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SqMod/source/Base/Circle.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Base/Circle.hpp"
#include "Base/Shared.hpp"
#include "Library/Random.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Circle Circle::NIL = Circle();
const Circle Circle::MIN = Circle(0.0);
const Circle Circle::MAX = Circle(NumLimit< Circle::Value >::Max);
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// ------------------------------------------------------------------------------------------------
SQChar Circle::Delim = ',';
// ------------------------------------------------------------------------------------------------
Circle::Circle()
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: pos(0.0, 0.0), rad(0.0)
{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Circle::Circle(Value rv)
: pos(0.0, 0.0), rad(rv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Circle::Circle(const Vector2 & pv, Value rv)
: pos(pv), rad(rv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Circle::Circle(Value xv, Value yv, Value rv)
: pos(xv, yv), rad(rv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Circle::Circle(const Circle & o)
: pos(o.pos), rad(o.rad)
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{
}
// ------------------------------------------------------------------------------------------------
Circle::~Circle()
{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator = (const Circle & o)
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{
pos = o.pos;
rad = o.rad;
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return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator = (Value r)
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{
rad = r;
return *this;
}
Circle & Circle::operator = (const Vector2 & p)
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{
pos = p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator += (const Circle & c)
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{
pos += c.pos;
rad += c.rad;
return *this;
}
Circle & Circle::operator -= (const Circle & c)
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{
pos -= c.pos;
rad -= c.rad;
return *this;
}
Circle & Circle::operator *= (const Circle & c)
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{
pos *= c.pos;
rad *= c.rad;
return *this;
}
Circle & Circle::operator /= (const Circle & c)
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{
pos /= c.pos;
rad /= c.rad;
return *this;
}
Circle & Circle::operator %= (const Circle & c)
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{
pos %= c.pos;
rad = fmod(rad, c.rad);
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return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator += (Value r)
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{
rad += r;
return *this;
}
Circle & Circle::operator -= (Value r)
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{
rad -= r;
return *this;
}
Circle & Circle::operator *= (Value r)
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{
rad *= r;
return *this;
}
Circle & Circle::operator /= (Value r)
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{
rad /= r;
return *this;
}
Circle & Circle::operator %= (Value r)
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{
rad = fmod(rad, r);
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return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator += (const Vector2 & p)
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{
pos += p;
return *this;
}
Circle & Circle::operator -= (const Vector2 & p)
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{
pos -= p;
return *this;
}
Circle & Circle::operator *= (const Vector2 & p)
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{
pos *= p;
return *this;
}
Circle & Circle::operator /= (const Vector2 & p)
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{
pos /= p;
return *this;
}
Circle & Circle::operator %= (const Vector2 & p)
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{
pos %= p;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle & Circle::operator ++ ()
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{
++pos;
++rad;
return *this;
}
Circle & Circle::operator -- ()
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{
--pos;
--rad;
return *this;
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator ++ (int)
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{
Circle state(*this);
++pos;
++rad;
return state;
}
Circle Circle::operator -- (int)
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{
Circle state(*this);
--pos;
--rad;
return state;
}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + (const Circle & c) const
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{
return Circle(pos + c.pos, rad + c.rad);
}
Circle Circle::operator - (const Circle & c) const
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{
return Circle(pos - c.pos, rad - c.rad);
}
Circle Circle::operator * (const Circle & c) const
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{
return Circle(pos * c.pos, rad * c.rad);
}
Circle Circle::operator / (const Circle & c) const
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{
return Circle(pos / c.pos, rad / c.rad);
}
Circle Circle::operator % (const Circle & c) const
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{
return Circle(pos % c.pos, fmod(rad, c.rad));
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + (Value r) const
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{
return Circle(rad + r);
}
Circle Circle::operator - (Value r) const
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{
return Circle(rad - r);
}
Circle Circle::operator * (Value r) const
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{
return Circle(rad * r);
}
Circle Circle::operator / (Value r) const
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{
