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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-07-01 06:27:11 +02:00

Dumped the old implementation. Started with a more simple approach.

This commit is contained in:
Sandu Liviu Catalin
2016-02-21 00:25:00 +02:00
parent 96ded94026
commit 06e598acfb
293 changed files with 37439 additions and 92564 deletions

View File

@ -2,69 +2,145 @@
#define _ENTITY_BLIP_HPP_
// ------------------------------------------------------------------------------------------------
#include "Entity.hpp"
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Class responsible for managing the referenced blip instance.
* Manages Blip instances.
*/
class CBlip : public Reference< CBlip >
class CBlip
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Cached identifiers for fast integer to string conversion.
*/
static SQChar s_StrID[SQMOD_BLIP_POOL][8];
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag and data associated with this instance.
*/
String m_Tag;
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CBlip(Int32 id);
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CBlip(const CBlip &);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CBlip & operator = (const CBlip &);
public:
/* --------------------------------------------------------------------------------------------
* Import the constructors, destructors and assignment operators from the base class.
*/
using RefType::Reference;
// --------------------------------------------------------------------------------------------
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Construct a reference from a base reference.
* Destructor.
*/
CBlip(const Reference< CBlip > & o);
~CBlip();
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the referenced blip instance exists.
* See whether this instance manages a valid entity.
*/
SQInteger GetWorld() const;
bool Validate() const
{
if (VALID_ENTITY(m_ID))
return true;
SqThrow("Invalid blip reference [%s]", m_Tag.c_str());
return false;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the scale of the referenced blip instance.
* Used by the script engine to compare two instances of this type.
*/
SQInteger GetScale() const;
Int32 Cmp(const CBlip & o) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the referenced blip instance.
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const { return m_ID; }
/* --------------------------------------------------------------------------------------------
* Retrieve the maximum possible identifier to an entity of this type.
*/
Int32 GetMaxID() const { return SQMOD_BLIP_POOL; }
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const { return VALID_ENTITY(m_ID); }
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
CSStr GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed entity instance.
*/
bool Destroy(Int32 header, Object & payload);
bool Destroy() { return Destroy(0, NullObject()); }
bool Destroy(Int32 header) { return Destroy(header, NullObject()); }
// --------------------------------------------------------------------------------------------
bool BindEvent(Int32 evid, Object & env, Function & func) const;
// --------------------------------------------------------------------------------------------
Int32 GetWorld() const;
Int32 GetScale() const;
const Vector3 & GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the x axis position of the referenced blip instance.
*/
SQFloat GetPositionX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the y axis position of the referenced blip instance.
*/
SQFloat GetPositionY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the z axis position of the referenced blip instance.
*/
SQFloat GetPositionZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the referenced blip instance.
*/
const Color4 & GetColor() const;
Int32 GetSprID() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the sprite identifier of the referenced blip instance.
*/
SQInt32 GetSprID() const;
// --------------------------------------------------------------------------------------------
Float32 GetPosX() const;
Float32 GetPosY() const;
Float32 GetPosZ() const;
Int32 GetColorR() const;
Int32 GetColorG() const;
Int32 GetColorB() const;
Int32 GetColorA() const;
};
} // Namespace:: SqMod
#endif // _ENTITY_BLIP_HPP_
#endif // _ENTITY_BLIP_HPP_