2016-02-20 23:25:00 +01:00
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// ------------------------------------------------------------------------------------------------
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2015-09-30 02:56:11 +02:00
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#include "Base/Vector4.hpp"
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#include "Base/Vector3.hpp"
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#include "Base/Quaternion.hpp"
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#include "Base/Shared.hpp"
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2016-02-20 23:25:00 +01:00
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#include "Library/Random.hpp"
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Vector4 Vector4::NIL = Vector4(0);
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2016-02-20 23:25:00 +01:00
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const Vector4 Vector4::MIN = Vector4(NumLimit< Vector4::Value >::Min);
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const Vector4 Vector4::MAX = Vector4(NumLimit< Vector4::Value >::Max);
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2015-09-30 02:56:11 +02:00
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// ------------------------------------------------------------------------------------------------
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SQChar Vector4::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4::Vector4()
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2015-09-30 02:56:11 +02:00
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: x(0.0), y(0.0), z(0.0), w(0.0)
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{
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2016-02-20 23:25:00 +01:00
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/* ... */
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2015-09-30 02:56:11 +02:00
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}
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2016-02-20 23:25:00 +01:00
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// ------------------------------------------------------------------------------------------------
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Vector4::Vector4(Value sv)
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: x(sv), y(sv), z(sv), w(sv)
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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/* ... */
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2015-09-30 02:56:11 +02:00
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}
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2016-02-20 23:25:00 +01:00
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4::Vector4(Value xv, Value yv, Value zv)
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: x(xv), y(yv), z(zv), w(0.0)
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{
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2016-02-20 23:25:00 +01:00
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/* ... */
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}
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2016-02-20 23:25:00 +01:00
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4::Vector4(Value xv, Value yv, Value zv, Value wv)
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2015-09-30 02:56:11 +02:00
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: x(xv), y(yv), z(zv), w(wv)
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{
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2016-02-20 23:25:00 +01:00
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/* ... */
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2015-09-30 02:56:11 +02:00
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}
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// ------------------------------------------------------------------------------------------------
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2016-02-20 23:25:00 +01:00
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Vector4::Vector4(const Vector4 & o)
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: x(o.x), y(o.y), z(o.z), w(o.w)
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{
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/* ... */
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2015-09-30 02:56:11 +02:00
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}
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// ------------------------------------------------------------------------------------------------
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Vector4::~Vector4()
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{
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/* ... */
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2015-09-30 02:56:11 +02:00
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}
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// ------------------------------------------------------------------------------------------------
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Vector4 & Vector4::operator = (const Vector4 & o)
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{
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x = o.x;
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y = o.y;
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z = o.z;
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w = o.w;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector4 & Vector4::operator = (Value s)
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{
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x = s;
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y = s;
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z = s;
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w = s;
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return *this;
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}
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Vector4 & Vector4::operator = (const Vector3 & v)
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{
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x = v.x;
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y = v.y;
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z = v.z;
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w = 0.0;
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return *this;
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}
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Vector4 & Vector4::operator = (const Quaternion & q)
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{
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x = q.x;
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y = q.y;
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z = q.z;
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w = q.w;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Vector4 & Vector4::operator += (const Vector4 & v)
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2015-09-30 02:56:11 +02:00