return Circle(rad / r);
}
Circle Circle::operator % (Value r) const
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{
return Circle(fmod(rad, r));
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + (const Vector2 & p) const
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{
return Circle(pos + p, rad);
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}
Circle Circle::operator - (const Vector2 & p) const
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{
return Circle(pos - p, rad);
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}
Circle Circle::operator * (const Vector2 & p) const
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{
return Circle(pos * p, rad);
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}
Circle Circle::operator / (const Vector2 & p) const
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{
return Circle(pos / p, rad);
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}
Circle Circle::operator % (const Vector2 & p) const
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{
return Circle(pos % p, rad);
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}
// ------------------------------------------------------------------------------------------------
Circle Circle::operator + () const
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{
return Circle(pos.Abs(), fabs(rad));
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}
Circle Circle::operator - () const
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{
return Circle(-pos, -rad);
}
// ------------------------------------------------------------------------------------------------
bool Circle::operator == (const Circle & c) const
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{
return EpsEq(rad, c.rad) && (pos == c.pos);
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}
bool Circle::operator != (const Circle & c) const
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{
return !EpsEq(rad, c.rad) && (pos != c.pos);
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}
bool Circle::operator < (const Circle & c) const
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{
return EpsLt(rad, c.rad) && (pos < c.pos);
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}
bool Circle::operator > (const Circle & c) const
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{
return EpsGt(rad, c.rad) && (pos > c.pos);
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}
bool Circle::operator <= (const Circle & c) const
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{
return EpsLtEq(rad, c.rad) && (pos <= c.pos);
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}
bool Circle::operator >= (const Circle & c) const
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{
return EpsGtEq(rad, c.rad) && (pos >= c.pos);
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}
// ------------------------------------------------------------------------------------------------
Int32 Circle::Cmp(const Circle & o) const
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{
if (*this == o)
return 0;
else if (*this > o)
return 1;
else
return -1;
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}
// ------------------------------------------------------------------------------------------------
CSStr Circle::ToString() const
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{
return ToStringF("%f,%f,%f", pos.x, pos.y, rad);
}
// ------------------------------------------------------------------------------------------------
void Circle::Set(Value nr)
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{
rad = nr;
}
void Circle::Set(const Circle & nc)
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{
pos = nc.pos;
rad = nc.rad;
}
void Circle::Set(const Vector2 & np)
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{
pos = np;
}
void Circle::Set(const Vector2 & np, Value nr)
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{
pos = np;
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Circle::Set(Value nx, Value ny)
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{
pos.Set(nx, ny);
}
void Circle::Set(Value nx, Value ny, Value nr)
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{
pos.Set(nx, ny);
rad = nr;
}
// ------------------------------------------------------------------------------------------------
void Circle::Set(CSStr values, SQChar delim)
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{
Set(GetCircle(values, delim));
}
// ------------------------------------------------------------------------------------------------
void Circle::Generate()
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{
pos.Generate();
rad = GetRandomFloat32();
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}
void Circle::Generate(Value min, Value max, bool r)
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{
if (EpsLt(max, min))
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{
SqThrow("max value is lower than min value");
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}
else if (r)
{
rad = GetRandomFloat32(min, max);
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}
else
{
pos.Generate(min, max);
}
}
void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
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{
pos.Generate(xmin, xmax, ymin, ymax);
}
void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value rmin, Value rmax)
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{
if (EpsLt(rmax, rmin))
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{
SqThrow("max value is lower than min value");
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}
else
{
pos.Generate(xmin, xmax, ymin, ymax);
rad = GetRandomFloat32(rmin, rmax);
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}
}
// ------------------------------------------------------------------------------------------------
Circle Circle::Abs() const
