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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Constants.cpp

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// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void Register_Constants(HSQUIRRELVM vm)
{
ConstTable(vm).Enum(_SC("SqMod"), Enumeration(vm)
.Const(_SC("Version"), SQMOD_VERSION)
.Const(_SC("Success"), SQMOD_SUCCESS)
.Const(_SC("Failure"), SQMOD_FAILURE)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Arch"), SQMOD_ARCHITECTURE)
.Const(_SC("Platform"), SQMOD_PLATFORM)
.Const(_SC("MinChar"), NumLimit< SQChar>::Min)
.Const(_SC("MaxChar"), NumLimit< SQChar >::Max)
.Const(_SC("MinShort"), NumLimit< Int16>::Min)
.Const(_SC("MaxShort"), NumLimit< Int16 >::Max)
.Const(_SC("MinUshort"), NumLimit< Uint16>::Min)
.Const(_SC("MaxUshort"), NumLimit< Uint16 >::Max)
.Const(_SC("MinInt"), NumLimit< SQInteger>::Min)
.Const(_SC("MaxInt"), NumLimit< SQInteger >::Max)
.Const(_SC("MinInt32"), NumLimit< SQInt32>::Min)
.Const(_SC("MaxInt32"), NumLimit< SQInt32 >::Max)
.Const(_SC("MinFloat"), NumLimit< SQFloat>::Min)
.Const(_SC("MaxFloat"), NumLimit< SQFloat >::Max)
);
ConstTable(vm).Enum(_SC("SqArchitectre"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_ARCH_ID_UNKNOWN)
.Const(_SC("X32Bit"), SQMOD_ARCH_ID_32_BIT)
.Const(_SC("X64Bit"), SQMOD_ARCH_ID_64_BIT)
);
ConstTable(vm).Enum(_SC("SqPlatform"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_PLAT_ID_UNKNOWN)
.Const(_SC("Windows"), SQMOD_PLAT_ID_WINDOWS)
.Const(_SC("Linux"), SQMOD_PLAT_ID_LINUX)
.Const(_SC("MacOS"), SQMOD_PLAT_ID_MACOS)
.Const(_SC("Unix"), SQMOD_PLAT_ID_UNIX)
);
ConstTable(vm).Enum(_SC("SqEvent"), Enumeration(vm)
.Const(_SC("Unknown"), EVT_UNKNOWN)
.Const(_SC("BlipCreated"), EVT_BLIPCREATED)
.Const(_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED)
.Const(_SC("ForcefieldCreated"), EVT_FORCEFIELDCREATED)
.Const(_SC("KeybindCreated"), EVT_KEYBINDCREATED)
.Const(_SC("ObjectCreated"), EVT_OBJECTCREATED)
.Const(_SC("PickupCreated"), EVT_PICKUPCREATED)
.Const(_SC("PlayerCreated"), EVT_PLAYERCREATED)
.Const(_SC("SpriteCreated"), EVT_SPRITECREATED)
.Const(_SC("TextdrawCreated"), EVT_TEXTDRAWCREATED)
.Const(_SC("VehicleCreated"), EVT_VEHICLECREATED)
.Const(_SC("BlipDestroyed"), EVT_BLIPDESTROYED)
.Const(_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED)
.Const(_SC("ForcefieldDestroyed"), EVT_FORCEFIELDDESTROYED)
.Const(_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED)
.Const(_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED)
.Const(_SC("PickupDestroyed"), EVT_PICKUPDESTROYED)
.Const(_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED)
.Const(_SC("SpriteDestroyed"), EVT_SPRITEDESTROYED)
.Const(_SC("TextdrawDestroyed"), EVT_TEXTDRAWDESTROYED)
.Const(_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED)
.Const(_SC("BlipCustom"), EVT_BLIPCUSTOM)
.Const(_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM)
.Const(_SC("ForcefieldCustom"), EVT_FORCEFIELDCUSTOM)
.Const(_SC("KeybindCustom"), EVT_KEYBINDCUSTOM)
.Const(_SC("ObjectCustom"), EVT_OBJECTCUSTOM)
.Const(_SC("PickupCustom"), EVT_PICKUPCUSTOM)
.Const(_SC("PlayerCustom"), EVT_PLAYERCUSTOM)
.Const(_SC("SpriteCustom"), EVT_SPRITECUSTOM)
.Const(_SC("TextdrawCustom"), EVT_TEXTDRAWCUSTOM)
.Const(_SC("VehicleCustom"), EVT_VEHICLECUSTOM)
.Const(_SC("PlayerAway"), EVT_PLAYERAWAY)
.Const(_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS)
.Const(_SC("PlayerRename"), EVT_PLAYERRENAME)
.Const(_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS)
.Const(_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN)
.Const(_SC("PlayerSpawn"), EVT_PLAYERSPAWN)
.Const(_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING)
.Const(_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING)
.Const(_SC("PlayerChat"), EVT_PLAYERCHAT)
.Const(_SC("PlayerCommand"), EVT_PLAYERCOMMAND)
.Const(_SC("PlayerMessage"), EVT_PLAYERMESSAGE)
.Const(_SC("PlayerHealth"), EVT_PLAYERHEALTH)
.Const(_SC("PlayerArmour"), EVT_PLAYERARMOUR)
.Const(_SC("PlayerWeapon"), EVT_PLAYERWEAPON)
.Const(_SC("PlayerMove"), EVT_PLAYERMOVE)
.Const(_SC("PlayerWasted"), EVT_PLAYERWASTED)
.Const(_SC("PlayerKilled"), EVT_PLAYERKILLED)
.Const(_SC("PlayerTeamKill"), EVT_PLAYERTEAMKILL)
.Const(_SC("PlayerSpectate"), EVT_PLAYERSPECTATE)
.Const(_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT)
.Const(_SC("PlayerBurning"), EVT_PLAYERBURNING)
.Const(_SC("PlayerCrouching"), EVT_PLAYERCROUCHING)
.Const(_SC("PlayerState"), EVT_PLAYERSTATE)
.Const(_SC("PlayerAction"), EVT_PLAYERACTION)
.Const(_SC("StateNone"), EVT_STATENONE)
.Const(_SC("StateNormal"), EVT_STATENORMAL)
.Const(_SC("StateShooting"), EVT_STATESHOOTING)
.Const(_SC("StateDriver"), EVT_STATEDRIVER)
.Const(_SC("StatePassenger"), EVT_STATEPASSENGER)
.Const(_SC("StateEnterDriver"), EVT_STATEENTERDRIVER)
.Const(_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER)
.Const(_SC("StateExitVehicle"), EVT_STATEEXITVEHICLE)
.Const(_SC("StateUnspawned"), EVT_STATEUNSPAWNED)
.Const(_SC("ActionNone"), EVT_ACTIONNONE)
.Const(_SC("ActionNormal"), EVT_ACTIONNORMAL)
.Const(_SC("ActionAiming"), EVT_ACTIONAIMING)
.Const(_SC("ActionShooting"), EVT_ACTIONSHOOTING)
.Const(_SC("ActionJumping"), EVT_ACTIONJUMPING)
.Const(_SC("ActionLiedown"), EVT_ACTIONLIEDOWN)
.Const(_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP)
