2015-10-02 00:34:28 +02:00
|
|
|
#ifndef _SQMOD_EVENT_LOCAL_HPP_
|
|
|
|
#define _SQMOD_EVENT_LOCAL_HPP_
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
#include "Common.hpp"
|
|
|
|
#include "Shared.hpp"
|
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
#include "Entity/Blip.hpp"
|
|
|
|
#include "Entity/Checkpoint.hpp"
|
|
|
|
#include "Entity/Keybind.hpp"
|
|
|
|
#include "Entity/Object.hpp"
|
|
|
|
#include "Entity/Pickup.hpp"
|
|
|
|
#include "Entity/Player.hpp"
|
|
|
|
#include "Entity/Sphere.hpp"
|
|
|
|
#include "Entity/Sprite.hpp"
|
|
|
|
#include "Entity/Textdraw.hpp"
|
|
|
|
#include "Entity/Vehicle.hpp"
|
|
|
|
|
2015-10-02 00:34:28 +02:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
#include <chrono>
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
namespace SqMod {
|
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
/** Internal class used to reduce code duplication when filtering entities in a local event.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
template < class T > class LocalFilter
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
friend class LocalEvent; /* The parent class must be able to directly access our stuff */
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
typedef typename Ent< T >::Set Container; /* Size efficient container used as the filter */
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
typedef T Type; /* The type of entity that this filter applies to */
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
typedef Reference< T > RefType; /* Short name for the entity reference type */
|
|
|
|
typedef Ent< T > EntType; /* Short name for the entity specification structure */
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Construct the filter for the specified event.
|
|
|
|
*/
|
|
|
|
LocalFilter(LocalEvent * evt) noexcept
|
|
|
|
: m_Filter(), m_Event(evt)
|
|
|
|
{
|
|
|
|
/* The filter is empty so there's nothing to hook to at this moment! */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Copy constructor
|
|
|
|
*/
|
|
|
|
LocalFilter(const LocalFilter< T > &) = delete;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Move constructor (disabled)
|
|
|
|
*/
|
|
|
|
LocalFilter(LocalFilter< T > &&) = delete;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Destructor
|
|
|
|
*/
|
|
|
|
~LocalFilter()
|
|
|
|
{
|
|
|
|
Unhook(); /* No need to listen listen to events from the specified entities anymore! */
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Copy assignment operator
|
|
|
|
*/
|
|
|
|
LocalFilter< T > & operator = (const LocalFilter< T > & o) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Move assignment operator (disabled)
|
|
|
|
*/
|
|
|
|
LocalFilter< T > & operator = (LocalFilter< T > &&) = delete;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Convert this class to an integer with the count of the filtered entities
|
|
|
|
*/
|
|
|
|
operator SQInt32 () const noexcept
|
|
|
|
{
|
|
|
|
return _SCI32(m_Filter.count());
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Used by the script to compare two instances of this type.
|
|
|
|
*/
|
|
|
|
SQInt32 Cmp(const LocalFilter< T > & o) const noexcept
|
|
|
|
{
|
|
|
|
// Rule out equality first
|
|
|
|
if (m_Filter.count() == o.m_Filter.count())
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// Rule out by size second
|
|
|
|
else if (m_Filter.count() > o.m_Filter.count())
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Used by the script to convert this type to a string.
|
|
|
|
*/
|
|
|
|
String ToString() const noexcept
|
|
|
|
{
|
|
|
|
return NToS(m_Filter.count());
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Include the specified entity in the filter.
|
|
|
|
*/
|
|
|
|
bool Include(const RefType & ent, SQInt32 header) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Include the specified entity in the filter.
|
|
|
|
*/
|
|
|
|
bool Include(const RefType & ent) noexcept
|
|
|
|
{
|
|
|
|
return Include(ent, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Exclude the specified entity from the filter.
|
|
|
|
*/
|
|
|
|
bool Exclude(const RefType & ent, SQInt32 header) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Exclude the specified entity from the filter.
