1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-14 03:37:16 +01:00
SqMod/module/Library/Socket.hpp

756 lines
30 KiB
C++
Raw Normal View History

#pragma once
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
#include "Library/Utils/Buffer.hpp"
#include "Library/Numeric/LongInt.hpp"
// ------------------------------------------------------------------------------------------------
#include <PassiveSocket.h>
#include <ActiveSocket.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Handle validation.
*/
#if defined(_DEBUG) || defined(SQMOD_EXCEPTLOC)
#define SQMOD_VALIDATE(x) (x).Validate(__FILE__, __LINE__)
#else
#define SQMOD_VALIDATE(x) (x).Validate()
#endif // _DEBUG
2020-04-21 05:06:27 +02:00
// ------------------------------------------------------------------------------------------------
using CSimpleSocketPtr = SharedPtr< CSimpleSocket >;
using CSimpleSocketRef = WeakPtr< CSimpleSocket >;
/* ------------------------------------------------------------------------------------------------
* Provides a platform independent class to for socket development. This class is designed
* to abstract socket communication development in a platform independent manner.
*/
class SimpleSocket
{
protected:
/* --------------------------------------------------------------------------------------------
* The managed socket instance.
*/
CSimpleSocket * m_Socket;
2020-04-21 05:06:27 +02:00
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
LightObj m_Data;
/* --------------------------------------------------------------------------------------------
* Default constructor. Initializes everything to null.
*/
2020-04-21 05:06:27 +02:00
SimpleSocket()
: m_Socket(nullptr)
{
}
/* --------------------------------------------------------------------------------------------
* Explicit constructor. Initializes with the given socket instance.
*/
explicit SimpleSocket(CSimpleSocket * socket)
: m_Socket(socket)
{
if (!socket)
{
STHROWF("Invalid socket instance.");
}
}
/* --------------------------------------------------------------------------------------------
* Destructor constructor.
*/
virtual ~SimpleSocket()
{
// Close the socket
if (m_Socket && m_Socket->IsSocketValid())
{
m_Socket->Close();
}
// Delete the managed socket (`delete` checks for NULL)
delete m_Socket;
}
/* --------------------------------------------------------------------------------------------
* Validate the managed connection handle and throw an error if invalid.
*/
#if defined(_DEBUG) || defined(SQMOD_EXCEPTLOC)
void Validate(CCStr file, Int32 line) const;
#else
void Validate() const;
#endif // _DEBUG
public:
/* --------------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
SimpleSocket(const SimpleSocket &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor (disabled).
*/
SimpleSocket(SimpleSocket &&) = delete;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
SimpleSocket & operator = (const SimpleSocket &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
SimpleSocket & operator = (SimpleSocket &&) = delete;
2020-04-21 05:06:27 +02:00
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const
{
return m_Tag;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(StackStrF & tag)
{
if (tag.mLen > 0)
{
m_Tag.assign(tag.mPtr, static_cast< size_t >(tag.mLen));
}
else
{
m_Tag.clear();
}
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
SimpleSocket & ApplyTag(StackStrF & tag)
{
SetTag(tag);
return *this;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
LightObj & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(LightObj & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Initialize instance of CSocket. This method MUST be called before an object can be used.
*/
bool Initialize()
{
SQMOD_VALIDATE(*this);
return m_Socket->Initialize();
}
/* --------------------------------------------------------------------------------------------
* Close the managed socket.
*/
bool Close()
{
SQMOD_VALIDATE(*this);
return m_Socket->Close();
}
/* --------------------------------------------------------------------------------------------
* Shutdown the managed socket with various send and receive operations.
*/
bool Shutdown(SQInteger mode)
{
SQMOD_VALIDATE(*this);
return m_Socket->Shutdown(static_cast< CSimpleSocket::CShutdownMode >(mode));
}
/* --------------------------------------------------------------------------------------------
* Examine the socket descriptor sets currently owned by the instance of the socket class
* (the readfds, writefds, and errorfds parameters) to see whether some of their descriptors
* are ready for reading, are ready for writing, or have an exceptional condition pending, respectively.
* Block until an event happens on the specified file descriptors.
*/
bool Select()
{
SQMOD_VALIDATE(*this);
return m_Socket->Select();
}
/* --------------------------------------------------------------------------------------------
* Examine the socket descriptor sets currently owned by the instance of the socket class
* (the readfds, writefds, and errorfds parameters) to see whether some of their descriptors
* are ready for reading, are ready for writing, or have an exceptional condition pending, respectively.