.Const(_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE)
.Const(_SC("ActionDriving"), EVT_ACTIONDRIVING)
.Const(_SC("ActionDying"), EVT_ACTIONDYING)
.Const(_SC("ActionWasted"), EVT_ACTIONWASTED)
.Const(_SC("ActionEmbarking"), EVT_ACTIONEMBARKING)
.Const(_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING)
.Const(_SC("VehicleRespawn"), EVT_VEHICLERESPAWN)
.Const(_SC("VehicleExplode"), EVT_VEHICLEEXPLODE)
.Const(_SC("VehicleHealth"), EVT_VEHICLEHEALTH)
.Const(_SC("VehicleMove"), EVT_VEHICLEMOVE)
.Const(_SC("PickupRespawn"), EVT_PICKUPRESPAWN)
.Const(_SC("KeybindKeyPress"), EVT_KEYBINDKEYPRESS)
.Const(_SC("KeybindKeyRelease"), EVT_KEYBINDKEYRELEASE)
.Const(_SC("VehicleEmbarking"), EVT_VEHICLEEMBARKING)
.Const(_SC("VehicleEmbarked"), EVT_VEHICLEEMBARKED)
.Const(_SC("VehicleDisembark"), EVT_VEHICLEDISEMBARK)
.Const(_SC("PickupClaimed"), EVT_PICKUPCLAIMED)
.Const(_SC("PickupCollected"), EVT_PICKUPCOLLECTED)
.Const(_SC("ObjectShot"), EVT_OBJECTSHOT)
.Const(_SC("ObjectBump"), EVT_OBJECTBUMP)
.Const(_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED)
.Const(_SC("CheckpointExited"), EVT_CHECKPOINTEXITED)
.Const(_SC("ForcefieldEntered"), EVT_FORCEFIELDENTERED)
.Const(_SC("ForcefieldExited"), EVT_FORCEFIELDEXITED)
.Const(_SC("ServerFrame"), EVT_SERVERFRAME)
.Const(_SC("ServerStartup"), EVT_SERVERSTARTUP)
.Const(_SC("ServerShutdown"), EVT_SERVERSHUTDOWN)
.Const(_SC("InternalCommand"), EVT_INTERNALCOMMAND)
.Const(_SC("LoginAttempt"), EVT_LOGINATTEMPT)
.Const(_SC("CustomEvent"), EVT_CUSTOMEVENT)
.Const(_SC("WorldOption"), EVT_WORLDOPTION)
.Const(_SC("WorldToggle"), EVT_WORLDTOGGLE)
.Const(_SC("ScriptReload"), EVT_SCRIPTRELOAD)
.Const(_SC("ScriptUnload"), EVT_SCRIPTUNLOAD)
.Const(_SC("Max"), EVT_MAX)
);
ConstTable(vm).Enum(_SC("SqCreate"), Enumeration(vm)
.Const(_SC("Default"), SQMOD_CREATE_DEFAULT)
.Const(_SC("Manual"), SQMOD_CREATE_MANUAL)
.Const(_SC("Pool"), SQMOD_CREATE_POOL)
.Const(_SC("Automatic"), SQMOD_CREATE_AUTOMATIC)
.Const(_SC("Overwrite"), SQMOD_CREATE_OVERWRITE)
.Const(_SC("Resurect"), SQMOD_CREATE_RESURECT)
);
ConstTable(vm).Enum(_SC("SqDestroy"), Enumeration(vm)
.Const(_SC("Default"), SQMOD_DESTROY_DEFAULT)
.Const(_SC("Manual"), SQMOD_DESTROY_MANUAL)
.Const(_SC("Pool"), SQMOD_DESTROY_POOL)
.Const(_SC("Automatic"), SQMOD_DESTROY_AUTOMATIC)
.Const(_SC("Overwrite"), SQMOD_DESTROY_OVERWRITE)
.Const(_SC("Cleanup"), SQMOD_DESTROY_CLEANUP)
);
ConstTable(vm).Enum(_SC("SqPoopUpdate"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Vehicle"), SQMOD_ENTITY_POOL_VEHICLE)
.Const(_SC("Object"), SQMOD_ENTITY_POOL_OBJECT)
.Const(_SC("Pickup"), SQMOD_ENTITY_POOL_PICKUP)
.Const(_SC("Radio"), SQMOD_ENTITY_POOL_RADIO)
.Const(_SC("Sprite"), SQMOD_ENTITY_POOL_SPRITE)
.Const(_SC("Textdraw"), SQMOD_ENTITY_POOL_TEXTDRAW)
.Const(_SC("Blip"), SQMOD_ENTITY_POOL_BLIP)
.Const(_SC("Max"), SQMOD_ENTITY_POOL_MAX)
);
ConstTable(vm).Enum(_SC("SqVehicleUpd"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Driver"), SQMOD_VEHICLEUPD_DRIVER)
.Const(_SC("Other"), SQMOD_VEHICLEUPD_OTHER)
.Const(_SC("Max"), SQMOD_VEHICLEUPD_MAX)
);
ConstTable(vm).Enum(_SC("SqPlayerUpd"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("OnFoot"), SQMOD_PLAYERUPD_ONFOOT)
.Const(_SC("Aim"), SQMOD_PLAYERUPD_AIM)
.Const(_SC("Driver"), SQMOD_PLAYERUPD_DRIVER)
.Const(_SC("Passenger"), SQMOD_PLAYERUPD_PASSENGER)
.Const(_SC("Max"), SQMOD_PLAYERUPD_MAX)
);
ConstTable(vm).Enum(_SC("SqPartReason"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Timeout"), SQMOD_PARTREASON_TIMEOUT)
.Const(_SC("Disconnected"), SQMOD_PARTREASON_DISCONNECTED)
.Const(_SC("KickedBanned"), SQMOD_PARTREASON_KICKEDBANNED)
.Const(_SC("Crashed"), SQMOD_PARTREASON_CRASHED)
.Const(_SC("Max"), SQMOD_PARTREASON_MAX)
);
ConstTable(vm).Enum(_SC("SqBodypart"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Body"), SQMOD_BODYPART_BODY)
.Const(_SC("Torso"), SQMOD_BODYPART_TORSO)
.Const(_SC("LeftArm"), SQMOD_BODYPART_LEFTARM)
.Const(_SC("LArm"), SQMOD_BODYPART_LEFTARM)
.Const(_SC("RightArm"), SQMOD_BODYPART_RIGHTARM)
.Const(_SC("RArm"), SQMOD_BODYPART_RIGHTARM)
.Const(_SC("LeftLeg"), SQMOD_BODYPART_LEFTLEG)
.Const(_SC("LLeg"), SQMOD_BODYPART_LEFTLEG)
.Const(_SC("RightLeg"), SQMOD_BODYPART_RIGHTLEG)
.Const(_SC("RLeg"), SQMOD_BODYPART_RIGHTLEG)
.Const(_SC("Head"), SQMOD_BODYPART_HEAD)
.Const(_SC("Max"), SQMOD_BODYPART_MAX)
);
ConstTable(vm).Enum(_SC("SqPlayerState"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), SQMOD_PLAYER_STATE_NONE)
.Const(_SC("Normal"), SQMOD_PLAYER_STATE_NORMAL)
.Const(_SC("Shooting"), SQMOD_PLAYER_STATE_SHOOTING)
.Const(_SC("Driver"), SQMOD_PLAYER_STATE_DRIVER)
.Const(_SC("Passenger"), SQMOD_PLAYER_STATE_PASSENGER)
.Const(_SC("EnteringAsDriver"), SQMOD_PLAYER_STATE_ENTERING_AS_DRIVER)
.Const(_SC("EnteringAsPassenger"), SQMOD_PLAYER_STATE_ENTERING_AS_PASSENGER)
.Const(_SC("ExitingVehicle"), SQMOD_PLAYER_STATE_EXITING_VEHICLE)
.Const(_SC("Unspawned"), SQMOD_PLAYER_STATE_UNSPAWNED)
.Const(_SC("Max"), SQMOD_PLAYER_STATE_MAX)
);
ConstTable(vm).Enum(_SC("SqPlayerAction"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("None"), SQMOD_PLAYER_ACTION_NONE)
.Const(_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL)
.Const(_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING)
.Const(_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING)
.Const(_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING)