|
|
|
|
*/
|
|
|
|
bool Exclude(const RefType & ent) noexcept
|
|
|
|
{
|
|
|
|
return Exclude(ent, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Test whether the specified entity is included in the filter.
|
|
|
|
*/
|
|
|
|
bool Enabled(const RefType & ent) const noexcept
|
|
|
|
{
|
|
|
|
if (ent)
|
|
|
|
{
|
|
|
|
return m_Filter[_SCU32(ent)];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
LogWrn("Cannot test whether a <%s> entity is filtered or not using an invalid instance: %d", \
|
|
|
|
EntType::Name, _SCI32(ent));
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Count all the entities included in the filter.
|
|
|
|
*/
|
|
|
|
SQInt32 Count() const noexcept
|
|
|
|
{
|
|
|
|
return _SCI32(m_Filter.count());
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Remove all the entities included in the filter.
|
|
|
|
*/
|
|
|
|
void Clear(SQInt32 header) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Reverse the filter to exclude currently include entities.
|
|
|
|
*/
|
|
|
|
void Flip(SQInt32 header) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Test whether we have any entity included in this filter?
|
|
|
|
*/
|
|
|
|
bool Any() const noexcept
|
|
|
|
{
|
|
|
|
return m_Filter.any();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Test whether we have no entity included in this filter?
|
|
|
|
*/
|
|
|
|
bool None() const noexcept
|
|
|
|
{
|
|
|
|
return m_Filter.none();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Test whether we have all entities included in this filter?
|
|
|
|
*/
|
|
|
|
bool All() const noexcept
|
|
|
|
{
|
|
|
|
return m_Filter.all();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Exclude the entity from filter when the parent event isn't attached to the destroy signal.
|
|
|
|
*/
|
|
|
|
void Destroyed(SQInt32 id, SQInt32 /* header */, Object & /* payload */) noexcept
|
|
|
|
{
|
|
|
|
Release(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Used by either the parent event or it self to release an entity from the filter.
|
|
|
|
*/
|
|
|
|
void Release(SQInt32 id) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Hook to the entity destroy signal that the parent didn't.
|
|
|
|
*/
|
|
|
|
void Hook() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* Unhook from the entity destroy signal that the parent didn't.
|
|
|
|
*/
|
|
|
|
void Unhook() noexcept;
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
Container m_Filter; /* Entity filter */
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
LocalEvent* m_Event; /* Parent event */
|
|
|
|
};
|
|
|
|
|
2015-10-02 00:34:28 +02:00
|
|
|
/* ------------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
class LocalEvent
|
|
|
|
{
|
2015-10-11 20:06:44 +02:00
|
|
|
protected:
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
template < class T > friend class LocalFilter;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
typedef LocalFilter< CBlip > BlipFilter;
|
|
|
|
typedef LocalFilter< CCheckpoint > CheckpointFilter;
|
|
|
|
typedef LocalFilter< CKeybind > KeybindFilter;
|
|
|
|
typedef LocalFilter< CObject > ObjectFilter;
|
|
|
|
typedef LocalFilter< CPickup > PickupFilter;
|
|
|
|
typedef LocalFilter< CPlayer > PlayerFilter;
|
|
|
|
typedef LocalFilter< CSphere > SphereFilter;
|
|
|
|
typedef LocalFilter< CSprite > SpriteFilter;
|
|
|
|
typedef LocalFilter< CTextdraw > TextdrawFilter;
|
|
|
|
typedef LocalFilter< CVehicle > VehicleFilter;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
typedef std::chrono::time_point< std::chrono::steady_clock > TimePoint;
|
|
|
|
|
2015-10-02 00:34:28 +02:00
|
|
|
public:
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
LocalEvent() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
LocalEvent(SQInt32 type) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
LocalEvent(SQInt32 type, bool suspended) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
2015-10-11 20:06:44 +02:00
|
|
|
LocalEvent(const LocalEvent &) = delete;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
2015-10-11 20:06:44 +02:00
|
|
|
LocalEvent(LocalEvent &&) = delete;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
~LocalEvent();
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
2015-10-11 20:06:44 +02:00
|
|
|
LocalEvent & operator = (const LocalEvent &) = delete;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
2015-10-11 20:06:44 +02:00
|
|
|
LocalEvent & operator = (LocalEvent &&) = delete;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
2015-10-11 20:06:44 +02:00
|
|
|
bool operator == (const LocalEvent & o) const noexcept;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool operator != (const LocalEvent & o) const noexcept;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool operator < (const LocalEvent & o) const noexcept;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool operator > (const LocalEvent & o) const noexcept;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool operator <= (const LocalEvent & o) const noexcept;
|
2015-10-02 00:34:28 +02:00
|
|
|
|
2015-10-11 20:06:44 +02:00
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool operator >= (const LocalEvent & o) const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
operator SQInt32 () const noexcept
|
|
|
|
{
|
|
|
|
return m_Type;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
operator bool () const noexcept
|
|
|
|
{
|
|
|
|
return (m_Type != EVT_UNKNOWN && m_Type < EVT_COUNT);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
operator ! () const noexcept
|
|
|
|
{
|
|
|
|
return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInt32 Cmp(const LocalEvent & o) const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
const SQChar * GetName() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