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{
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x += v.x;
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y += v.y;
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z += v.z;
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w += v.w;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator -= (const Vector4 & v)
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{
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x -= v.x;
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y -= v.y;
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z -= v.z;
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w -= v.w;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator *= (const Vector4 & v)
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{
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x *= v.x;
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y *= v.y;
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z *= v.z;
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w *= v.w;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator /= (const Vector4 & v)
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2015-09-30 02:56:11 +02:00
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{
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x /= v.x;
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y /= v.y;
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z /= v.z;
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w /= v.w;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator %= (const Vector4 & v)
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2015-09-30 02:56:11 +02:00
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{
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x = fmod(x, v.x);
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y = fmod(y, v.y);
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z = fmod(z, v.z);
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w = fmod(w, v.w);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator += (Value s)
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2015-09-30 02:56:11 +02:00
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{
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x += s;
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y += s;
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z += s;
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w += s;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator -= (Value s)
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2015-09-30 02:56:11 +02:00
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{
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x -= s;
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y -= s;
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z -= s;
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w -= s;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator *= (Value s)
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2015-09-30 02:56:11 +02:00
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{
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x *= s;
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y *= s;
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z *= s;
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w *= s;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator /= (Value s)
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2015-09-30 02:56:11 +02:00
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{
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x /= s;
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y /= s;
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z /= s;
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w /= s;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator %= (Value s)
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{
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2016-02-20 23:25:00 +01:00
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x = fmod(x, s);
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y = fmod(y, s);
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z = fmod(z, s);
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w = fmod(w, s);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator ++ ()
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2015-09-30 02:56:11 +02:00
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{
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++x;
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++y;
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++z;
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++w;
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return *this;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 & Vector4::operator -- ()
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{
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--x;
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--y;
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--z;
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--w;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator ++ (int)
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{
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Vector4 state(*this);
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++x;
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++y;
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++z;
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++w;
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return state;
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator -- (int)
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{
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Vector4 state(*this);
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--x;
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--y;
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--z;
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--w;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator + (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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return Vector4(x + v.x, y + v.y, z + v.z, w + v.w);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator - (const Vector4 & v) const
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{
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return Vector4(x - v.x, y - v.y, z - v.z, w - v.w);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator * (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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return Vector4(x * v.x, y * v.y, z * v.z, w * v.w);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator / (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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return Vector4(x / v.x, y / v.y, z / v.z, w / v.w);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator % (const Vector4 & v) const
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{