.Const(_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND)
.Const(_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP)
.Const(_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE)
.Const(_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING)
.Const(_SC("Dying"), SQMOD_PLAYER_ACTION_DYING)
.Const(_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED)
.Const(_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE)
.Const(_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE)
.Const(_SC("Max"), SQMOD_PLAYER_ACTION_MAX)
);
ConstTable(vm).Enum(_SC("SqWeather"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("MostlyClear"), SQMOD_WEATHER_MOSTLYCLEAR)
.Const(_SC("Overcast"), SQMOD_WEATHER_OVERCAST)
.Const(_SC("ThunderStorm"), SQMOD_WEATHER_THUNDERSTORM)
.Const(_SC("Storm"), SQMOD_WEATHER_STORM)
.Const(_SC("Stormy"), SQMOD_WEATHER_STORMY)
.Const(_SC("Foggy"), SQMOD_WEATHER_FOGGY)
.Const(_SC("Fog"), SQMOD_WEATHER_FOG)
.Const(_SC("Clear"), SQMOD_WEATHER_CLEAR)
.Const(_SC("Sunny"), SQMOD_WEATHER_SUNNY)
.Const(_SC("Rain"), SQMOD_WEATHER_RAIN)
.Const(_SC("Rainy"), SQMOD_WEATHER_RAINY)
.Const(_SC("DarkCloudy"), SQMOD_WEATHER_DARKCLOUDY)
.Const(_SC("LightCloudy"), SQMOD_WEATHER_LIGHTCLOUDY)
.Const(_SC("OvercastCloudy"), SQMOD_WEATHER_OVERCASTCLOUDY)
.Const(_SC("BlackClouds"), SQMOD_WEATHER_BLACKCLOUDS)
.Const(_SC("Max"), SQMOD_WEATHER_MAX)
);
ConstTable(vm).Enum(_SC("SqWep"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Unarmed"), SQMOD_WEAPON_UNARMED)
.Const(_SC("BrassKnuckles"), SQMOD_WEAPON_BRASSKNUCKLES)
.Const(_SC("Screwdriver"), SQMOD_WEAPON_SCREWDRIVER)
.Const(_SC("GolfClub"), SQMOD_WEAPON_GOLFCLUB)
.Const(_SC("Nightstick"), SQMOD_WEAPON_NIGHTSTICK)
.Const(_SC("Knife"), SQMOD_WEAPON_KNIFE)
.Const(_SC("BaseballBat"), SQMOD_WEAPON_BASEBALLBAT)
.Const(_SC("Hammer"), SQMOD_WEAPON_HAMMER)
.Const(_SC("MeatCleaver"), SQMOD_WEAPON_MEATCLEAVER)
.Const(_SC("Machete"), SQMOD_WEAPON_MACHETE)
.Const(_SC("Katana"), SQMOD_WEAPON_KATANA)
.Const(_SC("Chainsaw"), SQMOD_WEAPON_CHAINSAW)
.Const(_SC("Grenade"), SQMOD_WEAPON_GRENADE)
.Const(_SC("Remote"), SQMOD_WEAPON_REMOTE)
.Const(_SC("Teargas"), SQMOD_WEAPON_TEARGAS)
.Const(_SC("Molotov"), SQMOD_WEAPON_MOLOTOV)
.Const(_SC("Rocket"), SQMOD_WEAPON_ROCKET)
.Const(_SC("Colt45"), SQMOD_WEAPON_COLT45)
.Const(_SC("Python"), SQMOD_WEAPON_PYTHON)
.Const(_SC("Shotgun"), SQMOD_WEAPON_SHOTGUN)
.Const(_SC("Spas12"), SQMOD_WEAPON_SPAS12)
.Const(_SC("Stubby"), SQMOD_WEAPON_STUBBY)
.Const(_SC("Tec9"), SQMOD_WEAPON_TEC9)
.Const(_SC("Uzi"), SQMOD_WEAPON_UZI)
.Const(_SC("Ingram"), SQMOD_WEAPON_INGRAM)
.Const(_SC("MP5"), SQMOD_WEAPON_MP5)
.Const(_SC("M4"), SQMOD_WEAPON_M4)
.Const(_SC("Ruger"), SQMOD_WEAPON_RUGER)
.Const(_SC("Sniper"), SQMOD_WEAPON_SNIPER)
.Const(_SC("Laserscope"), SQMOD_WEAPON_LASERSCOPE)
.Const(_SC("RocketLauncher"), SQMOD_WEAPON_ROCKETLAUNCHER)
.Const(_SC("FlameThrower"), SQMOD_WEAPON_FLAMETHROWER)
.Const(_SC("M60"), SQMOD_WEAPON_M60)
.Const(_SC("Minigun"), SQMOD_WEAPON_MINIGUN)
.Const(_SC("Bomb"), SQMOD_WEAPON_BOMB)
.Const(_SC("HeliCannon"), SQMOD_WEAPON_HELICANNON)
.Const(_SC("Camera"), SQMOD_WEAPON_CAMERA)
.Const(_SC("Vehicle"), SQMOD_WEAPON_VEHICLE)
.Const(_SC("Explosion1"), SQMOD_WEAPON_EXPLOSION1)
.Const(_SC("Driveby"), SQMOD_WEAPON_DRIVEBY)
.Const(_SC("Drowned"), SQMOD_WEAPON_DROWNED)
.Const(_SC("Fall"), SQMOD_WEAPON_FALL)
.Const(_SC("Explosion2"), SQMOD_WEAPON_EXPLOSION2)
.Const(_SC("Suicide"), SQMOD_WEAPON_SUICIDE)
.Const(_SC("Launcher"), SQMOD_WEAPON_ROCKETLAUNCHER)
.Const(_SC("Max"), SQMOD_WEAPON_MAX)
);
ConstTable(vm).Enum(_SC("SqVeh"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Landstalker"), SQMOD_VEHICLE_LANDSTALKER)
.Const(_SC("Idaho"), SQMOD_VEHICLE_IDAHO)
.Const(_SC("Stinger"), SQMOD_VEHICLE_STINGER)
.Const(_SC("Linerunner"), SQMOD_VEHICLE_LINERUNNER)
.Const(_SC("Perennial"), SQMOD_VEHICLE_PERENNIAL)
.Const(_SC("Sentinel"), SQMOD_VEHICLE_SENTINEL)
.Const(_SC("Rio"), SQMOD_VEHICLE_RIO)
.Const(_SC("Firetruck"), SQMOD_VEHICLE_FIRETRUCK)
.Const(_SC("Trashmaster"), SQMOD_VEHICLE_TRASHMASTER)
.Const(_SC("Stretch"), SQMOD_VEHICLE_STRETCH)
.Const(_SC("Manana"), SQMOD_VEHICLE_MANANA)
.Const(_SC("Infernus"), SQMOD_VEHICLE_INFERNUS)
.Const(_SC("Voodoo"), SQMOD_VEHICLE_VOODOO)
.Const(_SC("Pony"), SQMOD_VEHICLE_PONY)
.Const(_SC("Mule"), SQMOD_VEHICLE_MULE)
.Const(_SC("Cheetah"), SQMOD_VEHICLE_CHEETAH)
.Const(_SC("Ambulance"), SQMOD_VEHICLE_AMBULANCE)
.Const(_SC("Fbiwashington"), SQMOD_VEHICLE_FBIWASHINGTON)
.Const(_SC("Moonbeam"), SQMOD_VEHICLE_MOONBEAM)
.Const(_SC("Esperanto"), SQMOD_VEHICLE_ESPERANTO)
.Const(_SC("Taxi"), SQMOD_VEHICLE_TAXI)
.Const(_SC("Washington"), SQMOD_VEHICLE_WASHINGTON)
.Const(_SC("Bobcat"), SQMOD_VEHICLE_BOBCAT)
.Const(_SC("Mrwhoopee"), SQMOD_VEHICLE_MRWHOOPEE)
.Const(_SC("Bfinjection"), SQMOD_VEHICLE_BFINJECTION)
.Const(_SC("Hunter"), SQMOD_VEHICLE_HUNTER)
.Const(_SC("Police"), SQMOD_VEHICLE_POLICE)
.Const(_SC("Enforcer"), SQMOD_VEHICLE_ENFORCER)
.Const(_SC("Securicar"), SQMOD_VEHICLE_SECURICAR)
.Const(_SC("Banshee"), SQMOD_VEHICLE_BANSHEE)
.Const(_SC("Predator"), SQMOD_VEHICLE_PREDATOR)
.Const(_SC("Bus"), SQMOD_VEHICLE_BUS)
.Const(_SC("Rhino"), SQMOD_VEHICLE_RHINO)
.Const(_SC("Barracksol"), SQMOD_VEHICLE_BARRACKSOL)
.Const(_SC("Barracks"), SQMOD_VEHICLE_BARRACKS)
.Const(_SC("Cubanhermes"), SQMOD_VEHICLE_CUBANHERMES)
.Const(_SC("Helicopter"), SQMOD_VEHICLE_HELICOPTER)