const SQChar * GetTag() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetTag(const SQChar * tag) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SqObj & GetData() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetData(SqObj & data) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInt32 GetType() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetType(SQInt32 type) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInteger GetIdle() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetIdle(SQInteger millis) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool IsIdle() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInt32 GetStride() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetStride(SQInt32 stride) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInt32 GetIgnore() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetIgnore(SQInt32 ignore) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInt32 GetPrimary() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetPrimary(SQInt32 subset) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SQInt32 GetSecondary() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetSecondary(SQInt32 subset) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool GetInversed() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetInversed(bool toggle) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool GetSuspended() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetSuspended(bool toggle) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
Function GetOnTrigger() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetOnTrigger(const Function & func) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
Function GetOnInclude() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetOnInclude(const Function & func) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
Function GetOnExclude() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetOnExclude(const Function & func) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
Function GetOnCleared() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetOnCleared(const Function & func) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
Function GetOnRelease() const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SetOnRelease(const Function & func) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool Compatible(SQInt32 type) const noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
BlipFilter & GetBlipFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
CheckpointFilter & GetCheckpointFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
KeybindFilter & GetKeybindFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
ObjectFilter & GetObjectFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
PickupFilter & GetPickupFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
PlayerFilter & GetPlayerFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SphereFilter & GetSphereFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
SpriteFilter & GetSpriteFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
TextdrawFilter & GetTextdrawFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
VehicleFilter & GetVehicleFilter() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerAway(SQInt32 player, bool status) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerRequestSpawn(SQInt32 player) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerSpawn(SQInt32 player) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerStartTyping(SQInt32 player) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerStopTyping(SQInt32 player) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerChat(SQInt32 player, const SQChar * message) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerCommand(SQInt32 player, const SQChar * command) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerWasted(SQInt32 player, SQInt32 reason) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerSpectate(SQInt32 player, SQInt32 target) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerCrashreport(SQInt32 player, const SQChar * report) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerBurning(SQInt32 player, bool state) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerCrouching(SQInt32 player, bool state) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateNone(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateNormal(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateShooting(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateDriver(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StatePassenger(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void StateUnspawned(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionNone(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionNormal(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionAiming(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionShooting(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionJumping(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionLieDown(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionDriving(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionDying(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionWasted(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleRespawn(SQInt32 vehicle) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleExplode(SQInt32 vehicle) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 ¤t) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PickupRespawn(SQInt32 pickup) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void KeybindKeyPress(SQInt32 player, SQInt32 keybind) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void VehicleDisembark(SQInt32 player, SQInt32 vehicle) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PickupClaimed(SQInt32 player, SQInt32 pickup) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void PickupCollected(SQInt32 player, SQInt32 pickup) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void ObjectBump(SQInt32 player, SQInt32 object) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void CheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SphereEntered(SQInt32 player, SQInt32 sphere) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void SphereExited(SQInt32 player, SQInt32 sphere) noexcept;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
bool Trigger() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Attach() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Attach(SQInt32 id) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Detach() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Detach(SQInt32 id) noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Hook() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Unhook() noexcept;
|
|
|
|
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
|
|
* ...