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2016-02-20 23:25:00 +01:00
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return Vector4(fmod(x, v.x), fmod(y, v.y), fmod(z, v.z), fmod(w, v.w));
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}
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// ------------------------------------------------------------------------------------------------
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Vector4 Vector4::operator + (Value s) const
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{
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return Vector4(x + s, y + s, z + s, w + s);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator - (Value s) const
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{
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return Vector4(x - s, y - s, z - s, w - s);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator * (Value s) const
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{
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return Vector4(x * s, y * s, z * s, w * s);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator / (Value s) const
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{
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return Vector4(x / s, y / s, z / s, w / s);
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator % (Value s) const
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{
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return Vector4(fmod(x, s), fmod(y, s), fmod(z, s), fmod(w, s));
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}
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// ------------------------------------------------------------------------------------------------
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator + () const
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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return Vector4(fabs(x), fabs(y), fabs(z), fabs(w));
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}
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2015-11-01 04:48:01 +01:00
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Vector4 Vector4::operator - () const
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2015-09-30 02:56:11 +02:00
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{
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return Vector4(-x, -y, -z, -w);
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}
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// ------------------------------------------------------------------------------------------------
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bool Vector4::operator == (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z) && EpsEq(w, v.w);
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}
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2015-11-01 04:48:01 +01:00
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bool Vector4::operator != (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z) && !EpsEq(w, v.w);
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}
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2015-11-01 04:48:01 +01:00
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bool Vector4::operator < (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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return EpsLt(x, v.x) && EpsLt(y, v.y) && EpsLt(z, v.z) && EpsLt(w, v.w);
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2015-09-30 02:56:11 +02:00
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}
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2015-11-01 04:48:01 +01:00
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bool Vector4::operator > (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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return EpsGt(x, v.x) && EpsGt(y, v.y) && EpsGt(z, v.z) && EpsGt(w, v.w);
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}
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2015-11-01 04:48:01 +01:00
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bool Vector4::operator <= (const Vector4 & v) const
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2015-09-30 02:56:11 +02:00
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{
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2016-02-20 23:25:00 +01:00
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return EpsLtEq(x, v.x) && EpsLtEq(y, v.y) && EpsLtEq(z, v.z) && EpsLtEq(w, v.w);
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2015-09-30 02:56:11 +02:00
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}
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2015-11-01 04:48:01 +01:00
|
|
|
bool Vector4::operator >= (const Vector4 & v) const
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
return EpsGtEq(x, v.x) && EpsGtEq(y, v.y) && EpsGtEq(z, v.z) && EpsGtEq(w, v.w);
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2016-02-20 23:25:00 +01:00
|
|
|
Int32 Vector4::Cmp(const Vector4 & o) const
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
if (*this == o)
|
|
|
|
return 0;
|
|
|
|
else if (*this > o)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return -1;
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2016-02-20 23:25:00 +01:00
|
|
|
CSStr Vector4::ToString() const
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
return ToStringF("%f,%f,%f,%f", x, y, z, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Set(Value ns)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
x = ns;
|
|
|
|
y = ns;
|
|
|
|
z = ns;
|
|
|
|
w = ns;
|
|
|
|
}
|
|
|
|
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Set(Value nx, Value ny, Value nz)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
x = nx;
|
|
|
|
y = ny;
|
|
|
|
z = nz;
|
|
|
|
}
|
|
|
|
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Set(Value nx, Value ny, Value nz, Value nw)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
x = nx;
|
|
|
|
y = ny;
|
|
|
|
z = nz;
|
|
|
|
w = nw;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Set(const Vector4 & v)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
x = v.x;
|
|
|
|
y = v.y;
|
|
|
|
z = v.z;
|
|
|
|
w = v.w;
|
|
|
|
}
|
|
|
|
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Set(const Vector3 & v)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
x = v.x;
|
|
|
|
y = v.y;
|
|
|
|
z = v.z;
|
|
|
|
w = 0.0;
|
|
|
|
}
|
|
|
|
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Set(const Quaternion & q)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
x = q.x;
|
|
|
|
y = q.y;
|
|
|
|
z = q.z;
|
|
|
|
w = q.w;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2016-02-20 23:25:00 +01:00
|
|
|
void Vector4::Set(CSStr values, SQChar delim)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
Set(GetVector4(values, delim));
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Generate()
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
x = GetRandomFloat32();
|
|
|
|
y = GetRandomFloat32();
|
|
|
|
z = GetRandomFloat32();