*/
bool SelectEx(SQInteger timeout_sec, SQInteger timeout_usec)
{
SQMOD_VALIDATE(*this);
return m_Socket->Select(static_cast< Int32 >(timeout_sec), static_cast< Int32 >(timeout_usec));
}
/* --------------------------------------------------------------------------------------------
* Does the current instance of the socket object contain a valid socket descriptor.
*/
bool IsSocketValid()
{
SQMOD_VALIDATE(*this);
return m_Socket->IsSocketValid();
}
/* --------------------------------------------------------------------------------------------
* Provides a standard error code for cross platform development by mapping the
* operating system error to an error defined by the CSocket class.
*/
void TranslateSocketError()
{
SQMOD_VALIDATE(*this);
m_Socket->TranslateSocketError();
}
/* --------------------------------------------------------------------------------------------
* Returns a human-readable description of the given error code or the last error code of a socket.
*/
LightObj DescribeError()
{
SQMOD_VALIDATE(*this);
return LightObj(m_Socket->DescribeError(), -1);
}
/* --------------------------------------------------------------------------------------------
* Returns a human-readable description of the given error code or the last error code of a socket.
*/
static LightObj DescribeErrorCode(SQInteger err)
{
return LightObj(CSimpleSocket::DescribeError(static_cast< CSimpleSocket::CSocketError >(err)), -1);
}
/* --------------------------------------------------------------------------------------------
* Attempts to receive a block of data on an established connection. Buffer cursor is not affected!
2020-04-21 05:06:27 +02:00
* This is potentially broken because by the time a job is processed, another one could have override internal buffer.
*/
SQInteger Receive(Buffer::SzType max_bytes)
{
SQMOD_VALIDATE(*this);
// Now the call can be forwarded
return m_Socket->Receive(max_bytes, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Attempts to receive a block of data on an established connection. Buffer cursor is not affected!
*/
SQInteger ReceiveInto(Buffer::SzType max_bytes, SqBuffer & out)
{
SQMOD_VALIDATE(*this);
// Make sure there is enough space in the buffer
if (max_bytes > out.GetRef()->Capacity())
{
out.GetRef()->Adjust(max_bytes); // We don't keep old data!
}
// Now the call can be forwarded
return m_Socket->Receive(max_bytes, out.GetRef()->Get< Uint8 >());
}
/* --------------------------------------------------------------------------------------------
* Attempts to send a block of data on an established connection.. Buffer cursor is not affected!
*/
SQInteger Send(SqBuffer & in, Buffer::SzType bytes_to_send)
{
SQMOD_VALIDATE(*this);
// Make sure there is enough data in the buffer
if (bytes_to_send > in.GetRef()->Capacity())
{
STHROWF("Not enough data in the buffer");
}
// Now the call can be forwarded
return m_Socket->Send(in.GetRef()->Get< Uint8 >(), bytes_to_send);
}
/* --------------------------------------------------------------------------------------------
* Copies data between one file descriptor and another.
*/
SQInteger SendFile(Int32 out_fd, Int32 in_fd, SLongInt & offset, Int32 count)
{
SQMOD_VALIDATE(*this);
// Create a native offset
off_t native_offset = ConvTo< off_t >::From(offset.GetNum());
// Forward the call and save the result
auto r = m_Socket->SendFile(out_fd, in_fd, &native_offset, count);
// Translate the native offset back to the wrapper
offset.SetNum(native_offset);
// Return back the result
return r;
}
/* --------------------------------------------------------------------------------------------
* Returns blocking/non-blocking state of socket.
*/
bool IsNonBlocking()
{
SQMOD_VALIDATE(*this);
return m_Socket->IsNonblocking();
}
/* --------------------------------------------------------------------------------------------
* Set the socket to blocking.
*/
bool SetBlocking()
{
SQMOD_VALIDATE(*this);
return m_Socket->SetBlocking();
}
/* --------------------------------------------------------------------------------------------
* Set the socket as non-blocking.
*/
bool SetNonBlocking()
{
SQMOD_VALIDATE(*this);
return m_Socket->SetNonblocking();
}
/* --------------------------------------------------------------------------------------------
* Returns a copy of the internal buffer used to receive data. Very ineffective. Use carefully.
*/
2020-04-21 05:06:27 +02:00
SqBuffer GetInternalData()
{
SQMOD_VALIDATE(*this);
return SqBuffer(reinterpret_cast< Buffer::ConstPtr >(m_Socket->GetData()),
static_cast< Buffer::SzType >(m_Socket->GetBytesReceived()), 0);
}
/* --------------------------------------------------------------------------------------------
* Returns the number of bytes received on the last call to SimpleSocket::Receive().