|
|
|
|
*/
|
|
|
|
void Adaptable(SQInt32 type, bool inversed) noexcept;
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
SQInt32 m_Type;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
SQInt32 m_Stride;
|
|
|
|
SQInt32 m_Ignore;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
SQInt32 m_Primary;
|
|
|
|
SQInt32 m_Secondary;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
TimePoint m_Idle;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
Function m_OnTrigger;
|
|
|
|
Function m_OnInclude;
|
|
|
|
Function m_OnExclude;
|
|
|
|
Function m_OnCleared;
|
|
|
|
Function m_OnRelease;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
SqTag m_Tag;
|
|
|
|
SqObj m_Data;
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
bool m_Inversed; /* Whether it should listen to the other entity in the event */
|
|
|
|
bool m_Suspended; /* Prevents event forwarding completely */
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
|
|
BlipFilter m_Blips;
|
|
|
|
CheckpointFilter m_Checkpoints;
|
|
|
|
KeybindFilter m_Keybinds;
|
|
|
|
ObjectFilter m_Objects;
|
|
|
|
PickupFilter m_Pickups;
|
|
|
|
PlayerFilter m_Players;
|
|
|
|
SphereFilter m_Spheres;
|
|
|
|
SpriteFilter m_Sprites;
|
|
|
|
TextdrawFilter m_Textdraws;
|
|
|
|
VehicleFilter m_Vehicles;
|
|
|
|
};
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > LocalFilter< T > & LocalFilter< T >::operator = (const LocalFilter< T > & o) noexcept
|
|
|
|
{
|
|
|
|
// Make sure we're not doing self assignment or incompatible events
|
|
|
|
if (this != &o && EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
|
|
{
|
|
|
|
// Unhook from the currently filtered entities
|
|
|
|
Unhook();
|
|
|
|
// Copy the internal filter from the other instance
|
|
|
|
m_Filter = o.m_Filter;
|
|
|
|
// Hook back to the newly filtered entities
|
|
|
|
Hook();
|
|
|
|
/* Parent is ignored intentionally as filters should not change parents! */
|
|
|
|
}
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > bool LocalFilter< T >::Include(const RefType & ent, SQInt32 header) noexcept
|
|
|
|
{
|
|
|
|
// Make sure the entity is valid before we proceed
|
|
|
|
if (!ent)
|
|
|
|
{
|
|
|
|
LogErr("Attempting to <filter %s events> using an invalid entity instance: %d", \
|
|
|
|
EntType::Name, _SCI32(ent));
|
|
|
|
}
|
|
|
|
// Make sure the entity type is allowed for this event type
|
|
|
|
else if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
|
|
{
|
|
|
|
LogErr("Attempting to <filter %s events> using an incompatible event type: %s", \
|
|
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
|
|
}
|
|
|
|
// Make sure the entity is not already included in the filter
|
|
|
|
else if (!m_Filter[_SCU32(ent)])
|
|
|
|
{
|
|
|
|
// Allow the inclusion of this entity by default
|
|
|
|
bool allow = true;
|
|
|
|
// Do we have custom inclusion filter specified?
