mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
505 lines
20 KiB
C++
505 lines
20 KiB
C++
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// --------------------------------------------------------------------------------------------
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#include "Module.hpp"
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#include "Common.hpp"
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#include "State.hpp"
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#include "Symbol.hpp"
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// --------------------------------------------------------------------------------------------
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#include <sqrat.h>
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// --------------------------------------------------------------------------------------------
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#include <cstdio>
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#include <cstdlib>
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#include <cstdarg>
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// --------------------------------------------------------------------------------------------
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#if defined(WIN32) || defined(_WIN32)
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#include <Windows.h>
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#endif
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namespace SqMod {
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// --------------------------------------------------------------------------------------------
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PluginFuncs* _Func = nullptr;
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PluginCallbacks* _Clbk = nullptr;
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PluginInfo* _Info = nullptr;
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// --------------------------------------------------------------------------------------------
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HSQAPI _SqAPI = nullptr;
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HSQEXPORTS _SqMod = nullptr;
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HSQUIRRELVM _SqVM = nullptr;
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/* ------------------------------------------------------------------------------------------------
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* Bind speciffic functions to certain server events.
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*/
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void BindCallbacks();
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/* ------------------------------------------------------------------------------------------------
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* Undo changes made with BindCallbacks().
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*/
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void UnbindCallbacks();
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/* --------------------------------------------------------------------------------------------
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* Register the module API under the specified virtual machine.
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*/
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void RegisterAPI(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Initialize the plugin by obtaining the API provided by the host plugin.
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*/
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void OnSquirrelInitialize()
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{
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// Attempt to import the plugin API exported by the host plugin
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_SqMod = sq_api_import(_Func);
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// Did we failed to obtain the plugin exports?
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if(!_SqMod)
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{
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OutputError("Failed to attach [%s] on host plugin.", SQTCC_NAME);
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}
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else
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{
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// Obtain the Squirrel API
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_SqAPI = _SqMod->GetSquirrelAPI();
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// Expand the Squirrel API into global functions
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sq_api_expand(_SqAPI);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Load the module on the virtual machine provided by the host module.
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*/
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void OnSquirrelLoad()
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{
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// Make sure that we have a valid plugin API
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if (!_SqMod)
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{
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return; /* Unable to proceed. */
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}
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// Obtain the Squirrel API and VM
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_SqVM = _SqMod->GetSquirrelVM();
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// Make sure that a valid virtual machine exists
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if (!_SqVM)
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{
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return; /* Unable to proceed. */
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}
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// Set this as the default database
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DefaultVM::Set(_SqVM);
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// Register the module API
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RegisterAPI(_SqVM);
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// Notify about the current status
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OutputMessage("Registered: %s", SQTCC_NAME);
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}
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/* --------------------------------------------------------------------------------------------
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* The virtual machine is about to be terminated and script resources should be released.
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*/
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void OnSquirrelTerminate()
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{
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OutputMessage("Terminating: %s", SQTCC_NAME);
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// Release the current database (if any)
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DefaultVM::Set(nullptr);
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// Release script resources...
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}
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/* --------------------------------------------------------------------------------------------
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* Validate the module API to make sure we don't run into issues.
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*/
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bool CheckAPIVer(CCStr ver)
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{
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// Obtain the numeric representation of the API version
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long vernum = strtol(ver, nullptr, 10);
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// Check against version mismatch
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if (vernum == SQMOD_API_VER)
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{
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return true;
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}
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// Log the incident
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OutputError("API version mismatch on %s", SQTCC_NAME);
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OutputMessage("=> Requested: %ld Have: %ld", vernum, SQMOD_API_VER);
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// Invoker should not attempt to communicate through the module API
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* React to command sent by other plugins.
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*/
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static int OnInternalCommand(unsigned int type, const char * text)
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{
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// Forward the call to compiler states
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int res = StateHnd::OnInternalCommand(type, text);
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// Now we can process it
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switch(type)
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{
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case SQMOD_INITIALIZE_CMD:
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if (CheckAPIVer(text))
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{
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OnSquirrelInitialize();
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}
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break;
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case SQMOD_LOAD_CMD:
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OnSquirrelLoad();
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break;
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case SQMOD_TERMINATE_CMD:
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OnSquirrelTerminate();
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break;
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default: break;
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}
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// Return the result
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return res;
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}
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/* --------------------------------------------------------------------------------------------
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* The server was initialized and this plugin was loaded successfully.
