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SqMod/source/Base/Shared.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
#include "Base/Buffer.hpp"
#include "Library/Random.hpp"
#include "Library/String.hpp"
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// ------------------------------------------------------------------------------------------------
#include "Base/AABB.hpp"
#include "Base/Circle.hpp"
#include "Base/Color3.hpp"
#include "Base/Color4.hpp"
#include "Base/Quaternion.hpp"
#include "Base/Sphere.hpp"
#include "Base/Vector2.hpp"
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#include "Base/Vector2i.hpp"
#include "Base/Vector3.hpp"
#include "Base/Vector4.hpp"
// ------------------------------------------------------------------------------------------------
#include <time.h>
#include <float.h>
#include <limits.h>
#include <stdarg.h>
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#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static const SQChar EMPTY_STR_CHAR = 0;
const SQChar * g_EmptyStr = &EMPTY_STR_CHAR;
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// --------------------------------------------------------------------------------------------
PluginFuncs* _Func = NULL;
PluginCallbacks* _Clbk = NULL;
PluginInfo* _Info = NULL;
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// ------------------------------------------------------------------------------------------------
const char NumLimit< char >::Min = CHAR_MIN;
const signed char NumLimit< signed char >::Min = SCHAR_MIN;
const unsigned char NumLimit< unsigned char >::Min = 0;
const signed short NumLimit< signed short >::Min = SHRT_MIN;
const unsigned short NumLimit< unsigned short >::Min = 0;
const signed int NumLimit< signed int >::Min = INT_MIN;
const unsigned int NumLimit< unsigned int >::Min = 0;
const signed long NumLimit< signed long >::Min = LONG_MIN;
const unsigned long NumLimit< unsigned long >::Min = 0;
const signed long long NumLimit< signed long long >::Min = LLONG_MIN;
const unsigned long long NumLimit< unsigned long long >::Min = 0;
const float NumLimit< float >::Min = FLT_MIN;
const double NumLimit< double >::Min = DBL_MIN;
const long double NumLimit< long double >::Min = LDBL_MIN;
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// ------------------------------------------------------------------------------------------------
const char NumLimit< char >::Max = CHAR_MAX;
const signed char NumLimit< signed char >::Max = SCHAR_MAX;
const unsigned char NumLimit< unsigned char >::Max = UCHAR_MAX;
const signed short NumLimit< signed short >::Max = SHRT_MAX;
const unsigned short NumLimit< unsigned short >::Max = USHRT_MAX;
const signed int NumLimit< signed int >::Max = INT_MAX;
const unsigned int NumLimit< unsigned int >::Max = UINT_MAX;
const signed long NumLimit< signed long >::Max = LONG_MAX;
const unsigned long NumLimit< unsigned long >::Max = ULONG_MAX;
const signed long long NumLimit< signed long long >::Max = LLONG_MAX;
const unsigned long long NumLimit< unsigned long long >::Max = ULLONG_MAX;
const float NumLimit< float >::Max = FLT_MAX;
const double NumLimit< double >::Max = DBL_MAX;
const long double NumLimit< long double >::Max = LDBL_MAX;
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// ------------------------------------------------------------------------------------------------
Object & NullObject()
{
static Object o;
o.Release();
return o;
}
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// ------------------------------------------------------------------------------------------------
Array & NullArray()
{
static Array a;
a.Release();
return a;
}
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// ------------------------------------------------------------------------------------------------
Function & NullFunction()
{
static Function f;
f.Release();
return f;
}
// --------------------------------------------------------------------------------------------
bool SToB(CSStr str)
{
return (strcmp(str, "true") == 0 || strcmp(str, "yes") == 0 ||
strcmp(str, "on") == 0 || strcmp(str, "1") == 0) ? true : false;
}
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// ------------------------------------------------------------------------------------------------
CSStr ToStrF(CCStr fmt, ...)
{
static char buf[128];
va_list args;
va_start (args, fmt);
int ret = vsnprintf(buf, sizeof(buf), fmt, args);
if (ret < 0)
{
SqThrow("Failed to run the specified string format");
buf[0] = 0;
}
va_end(args);
return buf;
}
// ------------------------------------------------------------------------------------------------
CSStr ToStringF(CCStr fmt, ...)
