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SqMod/cbp/Module.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Module" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win32 Debug Dynamic">
<Option output="../bin/win32-d/sqmod32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
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<Option working_dir="../bin/win32-d/" />
<Option object_output="../obj/mingw32-d/" />
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<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
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<Add option="-g" />
<Add option="-D_DEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-m32" />
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<Add option="-static" />
<Add library="Ws2_32" />
<Add directory="../lib/mingw32-d" />
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</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
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</Target>
<Target title="Win32 Release Dynamic">
<Option output="../bin/win32/sqmod32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
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<Option working_dir="../bin/win32/" />
<Option object_output="../obj/mingw32/" />
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<Option type="3" />
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<Compiler>
<Add option="-O3" />
<Add option="-m32" />
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<Add option="-DNDEBUG" />
<Add directory="../config/mingw32" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m32" />
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<Add option="-static" />
<Add library="Ws2_32" />
<Add directory="../lib/mingw32" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
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</Target>
<Target title="Win64 Debug Dynamic">
<Option output="../bin/win64-d/sqmod64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
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<Option working_dir="../bin/win64-d/" />
<Option object_output="../obj/mingw64-d/" />
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<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m64" />
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<Add option="-g" />
<Add option="-D_DEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-m64" />
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<Add option="-static" />
<Add library="Ws2_32" />
<Add directory="../lib/mingw64-d" />
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</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
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</Target>
<Target title="Win64 Release Dynamic">
<Option output="../bin/win64/sqmod64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
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<Option working_dir="../bin/win64/" />
<Option object_output="../obj/mingw64/" />
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<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
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<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/mingw64" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
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<Add option="-static" />
<Add library="Ws2_32" />
<Add directory="../lib/mingw64" />
</Linker>
<ExtraCommands>
<Add after='cmd /c copy /Y &quot;$(PROJECT_DIR)$(TARGET_OUTPUT_FILE)&quot; &quot;$(PROJECT_DIR)..\bin\plugins\$(TARGET_OUTPUT_BASENAME).dll&quot;' />
</ExtraCommands>
</Target>
<Target title="Linux32 Debug Dynamic">
<Option output="../bin/linux32-d/sqmod32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux32-d/" />
<Option object_output="../obj/gcc32-d/" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-m32" />
<Add option="-g" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-m32" />
<Add option="-Bstatic" />
<Add directory="../lib/gcc32-d" />
</Linker>
</Target>
<Target title="Linux32 Release Dynamic">
<Option output="../bin/linux32/sqmod32" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
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<Option type="3" />
<Option compiler="gcc" />
<Compiler>
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<Add directory="../config/gcc32" />
</Compiler>
<Linker>
<Add option="-s" />
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<Add option="-Bstatic" />
<Add directory="../lib/gcc32" />
</Linker>
</Target>
<Target title="Linux64 Debug Dynamic">
<Option output="../bin/linux64-d/sqmod64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64-d/" />
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<Option type="3" />
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<Add directory="../config/gcc64" />
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<Linker>
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<Target title="Linux64 Release Dynamic">
<Option output="../bin/linux64/sqmod64" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="0" extension_auto="1" />
<Option working_dir="../bin/linux64/" />
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<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-m64" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add option="-D_SQ64" />
<Add directory="../config/gcc64" />
</Compiler>
<Linker>
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<Add option="-Bstatic" />
<Add directory="../lib/gcc64" />
</Linker>
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</Target>
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<Compiler>
<Add option="-Wall" />
<Add option="-static-libgcc" />
<Add option="-static-libstdc++" />
<Add option="-enable-static" />
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<Add directory="../source" />
<Add directory="../shared" />
<Add directory="../include" />