.Const(_SC("Angel"), SQMOD_VEHICLE_ANGEL)
.Const(_SC("Coach"), SQMOD_VEHICLE_COACH)
.Const(_SC("Cabbie"), SQMOD_VEHICLE_CABBIE)
.Const(_SC("Stallion"), SQMOD_VEHICLE_STALLION)
.Const(_SC("Rumpo"), SQMOD_VEHICLE_RUMPO)
.Const(_SC("Rcbandit"), SQMOD_VEHICLE_RCBANDIT)
.Const(_SC("Hearse"), SQMOD_VEHICLE_HEARSE)
.Const(_SC("Packer"), SQMOD_VEHICLE_PACKER)
.Const(_SC("Sentinelxs"), SQMOD_VEHICLE_SENTINELXS)
.Const(_SC("Admiral"), SQMOD_VEHICLE_ADMIRAL)
.Const(_SC("Squalo"), SQMOD_VEHICLE_SQUALO)
.Const(_SC("Seasparrow"), SQMOD_VEHICLE_SEASPARROW)
.Const(_SC("Pizzaboy"), SQMOD_VEHICLE_PIZZABOY)
.Const(_SC("Gangburrito"), SQMOD_VEHICLE_GANGBURRITO)
.Const(_SC("Airtrain"), SQMOD_VEHICLE_AIRTRAIN)
.Const(_SC("Deaddodo"), SQMOD_VEHICLE_DEADDODO)
.Const(_SC("Speeder"), SQMOD_VEHICLE_SPEEDER)
.Const(_SC("Reefer"), SQMOD_VEHICLE_REEFER)
.Const(_SC("Tropic"), SQMOD_VEHICLE_TROPIC)
.Const(_SC("Flatbed"), SQMOD_VEHICLE_FLATBED)
.Const(_SC("Yankee"), SQMOD_VEHICLE_YANKEE)
.Const(_SC("Caddy"), SQMOD_VEHICLE_CADDY)
.Const(_SC("Zebra"), SQMOD_VEHICLE_ZEBRA)
.Const(_SC("Zebracab"), SQMOD_VEHICLE_ZEBRACAB)
.Const(_SC("Topfun"), SQMOD_VEHICLE_TOPFUN)
.Const(_SC("Skimmer"), SQMOD_VEHICLE_SKIMMER)
.Const(_SC("Pcj600"), SQMOD_VEHICLE_PCJ600)
.Const(_SC("Pcj"), SQMOD_VEHICLE_PCJ)
.Const(_SC("Faggio"), SQMOD_VEHICLE_FAGGIO)
.Const(_SC("Freeway"), SQMOD_VEHICLE_FREEWAY)
.Const(_SC("Rcbaron"), SQMOD_VEHICLE_RCBARON)
.Const(_SC("Rcraider"), SQMOD_VEHICLE_RCRAIDER)
.Const(_SC("Glendale"), SQMOD_VEHICLE_GLENDALE)
.Const(_SC("Oceanic"), SQMOD_VEHICLE_OCEANIC)
.Const(_SC("Sanchez"), SQMOD_VEHICLE_SANCHEZ)
.Const(_SC("Sparrow"), SQMOD_VEHICLE_SPARROW)
.Const(_SC("Patriot"), SQMOD_VEHICLE_PATRIOT)
.Const(_SC("Lovefist"), SQMOD_VEHICLE_LOVEFIST)
.Const(_SC("Coastguard"), SQMOD_VEHICLE_COASTGUARD)
.Const(_SC("Dinghy"), SQMOD_VEHICLE_DINGHY)
.Const(_SC("Hermes"), SQMOD_VEHICLE_HERMES)
.Const(_SC("Sabre"), SQMOD_VEHICLE_SABRE)
.Const(_SC("Sabreturbo"), SQMOD_VEHICLE_SABRETURBO)
.Const(_SC("Phoenix"), SQMOD_VEHICLE_PHOENIX)
.Const(_SC("Walton"), SQMOD_VEHICLE_WALTON)
.Const(_SC("Regina"), SQMOD_VEHICLE_REGINA)
.Const(_SC("Comet"), SQMOD_VEHICLE_COMET)
.Const(_SC("Deluxo"), SQMOD_VEHICLE_DELUXO)
.Const(_SC("Burrito"), SQMOD_VEHICLE_BURRITO)
.Const(_SC("Spandex"), SQMOD_VEHICLE_SPANDEX)
.Const(_SC("Spandexpress"), SQMOD_VEHICLE_SPANDEXPRESS)
.Const(_SC("Marquis"), SQMOD_VEHICLE_MARQUIS)
.Const(_SC("Baggage"), SQMOD_VEHICLE_BAGGAGE)
.Const(_SC("Baggagehandler"), SQMOD_VEHICLE_BAGGAGEHANDLER)
.Const(_SC("Kaufman"), SQMOD_VEHICLE_KAUFMAN)
.Const(_SC("Kaufmancab"), SQMOD_VEHICLE_KAUFMANCAB)
.Const(_SC("Maverick"), SQMOD_VEHICLE_MAVERICK)
.Const(_SC("Vcnmaverick"), SQMOD_VEHICLE_VCNMAVERICK)
.Const(_SC("Rancher"), SQMOD_VEHICLE_RANCHER)
.Const(_SC("Fbirancher"), SQMOD_VEHICLE_FBIRANCHER)
.Const(_SC("Virgo"), SQMOD_VEHICLE_VIRGO)
.Const(_SC("Greenwood"), SQMOD_VEHICLE_GREENWOOD)
.Const(_SC("Cubanjetmax"), SQMOD_VEHICLE_CUBANJETMAX)
.Const(_SC("Hotring1"), SQMOD_VEHICLE_HOTRING1)
.Const(_SC("Hotringracer1"), SQMOD_VEHICLE_HOTRINGRACER1)
.Const(_SC("Sandking"), SQMOD_VEHICLE_SANDKING)
.Const(_SC("Blista"), SQMOD_VEHICLE_BLISTA)
.Const(_SC("Blistac"), SQMOD_VEHICLE_BLISTAC)
.Const(_SC("Blistacompact"), SQMOD_VEHICLE_BLISTACOMPACT)
.Const(_SC("Compact"), SQMOD_VEHICLE_COMPACT)
.Const(_SC("Policemav"), SQMOD_VEHICLE_POLICEMAV)
.Const(_SC("Policemaverick"), SQMOD_VEHICLE_POLICEMAVERICK)
.Const(_SC("Boxville"), SQMOD_VEHICLE_BOXVILLE)
.Const(_SC("Benson"), SQMOD_VEHICLE_BENSON)
.Const(_SC("Mesa"), SQMOD_VEHICLE_MESA)
.Const(_SC("Mesagrande"), SQMOD_VEHICLE_MESAGRANDE)
.Const(_SC("Rcgoblin"), SQMOD_VEHICLE_RCGOBLIN)
.Const(_SC("Hotring2"), SQMOD_VEHICLE_HOTRING2)
.Const(_SC("Hotringracer2"), SQMOD_VEHICLE_HOTRINGRACER2)
.Const(_SC("Hotring3"), SQMOD_VEHICLE_HOTRING3)
.Const(_SC("Hotringracer3"), SQMOD_VEHICLE_HOTRINGRACER3)
.Const(_SC("Bloodring1"), SQMOD_VEHICLE_BLOODRING1)
.Const(_SC("Bloodringbanger1"), SQMOD_VEHICLE_BLOODRINGBANGER1)
.Const(_SC("Bloodring2"), SQMOD_VEHICLE_BLOODRING2)
.Const(_SC("Bloodringbanger2"), SQMOD_VEHICLE_BLOODRINGBANGER2)
.Const(_SC("Vicechee"), SQMOD_VEHICLE_VICECHEE)
.Const(_SC("PoliceCheetah"), SQMOD_VEHICLE_POLICECHEETAH)
.Const(_SC("FBICheetah"), SQMOD_VEHICLE_FBICHEETAH)
.Const(_SC("Cheetah2"), SQMOD_VEHICLE_CHEETAH2)
.Const(_SC("Max"), SQMOD_VEHICLE_MAX)
);
ConstTable(vm).Enum(_SC("SqSkin"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Tommy_vercetti"), SQMOD_SKIN_TOMMY_VERCETTI)
.Const(_SC("Cop"), SQMOD_SKIN_COP)
.Const(_SC("Swat"), SQMOD_SKIN_SWAT)
.Const(_SC("Fbi"), SQMOD_SKIN_FBI)
.Const(_SC("Army"), SQMOD_SKIN_ARMY)
.Const(_SC("Paramedic"), SQMOD_SKIN_PARAMEDIC)
.Const(_SC("Fireman"), SQMOD_SKIN_FIREMAN)
.Const(_SC("Golf_guy_a"), SQMOD_SKIN_GOLF_GUY_A)
.Const(_SC("Bum_lady_a"), SQMOD_SKIN_BUM_LADY_A)
.Const(_SC("Bum_lady_b"), SQMOD_SKIN_BUM_LADY_B)
.Const(_SC("Punk_a"), SQMOD_SKIN_PUNK_A)
.Const(_SC("Lawyer"), SQMOD_SKIN_LAWYER)
.Const(_SC("Spanish_lady_a"), SQMOD_SKIN_SPANISH_LADY_A)
.Const(_SC("Spanish_lady_b"), SQMOD_SKIN_SPANISH_LADY_B)
.Const(_SC("Cool_guy_a"), SQMOD_SKIN_COOL_GUY_A)
.Const(_SC("Arabic_guy"), SQMOD_SKIN_ARABIC_GUY)
.Const(_SC("Beach_lady_a"), SQMOD_SKIN_BEACH_LADY_A)
.Const(_SC("Beach_lady_b"), SQMOD_SKIN_BEACH_LADY_B)
.Const(_SC("Beach_guy_a"), SQMOD_SKIN_BEACH_GUY_A)
.Const(_SC("Beach_guy_b"), SQMOD_SKIN_BEACH_GUY_B)
