2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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#include "Misc/Model.hpp"
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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#include <cstring>
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#include <algorithm>
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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namespace SqMod {
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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CCStr GetModelName(Int32 id)
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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// @TODO Implement...
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SQMOD_UNUSED_VAR(id);
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return _SC("");
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2015-09-30 02:56:11 +02:00
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}
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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void SetModelName(Int32 id, CCStr name)
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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// @TODO Implement...
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SQMOD_UNUSED_VAR(id);
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SQMOD_UNUSED_VAR(name);
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2015-09-30 02:56:11 +02:00
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}
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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bool IsModelWeapon(Int32 id)
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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switch (id)
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2015-10-29 21:58:19 +01:00
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{
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2016-02-20 23:25:00 +01:00
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case 258:
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case 259:
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case 260:
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case 261:
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case 262:
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case 263:
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case 264:
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case 265:
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case 266:
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case 267:
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case 268:
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case 269:
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case 270:
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case 271:
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case 272:
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case 273:
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case 274:
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case 275:
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case 276:
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case 277:
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case 278:
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case 279:
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case 280:
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case 281:
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case 282:
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case 283:
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case 284:
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case 285:
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case 286:
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case 287:
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case 288:
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case 289:
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case 290:
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case 291:
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case 292:
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case 293:
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case 294: return true;
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default: return false;
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2015-10-29 21:58:19 +01:00
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}
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2015-09-30 02:56:11 +02:00
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}
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// ------------------------------------------------------------------------------------------------
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} // Namespace:: SqMod
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