{
Buffer b(128);
va_list args;
va_start (args, fmt);
if (b.WriteF(0, fmt, args) == 0)
b.At< SQChar >(0) = 0;
va_end(args);
return b.Get< SQChar >();
}
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// ------------------------------------------------------------------------------------------------
static const Color3 SQ_Color_List[] =
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{
Color3(240, 248, 255),
Color3(250, 235, 215),
Color3(0, 255, 255),
Color3(127, 255, 212),
Color3(240, 255, 255),
Color3(245, 245, 220),
Color3(255, 228, 196),
Color3(0, 0, 0),
Color3(255, 235, 205),
Color3(0, 0, 255),
Color3(138, 43, 226),
Color3(165, 42, 42),
Color3(222, 184, 135),
Color3(95, 158, 160),
Color3(127, 255, 0),
Color3(210, 105, 30),
Color3(255, 127, 80),
Color3(100, 149, 237),
Color3(255, 248, 220),
Color3(220, 20, 60),
Color3(0, 255, 255),
Color3(0, 0, 139),
Color3(0, 139, 139),
Color3(184, 134, 11),
Color3(169, 169, 169),
Color3(0, 100, 0),
Color3(189, 183, 107),
Color3(139, 0, 139),
Color3(85, 107, 47),
Color3(255, 140, 0),
Color3(153, 50, 204),
Color3(139, 0, 0),
Color3(233, 150, 122),
Color3(143, 188, 143),
Color3(72, 61, 139),
Color3(47, 79, 79),
Color3(0, 206, 209),
Color3(148, 0, 211),
Color3(255, 20, 147),
Color3(0, 191, 255),
Color3(105, 105, 105),
Color3(30, 144, 255),
Color3(178, 34, 34),
Color3(255, 250, 240),
Color3(34, 139, 34),
Color3(255, 0, 255),
Color3(220, 220, 220),
Color3(248, 248, 255),
Color3(255, 215, 0),
Color3(218, 165, 32),
Color3(128, 128, 128),
Color3(0, 128, 0),
Color3(173, 255, 47),
Color3(240, 255, 240),
Color3(255, 105, 180),
Color3(205, 92, 92),
Color3(75, 0, 130),
Color3(255, 255, 240),
Color3(240, 230, 140),
Color3(230, 230, 250),
Color3(255, 240, 245),
Color3(124, 252, 0),
Color3(255, 250, 205),
Color3(173, 216, 230),
Color3(240, 128, 128),
Color3(224, 255, 255),
Color3(250, 250, 210),
Color3(211, 211, 211),
Color3(144, 238, 144),
Color3(255, 182, 193),
Color3(255, 160, 122),
Color3(32, 178, 170),
Color3(135, 206, 250),
Color3(119, 136, 153),
Color3(176, 196, 222),
Color3(255, 255, 224),
Color3(0, 255, 0),
Color3(50, 205, 50),
Color3(250, 240, 230),
Color3(255, 0, 255),
Color3(128, 0, 0),
Color3(102, 205, 170),
Color3(0, 0, 205),
Color3(186, 85, 211),
Color3(147, 112, 219),
Color3(60, 179, 113),
Color3(123, 104, 238),
Color3(0, 250, 154),
Color3(72, 209, 204),
Color3(199, 21, 133),
Color3(25, 25, 112),
Color3(245, 255, 250),
Color3(255, 228, 225),
Color3(255, 228, 181),
Color3(255, 222, 173),
Color3(0, 0, 128),
Color3(253, 245, 230),
Color3(128, 128, 0),
Color3(107, 142, 35),
Color3(255, 165, 0),
Color3(255, 69, 0),
Color3(218, 112, 214),
Color3(238, 232, 170),
Color3(152, 251, 152),
Color3(175, 238, 238),
Color3(219, 112, 147),
Color3(255, 239, 213),
Color3(255, 218, 185),
Color3(205, 133, 63),
Color3(255, 192, 203),
Color3(221, 160, 221),
Color3(176, 224, 230),
Color3(128, 0, 128),
Color3(255, 0, 0),
Color3(188, 143, 143),
Color3(65, 105, 225),
Color3(139, 69, 19),
Color3(250, 128, 114),
Color3(244, 164, 96),
Color3(46, 139, 87),
Color3(255, 245, 238),
Color3(160, 82, 45),
Color3(192, 192, 192),
Color3(135, 206, 235),
Color3(106, 90, 205),
Color3(112, 128, 144),
Color3(255, 250, 250),
Color3(0, 255, 127),
Color3(70, 130, 180),
Color3(210, 180, 140),
Color3(0, 128, 128),
Color3(216, 191, 216),
Color3(255, 99, 71),
Color3(64, 224, 208),
Color3(238, 130, 238),
Color3(245, 222, 179),
Color3(255, 255, 255),
Color3(245, 245, 245),
Color3(255, 255, 0),
Color3(154, 205, 50)
};
// ------------------------------------------------------------------------------------------------
const Color3 & GetRandomColor()
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{
return SQ_Color_List[GetRandomUint8(0, (sizeof(SQ_Color_List) / sizeof(Color3))-1)];
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}
// ------------------------------------------------------------------------------------------------
Color3 GetColor(CSStr name)
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{
Uint32 len = 0;
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// See if we actually have something to search for
