mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
Fix issues in the entity creation and destruction code.
Implement a locking mechanism to prevent entities be dstroyed in mid-destruction. Also clean up properly when internal instances are deleted.
This commit is contained in:
parent
23617b1493
commit
01bafd7c4f
328
source/Core.cpp
328
source/Core.cpp
@ -48,6 +48,39 @@ extern void TerminateCommand();
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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Core * _Core = NULL;
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Core * _Core = NULL;
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/* ------------------------------------------------------------------------------------------------
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* Utility class used to release the destroy lock if unable to complete the process.
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*/
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struct EntLockGuard
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{
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private:
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// --------------------------------------------------------------------------------------------
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Uint16 & m_Flags;
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public:
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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EntLockGuard(Uint16 & ref)
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: m_Flags(ref)
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{
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m_Flags |= ENF_LOCKED;
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~EntLockGuard()
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{
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if (m_Flags & ENF_LOCKED)
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{
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m_Flags ^= ENF_LOCKED;
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}
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}
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};
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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Core::Core()
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Core::Core()
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: m_State(0)
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: m_State(0)
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@ -314,12 +347,12 @@ void Core::Terminate()
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// Signal outside plugins to do their monkey business
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// Signal outside plugins to do their monkey business
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_Func->SendCustomCommand(0xDEADC0DE, "");
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_Func->SendCustomCommand(0xDEADC0DE, "");
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// Release all entity resources by clearing the containers
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// Release all entity resources by clearing the containers
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m_Players.clear();
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m_Blips.clear();
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m_Blips.clear();
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m_Checkpoints.clear();
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m_Checkpoints.clear();
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m_Keybinds.clear();
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m_Keybinds.clear();
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m_Objects.clear();
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m_Objects.clear();
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m_Pickups.clear();
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m_Pickups.clear();
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m_Players.clear();
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m_Forcefields.clear();
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m_Forcefields.clear();
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m_Sprites.clear();
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m_Sprites.clear();
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m_Textdraws.clear();
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m_Textdraws.clear();
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@ -824,18 +857,27 @@ void Core::DeallocBlip(Int32 id, bool destroy, Int32 header, Object & payload)
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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BlipInst & inst = m_Blips[id];
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BlipInst & inst = m_Blips[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitBlipDestroyed(id, header, payload);
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EmitBlipDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -864,18 +906,27 @@ void Core::DeallocCheckpoint(Int32 id, bool destroy, Int32 header, Object & payl
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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CheckpointInst & inst = m_Checkpoints[id];
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CheckpointInst & inst = m_Checkpoints[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitCheckpointDestroyed(id, header, payload);
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EmitCheckpointDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -904,18 +955,27 @@ void Core::DeallocForcefield(Int32 id, bool destroy, Int32 header, Object & payl
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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ForcefieldInst & inst = m_Forcefields[id];
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ForcefieldInst & inst = m_Forcefields[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitForcefieldDestroyed(id, header, payload);
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EmitForcefieldDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -944,18 +1004,27 @@ void Core::DeallocKeybind(Int32 id, bool destroy, Int32 header, Object & payload
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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KeybindInst & inst = m_Keybinds[id];
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KeybindInst & inst = m_Keybinds[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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EmitKeybindDestroyed(id, header, payload);
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try
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{
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EmitBlipDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -984,18 +1053,27 @@ void Core::DeallocObject(Int32 id, bool destroy, Int32 header, Object & payload)
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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ObjectInst & inst = m_Objects[id];
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ObjectInst & inst = m_Objects[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitObjectDestroyed(id, header, payload);
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EmitObjectDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -1024,18 +1102,27 @@ void Core::DeallocPickup(Int32 id, bool destroy, Int32 header, Object & payload)
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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PickupInst & inst = m_Pickups[id];
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PickupInst & inst = m_Pickups[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitPickupDestroyed(id, header, payload);
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EmitPickupDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -1064,18 +1151,27 @@ void Core::DeallocSprite(Int32 id, bool destroy, Int32 header, Object & payload)
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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SpriteInst & inst = m_Sprites[id];
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SpriteInst & inst = m_Sprites[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitSpriteDestroyed(id, header, payload);
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EmitSpriteDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -1104,18 +1200,27 @@ void Core::DeallocTextdraw(Int32 id, bool destroy, Int32 header, Object & payloa
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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TextdrawInst & inst = m_Textdraws[id];
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TextdrawInst & inst = m_Textdraws[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitTextdrawDestroyed(id, header, payload);
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EmitTextdrawDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
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inst.mInst->m_Data.Release();
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inst.mInst->m_Data.Release();
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}
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}
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// Should we delete this entity from the server as well?
