); }
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bool Destroy(Int32 header) { return Destroy(header, NullObject()); }
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// --------------------------------------------------------------------------------------------
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bool BindEvent(Int32 evid, Object & env, Function & func) const;
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// --------------------------------------------------------------------------------------------
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bool IsStreamedFor(CPlayer & player) const;
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Int32 GetModel() const;
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Int32 GetWorld() const;
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void SetWorld(Int32 world) const;
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Int32 GetAlpha() const;
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void SetAlpha(Int32 alpha) const;
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bool GetAutomatic() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the referenced pickup instance is automatic.
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*/
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void SetAutomatic(bool toggle) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the automatic timer of the referenced pickup instance.
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*/
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SQInt32 GetAutoTimer() const;
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/* --------------------------------------------------------------------------------------------
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* Change the automatic timer of the referenced pickup instance.
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*/
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void SetAutoTimer(SQInt32 timer) const;
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/* --------------------------------------------------------------------------------------------
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* Refresh the referenced pickup instance.
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*/
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Int32 GetAutoTimer() const;
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void SetAutoTimer(Int32 timer) const;
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void Refresh() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the referenced pickup instance.
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*/
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const Vector3 & GetPosition();
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced pickup instance.
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*/
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void SetPosition(const Vector3 & pos) const;
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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Int32 GetQuantity() const;
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/* --------------------------------------------------------------------------------------------
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* Change the position of the referenced pickup instance.
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*/
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void SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the quantity of the referenced pickup instance.
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*/
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SQInt32 GetQuantity() const;
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// --------------------------------------------------------------------------------------------
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Float32 GetPosX() const;
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Float32 GetPosY() const;
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Float32 GetPosZ() const;
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void SetPosX(Float32 x) const;
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void SetPosY(Float32 y) const;
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void SetPosZ(Float32 z) const;
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};
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} // Namespace:: SqMod
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