if(!name || (len = (Uint32)strlen(name)) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return Color3::NIL;
}
// Clone the string into an editable version
CCStr str = StrJustAlphaNum(name);
str = StrToLowercase(str);
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// See if we still have a valid name after the cleanup
if((len = (Uint32)strlen(name)) <= 0)
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{
SqThrow("Cannot extract values from an invalid string: %s", name);
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return Color3::NIL;
}
// Get the most significant characters used to identify a weapon
SQChar a = str[0], b = 0, c = 0, d = str[len-1];
// Look for deeper specifiers
if(len >= 3)
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{
c = str[2];
b = str[1];
}
else if(len >= 2)
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{
b = str[1];
}
// Search for a pattern in the name
switch(a)
{
// [A]liceBlue
// [A]ntiqueWhite
// [A]qua
// [A]quamarine
// [A]zure
case 'a':
switch (b)
{
// [Al]iceBlue
case 'l': return Color3(240, 248, 255);
// [Aq]ua[m]arine
case 'm': return Color3(127, 255, 212);
// [An]tiqueWhite
case 'n': return Color3(250, 235, 215);
// [Aq]ua
// [Aq]uamarine
case 'q':
// [Aq]u[a]
if (d == 'a') return Color3(0, 255, 255);
// [Aq]ua[m]arin[e]
else if (d == 'e' || (len > 4 && str[4] == 'm')) return Color3(127, 255, 212);
// Default to blank
else return Color3::NIL;
// [Az]ure
case 'z': return Color3(240, 255, 255);
// Default to blank
default: return Color3::NIL;
}
// [B]eige
// [B]isque
// [B]lack
// [B]lanchedAlmond
// [B]lue
// [B]lueViolet
// [B]rown
// [B]urlyWood
case 'b':
switch (b)
{
// [B]lanched[A]lmond
case 'a': return Color3(255, 235, 205);
// [Be]ige
case 'e': return Color3(245, 245, 220);
// [Bi]sque
case 'i': return Color3(255, 228, 196);
// [Bl]ack
// [Bl]anchedAlmond
// [Bl]ue
// [Bl]ueViolet
case 'l':
// [Bl]a[ck]
if (d == 'k' || d == 'c') return Color3(0, 0, 0);
// [Bl]anched[A]lmon[d]
else if (d == 'd' || (len > 8 && str[8] == 'a')) return Color3(255, 235, 205);
// [Bl]u[e]
else if (d == 'e') return Color3(0, 0, 255);
// [Bl]ue[V]iole[t]
else if (d == 't' || (len > 4 && str[4] == 'v')) return Color3(138, 43, 226);
// Default to blank
else return Color3::NIL;
// [Br]own
case 'r': return Color3(165, 42, 42);
// [Bu]rlyWood
case 'u': return Color3(222, 184, 135);
// [B]lue[V]iolet
case 'v': return Color3(138, 43, 226);
// Default to blank
default: return Color3::NIL;
}
// [C]adetBlue
// [C]hartreuse
// [C]hocolate
// [C]oral
// [C]ornflowerBlue
// [C]ornsilk
// [C]rimson
// [C]yan
case 'c':
switch (b)
{
// [Ca]detBlue
case 'a': return Color3(95, 158, 160);
// [Ch]artreuse
// [Ch]ocolate
case 'h':
// [Ch]artreuse
if (c == 'a') return Color3(127, 255, 0);
// [Ch]ocolate
else if (c == 'o') return Color3(210, 105, 30);
// Default to blank
else return Color3::NIL;
// [Co]ral
// [Co]rnflowerBlue
// [Co]rnsilk
case 'o':
// [Co]ra[l]
if (d == 'l') return Color3(255, 127, 80);
// [Co]rnflower[B]lu[e]
else if (d == 'e' || (len > 10 && str[10] == 'b')) return Color3(100, 149, 237);
// [Co]rnsil[k]
else if (d == 'k') return Color3(255, 248, 220);
// Default to blank
else return Color3::NIL;
// [Cr]imson
case 'r': return Color3(220, 20, 60);
// [Cy]an
case 'y': return Color3(0, 255, 255);
// Default to blank
default: return Color3::NIL;
}
// [D]arkBlue
// [D]arkCyan
// [D]arkGoldenRod
// [D]arkGray
// [D]arkGreen
// [D]arkKhaki
// [D]arkMagenta
// [D]arkOliveGreen
// [D]arkOrange
// [D]arkOrchid
// [D]arkRed
// [D]arkSalmon
// [D]arkSeaGreen
// [D]arkSlateBlue
// [D]arkSlateGray
// [D]arkTurquoise
// [D]arkViolet
// [D]eepPink
// [D]eepSkyBlue
// [D]imGray
// [D]odgerBlue
case 'd':
// [Di]mGray
if (b == 'i' || b == 'g') return Color3(105, 105, 105);
// [Do]dgerBlue
else if (b == 'o' || b == 'b') return Color3(30, 144, 255);
// [De]ep[P]in[k]
else if (b == 'e' && (d == 'k' || (len > 4 && str[4] == 'p'))) return Color3(255, 20, 147);
// [De]ep[S]kyBlu[e]
else if (b == 'e' && (d == 'e' || (len > 4 && str[4] == 's'))) return Color3(0, 191, 255);