.Const(_SC("Office_lady_a"), SQMOD_SKIN_OFFICE_LADY_A)
.Const(_SC("Waitress_a"), SQMOD_SKIN_WAITRESS_A)
.Const(_SC("Food_lady"), SQMOD_SKIN_FOOD_LADY)
.Const(_SC("Prostitute_a"), SQMOD_SKIN_PROSTITUTE_A)
.Const(_SC("Bum_lady_c"), SQMOD_SKIN_BUM_LADY_C)
.Const(_SC("Bum_guy_a"), SQMOD_SKIN_BUM_GUY_A)
.Const(_SC("Garbageman_a"), SQMOD_SKIN_GARBAGEMAN_A)
.Const(_SC("Taxi_driver_a"), SQMOD_SKIN_TAXI_DRIVER_A)
.Const(_SC("Hatian_a"), SQMOD_SKIN_HATIAN_A)
.Const(_SC("Criminal_a"), SQMOD_SKIN_CRIMINAL_A)
.Const(_SC("Hood_lady"), SQMOD_SKIN_HOOD_LADY)
.Const(_SC("Granny_a"), SQMOD_SKIN_GRANNY_A)
.Const(_SC("Business_man_a"), SQMOD_SKIN_BUSINESS_MAN_A)
.Const(_SC("Church_guy"), SQMOD_SKIN_CHURCH_GUY)
.Const(_SC("Club_lady"), SQMOD_SKIN_CLUB_LADY)
.Const(_SC("Church_lady"), SQMOD_SKIN_CHURCH_LADY)
.Const(_SC("Pimp"), SQMOD_SKIN_PIMP)
.Const(_SC("Beach_lady_c"), SQMOD_SKIN_BEACH_LADY_C)
.Const(_SC("Beach_guy_c"), SQMOD_SKIN_BEACH_GUY_C)
.Const(_SC("Beach_lady_d"), SQMOD_SKIN_BEACH_LADY_D)
.Const(_SC("Beach_guy_d"), SQMOD_SKIN_BEACH_GUY_D)
.Const(_SC("Business_man_b"), SQMOD_SKIN_BUSINESS_MAN_B)
.Const(_SC("Prostitute_b"), SQMOD_SKIN_PROSTITUTE_B)
.Const(_SC("Bum_lady_d"), SQMOD_SKIN_BUM_LADY_D)
.Const(_SC("Bum_guy_b"), SQMOD_SKIN_BUM_GUY_B)
.Const(_SC("Hatian_b"), SQMOD_SKIN_HATIAN_B)
.Const(_SC("Construction_worker_a"), SQMOD_SKIN_CONSTRUCTION_WORKER_A)
.Const(_SC("Punk_b"), SQMOD_SKIN_PUNK_B)
.Const(_SC("Prostitute_c"), SQMOD_SKIN_PROSTITUTE_C)
.Const(_SC("Granny_b"), SQMOD_SKIN_GRANNY_B)
.Const(_SC("Punk_c"), SQMOD_SKIN_PUNK_C)
.Const(_SC("Business_man_c"), SQMOD_SKIN_BUSINESS_MAN_C)
.Const(_SC("Spanish_lady_c"), SQMOD_SKIN_SPANISH_LADY_C)
.Const(_SC("Spanish_lady_d"), SQMOD_SKIN_SPANISH_LADY_D)
.Const(_SC("Cool_guy_b"), SQMOD_SKIN_COOL_GUY_B)
.Const(_SC("Business_man_d"), SQMOD_SKIN_BUSINESS_MAN_D)
.Const(_SC("Beach_lady_e"), SQMOD_SKIN_BEACH_LADY_E)
.Const(_SC("Beach_guy_e"), SQMOD_SKIN_BEACH_GUY_E)
.Const(_SC("Beach_lady_f"), SQMOD_SKIN_BEACH_LADY_F)
.Const(_SC("Beach_guy_f"), SQMOD_SKIN_BEACH_GUY_F)
.Const(_SC("Construction_worker_b"), SQMOD_SKIN_CONSTRUCTION_WORKER_B)
.Const(_SC("Golf_guy_b"), SQMOD_SKIN_GOLF_GUY_B)
.Const(_SC("Golf_lady"), SQMOD_SKIN_GOLF_LADY)
.Const(_SC("Golf_guy_c"), SQMOD_SKIN_GOLF_GUY_C)
.Const(_SC("Beach_lady_g"), SQMOD_SKIN_BEACH_LADY_G)
.Const(_SC("Beach_guy_g"), SQMOD_SKIN_BEACH_GUY_G)
.Const(_SC("Office_lady_b"), SQMOD_SKIN_OFFICE_LADY_B)
.Const(_SC("Business_man_e"), SQMOD_SKIN_BUSINESS_MAN_E)
.Const(_SC("Business_man_f"), SQMOD_SKIN_BUSINESS_MAN_F)
.Const(_SC("Prostitute_d"), SQMOD_SKIN_PROSTITUTE_D)
.Const(_SC("Bum_lady_e"), SQMOD_SKIN_BUM_LADY_E)
.Const(_SC("Bum_guy_c"), SQMOD_SKIN_BUM_GUY_C)
.Const(_SC("Spanish_guy"), SQMOD_SKIN_SPANISH_GUY)
.Const(_SC("Taxi_driver_b"), SQMOD_SKIN_TAXI_DRIVER_B)
.Const(_SC("Gym_lady"), SQMOD_SKIN_GYM_LADY)
.Const(_SC("Gym_guy"), SQMOD_SKIN_GYM_GUY)
.Const(_SC("Skate_lady"), SQMOD_SKIN_SKATE_LADY)
.Const(_SC("Skate_guy"), SQMOD_SKIN_SKATE_GUY)
.Const(_SC("Shopper_a"), SQMOD_SKIN_SHOPPER_A)
.Const(_SC("Shopper_b"), SQMOD_SKIN_SHOPPER_B)
.Const(_SC("Tourist_a"), SQMOD_SKIN_TOURIST_A)
.Const(_SC("Tourist_b"), SQMOD_SKIN_TOURIST_B)
.Const(_SC("Cuban_a"), SQMOD_SKIN_CUBAN_A)
.Const(_SC("Cuban_b"), SQMOD_SKIN_CUBAN_B)
.Const(_SC("Hatian_c"), SQMOD_SKIN_HATIAN_C)
.Const(_SC("Hatian_d"), SQMOD_SKIN_HATIAN_D)
.Const(_SC("Shark_a"), SQMOD_SKIN_SHARK_A)
.Const(_SC("Shark_b"), SQMOD_SKIN_SHARK_B)
.Const(_SC("Diaz_guy_a"), SQMOD_SKIN_DIAZ_GUY_A)
.Const(_SC("Diaz_guy_b"), SQMOD_SKIN_DIAZ_GUY_B)
.Const(_SC("Dbp_security_a"), SQMOD_SKIN_DBP_SECURITY_A)
.Const(_SC("Dbp_security_b"), SQMOD_SKIN_DBP_SECURITY_B)
.Const(_SC("Biker_a"), SQMOD_SKIN_BIKER_A)
.Const(_SC("Biker_b"), SQMOD_SKIN_BIKER_B)
.Const(_SC("Vercetti_guy_a"), SQMOD_SKIN_VERCETTI_GUY_A)
.Const(_SC("Vercetti_guy_b"), SQMOD_SKIN_VERCETTI_GUY_B)
.Const(_SC("Undercover_cop_a"), SQMOD_SKIN_UNDERCOVER_COP_A)
.Const(_SC("Undercover_cop_b"), SQMOD_SKIN_UNDERCOVER_COP_B)
.Const(_SC("Undercover_cop_c"), SQMOD_SKIN_UNDERCOVER_COP_C)
.Const(_SC("Undercover_cop_d"), SQMOD_SKIN_UNDERCOVER_COP_D)
.Const(_SC("Undercover_cop_e"), SQMOD_SKIN_UNDERCOVER_COP_E)
.Const(_SC("Undercover_cop_f"), SQMOD_SKIN_UNDERCOVER_COP_F)
.Const(_SC("Rich_guy"), SQMOD_SKIN_RICH_GUY)
.Const(_SC("Cool_guy_c"), SQMOD_SKIN_COOL_GUY_C)
.Const(_SC("Prostitute_e"), SQMOD_SKIN_PROSTITUTE_E)
.Const(_SC("Prostitute_f"), SQMOD_SKIN_PROSTITUTE_F)
.Const(_SC("Love_fist_a"), SQMOD_SKIN_LOVE_FIST_A)
.Const(_SC("Ken_rosenburg"), SQMOD_SKIN_KEN_ROSENBURG)
.Const(_SC("Candy_suxx"), SQMOD_SKIN_CANDY_SUXX)
.Const(_SC("Hilary"), SQMOD_SKIN_HILARY)
.Const(_SC("Love_fist_b"), SQMOD_SKIN_LOVE_FIST_B)
.Const(_SC("Phil"), SQMOD_SKIN_PHIL)
.Const(_SC("Rockstar_guy"), SQMOD_SKIN_ROCKSTAR_GUY)
.Const(_SC("Sonny"), SQMOD_SKIN_SONNY)
.Const(_SC("Lance_a"), SQMOD_SKIN_LANCE_A)
.Const(_SC("Mercades_a"), SQMOD_SKIN_MERCADES_A)
.Const(_SC("Love_fist_c"), SQMOD_SKIN_LOVE_FIST_C)
.Const(_SC("Alex_srub"), SQMOD_SKIN_ALEX_SRUB)
.Const(_SC("Lance_cop"), SQMOD_SKIN_LANCE_COP)
.Const(_SC("Lance_b"), SQMOD_SKIN_LANCE_B)
.Const(_SC("Cortez"), SQMOD_SKIN_CORTEZ)
.Const(_SC("Love_fist_d"), SQMOD_SKIN_LOVE_FIST_D)
.Const(_SC("Columbian_guy_a"), SQMOD_SKIN_COLUMBIAN_GUY_A)
.Const(_SC("Hilary_robber"), SQMOD_SKIN_HILARY_ROBBER)
.Const(_SC("Mercades_b"), SQMOD_SKIN_MERCADES_B)
.Const(_SC("Cam"), SQMOD_SKIN_CAM)
.Const(_SC("Cam_robber"), SQMOD_SKIN_CAM_ROBBER)