*/
SQInteger GetBytesReceived()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetBytesReceived();
}
/* --------------------------------------------------------------------------------------------
* Returns the number of bytes sent on the last call to SimpleSocket::Send().
*/
SQInteger GetBytesSent()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetBytesSent();
}
/* --------------------------------------------------------------------------------------------
* Controls the actions taken when CSimpleSocket::Close is executed on a socket object that has unsent data.
*/
bool SetOptionLinger(bool toggle, SQInteger time)
{
SQMOD_VALIDATE(*this);
return m_Socket->SetOptionLinger(toggle, ConvTo< Uint16 >::From(time));
}
/* --------------------------------------------------------------------------------------------
* Tells the kernel that even if this port is busy (in the TIME_WAIT state), go ahead and reuse it anyway.
*/
bool SetOptionReuseAddr()
{
SQMOD_VALIDATE(*this);
return m_Socket->SetOptionReuseAddr();
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum number of seconds a call to
* SimpleSocket::Open waits until it completes.
*/
SQInteger GetConnectTimeoutSec()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetConnectTimeoutSec();
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum number of microseconds a call to
* SimpleSocket::Open waits until it completes.
*/
SQInteger GetConnectTimeoutUSec()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetConnectTimeoutUSec();
}
/* --------------------------------------------------------------------------------------------
* Sets the timeout value that specifies the maximum amount of time a call to
* SimpleSocket::Receive waits until it completes.
*/
void SetConnectTimeout(Int32 timeout_sec, Int32 timeout_usec)
{
SQMOD_VALIDATE(*this);
m_Socket->SetConnectTimeout(timeout_sec, timeout_usec);
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum number of seconds a a call to
* SimpleSocket::Receive waits until it completes.
*/
SQInteger GetReceiveTimeoutSec()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetReceiveTimeoutSec();
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum number of microseconds a call to
* SimpleSocket::Receive waits until it completes.
*/
SQInteger GetReceiveTimeoutUSec()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetReceiveTimeoutUSec();
}
/* --------------------------------------------------------------------------------------------
* Sets the timeout value that specifies the maximum amount of time a call to
* SimpleSocket::Receive waits until it completes.
*/
bool SetReceiveTimeout(Int32 timeout_sec, Int32 timeout_usec)
{
SQMOD_VALIDATE(*this);
return m_Socket->SetReceiveTimeout(timeout_sec, timeout_usec);
}
/* --------------------------------------------------------------------------------------------
* Enable/disable multi-cast for a socket. This options is only valid for socket descriptors
* of type SimpleSocket::SocketTypeUdp.
*/
void SetMulticast(bool toggle)
{
SQMOD_VALIDATE(*this);
if (!m_Socket->SetMulticast(toggle, 1)) STHROWF("Unable to set multi-cast on socket.");
}
/* --------------------------------------------------------------------------------------------
* Enable/disable multi-cast for a socket. This options is only valid for socket descriptors
* of type SimpleSocket::SocketTypeUdp.
*/
bool SetMulticastEx(bool toggle, Uint8 multicast_ttl)
{
SQMOD_VALIDATE(*this);
return m_Socket->SetMulticast(toggle, multicast_ttl);
}
/* --------------------------------------------------------------------------------------------
* Return true if socket is multi-cast or false is socket is uni-cast.
*/
bool GetMulticast()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetMulticast();
}
/* --------------------------------------------------------------------------------------------
* Bind socket to a specific interface when using multi-cast.
*/
bool BindInterface(StackStrF & intrf)
{
SQMOD_VALIDATE(*this);
return m_Socket->BindInterface(intrf.mPtr);
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum number of seconds a a call to
* SimpleSocket::Send waits until it completes.
*/
SQInteger GetSendTimeoutSec()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetSendTimeoutSec();
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum number of microseconds a call to
* SimpleSocket::Send waits until it completes.
*/
SQInteger GetSendTimeoutUSec()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetSendTimeoutUSec();
}
/* --------------------------------------------------------------------------------------------
* Gets the timeout value that specifies the maximum amount of time a call to
* SimpleSocket::Send waits until it completes.
*/
bool SetSendTimeout(Int32 timeout_sec, Int32 timeout_usec)
{
SQMOD_VALIDATE(*this);
return m_Socket->SetSendTimeout(timeout_sec, timeout_usec);
}
/* --------------------------------------------------------------------------------------------
2020-04-21 05:06:27 +02:00
* Returns the last error that occured for the instace of the SimpleSocket instance.
* This method should be called immediately to retrieve the error code for the failing mehtod call.