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<Add directory="../config/common" />
<Add directory="../external/Common" />
<Add directory="../external/Hash" />
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</Compiler>
<Linker>
<Add library="squirrel" />
<Add library="sqlite" />
<Add library="hash" />
</Linker>
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<Unit filename="../source/Base/AABB.cpp" />
<Unit filename="../source/Base/AABB.hpp" />
<Unit filename="../source/Base/Buffer.cpp" />
<Unit filename="../source/Base/Buffer.hpp" />
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<Unit filename="../source/Base/Circle.cpp" />
<Unit filename="../source/Base/Circle.hpp" />
<Unit filename="../source/Base/Color3.cpp" />
<Unit filename="../source/Base/Color3.hpp" />
<Unit filename="../source/Base/Color4.cpp" />
<Unit filename="../source/Base/Color4.hpp" />
<Unit filename="../source/Base/Quaternion.cpp" />
<Unit filename="../source/Base/Quaternion.hpp" />
<Unit filename="../source/Base/Random.cpp" />
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<Unit filename="../source/Base/Shared.cpp" />
<Unit filename="../source/Base/Shared.hpp" />
<Unit filename="../source/Base/Sphere.cpp" />
<Unit filename="../source/Base/Sphere.hpp" />
<Unit filename="../source/Base/Vector2.cpp" />
<Unit filename="../source/Base/Vector2.hpp" />
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<Unit filename="../source/Base/Vector2i.cpp" />
<Unit filename="../source/Base/Vector2i.hpp" />
<Unit filename="../source/Base/Vector3.cpp" />
<Unit filename="../source/Base/Vector3.hpp" />
<Unit filename="../source/Base/Vector4.cpp" />
<Unit filename="../source/Base/Vector4.hpp" />
<Unit filename="../source/Command.cpp" />
<Unit filename="../source/Command.hpp" />
<Unit filename="../source/Constants.cpp" />
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<Unit filename="../source/Core.cpp" />
<Unit filename="../source/Core.hpp" />
<Unit filename="../source/Entity/Blip.cpp" />
<Unit filename="../source/Entity/Blip.hpp" />
<Unit filename="../source/Entity/Checkpoint.cpp" />
<Unit filename="../source/Entity/Checkpoint.hpp" />
<Unit filename="../source/Entity/Forcefield.cpp" />
<Unit filename="../source/Entity/Forcefield.hpp" />
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<Unit filename="../source/Entity/Keybind.cpp" />
<Unit filename="../source/Entity/Keybind.hpp" />
<Unit filename="../source/Entity/Object.cpp" />
<Unit filename="../source/Entity/Object.hpp" />
<Unit filename="../source/Entity/Pickup.cpp" />
<Unit filename="../source/Entity/Pickup.hpp" />
<Unit filename="../source/Entity/Player.cpp" />
<Unit filename="../source/Entity/Player.hpp" />
<Unit filename="../source/Entity/Sprite.cpp" />
<Unit filename="../source/Entity/Sprite.hpp" />
<Unit filename="../source/Entity/Textdraw.cpp" />
<Unit filename="../source/Entity/Textdraw.hpp" />
<Unit filename="../source/Entity/Vehicle.cpp" />
<Unit filename="../source/Entity/Vehicle.hpp" />
<Unit filename="../source/Library/Datetime.cpp" />
<Unit filename="../source/Library/Datetime.hpp" />
<Unit filename="../source/Library/FileIO.cpp" />
<Unit filename="../source/Library/FileIO.hpp" />
<Unit filename="../source/Library/Format.cpp" />
<Unit filename="../source/Library/Format.hpp" />
<Unit filename="../source/Library/Hashing.cpp" />
<Unit filename="../source/Library/Hashing.hpp" />
<Unit filename="../source/Library/INI.cpp" />
<Unit filename="../source/Library/INI.hpp" />
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<Unit filename="../source/Library/Math.cpp" />
<Unit filename="../source/Library/Math.hpp" />
<Unit filename="../source/Library/Numeric.cpp" />
<Unit filename="../source/Library/Numeric.hpp" />
<Unit filename="../source/Library/Random.cpp" />
<Unit filename="../source/Library/Random.hpp" />
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<Unit filename="../source/Library/Shared.cpp" />
<Unit filename="../source/Library/Shared.hpp" />
<Unit filename="../source/Library/String.cpp" />
<Unit filename="../source/Library/String.hpp" />
<Unit filename="../source/Library/SysPath.cpp" />
<Unit filename="../source/Library/SysPath.hpp" />
<Unit filename="../source/Library/System.cpp" />
<Unit filename="../source/Library/System.hpp" />
<Unit filename="../source/Library/Time.cpp" />
<Unit filename="../source/Library/Time.hpp" />
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<Unit filename="../source/Library/Utils.cpp" />
<Unit filename="../source/Library/Utils.hpp" />
<Unit filename="../source/Logger.cpp" />
<Unit filename="../source/Logger.hpp" />
<Unit filename="../source/Main.cpp" />
<Unit filename="../source/Misc.cpp" />
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<Unit filename="../source/Misc/Functions.cpp" />
<Unit filename="../source/Misc/Functions.hpp" />
<Unit filename="../source/Misc/Model.cpp" />
<Unit filename="../source/Misc/Model.hpp" />
<Unit filename="../source/Misc/Player.cpp" />
<Unit filename="../source/Misc/Player.hpp" />
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<Unit filename="../source/Misc/Vehicle.cpp" />
<Unit filename="../source/Misc/Vehicle.hpp" />
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<Unit filename="../source/Misc/Weapon.cpp" />
<Unit filename="../source/Misc/Weapon.hpp" />
<Unit filename="../source/Misc/World.cpp" />
<Unit filename="../source/Misc/World.hpp" />
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<Unit filename="../source/Register.cpp" />
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<Unit filename="../source/Routine.cpp" />
<Unit filename="../source/Routine.hpp" />
<Unit filename="../source/SqBase.hpp" />
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<Extensions>
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<lib_finder disable_auto="1" />
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</CodeBlocks_project_file>