// [Da]rkBlue
// [Da]rkCyan
// [Da]rkGoldenRod
// [Da]rkGray
// [Da]rkGreen
// [Da]rkKhaki
// [Da]rkMagenta
// [Da]rkOliveGreen
// [Da]rkOrange
// [Da]rkOrchid
// [Da]rkRed
// [Da]rkSalmon
// [Da]rkSeaGreen
// [Da]rkSlateBlue
// [Da]rkSlateGray
// [Da]rkTurquoise
// [Da]rkViolet
else if (b == 'a') {
// [Da]rk[B]lue
if (c == 'b' || (len > 4 && str[4] == 'b')) return Color3(0, 0, 139);
// [Da]rk[C]yan
else if (c == 'c' || (len > 4 && str[4] == 'c')) return Color3(0, 139, 139);
// [Da]rk[Go]ldenRo[d]
else if ((len > 4 && str[4] == 'g') && (d == 'd' || d == 'o')) return Color3(184, 134, 11);
// [Da]rk[G]r[ay]
else if ((len > 4 && str[4] == 'g') && (d == 'y' || d == 'a')) return Color3(169, 169, 169);
// [Da]rk[G]r[een]
else if ((len > 4 && str[4] == 'g') && (d == 'n' || d == 'e')) return Color3(0, 100, 0);
// [Da]rk[K]hak[i]
else if (d == 'i' || c == 'k' || (len > 4 && str[4] == 'k')) return Color3(189, 183, 107);
// [Da]rk[M]agent[a]
else if (d == 'a' || c == 'm' || (len > 4 && str[4] == 'm')) return Color3(139, 0, 139);
// [Da]rk[O]liveGr[een]
else if ((len > 4 && str[4] == 'o') && (d == 'n' || d == 'e')) return Color3(85, 107, 47);
// [Da]rk[O]r[a]ng[e]
else if ((len > 4 && str[4] == 'o') && (d == 'e' || d == 'a')) return Color3(255, 140, 0);
// [Da]rk[O]r[c]hi[d]
else if ((len > 4 && str[4] == 'o') && (d == 'd' || d == 'c')) return Color3(153, 50, 204);
// [Da]rk[R]ed
else if (len > 4 && str[4] == 'r') return Color3(139, 0, 0);
// [Da]rk[Sa]lmon
else if (len > 5 && str[4] == 's' && str[5] == 'a') return Color3(233, 150, 122);
// [Da]rk[Se]aGreen
else if (len > 5 && str[4] == 's' && str[5] == 'e') return Color3(143, 188, 143);
// [Da]rk[S]lateBlu[e]
else if ((len > 4 && str[4] == 's') && (d == 'e' || d == 'b')) return Color3(72, 61, 139);
// [Da]rk[S]lateGra[y]
else if ((len > 4 && str[4] == 's') && (d == 'y' || d == 'g')) return Color3(47, 79, 79);
// [Da]rk[T]urquoise
else if (c == 't' || (len > 4 && str[4] == 't')) return Color3(0, 206, 209);
// [Da]rk[V]iolet
else if (c == 'v' || (len > 4 && str[4] == 'v')) return Color3(148, 0, 211);
// Default to blank
else return Color3::NIL;
// Default to blank
} else return Color3::NIL;
// [F]ireBrick
// [F]loralWhite
// [F]orestGreen
// [F]uchsia
case 'f':
switch (b)
{
// [Fi]re[B]rick
case 'i':
case 'b': return Color3(178, 34, 34);
// [Fl]oral[W]hite
case 'l':
case 'w': return Color3(255, 250, 240);
// [Fo]rest[G]reen
case 'o':
case 'g': return Color3(34, 139, 34);
// [Fu]chsia
case 'u': return Color3(255, 0, 255);
// Default to blank
default: return Color3::NIL;
}
// [G]ainsboro
// [G]hostWhite
// [G]old
// [G]oldenRod
// [G]ray
// [G]reen
// [G]reenYellow
case 'g':
// [Ga]insboro
if (b == 'a') return Color3(220, 220, 220);
// [Gh]ost[W]hite
else if (b == 'h' || b == 'w') return Color3(248, 248, 255);
// [Go]ld[e]n[R]od
else if (len > 4 && (str[4] == 'e' || str[4] == 'r')) return Color3(218, 165, 32);
// [Go]l[d]
else if (b == 'o' && d == 'd') return Color3(255, 215, 0);
// [Gray]
else if (b == 'r' && (d == 'y' || d == 'a')) return Color3(128, 128, 128);
// [Gr]een
else if (b == 'r' && d == 'n') return Color3(0, 128, 0);
// [Gr]eenYellow
else if (b == 'r' && (d == 'w' || (len > 5 && str[5] == 'y'))) return Color3(173, 255, 47);
// Default to blank
else return Color3::NIL;
// [H]oneyDew
// [H]otPink
case 'h':
// [H]o[n]ey[D]e[w]
if (d == 'w' || c == 'n' || (len > 5 && str[5] == 'd')) return Color3(240, 255, 240);
// [H]o[tP]in[k]
else if (d == 'k' || c == 't' || (len > 3 && str[3] == 'p')) return Color3(255, 105, 180);
// Default to blank
else return Color3::NIL;
// [I]ndianRed
// [I]ndigo
// [I]vory
case 'i':
// [In]dian[R]e[d]
if (b == 'n' && (d == 'd' || d == 'r')) return Color3(205, 92, 92);
// [In]di[go]
else if (b == 'n' && (d == 'o' || d == 'g')) return Color3(75, 0, 130);
// [I]vory
else if (b == 'v') return Color3(255, 255, 240);
// Default to blank
else return Color3::NIL;
// [K]haki
case 'k': return Color3(240, 230, 140);
// [L]avender
// [L]avenderBlush
// [L]awnGreen
// [L]emonChiffon
// [L]ightBlue
