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SqMod/source/Base/Vector3.hpp

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#ifndef _BASE_VECTOR3_HPP_
#define _BASE_VECTOR3_HPP_
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
*
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*/
struct Vector3
{
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef float Value;
/* --------------------------------------------------------------------------------------------
* ...
*/
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static const Vector3 NIL;
static const Vector3 MIN;
static const Vector3 MAX;
/* --------------------------------------------------------------------------------------------
* ...
*/
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static SQChar Delim;
/* --------------------------------------------------------------------------------------------
* ...
*/
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Value x, y, z;
/* --------------------------------------------------------------------------------------------
*
*/
Vector3();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(Value sv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(Value xv, Value yv, Value zv);
/* --------------------------------------------------------------------------------------------
*
*/
Vector3(const Vector3 & o);
/* --------------------------------------------------------------------------------------------
*
*/
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~Vector3();
/* --------------------------------------------------------------------------------------------
*
*/
Vector3 & operator = (const Vector3 & o);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator += (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator -= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator *= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator /= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator %= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator %= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator -- ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator -- (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator + (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator - (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator * (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator / (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator % (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator % (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator - () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Int32 Cmp(const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0.0, y = 0.0, z = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 Abs() const;
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};
} // Namespace:: SqMod
#endif // _BASE_VECTOR3_HPP_