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{
return Circle(pos.Abs(), fabs(rad));
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}
// ================================================================================================
void Register_Circle(HSQUIRRELVM vm)
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{
typedef Circle::Value Val;
RootTable(vm).Bind(_SC("Circle"), Class< Circle >(vm, _SC("Circle"))
/* Constructors */
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.Ctor()
.Ctor< Val >()
.Ctor< const Vector2 &, Val >()
.Ctor< Val, Val, Val >()
/* Static Members */
.SetStaticValue(_SC("Delim"), &Circle::Delim)
/* Member Variables */
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.Var(_SC("pos"), &Circle::pos)
.Var(_SC("rad"), &Circle::rad)
/* Properties */
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.Prop(_SC("abs"), &Circle::Abs)
/* Core Metamethods */
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.Func(_SC("_tostring"), &Circle::ToString)
.Func(_SC("_cmp"), &Circle::Cmp)
/* Metamethods */
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.Func<Circle (Circle::*)(const Circle &) const>(_SC("_add"), &Circle::operator +)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("_sub"), &Circle::operator -)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("_mul"), &Circle::operator *)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("_div"), &Circle::operator /)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("_modulo"), &Circle::operator %)
.Func<Circle (Circle::*)(void) const>(_SC("_unm"), &Circle::operator -)
/* Setters */
.Overload<void (Circle::*)(const Circle &)>(_SC("Set"), &Circle::Set)
.Overload<void (Circle::*)(const Vector2 &, Val)>(_SC("Set"), &Circle::Set)
.Overload<void (Circle::*)(Val, Val, Val)>(_SC("Set"), &Circle::Set)
.Overload<void (Circle::*)(Val)>(_SC("SetRad"), &Circle::Set)
.Overload<void (Circle::*)(const Vector2 &)>(_SC("SetVec2"), &Circle::Set)
.Overload<void (Circle::*)(Val, Val)>(_SC("SetVec2"), &Circle::Set)
.Overload<void (Circle::*)(CSStr, SQChar)>(_SC("SetStr"), &Circle::Set)
/* Utility Methods */
.Func(_SC("Clear"), &Circle::Clear)
/* Operator Exposure */
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.Func<Circle & (Circle::*)(const Circle &)>(_SC("opAddAssign"), &Circle::operator +=)
.Func<Circle & (Circle::*)(const Circle &)>(_SC("opSubAssign"), &Circle::operator -=)
.Func<Circle & (Circle::*)(const Circle &)>(_SC("opMulAssign"), &Circle::operator *=)
.Func<Circle & (Circle::*)(const Circle &)>(_SC("opDivAssign"), &Circle::operator /=)
.Func<Circle & (Circle::*)(const Circle &)>(_SC("opModAssign"), &Circle::operator %=)
.Func<Circle & (Circle::*)(Circle::Value)>(_SC("opAddAssignR"), &Circle::operator +=)
.Func<Circle & (Circle::*)(Circle::Value)>(_SC("opSubAssignR"), &Circle::operator -=)
.Func<Circle & (Circle::*)(Circle::Value)>(_SC("opMulAssignR"), &Circle::operator *=)
.Func<Circle & (Circle::*)(Circle::Value)>(_SC("opDivAssignR"), &Circle::operator /=)
.Func<Circle & (Circle::*)(Circle::Value)>(_SC("opModAssignR"), &Circle::operator %=)
.Func<Circle & (Circle::*)(const Vector2 &)>(_SC("opAddAssignP"), &Circle::operator +=)
.Func<Circle & (Circle::*)(const Vector2 &)>(_SC("opSubAssignP"), &Circle::operator -=)
.Func<Circle & (Circle::*)(const Vector2 &)>(_SC("opMulAssignP"), &Circle::operator *=)
.Func<Circle & (Circle::*)(const Vector2 &)>(_SC("opDivAssignP"), &Circle::operator /=)
.Func<Circle & (Circle::*)(const Vector2 &)>(_SC("opModAssignP"), &Circle::operator %=)
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.Func<Circle & (Circle::*)(void)>(_SC("opPreInc"), &Circle::operator ++)
.Func<Circle & (Circle::*)(void)>(_SC("opPreDec"), &Circle::operator --)
.Func<Circle (Circle::*)(int)>(_SC("opPostInc"), &Circle::operator ++)
.Func<Circle (Circle::*)(int)>(_SC("opPostDec"), &Circle::operator --)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("opAdd"), &Circle::operator +)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("opSub"), &Circle::operator -)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("opMul"), &Circle::operator *)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("opDiv"), &Circle::operator /)
.Func<Circle (Circle::*)(const Circle &) const>(_SC("opMod"), &Circle::operator %)
.Func<Circle (Circle::*)(Circle::Value) const>(_SC("opAddR"), &Circle::operator +)
.Func<Circle (Circle::*)(Circle::Value) const>(_SC("opSubR"), &Circle::operator -)
.Func<Circle (Circle::*)(Circle::Value) const>(_SC("opMulR"), &Circle::operator *)
.Func<Circle (Circle::*)(Circle::Value) const>(_SC("opDivR"), &Circle::operator /)
.Func<Circle (Circle::*)(Circle::Value) const>(_SC("opModR"), &Circle::operator %)
.Func<Circle (Circle::*)(const Vector2 &) const>(_SC("opAddP"), &Circle::operator +)
.Func<Circle (Circle::*)(const Vector2 &) const>(_SC("opSubP"), &Circle::operator -)
.Func<Circle (Circle::*)(const Vector2 &) const>(_SC("opMulP"), &Circle::operator *)
.Func<Circle (Circle::*)(const Vector2 &) const>(_SC("opDivP"), &Circle::operator /)
.Func<Circle (Circle::*)(const Vector2 &) const>(_SC("opModP"), &Circle::operator %)
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.Func<Circle (Circle::*)(void) const>(_SC("opUnPlus"), &Circle::operator +)
.Func<Circle (Circle::*)(void) const>(_SC("opUnMinus"), &Circle::operator -)
.Func<bool (Circle::*)(const Circle &) const>(_SC("opEqual"), &Circle::operator ==)
.Func<bool (Circle::*)(const Circle &) const>(_SC("opNotEqual"), &Circle::operator !=)
.Func<bool (Circle::*)(const Circle &) const>(_SC("opLessThan"), &Circle::operator <)
.Func<bool (Circle::*)(const Circle &) const>(_SC("opGreaterThan"), &Circle::operator >)
.Func<bool (Circle::*)(const Circle &) const>(_SC("opLessEqual"), &Circle::operator <=)
.Func<bool (Circle::*)(const Circle &) const>(_SC("opGreaterEqual"), &Circle::operator >=)
);
}
} // Namespace:: SqMod