// [L]ightCoral
// [L]ightCyan
// [L]ightGoldenRodYellow
// [L]ightGray
// [L]ightGreen
// [L]ightPink
// [L]ightSalmon
// [L]ightSeaGreen
// [L]ightSkyBlue
// [L]ightSlateGray
// [L]ightSteelBlue
// [L]ightYellow
// [L]ime
// [L]imeGreen
// [L]inen
case 'l':
// [La]vende[r]
if (b == 'a' && d == 'r') return Color3(230, 230, 250);
// [La]vender[B]lus[h]
else if (b == 'a' && (d == 'h' || d == 'b')) return Color3(255, 240, 245);
// [Law]n[G]ree[n]
else if (b == 'g' || (b == 'a' && (c == 'w' || d == 'n'))) return Color3(124, 252, 0);
// [Le]mon[C]hiffon
else if (b == 'e' || b == 'c') return Color3(255, 250, 205);
// [Li]me[G]reen
else if (b == 'g' || (b == 'i' && (len > 4 && str[4] == 'g'))) return Color3(50, 205, 50);
// [Lime]
else if (b == 'i' && c == 'm' && d == 'e') return Color3(0, 255, 0);
// [Lin]e[n]
else if (b == 'i' && (c == 'n' || d == 'n')) return Color3(250, 240, 230);
// [Li]ghtBlue
// [Li]ghtCoral
// [Li]ghtCyan
// [Li]ghtGoldenRodYellow
// [Li]ghtGray
// [Li]ghtGreen
// [Li]ghtPink
// [Li]ghtSalmon
// [Li]ghtSeaGreen
// [Li]ghtSkyBlue
// [Li]ghtSlateGray
// [Li]ghtSteelBlue
// [Li]ghtYellow
else if (b == 'i') {
// [Li]ght[B]lue
if (len > 5 && str[5] == 'b') return Color3(173, 216, 230);
// [Li]ght[Co]ra[l]
else if ((len > 5 && str[5] == 'c') && (d == 'l' || d == 'o')) return Color3(240, 128, 128);
// [Li]ght[Cy]a[n]
else if ((len > 5 && str[5] == 'c') && (d == 'n' || d == 'y')) return Color3(224, 255, 255);
// [Li]ght[Go]ldenRodYello[w]
else if ((len > 5 && str[5] == 'g') && (d == 'w' || d == 'o')) return Color3(250, 250, 210);
// [Li]ght[G]r[ay]
else if ((len > 5 && str[5] == 'g') && (d == 'y' || d == 'a')) return Color3(211, 211, 211);
// [Li]ght[G]r[een]
else if ((len > 5 && str[5] == 'g') && (d == 'n' || d == 'e')) return Color3(144, 238, 144);
// [Li]ght[P]ink
else if (len > 5 && str[5] == 'p') return Color3(255, 182, 193);
// [Li]ght[Sa]lmon
else if (len > 6 && str[5] == 's' && str[5] == 'a') return Color3(255, 160, 122);
// [Li]ght[Se]aGreen
else if (len > 6 && str[5] == 's' && str[5] == 'e') return Color3(32, 178, 170);
// [Li]ght[Sk]yBlue
else if (len > 6 && str[5] == 's' && str[5] == 'k') return Color3(135, 206, 250);
// [Li]ght[Sl]ateGray
else if (len > 6 && str[5] == 's' && str[5] == 'l') return Color3(119, 136, 153);
// [Li]ght[St]eelBlue
else if (len > 6 && str[5] == 's' && str[5] == 't') return Color3(176, 196, 222);
// [Li]ght[Y]ellow
else if (len > 5 && str[5] == 'y') return Color3(255, 255, 224);
// Default to blank
else return Color3::NIL;
// Default to blank
} else return Color3::NIL;
// [M]agenta
// [M]aroon
// [M]ediumAquaMarine
// [M]ediumBlue
// [M]ediumOrchid
// [M]ediumPurple
// [M]ediumSeaGreen
// [M]ediumSlateBlue
// [M]ediumSpringGreen
// [M]ediumTurquoise
// [M]ediumVioletRed
// [M]idnightBlue
// [M]intCream
// [M]istyRose
// [M]occasin
case 'm':
// [Ma]genta
if (b == 'a' && (c == 'a' || d == 'a')) return Color3(255, 0, 255);
// [Ma]roon
else if (b == 'a' && (c == 'r' || d == 'n' || d == 'o')) return Color3(128, 0, 0);
// [Me]diumAquaMarine
// [Me]diumBlue
// [Me]diumOrchid
// [Me]diumPurple
// [Me]diumSeaGreen
// [Me]diumSlateBlue
// [Me]diumSpringGreen
// [Me]diumTurquoise
// [Me]diumVioletRed
else if (b == 'e') {
// [Me]dium[A]quaMarine
if (c == 'a' || (len > 6 && str[6] == 'a')) return Color3(102, 205, 170);
// [Me]dium[B]lue
else if (c == 'b' || (len > 6 && str[6] == 'b')) return Color3(0, 0, 205);
// [Me]dium[O]rchid
else if (c == 'o' || (len > 6 && str[6] == 'o')) return Color3(186, 85, 211);
// [Me]dium[P]urple
else if (c == 'p' || (len > 6 && str[6] == 'p')) return Color3(147, 112, 219);
// [Me]dium[T]urquoise
else if (c == 't' || (len > 6 && str[6] == 't')) return Color3(72, 209, 204);
// [Me]dium[V]ioletRed
else if (c == 'v' || (len > 6 && str[6] == 'v')) return Color3(199, 21, 133);
// [Me]dium[Se]aGreen
else if (len > 7 && str[6] == 's' && str[7] == 'e') return Color3(60, 179, 113);
// [Me]dium[Sl]ateBlue
else if (len > 7 && str[6] == 's' && str[7] == 'l') return Color3(123, 104, 238);
// [Me]dium[Sp]ringGreen