*/
SQInteger GetSocketError()
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->GetSocketError());
}
/* --------------------------------------------------------------------------------------------
* Get the total time the of the last operation in milliseconds.
*/
SQInteger GetTotalTimeMs()
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->GetTotalTimeMs());
}
/* --------------------------------------------------------------------------------------------
* Get the total time the of the last operation in microseconds.
*/
SQInteger GetTotalTimeUsec()
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->GetTotalTimeUsec());
}
/* --------------------------------------------------------------------------------------------
* Return Differentiated Services Code Point (DSCP) value currently set on the socket object.
*/
Int32 GetSocketDSCP()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetSocketDscp();
}
/* --------------------------------------------------------------------------------------------
* Set Differentiated Services Code Point (DSCP) for socket object.
*/
void SetSocketDSCP(Int32 dscp)
{
SQMOD_VALIDATE(*this);
if (!m_Socket->SetSocketDscp(dscp)) STHROWF("Unable to set DSCP on socket.");
}
/* --------------------------------------------------------------------------------------------
* Set Differentiated Services Code Point (DSCP) for socket object.
*/
bool SetSocketDSCPEx(Int32 dscp)
{
SQMOD_VALIDATE(*this);
return m_Socket->SetSocketDscp(dscp);
}
/* --------------------------------------------------------------------------------------------
* Return socket type.
*/
SQInteger GetSocketType()
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->GetSocketType());
}
/* --------------------------------------------------------------------------------------------
* Returns clients Internet host address as a string in standard numbers-and-dots notation.
*/
LightObj GetClientAddr()
{
SQMOD_VALIDATE(*this);
return LightObj(m_Socket->GetClientAddr(), -1);
}
/* --------------------------------------------------------------------------------------------
* Returns the port number on which the client is connected.
*/
SQInteger GetClientPort()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetClientPort();
}
/* --------------------------------------------------------------------------------------------
* Returns server Internet host address as a string in standard numbers-and-dots notation.
*/
LightObj GetServerAddr()
{
SQMOD_VALIDATE(*this);
return LightObj(m_Socket->GetServerAddr(), -1);
}
/* --------------------------------------------------------------------------------------------
* Returns the port number on which the server is connected.
*/
SQInteger GetServerPort()
{
SQMOD_VALIDATE(*this);
return m_Socket->GetServerPort();
}
/* --------------------------------------------------------------------------------------------
* Get the TCP receive buffer window size for the current socket object.
*/
SQInteger GetReceiveWindowSize()
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->GetReceiveWindowSize());
}
/* --------------------------------------------------------------------------------------------
* Get the TCP send buffer window size for the current socket object.
*/
SQInteger GetSendWindowSize()
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->GetSendWindowSize());
}
/* --------------------------------------------------------------------------------------------
* Set the TCP receive buffer window size for the current socket object.
*/
SQInteger SetReceiveWindowSize(SQInteger window_size)
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->SetReceiveWindowSize(ConvTo< Uint32 >::From(window_size)));
}
/* --------------------------------------------------------------------------------------------
* Set the TCP send buffer window size for the current socket object.
*/
SQInteger SetSendWindowSize(SQInteger window_size)
{
SQMOD_VALIDATE(*this);
return static_cast< SQInteger >(m_Socket->SetSendWindowSize(ConvTo< Uint32 >::From(window_size)));
}
/* --------------------------------------------------------------------------------------------
* Disable the Nagle algorithm (Set TCP_NODELAY to true)
*/
bool DisableNagleAlgoritm()
{
SQMOD_VALIDATE(*this);
return m_Socket->DisableNagleAlgoritm();
}
/* --------------------------------------------------------------------------------------------
* Enable the Nagle algorithm (Set TCP_NODELAY to false)
*/
bool EnableNagleAlgoritm()
{
SQMOD_VALIDATE(*this);
return m_Socket->EnableNagleAlgoritm();
}
};
/* ------------------------------------------------------------------------------------------------
* Provides a platform independent class to create a passive socket. A passive socket is used to
* create a "listening" socket. This type of object would be used when an application needs to
* wait for inbound connections.
*/
class PassiveSocket : public SimpleSocket
{
public:
/* --------------------------------------------------------------------------------------------
* Default constructor. Defaults to creating a TCP socket.
*/
PassiveSocket()
: PassiveSocket(CSimpleSocket::SocketTypeTcp)
{
}
/* --------------------------------------------------------------------------------------------
* Explicit constructor. Creates a socket of the specified type.
*/
explicit PassiveSocket(SQInteger type)
: SimpleSocket(new CPassiveSocket(static_cast< CSimpleSocket::CSocketType >(type)))
{
}
/* --------------------------------------------------------------------------------------------
* Explicit constructor. Creates a socket with the specified instance.