.Const(_SC("Phil_one_arm"), SQMOD_SKIN_PHIL_ONE_ARM)
.Const(_SC("Phil_robber"), SQMOD_SKIN_PHIL_ROBBER)
.Const(_SC("Cool_guy_d"), SQMOD_SKIN_COOL_GUY_D)
.Const(_SC("Pizzaman"), SQMOD_SKIN_PIZZAMAN)
.Const(_SC("Taxi_driver_c"), SQMOD_SKIN_TAXI_DRIVER_C)
.Const(_SC("Taxi_driver_d"), SQMOD_SKIN_TAXI_DRIVER_D)
.Const(_SC("Sailor_a"), SQMOD_SKIN_SAILOR_A)
.Const(_SC("Sailor_b"), SQMOD_SKIN_SAILOR_B)
.Const(_SC("Sailor_c"), SQMOD_SKIN_SAILOR_C)
.Const(_SC("Chef"), SQMOD_SKIN_CHEF)
.Const(_SC("Criminal_b"), SQMOD_SKIN_CRIMINAL_B)
.Const(_SC("French_guy"), SQMOD_SKIN_FRENCH_GUY)
.Const(_SC("Garbageman_b"), SQMOD_SKIN_GARBAGEMAN_B)
.Const(_SC("Hatian_e"), SQMOD_SKIN_HATIAN_E)
.Const(_SC("Waitress_b"), SQMOD_SKIN_WAITRESS_B)
.Const(_SC("Sonny_guy_a"), SQMOD_SKIN_SONNY_GUY_A)
.Const(_SC("Sonny_guy_b"), SQMOD_SKIN_SONNY_GUY_B)
.Const(_SC("Sonny_guy_c"), SQMOD_SKIN_SONNY_GUY_C)
.Const(_SC("Columbian_guy_b"), SQMOD_SKIN_COLUMBIAN_GUY_B)
.Const(_SC("Thug_a"), SQMOD_SKIN_THUG_A)
.Const(_SC("Beach_guy_h"), SQMOD_SKIN_BEACH_GUY_H)
.Const(_SC("Garbageman_c"), SQMOD_SKIN_GARBAGEMAN_C)
.Const(_SC("Garbageman_d"), SQMOD_SKIN_GARBAGEMAN_D)
.Const(_SC("Garbageman_e"), SQMOD_SKIN_GARBAGEMAN_E)
.Const(_SC("Tranny"), SQMOD_SKIN_TRANNY)
.Const(_SC("Thug_b"), SQMOD_SKIN_THUG_B)
.Const(_SC("Spandex_guy_a"), SQMOD_SKIN_SPANDEX_GUY_A)
.Const(_SC("Spandex_guy_b"), SQMOD_SKIN_SPANDEX_GUY_B)
.Const(_SC("Stripper_a"), SQMOD_SKIN_STRIPPER_A)
.Const(_SC("Stripper_b"), SQMOD_SKIN_STRIPPER_B)
.Const(_SC("Stripper_c"), SQMOD_SKIN_STRIPPER_C)
.Const(_SC("Store_clerk"), SQMOD_SKIN_STORE_CLERK)
.Const(_SC("Max"), SQMOD_SKIN_MAX)
);
ConstTable(vm).Enum(_SC("SqKeycode"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Abnt_c1"), SQMOD_KEYCODE_ABNT_C1)
.Const(_SC("Abnt_c2"), SQMOD_KEYCODE_ABNT_C2)
.Const(_SC("Add"), SQMOD_KEYCODE_ADD)
.Const(_SC("Attn"), SQMOD_KEYCODE_ATTN)
.Const(_SC("Back"), SQMOD_KEYCODE_BACK)
.Const(_SC("Cancel"), SQMOD_KEYCODE_CANCEL)
.Const(_SC("Clear"), SQMOD_KEYCODE_CLEAR)
.Const(_SC("Crsel"), SQMOD_KEYCODE_CRSEL)
.Const(_SC("Decimal"), SQMOD_KEYCODE_DECIMAL)
.Const(_SC("Divide"), SQMOD_KEYCODE_DIVIDE)
.Const(_SC("Ereof"), SQMOD_KEYCODE_EREOF)
.Const(_SC("Escape"), SQMOD_KEYCODE_ESCAPE)
.Const(_SC("Execute"), SQMOD_KEYCODE_EXECUTE)
.Const(_SC("Exsel"), SQMOD_KEYCODE_EXSEL)
.Const(_SC("Ico_clear"), SQMOD_KEYCODE_ICO_CLEAR)
.Const(_SC("Ico_help"), SQMOD_KEYCODE_ICO_HELP)
.Const(_SC("Key_0"), SQMOD_KEYCODE_KEY_0)
.Const(_SC("Key_1"), SQMOD_KEYCODE_KEY_1)
.Const(_SC("Key_2"), SQMOD_KEYCODE_KEY_2)
.Const(_SC("Key_3"), SQMOD_KEYCODE_KEY_3)
.Const(_SC("Key_4"), SQMOD_KEYCODE_KEY_4)
.Const(_SC("Key_5"), SQMOD_KEYCODE_KEY_5)
.Const(_SC("Key_6"), SQMOD_KEYCODE_KEY_6)
.Const(_SC("Key_7"), SQMOD_KEYCODE_KEY_7)
.Const(_SC("Key_8"), SQMOD_KEYCODE_KEY_8)
.Const(_SC("Key_9"), SQMOD_KEYCODE_KEY_9)
.Const(_SC("Key_a"), SQMOD_KEYCODE_KEY_A)
.Const(_SC("Key_b"), SQMOD_KEYCODE_KEY_B)
.Const(_SC("Key_c"), SQMOD_KEYCODE_KEY_C)
.Const(_SC("Key_d"), SQMOD_KEYCODE_KEY_D)
.Const(_SC("Key_e"), SQMOD_KEYCODE_KEY_E)
.Const(_SC("Key_f"), SQMOD_KEYCODE_KEY_F)
.Const(_SC("Key_g"), SQMOD_KEYCODE_KEY_G)
.Const(_SC("Key_h"), SQMOD_KEYCODE_KEY_H)
.Const(_SC("Key_i"), SQMOD_KEYCODE_KEY_I)
.Const(_SC("Key_j"), SQMOD_KEYCODE_KEY_J)
.Const(_SC("Key_k"), SQMOD_KEYCODE_KEY_K)
.Const(_SC("Key_l"), SQMOD_KEYCODE_KEY_L)
.Const(_SC("Key_m"), SQMOD_KEYCODE_KEY_M)
.Const(_SC("Key_n"), SQMOD_KEYCODE_KEY_N)
.Const(_SC("Key_o"), SQMOD_KEYCODE_KEY_O)
.Const(_SC("Key_p"), SQMOD_KEYCODE_KEY_P)
.Const(_SC("Key_q"), SQMOD_KEYCODE_KEY_Q)
.Const(_SC("Key_r"), SQMOD_KEYCODE_KEY_R)
.Const(_SC("Key_s"), SQMOD_KEYCODE_KEY_S)
.Const(_SC("Key_t"), SQMOD_KEYCODE_KEY_T)
.Const(_SC("Key_u"), SQMOD_KEYCODE_KEY_U)
.Const(_SC("Key_v"), SQMOD_KEYCODE_KEY_V)
.Const(_SC("Key_w"), SQMOD_KEYCODE_KEY_W)
.Const(_SC("Key_x"), SQMOD_KEYCODE_KEY_X)
.Const(_SC("Key_y"), SQMOD_KEYCODE_KEY_Y)
.Const(_SC("Key_z"), SQMOD_KEYCODE_KEY_Z)
.Const(_SC("Multiply"), SQMOD_KEYCODE_MULTIPLY)
.Const(_SC("Noname"), SQMOD_KEYCODE_NONAME)
.Const(_SC("Numpad0"), SQMOD_KEYCODE_NUMPAD0)
.Const(_SC("Numpad1"), SQMOD_KEYCODE_NUMPAD1)
.Const(_SC("Numpad2"), SQMOD_KEYCODE_NUMPAD2)
.Const(_SC("Numpad3"), SQMOD_KEYCODE_NUMPAD3)
.Const(_SC("Numpad4"), SQMOD_KEYCODE_NUMPAD4)
.Const(_SC("Numpad5"), SQMOD_KEYCODE_NUMPAD5)
.Const(_SC("Numpad6"), SQMOD_KEYCODE_NUMPAD6)
.Const(_SC("Numpad7"), SQMOD_KEYCODE_NUMPAD7)
.Const(_SC("Numpad8"), SQMOD_KEYCODE_NUMPAD8)
.Const(_SC("Numpad9"), SQMOD_KEYCODE_NUMPAD9)
.Const(_SC("Oem_1"), SQMOD_KEYCODE_OEM_1)
.Const(_SC("Oem_102"), SQMOD_KEYCODE_OEM_102)
.Const(_SC("Oem_2"), SQMOD_KEYCODE_OEM_2)
.Const(_SC("Oem_3"), SQMOD_KEYCODE_OEM_3)
.Const(_SC("Oem_4"), SQMOD_KEYCODE_OEM_4)
.Const(_SC("Oem_5"), SQMOD_KEYCODE_OEM_5)
.Const(_SC("Oem_6"), SQMOD_KEYCODE_OEM_6)
.Const(_SC("Oem_7"), SQMOD_KEYCODE_OEM_7)
.Const(_SC("Oem_8"), SQMOD_KEYCODE_OEM_8)
.Const(_SC("Oem_attn"), SQMOD_KEYCODE_OEM_ATTN)
.Const(_SC("Oem_auto"), SQMOD_KEYCODE_OEM_AUTO)
.Const(_SC("Oem_ax"), SQMOD_KEYCODE_OEM_AX)
.Const(_SC("Oem_backtab"), SQMOD_KEYCODE_OEM_BACKTAB)
.Const(_SC("Oem_clear"), SQMOD_KEYCODE_OEM_CLEAR)
.Const(_SC("Oem_comma"), SQMOD_KEYCODE_OEM_COMMA)
.Const(_SC("Oem_copy"), SQMOD_KEYCODE_OEM_COPY)
.Const(_SC("Oem_cusel"), SQMOD_KEYCODE_OEM_CUSEL)
.Const(_SC("Oem_enlw"), SQMOD_KEYCODE_OEM_ENLW)
.Const(_SC("Oem_finish"), SQMOD_KEYCODE_OEM_FINISH)