else if (len > 7 && str[6] == 's' && str[7] == 'p') return Color3(0, 250, 154);
// Default to blank
else return Color3::NIL;
}
// [Mi]dnightBlue
else if (b == 'i' && c == 'd') return Color3(25, 25, 112);
// [Mi]ntCream
else if (b == 'i' && c == 'n') return Color3(245, 255, 250);
// [Mi]styRose
else if (b == 'i' && c == 's') return Color3(255, 228, 225);
// [Mo]ccasin
else if (b == 'o') return Color3(255, 228, 181);
// Default to blank
else return Color3::NIL;
// [N]avajoWhite
// [N]avy
case 'n':
// [Na]vajo[W]hite
if (c == 'v' || c == 'w') return Color3(255, 222, 173);
// [Na]v[y]
else if (c == 'a' || d == 'y') return Color3(0, 0, 128);
// Default to blank
else return Color3::NIL;
// [O]ldLace
// [O]live
// [O]liveDrab
// [O]range
// [O]rangeRed
// [O]rchid
case 'o':
// [Old]Lace
if (b == 'l' && c == 'd') return Color3(253, 245, 230);
// [Ol]ive[D]ra[b]
else if (b == 'l' && (d == 'b' || d == 'd')) return Color3(107, 142, 35);
// [Ol]iv[e]
else if (b == 'l' && d == 'e') return Color3(128, 128, 0);
// [Or]ange[R]e[d]
else if (b == 'r' && (d == 'd' || d == 'r')) return Color3(255, 69, 0);
// [Or]ang[e]
else if (b == 'r' && d == 'e') return Color3(255, 165, 0);
// [Orc]hid
else if (d == 'c') return Color3(218, 112, 214);
// Default to blank
else return Color3::NIL;
// [P]aleGoldenRod
// [P]aleGreen
// [P]aleTurquoise
// [P]aleVioletRed
// [P]apayaWhip
// [P]eachPuff
// [P]eru
// [P]ink
// [P]lum
// [P]owderBlue
// [P]urple
case 'p':
// [Pu]rple
if (b == 'u') return Color3(128, 0, 128);
// [Po]wderBlue
else if (b == 'o') return Color3(176, 224, 230);
// [Pi]nk
else if (b == 'i') return Color3(255, 192, 203);
// [Pl]um
else if (b == 'l') return Color3(221, 160, 221);
// [Pea]chPuff
else if (b == 'e' && c == 'a') return Color3(255, 218, 185);
// [Per]u
else if (b == 'e' && c == 'r') return Color3(205, 133, 63);
// [Pa]payaWhip
else if (b == 'a' && c == 'p') return Color3(255, 239, 213);
// [Pa]le[Go]ldenRod
else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'o')) return Color3(238, 232, 170);
// [Pa]le[Gr]een
else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'r')) return Color3(152, 251, 152);
// [Pa]le[T]urquoise
else if (b == 'a' && (len > 4 && str[4] == 't')) return Color3(175, 238, 238);
// [Pa]le[V]ioletRed
else if (b == 'a' && (len > 4 && str[4] == 'v')) return Color3(219, 112, 147);
// Default to blank
else return Color3::NIL;
// [R]ed
// [R]osyBrown
// [R]oyalBlue
case 'r':
// [Re]d
if (b == 'e') return Color3(255, 0, 0);
// [Ros]yBrown
else if (b == 'o' && c == 's') return Color3(188, 143, 143);
// [Roy]alBlue
else if (b == 'o' && c == 'y') return Color3(65, 105, 225);
// Default to blank
else return Color3::NIL;
// [S]addleBrown
// [S]almon
// [S]andyBrown
// [S]eaGreen
// [S]eaShell
// [S]ienna
// [S]ilver
// [S]kyBlue
// [S]lateBlue
// [S]lateGray
// [S]now
// [S]pringGreen
// [S]teelBlue
case 's':
// [Sad]dleBrown
if (b == 'a' && c == 'd') return Color3(139, 69, 19);
// [Sal]mon
else if (b == 'a' && c == 'l') return Color3(250, 128, 114);
// [San]dyBrown
else if (b == 'a' && c == 'n') return Color3(244, 164, 96);
// [Se]a[G]reen
else if (b == 'e' && d == 'g') return Color3(46, 139, 87);
// [Se]a[S]hell
else if (b == 'e' && d == 's') return Color3(255, 245, 238);
// [Sie]nna
else if (b == 'i' && c == 'e') return Color3(160, 82, 45);
// [Sil]ver
else if (b == 'i' && c == 'l') return Color3(192, 192, 192);
// [Sk]yBlue
else if (b == 'k') return Color3(135, 206, 235);
// [Sl]ateBlue
else if (b == 'l' && (d == 'e' || (len > 5 && str[5] == 'b'))) return Color3(106, 90, 205);
// [Sl]ateGray
else if (b == 'l' && (d == 'y' || (len > 5 && str[5] == 'g'))) return Color3(112, 128, 144);
// [Sn]ow
else if (b == 'n') return Color3(255, 250, 250);
// [Sp]ringGreen
else if (b == 'p') return Color3(0, 255, 127);
// [St]eelBlue
else if (b == 't') return Color3(70, 130, 180);
// Default to blank
else return Color3::NIL;
// [T]an
// [T]eal
// [T]histle
// [T]omato
// [T]urquoise
case 't':
switch(b)
{
// [Ta]n
case 'a': return Color3(210, 180, 140);
// [Te]al
case 'e': return Color3(0, 128, 128);
// [Th]istle