|
|
|
|
if (!m_Event->m_OnInclude.IsNull())
|
|
|
|
{
|
|
|
|
// Ask the specified inclusion filter if this entity should be allowed
|
|
|
|
SharedPtr< bool > ret = m_Event->m_OnInclude.Evaluate< bool, RefType, SQInt32 >(ent, header);
|
|
|
|
// See what the custom inclusion filter said or default to disallow
|
|
|
|
allow = !ret ? false : *ret;
|
|
|
|
}
|
|
|
|
// Are we allowed to include this entity instance in our filter?
|
|
|
|
if (allow)
|
|
|
|
{
|
|
|
|
// Make sure the someone knows when this entity will be destroyed
|
|
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
|
|
{
|
|
|
|
RefType::Get(_SCI32(ent)).Destroyed().template Connect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
|
|
}
|
|
|
|
// Just attach to the specified entity as normally
|
|
|
|
m_Event->Attach(_SCI32(ent));
|
|
|
|
// Enable the specified entity instance in our filter
|
|
|
|
m_Filter.set(_SCU32(ent), true);
|
|
|
|
}
|
|
|
|
// Return whether this was included or not
|
|
|
|
return allow;
|
|
|
|
}
|
|
|
|
// Reaching here means failure
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > bool LocalFilter< T >::Exclude(const RefType & ent, SQInt32 header) noexcept
|
|
|
|
{
|
|
|
|
// Make sure the entity is valid before we proceed
|
|
|
|
if (!ent)
|
|
|
|
{
|
|
|
|
LogErr("Attempting to <unfilter %s events> using an invalid entity instance: %d", \
|
|
|
|
EntType::Name, _SCI32(ent));
|
|
|
|
}
|
|
|
|
// Make sure the entity type is allowed for this event type
|
|
|
|
else if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
|
|
{
|
|
|
|
LogErr("Attempting to <unfilter %s events> using an incompatible event type: %s", \
|
|
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
|
|
}
|
|
|
|
// Make sure the entity is not already excluded fom the filter
|
|
|
|
else if (m_Filter[_SCU32(ent)])
|
|
|
|
{
|
|
|
|
// Allow the exclusion of this entity by default
|
|
|
|
bool allow = true;
|
|
|
|
// Do we have custom exclusion filter specified?
|
|
|
|
if (!m_Event->m_OnExclude.IsNull())
|
|
|
|
{
|
|
|
|
// Ask the specified exclusion filter if this entity should be allowed
|
|
|
|
SharedPtr< bool > ret = m_Event->m_OnExclude.Evaluate< bool, RefType, SQInt32 >(ent, header);
|
|
|
|
// See what the custom exclusion filter said or default to disallow
|
|
|
|
allow = !ret ? false : *ret;
|
|
|
|
}
|
|
|
|
// Are we allowed to exclude this entity instance from our filter?
|
|
|
|
if (allow)
|
|
|
|
{
|
|
|
|
// We don't need to know when this entity will be destroyed anymore
|
|
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
|
|
{
|
|
|
|
RefType::Get(_SCI32(ent)).Destroyed().template Disconnect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
|
|
}
|
|
|
|
// Just detach from the specified entity as normally
|
|
|
|
m_Event->Detach(_SCI32(ent));
|
|
|
|
// Disable the specified entity instance in our filter
|
|
|
|
m_Filter.set(_SCU32(ent), false);
|
|
|
|
}
|
|
|
|
// Return whether this was excluded or not
|
|
|
|
return allow;
|
|
|
|
}
|
|
|
|
// Reaching here means failure
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > void LocalFilter< T >::Clear(SQInt32 header) noexcept
|
|
|
|
{
|
|
|
|
// Make sure the filter is compatible with the specified event type
|
|
|
|
if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
|
|
{
|
|
|
|
LogWrn("Attempting to <clear %s filter> using an incompatible event type: %s", \
|
|
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
|
|
}
|
|
|
|
// Don't even attempt to clear if there's nothing to be cleared
|
|
|
|
else if (m_Filter.any())
|
|
|
|
{
|
|
|
|
// Do we have to notify someone that the filter is about to be cleared?