.Const(_SC("Oem_fj_loya"), SQMOD_KEYCODE_OEM_FJ_LOYA)
.Const(_SC("Oem_fj_masshou"), SQMOD_KEYCODE_OEM_FJ_MASSHOU)
.Const(_SC("Oem_fj_roya"), SQMOD_KEYCODE_OEM_FJ_ROYA)
.Const(_SC("Oem_fj_touroku"), SQMOD_KEYCODE_OEM_FJ_TOUROKU)
.Const(_SC("Oem_jump"), SQMOD_KEYCODE_OEM_JUMP)
.Const(_SC("Oem_minus"), SQMOD_KEYCODE_OEM_MINUS)
.Const(_SC("Oem_pa1"), SQMOD_KEYCODE_OEM_PA1)
.Const(_SC("Oem_pa2"), SQMOD_KEYCODE_OEM_PA2)
.Const(_SC("Oem_pa3"), SQMOD_KEYCODE_OEM_PA3)
.Const(_SC("Oem_period"), SQMOD_KEYCODE_OEM_PERIOD)
.Const(_SC("Oem_plus"), SQMOD_KEYCODE_OEM_PLUS)
.Const(_SC("Oem_reset"), SQMOD_KEYCODE_OEM_RESET)
.Const(_SC("Oem_wsctrl"), SQMOD_KEYCODE_OEM_WSCTRL)
.Const(_SC("Pa1"), SQMOD_KEYCODE_PA1)
.Const(_SC("Packet"), SQMOD_KEYCODE_PACKET)
.Const(_SC("Play"), SQMOD_KEYCODE_PLAY)
.Const(_SC("Processkey"), SQMOD_KEYCODE_PROCESSKEY)
.Const(_SC("Return"), SQMOD_KEYCODE_RETURN)
.Const(_SC("Select"), SQMOD_KEYCODE_SELECT)
.Const(_SC("Separator"), SQMOD_KEYCODE_SEPARATOR)
.Const(_SC("Space"), SQMOD_KEYCODE_SPACE)
.Const(_SC("Subtract"), SQMOD_KEYCODE_SUBTRACT)
.Const(_SC("Tab"), SQMOD_KEYCODE_TAB)
.Const(_SC("Zoom"), SQMOD_KEYCODE_ZOOM)
.Const(_SC("Accept"), SQMOD_KEYCODE_ACCEPT)
.Const(_SC("Apps"), SQMOD_KEYCODE_APPS)
.Const(_SC("Browser_back"), SQMOD_KEYCODE_BROWSER_BACK)
.Const(_SC("Browser_favorites"), SQMOD_KEYCODE_BROWSER_FAVORITES)
.Const(_SC("Browser_forward"), SQMOD_KEYCODE_BROWSER_FORWARD)
.Const(_SC("Browser_home"), SQMOD_KEYCODE_BROWSER_HOME)
.Const(_SC("Browser_refresh"), SQMOD_KEYCODE_BROWSER_REFRESH)
.Const(_SC("Browser_search"), SQMOD_KEYCODE_BROWSER_SEARCH)
.Const(_SC("Browser_stop"), SQMOD_KEYCODE_BROWSER_STOP)
.Const(_SC("Capital"), SQMOD_KEYCODE_CAPITAL)
.Const(_SC("Convert"), SQMOD_KEYCODE_CONVERT)
.Const(_SC("Delete"), SQMOD_KEYCODE_DELETE)
.Const(_SC("Down"), SQMOD_KEYCODE_DOWN)
.Const(_SC("End"), SQMOD_KEYCODE_END)
.Const(_SC("F1"), SQMOD_KEYCODE_F1)
.Const(_SC("F10"), SQMOD_KEYCODE_F10)
.Const(_SC("F11"), SQMOD_KEYCODE_F11)
.Const(_SC("F12"), SQMOD_KEYCODE_F12)
.Const(_SC("F13"), SQMOD_KEYCODE_F13)
.Const(_SC("F14"), SQMOD_KEYCODE_F14)
.Const(_SC("F15"), SQMOD_KEYCODE_F15)
.Const(_SC("F16"), SQMOD_KEYCODE_F16)
.Const(_SC("F17"), SQMOD_KEYCODE_F17)
.Const(_SC("F18"), SQMOD_KEYCODE_F18)
.Const(_SC("F19"), SQMOD_KEYCODE_F19)
.Const(_SC("F2"), SQMOD_KEYCODE_F2)
.Const(_SC("F20"), SQMOD_KEYCODE_F20)
.Const(_SC("F21"), SQMOD_KEYCODE_F21)
.Const(_SC("F22"), SQMOD_KEYCODE_F22)
.Const(_SC("F23"), SQMOD_KEYCODE_F23)
.Const(_SC("F24"), SQMOD_KEYCODE_F24)
.Const(_SC("F3"), SQMOD_KEYCODE_F3)
.Const(_SC("F4"), SQMOD_KEYCODE_F4)
.Const(_SC("F5"), SQMOD_KEYCODE_F5)
.Const(_SC("F6"), SQMOD_KEYCODE_F6)
.Const(_SC("F7"), SQMOD_KEYCODE_F7)
.Const(_SC("F8"), SQMOD_KEYCODE_F8)
.Const(_SC("F9"), SQMOD_KEYCODE_F9)
.Const(_SC("Final"), SQMOD_KEYCODE_FINAL)
.Const(_SC("Help"), SQMOD_KEYCODE_HELP)
.Const(_SC("Home"), SQMOD_KEYCODE_HOME)
.Const(_SC("Ico_00"), SQMOD_KEYCODE_ICO_00)
.Const(_SC("Insert"), SQMOD_KEYCODE_INSERT)
.Const(_SC("Junja"), SQMOD_KEYCODE_JUNJA)
.Const(_SC("Kana"), SQMOD_KEYCODE_KANA)
.Const(_SC("Kanji"), SQMOD_KEYCODE_KANJI)
.Const(_SC("Launch_app1"), SQMOD_KEYCODE_LAUNCH_APP1)
.Const(_SC("Launch_app2"), SQMOD_KEYCODE_LAUNCH_APP2)
.Const(_SC("Launch_mail"), SQMOD_KEYCODE_LAUNCH_MAIL)
.Const(_SC("Launch_media_select"), SQMOD_KEYCODE_LAUNCH_MEDIA_SELECT)
.Const(_SC("Lbutton"), SQMOD_KEYCODE_LBUTTON)
.Const(_SC("Lcontrol"), SQMOD_KEYCODE_LCONTROL)
.Const(_SC("Left"), SQMOD_KEYCODE_LEFT)
.Const(_SC("Lmenu"), SQMOD_KEYCODE_LMENU)
.Const(_SC("Lshift"), SQMOD_KEYCODE_LSHIFT)
.Const(_SC("Lwin"), SQMOD_KEYCODE_LWIN)
.Const(_SC("Mbutton"), SQMOD_KEYCODE_MBUTTON)
.Const(_SC("Media_next_track"), SQMOD_KEYCODE_MEDIA_NEXT_TRACK)
.Const(_SC("Media_play_pause"), SQMOD_KEYCODE_MEDIA_PLAY_PAUSE)
.Const(_SC("Media_prev_track"), SQMOD_KEYCODE_MEDIA_PREV_TRACK)
.Const(_SC("Media_stop"), SQMOD_KEYCODE_MEDIA_STOP)
.Const(_SC("Modechange"), SQMOD_KEYCODE_MODECHANGE)
.Const(_SC("Next"), SQMOD_KEYCODE_NEXT)
.Const(_SC("Nonconvert"), SQMOD_KEYCODE_NONCONVERT)
.Const(_SC("Numlock"), SQMOD_KEYCODE_NUMLOCK)
.Const(_SC("Oem_fj_jisho"), SQMOD_KEYCODE_OEM_FJ_JISHO)
.Const(_SC("Pause"), SQMOD_KEYCODE_PAUSE)
.Const(_SC("Print"), SQMOD_KEYCODE_PRINT)
.Const(_SC("Prior"), SQMOD_KEYCODE_PRIOR)
.Const(_SC("Rbutton"), SQMOD_KEYCODE_RBUTTON)
.Const(_SC("Rcontrol"), SQMOD_KEYCODE_RCONTROL)
.Const(_SC("Right"), SQMOD_KEYCODE_RIGHT)
.Const(_SC("Rmenu"), SQMOD_KEYCODE_RMENU)
.Const(_SC("Rshift"), SQMOD_KEYCODE_RSHIFT)
.Const(_SC("Rwin"), SQMOD_KEYCODE_RWIN)
.Const(_SC("Scroll"), SQMOD_KEYCODE_SCROLL)
.Const(_SC("Sleep"), SQMOD_KEYCODE_SLEEP)
.Const(_SC("Snapshot"), SQMOD_KEYCODE_SNAPSHOT)
.Const(_SC("Up"), SQMOD_KEYCODE_UP)
.Const(_SC("Volume_down"), SQMOD_KEYCODE_VOLUME_DOWN)
.Const(_SC("Volume_mute"), SQMOD_KEYCODE_VOLUME_MUTE)
.Const(_SC("Volume_up"), SQMOD_KEYCODE_VOLUME_UP)
.Const(_SC("Xbutton1"), SQMOD_KEYCODE_XBUTTON1)
.Const(_SC("Xbutton2"), SQMOD_KEYCODE_XBUTTON2)
.Const(_SC("None"), SQMOD_KEYCODE_NONE)
.Const(_SC("Max"), SQMOD_KEYCODE_MAX)
);
ConstTable(vm).Enum(_SC("SqASCII"), Enumeration(vm)
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
.Const(_SC("Nul"), SQMOD_ASCII_NUL)
.Const(_SC("Soh"), SQMOD_ASCII_SOH)
.Const(_SC("Stx"), SQMOD_ASCII_STX)
.Const(_SC("Etx"), SQMOD_ASCII_ETX)
.Const(_SC("Eot"), SQMOD_ASCII_EOT)
.Const(_SC("Enq"), SQMOD_ASCII_ENQ)