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// Should we delete this entity from the server as well?
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@ -1144,18 +1249,27 @@ void Core::DeallocVehicle(Int32 id, bool destroy, Int32 header, Object & payload
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// Retrieve the specified entity instance
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// Retrieve the specified entity instance
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VehicleInst & inst = m_Vehicles[id];
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VehicleInst & inst = m_Vehicles[id];
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// Make sure that the instance is even allocated
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// Make sure that the instance is even allocated
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if (INVALID_ENTITY(inst.mID))
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if (INVALID_ENTITY(inst.mID) || (inst.mFlags & ENF_LOCKED))
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{
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{
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return; // Nothing to dealocate!
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return; // Nothing to deallocate!
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}
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}
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// Prevent further attempts to delete this entity
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const EntLockGuard elg(inst.mFlags);
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// Let the script callbacks know this entity should no longer be used
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// Let the script callbacks know this entity should no longer be used
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try
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{
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EmitVehicleDestroyed(id, header, payload);
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EmitVehicleDestroyed(id, header, payload);
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}
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catch (...)
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{
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// The error was probably dealt with already
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}
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// Is there a manager instance associated with this entity?
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// Is there a manager instance associated with this entity?
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if (inst.mInst)
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if (inst.mInst)
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{
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{
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// Prevent further use of this entity
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// Prevent further use of this entity
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inst.mInst->m_ID = -1;
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inst.mInst->m_ID = -1;
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// Release user data to avoid dangling references
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// Release user data to avoid dangling or circular references
|
||||||
inst.mInst->m_Data.Release();
|
inst.mInst->m_Data.Release();
|
||||||
}
|
}
|
||||||
// Should we delete this entity from the server as well?
|
// Should we delete this entity from the server as well?
|
||||||
@ -1449,7 +1563,7 @@ void Core::DisconnectPlayer(Int32 id, Int32 header, Object & payload)
|
|||||||
// Make sure that the instance is even allocated
|
// Make sure that the instance is even allocated
|
||||||
if (INVALID_ENTITY(inst.mID))
|
if (INVALID_ENTITY(inst.mID))
|
||||||
{
|
{
|
||||||
return; // Nothing to dealocate!
|
return; // Nothing to deallocate!
|
||||||
}
|
}
|
||||||
// Let the script callbacks know this entity should no longer be used
|
// Let the script callbacks know this entity should no longer be used
|
||||||
EmitPlayerDestroyed(id, header, payload);
|
EmitPlayerDestroyed(id, header, payload);
|
||||||
@ -1458,7 +1572,7 @@ void Core::DisconnectPlayer(Int32 id, Int32 header, Object & payload)
|
|||||||
{
|
{
|
||||||
// Prevent further use of this entity
|
// Prevent further use of this entity
|
||||||
inst.mInst->m_ID = -1;
|
inst.mInst->m_ID = -1;
|
||||||
// Release user data to avoid dangling references
|
// Release user data to avoid dangling or circular references
|
||||||
inst.mInst->m_Data.Release();
|
inst.mInst->m_Data.Release();
|
||||||
}
|
}
|
||||||
// Reset the entity instance
|
// Reset the entity instance
|
||||||
@ -3038,81 +3152,215 @@ Function & Core::GetVehicleEvent(Int32 id, Int32 evid)
|
|||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
Core::BlipInst::~BlipInst()
|
Core::BlipInst::~BlipInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitBlipDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitBlipDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DestroyCoordBlip(mID);
|
_Func->DestroyCoordBlip(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::CheckpointInst::~CheckpointInst()
|