case 'h': return Color3(216, 191, 216);
// [To]mato
case 'o': return Color3(255, 99, 71);
// [Tu]rquoise
case 'u': return Color3(64, 224, 208);
// Default to blank
default: return Color3::NIL;
}
// [V]iolet
case 'v': return Color3(238, 130, 238);
// [W]heat
// [W]hite
// [W]hiteSmoke
case 'w':
// [Wh]eat
if (b == 'h' && c == 'e') return Color3(245, 222, 179);
// [Wh]ite[S]moke
else if (b == 'h' && (len > 5 && str[5] == 's')) return Color3(245, 245, 245);
// [Whi]te
else if (b == 'h' && c == 'i') return Color3(255, 255, 255);
// Default to blank
else return Color3::NIL;
// [Y]ellow
// [Y]ellowGreen
case 'y':
// [Ye]llow[G]reen
if (b == 'e' && (len > 6 && str[6] == 'g')) return Color3(154, 205, 50);
// [Yel]low
else if (b == 'e' && c == 'l') return Color3(255, 255, 0);
// Default to blank
else return Color3::NIL;
// Default to blank
default: return Color3::NIL;
}
}
// ------------------------------------------------------------------------------------------------
AABB GetAABB(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f , %f , %f , %f , %f ");
static AABB box;
box.Clear();
if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return box;
}
else if (delim != AABB::Delim)
{
fs[4] = delim;
fs[9] = delim;
fs[14] = delim;
fs[19] = delim;
fs[24] = delim;
}
else
{
fs[4] = AABB::Delim;
fs[9] = AABB::Delim;
fs[14] = AABB::Delim;
fs[19] = AABB::Delim;
fs[24] = AABB::Delim;
}
sscanf(str, &fs[0], &box.min.x, &box.min.y, &box.min.z, &box.max.x, &box.max.y, &box.max.z);
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return box;
}
// ------------------------------------------------------------------------------------------------
Circle GetCircle(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f , %f ");
static Circle circle;
//circle.Clear();
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return circle;
}
else if (delim != Circle::Delim)
{
fs[4] = delim;
fs[9] = delim;
}
else
{
fs[4] = Circle::Delim;
fs[9] = Circle::Delim;
}
sscanf(str, &fs[0], &circle.pos.x, &circle.pos.y, &circle.rad);
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return circle;
}
// ------------------------------------------------------------------------------------------------
Color3 GetColor3(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %u , %u , %u ");
Uint32 r = 0, g = 0, b = 0;
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return Color3();
}
else if (delim != Color3::Delim)
{
fs[4] = delim;
fs[9] = delim;
}
else
{
fs[4] = Color3::Delim;
fs[9] = Color3::Delim;
}
sscanf(str, &fs[0], &r, &g, &b);
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return Color3(Color3::Value(r), Color3::Value(g), Color3::Value(b));
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}
Color4 GetColor4(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %u , %u , %u , %u ");
Uint32 r = 0, g = 0, b = 0, a = 0;
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return Color4();
}
else if (delim != Color4::Delim)
{
fs[4] = delim;
fs[9] = delim;
fs[14] = delim;
}
else
{
fs[4] = Color4::Delim;
fs[9] = Color4::Delim;
fs[14] = Color4::Delim;
}
sscanf(str, &fs[0], &r, &g, &b, &a);
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return Color4(Color4::Value(r), Color4::Value(g), Color4::Value(b), Color4::Value(a));
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}
// ------------------------------------------------------------------------------------------------
Quaternion GetQuaternion(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
static Quaternion quat;
//quat.Clear();
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return quat;
}
else if (delim != Quaternion::Delim)
{
fs[4] = delim;
fs[9] = delim;
fs[14] = delim;
}
else
{
fs[4] = Quaternion::Delim;
fs[9] = Quaternion::Delim;
fs[14] = Quaternion::Delim;
}
sscanf(str, &fs[0], &quat.x, &quat.y, &quat.z, &quat.w);
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return quat;
}
Sphere GetSphere(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
static Sphere sphere;
//sphere.Clear();
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return sphere;
