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Implement function to retrieve all active forcefields.
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@ -447,6 +447,7 @@ static const Object & Forcefield_FindByID(Int32 id)
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return NullObject();
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}
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// ------------------------------------------------------------------------------------------------
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static const Object & Forcefield_FindByTag(CSStr tag)
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{
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// Perform a validity check on the specified tag
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@ -470,6 +471,35 @@ static const Object & Forcefield_FindByTag(CSStr tag)
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return NullObject();
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}
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// ------------------------------------------------------------------------------------------------
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static Array Forcefield_FindActive()
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{
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// Remember the initial stack size
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StackGuard sg;
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// Obtain the ends of the entity pool
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Core::Forcefields::const_iterator itr = _Core->GetForcefields().cbegin();
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Core::Forcefields::const_iterator end = _Core->GetForcefields().cend();
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// Allocate an empty array on the stack
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sq_newarray(DefaultVM::Get(), 0);
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// Process each entity in the pool
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for (; itr != end; ++itr)
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{
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// Is this entity instance active?
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if (VALID_ENTITY(itr->mID))
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{
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// Push the script object on the stack
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sq_pushobject(DefaultVM::Get(), (HSQOBJECT &)((*itr).mObj));
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// Append the object at the back of the array
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if (SQ_FAILED(sq_arrayappend(DefaultVM::Get(), -1)))
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{
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STHROWF("Unable to append entity instance to the list");
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}
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}
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}
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// Return the array at the top of the stack
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return Var< Array >(DefaultVM::Get(), -1).value;
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}
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// ================================================================================================
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void Register_CForcefield(HSQUIRRELVM vm)
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{
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@ -514,6 +544,7 @@ void Register_CForcefield(HSQUIRRELVM vm)
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// Static Functions
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.StaticFunc(_SC("FindByID"), &Forcefield_FindByID)
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.StaticFunc(_SC("FindByTag"), &Forcefield_FindByTag)
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.StaticFunc(_SC("FindActive"), &Forcefield_FindActive)
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// Static Overloads
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.StaticOverload< Object & (*)(CPlayer &, Int32, Float32, Float32, Float32, Uint8, Uint8, Uint8, Float32) >
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(_SC("CreateEx"), &Forcefield_CreateEx)
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