|
|
|
|
w = GetRandomFloat32();
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Generate(Value min, Value max)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
if (max < min)
|
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
SqThrow("max value is lower than min value");
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
x = GetRandomFloat32(min, max);
|
|
|
|
y = GetRandomFloat32(min, max);
|
|
|
|
z = GetRandomFloat32(min, max);
|
|
|
|
y = GetRandomFloat32(min, max);
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-01 04:48:01 +01:00
|
|
|
void Vector4::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin))
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
SqThrow("max value is lower than min value");
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
x = GetRandomFloat32(xmin, xmax);
|
|
|
|
y = GetRandomFloat32(ymin, ymax);
|
|
|
|
z = GetRandomFloat32(zmin, zmax);
|
|
|
|
y = GetRandomFloat32(ymin, ymax);
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
2015-11-01 04:48:01 +01:00
|
|
|
Vector4 Vector4::Abs() const
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
2016-02-20 23:25:00 +01:00
|
|
|
return Vector4(fabs(x), fabs(y), fabs(z), fabs(w));
|
2015-09-30 02:56:11 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// ================================================================================================
|
2016-02-20 23:25:00 +01:00
|
|
|
void Register_Vector4(HSQUIRRELVM vm)
|
2015-09-30 02:56:11 +02:00
|
|
|
{
|
|
|
|
typedef Vector4::Value Val;
|
|
|
|
|
2016-02-20 23:25:00 +01:00
|
|
|
RootTable(vm).Bind(_SC("Vector4"), Class< Vector4 >(vm, _SC("Vector4"))
|
|
|
|
/* Constructors */
|
2015-09-30 02:56:11 +02:00
|
|
|
.Ctor()
|
2016-02-20 23:25:00 +01:00
|
|
|
.Ctor< Val >()
|
|
|
|
.Ctor< Val, Val, Val >()
|
|
|
|
.Ctor< Val, Val, Val, Val >()
|
|
|
|
/* Static Members */
|
|
|
|
.SetStaticValue(_SC("Delim"), &Vector4::Delim)
|
|
|
|
/* Member Variables */
|
2015-09-30 02:56:11 +02:00
|
|
|
.Var(_SC("x"), &Vector4::x)
|
|
|
|
.Var(_SC("y"), &Vector4::y)
|
|
|
|
.Var(_SC("z"), &Vector4::z)
|
|
|
|
.Var(_SC("w"), &Vector4::w)
|
2016-02-20 23:25:00 +01:00
|
|
|
/* Properties */
|
2015-09-30 02:56:11 +02:00
|
|
|
.Prop(_SC("abs"), &Vector4::Abs)
|
2016-02-20 23:25:00 +01:00
|
|
|
/* Core Metamethods */
|
2015-09-30 02:56:11 +02:00
|
|
|
.Func(_SC("_tostring"), &Vector4::ToString)
|
|
|
|
.Func(_SC("_cmp"), &Vector4::Cmp)
|
2016-02-20 23:25:00 +01:00
|
|
|
/* Metamethods */
|
2015-09-30 02:56:11 +02:00
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_add"), &Vector4::operator +)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_sub"), &Vector4::operator -)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_mul"), &Vector4::operator *)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_div"), &Vector4::operator /)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_modulo"), &Vector4::operator %)
|
|
|
|
.Func<Vector4 (Vector4::*)(void) const>(_SC("_unm"), &Vector4::operator -)
|
2016-02-20 23:25:00 +01:00
|
|
|
/* Setters */
|
|
|
|
.Overload<void (Vector4::*)(Val)>(_SC("Set"), &Vector4::Set)
|
|
|
|
.Overload<void (Vector4::*)(Val, Val, Val)>(_SC("Set"), &Vector4::Set)
|
|
|
|
.Overload<void (Vector4::*)(Val, Val, Val, Val)>(_SC("Set"), &Vector4::Set)
|
|
|
|
.Overload<void (Vector4::*)(const Vector4 &)>(_SC("SetVec4"), &Vector4::Set)
|
|
|
|
.Overload<void (Vector4::*)(const Vector3 &)>(_SC("SetVec3"), &Vector4::Set)
|
|
|
|
.Overload<void (Vector4::*)(const Quaternion &)>(_SC("SetQuat"), &Vector4::Set)
|
|
|
|
.Overload<void (Vector4::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector4::Set)
|
|
|
|
/* Random Generators */
|
|
|
|
.Overload<void (Vector4::*)(void)>(_SC("Generate"), &Vector4::Generate)
|
|
|
|
.Overload<void (Vector4::*)(Val, Val)>(_SC("Generate"), &Vector4::Generate)
|
|
|
|
.Overload<void (Vector4::*)(Val, Val, Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Vector4::Generate)
|
|
|
|
/* Utility Methods */
|
|
|
|
.Func(_SC("Clear"), &Vector4::Clear)
|
|
|
|
/* Operator Exposure */
|
2015-09-30 02:56:11 +02:00
|
|
|
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opAddAssign"), &Vector4::operator +=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opSubAssign"), &Vector4::operator -=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opMulAssign"), &Vector4::operator *=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opDivAssign"), &Vector4::operator /=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opModAssign"), &Vector4::operator %=)
|
|
|
|
|
|
|
|
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opAddAssignS"), &Vector4::operator +=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opSubAssignS"), &Vector4::operator -=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opMulAssignS"), &Vector4::operator *=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opDivAssignS"), &Vector4::operator /=)
|
|
|
|
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opModAssignS"), &Vector4::operator %=)
|
|
|
|
|
|
|
|
.Func<Vector4 & (Vector4::*)(void)>(_SC("opPreInc"), &Vector4::operator ++)
|
|
|
|
.Func<Vector4 & (Vector4::*)(void)>(_SC("opPreDec"), &Vector4::operator --)
|
|
|
|
.Func<Vector4 (Vector4::*)(int)>(_SC("opPostInc"), &Vector4::operator ++)
|
|
|
|
.Func<Vector4 (Vector4::*)(int)>(_SC("opPostDec"), &Vector4::operator --)
|
|
|
|
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opAdd"), &Vector4::operator +)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opSub"), &Vector4::operator -)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opMul"), &Vector4::operator *)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opDiv"), &Vector4::operator /)
|
|
|
|
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opMod"), &Vector4::operator %)
|
|
|
|
|
|
|
|
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opAddS"), &Vector4::operator +)
|
|
|
|
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opSubS"), &Vector4::operator -)
|
|
|
|
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opMulS"), &Vector4::operator *)
|
|
|
|
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opDivS"), &Vector4::operator /)
|
|
|
|
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opModS"), &Vector4::operator %)
|
|
|
|
|
|
|
|
.Func<Vector4 (Vector4::*)(void) const>(_SC("opUnPlus"), &Vector4::operator +)
|
|
|
|
.Func<Vector4 (Vector4::*)(void) const>(_SC("opUnMinus"), &Vector4::operator -)
|
|
|
|
|
|
|
|
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opEqual"), &Vector4::operator ==)
|
|
|
|
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opNotEqual"), &Vector4::operator !=)
|
|
|
|
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opLessThan"), &Vector4::operator <)
|
|
|
|
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opGreaterThan"), &Vector4::operator >)
|
|
|
|
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opLessEqual"), &Vector4::operator <=)
|
|
|
|
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opGreaterEqual"), &Vector4::operator >=)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2016-02-20 23:25:00 +01:00
|
|
|
} // Namespace:: SqMod
|