}
else if (delim != Sphere::Delim)
{
fs[4] = delim;
fs[9] = delim;
fs[14] = delim;
}
else
{
fs[4] = Sphere::Delim;
fs[9] = Sphere::Delim;
fs[14] = Sphere::Delim;
}
sscanf(str, &fs[0], &sphere.pos.x, &sphere.pos.y, &sphere.pos.z, &sphere.rad);
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return sphere;
}
// ------------------------------------------------------------------------------------------------
Vector2 GetVector2(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f ");
static Vector2 vec;
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//vec.Clear();
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return vec;
}
else if (delim != Vector2::Delim)
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{
fs[4] = delim;
}
else
{
fs[4] = Vector2::Delim;
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}
sscanf(str, &fs[0], &vec.x, &vec.y);
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return vec;
}
Vector2i GetVector2i(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %d , %d ");
static Vector2i vec;
//vec.Clear();
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if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return vec;
}
else if (delim != Vector2i::Delim)
{
fs[4] = delim;
}
else
{
fs[4] = Vector2i::Delim;
}
sscanf(str, &fs[0], &vec.x, &vec.y);
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return vec;
}
// ------------------------------------------------------------------------------------------------
Vector3 GetVector3(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f , %f ");
static Vector3 vec;
vec.Clear();
if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return vec;
}
else if (delim != Vector3::Delim)
{
fs[4] = delim;
fs[9] = delim;
}
else
{
fs[4] = Vector3::Delim;
fs[9] = Vector3::Delim;
}
sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z);
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return vec;
}
Vector4 GetVector4(CSStr str, SQChar delim)
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{
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
static Vector4 vec;
vec.Clear();
if (strlen(str) <= 0)
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{
SqThrow("Cannot extract values from an empty string");
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return vec;
}
else if (delim != Vector4::Delim)
{
fs[4] = delim;
fs[9] = delim;
fs[14] = delim;
}
else
{
fs[4] = Vector4::Delim;
fs[9] = Vector4::Delim;
fs[14] = Vector4::Delim;
}
sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z, &vec.w);
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return vec;
}
// ================================================================================================
void Register_Base(HSQUIRRELVM vm)
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{
RootTable(vm)
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.Func(_SC("EpsEqI"), &EpsEq<SQInteger>)
.Func(_SC("EpsEqF"), &EpsEq<SQFloat>)
.Func(_SC("ClampI"), &Clamp<SQInteger>)
.Func(_SC("ClampF"), &Clamp<SQFloat>)
.Func(_SC("NextPow2"), &NextPow2)
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.Func(_SC("IsSpace"), &isspace)
.Func(_SC("IsPrint"), &isprint)
.Func(_SC("IsCntrl"), &iscntrl)
.Func(_SC("IsUpper"), &isupper)
.Func(_SC("IsLower"), &islower)
.Func(_SC("IsAlpha"), &isalpha)
.Func(_SC("IsDigit"), &isdigit)
.Func(_SC("IsPunct"), &ispunct)
.Func(_SC("IsXdigit"), &isxdigit)
.Func(_SC("IsAlnum"), &isalnum)
.Func(_SC("IsGraph"), &isgraph)
.Func(_SC("IsBlank"), &isblank)
.Func(_SC("SToB"), &SToB)
.Func(_SC("GetColor"), &GetColor)
.Func(_SC("GetCircle"), &GetCircle)
.Func(_SC("GetAABB"), &GetAABB)
.Func(_SC("GetColor3"), &GetColor3)
.Func(_SC("GetColor4"), &GetColor4)
.Func(_SC("GetQuaternion"), &GetQuaternion)
.Func(_SC("GetSphere"), &GetSphere)
.Func(_SC("GetVector2"), &GetVector2)
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.Func(_SC("GetVector2i"), &GetVector2i)
.Func(_SC("GetVector3"), &GetVector3)
.Func(_SC("GetVector4"), &GetVector4);
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}
} // Namespace:: SqMod