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*/
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static int OnInitServer()
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{
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return StateHnd::OnInitServer();
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}
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static void OnShutdownServer(void)
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{
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// Forward the call to compiler states
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StateHnd::OnShutdownServer();
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// The server may still send callbacks
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UnbindCallbacks();
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}
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// ------------------------------------------------------------------------------------------------
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void BindCallbacks()
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{
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_Clbk->OnInitServer = OnInitServer;
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_Clbk->OnInternalCommand = OnInternalCommand;
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_Clbk->OnShutdownServer = OnShutdownServer;
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_Clbk->OnFrame = &StateHnd::OnFrame;
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_Clbk->OnPlayerConnect = &StateHnd::OnPlayerConnect;
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_Clbk->OnPlayerDisconnect = &StateHnd::OnPlayerDisconnect;
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_Clbk->OnPlayerBeginTyping = &StateHnd::OnPlayerBeginTyping;
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_Clbk->OnPlayerEndTyping = &StateHnd::OnPlayerEndTyping;
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_Clbk->OnPlayerRequestClass = &StateHnd::OnPlayerRequestClass;
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_Clbk->OnPlayerRequestSpawn = &StateHnd::OnPlayerRequestSpawn;
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_Clbk->OnPlayerSpawn = &StateHnd::OnPlayerSpawn;
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_Clbk->OnPlayerDeath = &StateHnd::OnPlayerDeath;
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_Clbk->OnPlayerUpdate = &StateHnd::OnPlayerUpdate;
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_Clbk->OnPlayerRequestEnter = &StateHnd::OnPlayerRequestEnter;
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_Clbk->OnPlayerEnterVehicle = &StateHnd::OnPlayerEnterVehicle;
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_Clbk->OnPlayerExitVehicle = &StateHnd::OnPlayerExitVehicle;
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_Clbk->OnPlayerNameChange = &StateHnd::OnPlayerNameChange;
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_Clbk->OnPlayerStateChange = &StateHnd::OnPlayerStateChange;
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_Clbk->OnPlayerActionChange = &StateHnd::OnPlayerActionChange;
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_Clbk->OnPlayerOnFireChange = &StateHnd::OnPlayerOnFireChange;
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_Clbk->OnPlayerCrouchChange = &StateHnd::OnPlayerCrouchChange;
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_Clbk->OnPlayerGameKeysChange = &StateHnd::OnPlayerGameKeysChange;
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_Clbk->OnPickupClaimPicked = &StateHnd::OnPickupClaimPicked;
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_Clbk->OnPickupPickedUp = &StateHnd::OnPickupPickedUp;
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_Clbk->OnPickupRespawn = &StateHnd::OnPickupRespawn;
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_Clbk->OnVehicleUpdate = &StateHnd::OnVehicleUpdate;
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_Clbk->OnVehicleExplode = &StateHnd::OnVehicleExplode;
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_Clbk->OnVehicleRespawn = &StateHnd::OnVehicleRespawn;
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_Clbk->OnObjectShot = &StateHnd::OnObjectShot;
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_Clbk->OnObjectBump = &StateHnd::OnObjectBump;
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_Clbk->OnPublicMessage = &StateHnd::OnPublicMessage;
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_Clbk->OnCommandMessage = &StateHnd::OnCommandMessage;
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_Clbk->OnPrivateMessage = &StateHnd::OnPrivateMessage;
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_Clbk->OnLoginAttempt = &StateHnd::OnLoginAttempt;
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_Clbk->OnEntityPoolChange = &StateHnd::OnEntityPoolChange;
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_Clbk->OnKeyBindDown = &StateHnd::OnKeyBindDown;
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_Clbk->OnKeyBindUp = &StateHnd::OnKeyBindUp;
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_Clbk->OnPlayerAwayChange = &StateHnd::OnPlayerAwayChange;
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_Clbk->OnPlayerSpectate = &StateHnd::OnPlayerSpectate;
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_Clbk->OnPlayerCrashReport = &StateHnd::OnPlayerCrashReport;
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_Clbk->OnServerPerformanceReport = &StateHnd::OnServerPerformanceReport;
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_Clbk->OnCheckpointEntered = &StateHnd::OnCheckpointEntered;
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_Clbk->OnCheckpointExited = &StateHnd::OnCheckpointExited;
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_Clbk->OnSphereEntered = &StateHnd::OnSphereEntered;
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_Clbk->OnSphereExited = &StateHnd::OnSphereExited;
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}
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// ------------------------------------------------------------------------------------------------
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void UnbindCallbacks()
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{
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_Clbk->OnInitServer = nullptr;