|
|
|
|
if (!m_Event->m_OnCleared.IsNull())
|
|
|
|
{
|
|
|
|
m_Event->m_OnCleared.Execute< SQInt32 >(header);
|
|
|
|
}
|
|
|
|
// Unhook from the currently filtered entities
|
|
|
|
Unhook();
|
|
|
|
// Now it's safe to reset the filter
|
|
|
|
m_Filter.reset();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > void LocalFilter< T >::Flip(SQInt32 header) noexcept
|
|
|
|
{
|
|
|
|
// Make sure the filter is compatible with the parent event type
|
|
|
|
if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
|
|
{
|
|
|
|
LogWrn("Attempting to <flip %s filter> using an incompatible event type: %s", \
|
|
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
|
|
}
|
|
|
|
// Now it's safe to proceed with reversing the filters
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Unhook from the currently filtered entities
|
|
|
|
Unhook();
|
|
|
|
// Reverse the values in the internal filter
|
|
|
|
m_Filter.flip();
|
|
|
|
// Hook from the newly filtered entities
|
|
|
|
Hook();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > void LocalFilter< T >::Release(SQInt32 id) noexcept
|
|
|
|
{
|
|
|
|
// Do we have to notify someone that this entity is about to be released?
|
|
|
|
if (!m_Event->m_OnRelease.IsNull())
|
|
|
|
{
|
|
|
|
m_Event->m_OnRelease.Execute< SQInt32 >(id);
|
|
|
|
}
|
|
|
|
// Now disable the entity in the filter
|
|
|
|
m_Filter.set(id, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > void LocalFilter< T >::Hook() noexcept
|
|
|
|
{
|
|
|
|
// No iterators here because we're dealing with a bitset!
|
|
|
|
unsigned i = 0;
|
|
|
|
bool enabled = RefType::Verify(i);
|
|
|
|
for (; i < m_Filter.size(); enabled = RefType::Verify(++i))
|
|
|
|
{
|
|
|
|
// If this bit is enabled then this entity is included so we must hook to it
|
|
|
|
if (m_Filter[i] && RefType::Verify(i))
|
|
|
|
{
|
|
|
|
// Make sure the someone knows when this entity will be destroyed
|
|
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
|
|
{
|
|
|
|
RefType::Get(i).Destroyed().template Connect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
|
|
}
|
|
|
|
// Just attach to the specified entity as normally
|
|
|
|
m_Event->Attach(i);
|
|
|
|
}
|
|
|
|
// If this entity is not active then disable it from the filter as well
|
|
|
|
else if (!enabled)
|
|
|
|
{
|
|
|
|
m_Filter.set(i, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
template < class T > void LocalFilter< T >::Unhook() noexcept
|
|
|
|
{
|
|
|
|
// No iterators here because we're dealing with a bitset!
|
|
|
|
unsigned i = 0;
|
|
|
|
bool enabled = RefType::Verify(i);
|
|
|
|
for (; i < m_Filter.size(); enabled = RefType::Verify(++i))
|
|
|
|
{
|
|
|
|
// If this bit is enabled then this entity is included so we must unhook from it
|
|
|
|
if (m_Filter[i] && enabled)
|
|
|
|
{
|
|
|
|
// We don't need to know when this entity will be destroyed anymore
|
|
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
|
|
{
|
|
|
|
RefType::Get(i).Destroyed().template Disconnect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
|
|
}
|
|
|
|
// Just detach from the specified entity as normally
|
|
|
|
m_Event->Detach(i);
|
|
|
|
}
|
|
|
|
// If this entity is not active then disable it from the filter as well
|
|
|
|
else if (!enabled)
|
|
|
|
{
|
|
|
|
m_Filter.set(i, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2015-10-02 00:34:28 +02:00
|
|
|
|
|
|
|
} // Namespace:: SqMod
|
|
|
|
|
|
|
|
#endif // _SQMOD_EVENT_LOCAL_HPP_
|