*/
explicit PassiveSocket(CPassiveSocket * socket)
: SimpleSocket(socket)
{
}
/* --------------------------------------------------------------------------------------------
* Retrieve the managed socket to the type that we expect.
*/
CPassiveSocket * Get()
{
return dynamic_cast< CPassiveSocket * >(m_Socket);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the managed socket to the type that we expect.
*/
const CPassiveSocket * Get() const
{
return dynamic_cast< CPassiveSocket * >(m_Socket);
}
/* --------------------------------------------------------------------------------------------
* Return a string representation of this instance.
*/
LightObj ToString()
{
return m_Socket ? LightObj{} : GetServerAddr();
}
/* --------------------------------------------------------------------------------------------
* Extracts the first connection request on the queue of pending connections and creates a newly connected socket.
*/
LightObj Accept();
/* --------------------------------------------------------------------------------------------
* Bind to a multi-cast group on a specified interface, multi-cast group, and port.
*/
bool BindMulticast(StackStrF & intrf, StackStrF & group, Uint16 port)
{
SQMOD_VALIDATE(*this);
return Get()->BindMulticast(intrf.mPtr, group.mPtr, port);
}
/* --------------------------------------------------------------------------------------------
* Create a listening socket at local IP address 'x.x.x.x' or 'localhost' if addr is NULL on port port.
*/
bool Listen(Uint16 port, StackStrF & addr)
{
SQMOD_VALIDATE(*this);
return Get()->Listen(addr.mPtr, port);
}
/* --------------------------------------------------------------------------------------------
* Create a listening socket at local IP address 'x.x.x.x' or 'localhost' if addr is NULL on port port.
*/
bool ListenEx(Uint16 port, Int32 connection_backlog, StackStrF & addr)
{
SQMOD_VALIDATE(*this);
return Get()->Listen(addr.mPtr, port, connection_backlog);
}
/* --------------------------------------------------------------------------------------------
* Attempts to send a string on an established connection.
*/
Int32 SendStr(StackStrF & str)
{
SQMOD_VALIDATE(*this);
return Get()->Send(reinterpret_cast< const uint8_t * >(str.mPtr),
static_cast< size_t >(str.mLen) * (sizeof(SQChar) / sizeof(uint8_t)));
}
};
/* ------------------------------------------------------------------------------------------------
* Provides a platform independent class to create an active socket. An active socket is used to
* create a socket which connects to a server. This type of object would be used when
* an application needs to send/receive data from a server.
*/
class ActiveSocket : public SimpleSocket
{
friend class PassiveSocket;
public:
/* --------------------------------------------------------------------------------------------
* Default constructor. Defaults to creating a TCP socket.
*/
ActiveSocket()
: ActiveSocket(CSimpleSocket::SocketTypeTcp)
{
}
/* --------------------------------------------------------------------------------------------
* Explicit constructor. Creates a socket of the specified type.
*/
explicit ActiveSocket(SQInteger type)
: SimpleSocket(new CActiveSocket(static_cast< CSimpleSocket::CSocketType >(type)))
{
}
/* --------------------------------------------------------------------------------------------
* Explicit constructor. Creates a socket with the specified instance.
*/
explicit ActiveSocket(CActiveSocket * socket)
: SimpleSocket(socket)
{
}
/* --------------------------------------------------------------------------------------------
* Retrieve the managed socket to the type that we expect.
*/
CActiveSocket * Get()
{
return dynamic_cast< CActiveSocket * >(m_Socket);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the managed socket to the type that we expect.
*/
const CActiveSocket * Get() const
{
return dynamic_cast< CActiveSocket * >(m_Socket);
}
/* --------------------------------------------------------------------------------------------
* Return a string representation of this instance.
*/
LightObj ToString()
{
return m_Socket ? LightObj{} : GetClientAddr();
}
/* --------------------------------------------------------------------------------------------
* Establish a connection to the address specified by addr.
*/
bool Open(Uint16 port, StackStrF & addr)
{
SQMOD_VALIDATE(*this);
return Get()->Open(addr.mPtr, port);
}
/* --------------------------------------------------------------------------------------------
* Attempts to send a string on an established connection.
*/
Int32 SendStr(StackStrF & str)
{
SQMOD_VALIDATE(*this);
return Get()->Send(reinterpret_cast< const uint8_t * >(str.mPtr),
static_cast< size_t >(str.mLen) * (sizeof(SQChar) / sizeof(uint8_t)));
}
};
} // Namespace:: SqMod