Core::CheckpointInst::~CheckpointInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitCheckpointDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitCheckpointDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DeleteCheckpoint(mID);
|
_Func->DeleteCheckpoint(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::ForcefieldInst::~ForcefieldInst()
|
Core::ForcefieldInst::~ForcefieldInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitForcefieldDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitForcefieldDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DeleteSphere(mID);
|
_Func->DeleteSphere(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::KeybindInst::~KeybindInst()
|
Core::KeybindInst::~KeybindInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitKeybindDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitKeybindDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->RemoveKeyBind(mID);
|
_Func->RemoveKeyBind(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::ObjectInst::~ObjectInst()
|
Core::ObjectInst::~ObjectInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitObjectDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitObjectDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DeleteObject(mID);
|
_Func->DeleteObject(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::PickupInst::~PickupInst()
|
Core::PickupInst::~PickupInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitPickupDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitPickupDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DeletePickup(mID);
|
_Func->DeletePickup(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Core::PlayerInst::~PlayerInst()
|
||||||
|
{
|
||||||
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
|
{
|
||||||
|
_Core->EmitPlayerDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Core::SpriteInst::~SpriteInst()
|
Core::SpriteInst::~SpriteInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitSpriteDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitSpriteDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DestroySprite(mID);
|
_Func->DestroySprite(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::TextdrawInst::~TextdrawInst()
|
Core::TextdrawInst::~TextdrawInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitTextdrawDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitTextdrawDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DestroyTextdraw(mID);
|
_Func->DestroyTextdraw(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::VehicleInst::~VehicleInst()
|
Core::VehicleInst::~VehicleInst()
|
||||||
{
|
{
|
||||||
if (mID >=0 && (mFlags & ENF_OWNED))
|
// Should we notify that this entity is being cleaned up?
|
||||||
|
if (mID >= 0)
|
||||||
{
|
{
|
||||||
_Core->EmitVehicleDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
_Core->EmitVehicleDestroyed(mID, SQMOD_DESTROY_CLEANUP, NullObject());
|
||||||
|
}
|
||||||
|
// Is there a manager instance associated with this entity?
|
||||||
|
if (mInst)
|
||||||
|
{
|
||||||
|
// Prevent further use of this entity
|
||||||
|
mInst->m_ID = -1;
|
||||||
|
// Release user data to avoid dangling or circular references
|
||||||
|
mInst->m_Data.Release();
|
||||||
|
}
|
||||||
|
// Are we supposed to clean up this entity?
|
||||||
|
if (mID >= 0 && (mFlags & ENF_OWNED))
|
||||||
|
{
|
||||||
_Func->DeleteVehicle(mID);
|
_Func->DeleteVehicle(mID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -67,7 +67,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CBlip * mInst;
|
CBlip * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -101,7 +101,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CCheckpoint * mInst;
|
CCheckpoint * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -126,7 +126,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CForcefield * mInst;
|
CForcefield * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
@ -150,7 +150,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CKeybind * mInst;
|
CKeybind * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -181,7 +181,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CObject * mInst;
|
CObject * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -206,7 +206,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CPickup * mInst;
|
CPickup * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -228,9 +228,11 @@ protected:
|
|||||||
PlayerInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(NULL)
|
PlayerInst() : mID(-1), mFlags(ENF_DEFAULT), mInst(NULL)
|
||||||
{ /* ... */ }
|
{ /* ... */ }
|
||||||
|
|
||||||
|
~PlayerInst();
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CPlayer * mInst;
|
CPlayer * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -322,7 +324,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CSprite * mInst;
|
CSprite * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -348,7 +350,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CTextdraw * mInst;
|
CTextdraw * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
@ -374,7 +376,7 @@ protected:
|
|||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
Int32 mID;
|
Int32 mID;
|
||||||
Int16 mFlags;
|
Uint16 mFlags;
|
||||||
CVehicle * mInst;
|
CVehicle * mInst;
|
||||||
Object mObj;
|
Object mObj;
|
||||||
|
|
||||||
|
@ -385,7 +385,8 @@ enum EventType
|
|||||||
enum EntityFlags
|
enum EntityFlags
|
||||||
{
|
{
|
||||||
ENF_DEFAULT = (0),
|
ENF_DEFAULT = (0),
|
||||||
ENF_OWNED = (1 < 0)
|
ENF_OWNED = (1 << 1),
|
||||||
|
ENF_LOCKED = (2 << 1)
|
||||||
};
|
};
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user