.Const(_SC("Ack"), SQMOD_ASCII_ACK)
.Const(_SC("Bel"), SQMOD_ASCII_BEL)
.Const(_SC("Bs"), SQMOD_ASCII_BS)
.Const(_SC("Tab"), SQMOD_ASCII_TAB)
.Const(_SC("Lf"), SQMOD_ASCII_LF)
.Const(_SC("Vt"), SQMOD_ASCII_VT)
.Const(_SC("Ff"), SQMOD_ASCII_FF)
.Const(_SC("Cr"), SQMOD_ASCII_CR)
.Const(_SC("So"), SQMOD_ASCII_SO)
.Const(_SC("Si"), SQMOD_ASCII_SI)
.Const(_SC("Dle"), SQMOD_ASCII_DLE)
.Const(_SC("Dc1"), SQMOD_ASCII_DC1)
.Const(_SC("Dc2"), SQMOD_ASCII_DC2)
.Const(_SC("Dc3"), SQMOD_ASCII_DC3)
.Const(_SC("Dc4"), SQMOD_ASCII_DC4)
.Const(_SC("Nak"), SQMOD_ASCII_NAK)
.Const(_SC("Syn"), SQMOD_ASCII_SYN)
.Const(_SC("Etb"), SQMOD_ASCII_ETB)
.Const(_SC("Can"), SQMOD_ASCII_CAN)
.Const(_SC("Em"), SQMOD_ASCII_EM)
.Const(_SC("Sub"), SQMOD_ASCII_SUB)
.Const(_SC("Esc"), SQMOD_ASCII_ESC)
.Const(_SC("Fs"), SQMOD_ASCII_FS)
.Const(_SC("Gs"), SQMOD_ASCII_GS)
.Const(_SC("Rs"), SQMOD_ASCII_RS)
.Const(_SC("Us"), SQMOD_ASCII_US)
.Const(_SC("Space"), SQMOD_ASCII_SPACE)
.Const(_SC("Exclamation_point"), SQMOD_ASCII_EXCLAMATION_POINT)
.Const(_SC("Double_quotes"), SQMOD_ASCII_DOUBLE_QUOTES)
.Const(_SC("Number_sign"), SQMOD_ASCII_NUMBER_SIGN)
.Const(_SC("Dollar_sign"), SQMOD_ASCII_DOLLAR_SIGN)
.Const(_SC("Percent_sign"), SQMOD_ASCII_PERCENT_SIGN)
.Const(_SC("Ampersand"), SQMOD_ASCII_AMPERSAND)
.Const(_SC("Single_quote"), SQMOD_ASCII_SINGLE_QUOTE)
.Const(_SC("Opening_parenthesis"), SQMOD_ASCII_OPENING_PARENTHESIS)
.Const(_SC("Closing_parenthesis"), SQMOD_ASCII_CLOSING_PARENTHESIS)
.Const(_SC("Asterisk"), SQMOD_ASCII_ASTERISK)
.Const(_SC("Plus"), SQMOD_ASCII_PLUS)
.Const(_SC("Comma"), SQMOD_ASCII_COMMA)
.Const(_SC("Minus"), SQMOD_ASCII_MINUS)
.Const(_SC("Period"), SQMOD_ASCII_PERIOD)
.Const(_SC("Slash"), SQMOD_ASCII_SLASH)
.Const(_SC("Zero"), SQMOD_ASCII_ZERO)
.Const(_SC("One"), SQMOD_ASCII_ONE)
.Const(_SC("Two"), SQMOD_ASCII_TWO)
.Const(_SC("Three"), SQMOD_ASCII_THREE)
.Const(_SC("Four"), SQMOD_ASCII_FOUR)
.Const(_SC("Five"), SQMOD_ASCII_FIVE)
.Const(_SC("Six"), SQMOD_ASCII_SIX)
.Const(_SC("Seven"), SQMOD_ASCII_SEVEN)
.Const(_SC("Eight"), SQMOD_ASCII_EIGHT)
.Const(_SC("Nine"), SQMOD_ASCII_NINE)
.Const(_SC("Colon"), SQMOD_ASCII_COLON)
.Const(_SC("Emicolon"), SQMOD_ASCII_EMICOLON)
.Const(_SC("Less_than_sign"), SQMOD_ASCII_LESS_THAN_SIGN)
.Const(_SC("Equal_sign"), SQMOD_ASCII_EQUAL_SIGN)
.Const(_SC("Greater_than_sign"), SQMOD_ASCII_GREATER_THAN_SIGN)
.Const(_SC("Question_mark"), SQMOD_ASCII_QUESTION_MARK)
.Const(_SC("At"), SQMOD_ASCII_AT)
.Const(_SC("Upper_a"), SQMOD_ASCII_UPPER_A)
.Const(_SC("Upper_b"), SQMOD_ASCII_UPPER_B)
.Const(_SC("Upper_c"), SQMOD_ASCII_UPPER_C)
.Const(_SC("Upper_d"), SQMOD_ASCII_UPPER_D)
.Const(_SC("Upper_e"), SQMOD_ASCII_UPPER_E)
.Const(_SC("Upper_f"), SQMOD_ASCII_UPPER_F)
.Const(_SC("Upper_g"), SQMOD_ASCII_UPPER_G)
.Const(_SC("Upper_h"), SQMOD_ASCII_UPPER_H)
.Const(_SC("Upper_i"), SQMOD_ASCII_UPPER_I)
.Const(_SC("Upper_j"), SQMOD_ASCII_UPPER_J)
.Const(_SC("Upper_k"), SQMOD_ASCII_UPPER_K)
.Const(_SC("Upper_l"), SQMOD_ASCII_UPPER_L)
.Const(_SC("Upper_m"), SQMOD_ASCII_UPPER_M)
.Const(_SC("Upper_n"), SQMOD_ASCII_UPPER_N)
.Const(_SC("Upper_o"), SQMOD_ASCII_UPPER_O)
.Const(_SC("Upper_p"), SQMOD_ASCII_UPPER_P)
.Const(_SC("Upper_q"), SQMOD_ASCII_UPPER_Q)
.Const(_SC("Upper_r"), SQMOD_ASCII_UPPER_R)
.Const(_SC("Upper_s"), SQMOD_ASCII_UPPER_S)
.Const(_SC("Upper_t"), SQMOD_ASCII_UPPER_T)
.Const(_SC("Upper_u"), SQMOD_ASCII_UPPER_U)
.Const(_SC("Upper_v"), SQMOD_ASCII_UPPER_V)
.Const(_SC("Upper_w"), SQMOD_ASCII_UPPER_W)
.Const(_SC("Upper_x"), SQMOD_ASCII_UPPER_X)
.Const(_SC("Upper_y"), SQMOD_ASCII_UPPER_Y)
.Const(_SC("Upper_z"), SQMOD_ASCII_UPPER_Z)
.Const(_SC("Opening_bracket"), SQMOD_ASCII_OPENING_BRACKET)
.Const(_SC("Backslash"), SQMOD_ASCII_BACKSLASH)
.Const(_SC("Closing_bracket"), SQMOD_ASCII_CLOSING_BRACKET)
.Const(_SC("Caret"), SQMOD_ASCII_CARET)
.Const(_SC("Underscore"), SQMOD_ASCII_UNDERSCORE)
.Const(_SC("Grave_accent"), SQMOD_ASCII_GRAVE_ACCENT)
.Const(_SC("Lower_a"), SQMOD_ASCII_LOWER_A)
.Const(_SC("Lower_b"), SQMOD_ASCII_LOWER_B)
.Const(_SC("Lower_c"), SQMOD_ASCII_LOWER_C)
.Const(_SC("Lower_d"), SQMOD_ASCII_LOWER_D)
.Const(_SC("Lower_e"), SQMOD_ASCII_LOWER_E)
.Const(_SC("Lower_f"), SQMOD_ASCII_LOWER_F)
.Const(_SC("Lower_g"), SQMOD_ASCII_LOWER_G)
.Const(_SC("Lower_h"), SQMOD_ASCII_LOWER_H)
.Const(_SC("Lower_i"), SQMOD_ASCII_LOWER_I)
.Const(_SC("Lower_j"), SQMOD_ASCII_LOWER_J)
.Const(_SC("Lower_k"), SQMOD_ASCII_LOWER_K)
.Const(_SC("Lower_l"), SQMOD_ASCII_LOWER_L)
.Const(_SC("Lower_m"), SQMOD_ASCII_LOWER_M)
.Const(_SC("Lower_n"), SQMOD_ASCII_LOWER_N)
.Const(_SC("Lower_o"), SQMOD_ASCII_LOWER_O)
.Const(_SC("Lower_p"), SQMOD_ASCII_LOWER_P)
.Const(_SC("Lower_q"), SQMOD_ASCII_LOWER_Q)
.Const(_SC("Lower_r"), SQMOD_ASCII_LOWER_R)
.Const(_SC("Lower_s"), SQMOD_ASCII_LOWER_S)
.Const(_SC("Lower_t"), SQMOD_ASCII_LOWER_T)
.Const(_SC("Lower_u"), SQMOD_ASCII_LOWER_U)
.Const(_SC("Lower_v"), SQMOD_ASCII_LOWER_V)
.Const(_SC("Lower_w"), SQMOD_ASCII_LOWER_W)
.Const(_SC("Lower_x"), SQMOD_ASCII_LOWER_X)
.Const(_SC("Lower_y"), SQMOD_ASCII_LOWER_Y)
.Const(_SC("Lower_z"), SQMOD_ASCII_LOWER_Z)
.Const(_SC("Opening_brace"), SQMOD_ASCII_OPENING_BRACE)
.Const(_SC("Vertical_bar"), SQMOD_ASCII_VERTICAL_BAR)
.Const(_SC("Closing_brace"), SQMOD_ASCII_CLOSING_BRACE)
.Const(_SC("Tilde"), SQMOD_ASCII_TILDE)
.Const(_SC("Undefined"), SQMOD_ASCII_UNDEFINED)
.Const(_SC("Max"), SQMOD_ASCII_MAX)
);
}
} // Namespace:: SqMod