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_Clbk->OnInternalCommand = nullptr;
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_Clbk->OnShutdownServer = nullptr;
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_Clbk->OnFrame = nullptr;
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_Clbk->OnPlayerConnect = nullptr;
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_Clbk->OnPlayerDisconnect = nullptr;
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_Clbk->OnPlayerBeginTyping = nullptr;
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_Clbk->OnPlayerEndTyping = nullptr;
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_Clbk->OnPlayerRequestClass = nullptr;
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_Clbk->OnPlayerRequestSpawn = nullptr;
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_Clbk->OnPlayerSpawn = nullptr;
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_Clbk->OnPlayerDeath = nullptr;
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_Clbk->OnPlayerUpdate = nullptr;
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_Clbk->OnPlayerRequestEnter = nullptr;
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_Clbk->OnPlayerEnterVehicle = nullptr;
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_Clbk->OnPlayerExitVehicle = nullptr;
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_Clbk->OnPlayerNameChange = nullptr;
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_Clbk->OnPlayerStateChange = nullptr;
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_Clbk->OnPlayerActionChange = nullptr;
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_Clbk->OnPlayerOnFireChange = nullptr;
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_Clbk->OnPlayerCrouchChange = nullptr;
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_Clbk->OnPlayerGameKeysChange = nullptr;
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_Clbk->OnPickupClaimPicked = nullptr;
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_Clbk->OnPickupPickedUp = nullptr;
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_Clbk->OnPickupRespawn = nullptr;
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_Clbk->OnVehicleUpdate = nullptr;
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_Clbk->OnVehicleExplode = nullptr;
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_Clbk->OnVehicleRespawn = nullptr;
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_Clbk->OnObjectShot = nullptr;
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_Clbk->OnObjectBump = nullptr;
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_Clbk->OnPublicMessage = nullptr;
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_Clbk->OnCommandMessage = nullptr;
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_Clbk->OnPrivateMessage = nullptr;
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_Clbk->OnLoginAttempt = nullptr;
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_Clbk->OnEntityPoolChange = nullptr;
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_Clbk->OnKeyBindDown = nullptr;
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_Clbk->OnKeyBindUp = nullptr;
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_Clbk->OnPlayerAwayChange = nullptr;
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_Clbk->OnPlayerSpectate = nullptr;
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_Clbk->OnPlayerCrashReport = nullptr;
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_Clbk->OnServerPerformanceReport = nullptr;
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_Clbk->OnCheckpointEntered = nullptr;
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_Clbk->OnCheckpointExited = nullptr;
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_Clbk->OnSphereEntered = nullptr;
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_Clbk->OnSphereExited = nullptr;
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}
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// --------------------------------------------------------------------------------------------
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void RegisterAPI(HSQUIRRELVM vm)
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{
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Table tccns(vm);
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tccns.Bind(_SC("State"), Class< State >(vm, _SC("SqTccState"))
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// Constructors
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.Ctor< CSStr >()
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// Metamethods
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.Func(_SC("_cmp"), &State::Cmp)
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.SquirrelFunc(_SC("_typename"), &State::Typename)
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.Func(_SC("_tostring"), &State::ToString)
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// Properties
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.Prop(_SC("Valid"), &State::IsValid)
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.Prop(_SC("Refs"), &State::GetRefCount)
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.Prop(_SC("Name"), &State::GetName, &State::SetName)
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.Prop(_SC("Events"), &State::GetEvents, &State::SetEvents)
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// Member Methods
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.Func(_SC("Release"), &State::Release)
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.Func(_SC("MakeHead"), &State::MakeHead)
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.Func(_SC("SetOptions"), &State::SetOptions)
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.Func(_SC("UndefineSymbol"), &State::UndefineSymbol)
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.Func(_SC("AddIncludePath"), &State::AddIncludePath)
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.Func(_SC("AddSysIncludePath"), &State::AddSysIncludePath)
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.Func(_SC("SetLibPath"), &State::SetLibPath)
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.Func(_SC("AddLibraryPath"), &State::AddLibraryPath)
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.Func(_SC("AddLibrary"), &State::AddLibrary)
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.Func(_SC("CompileString"), &State::CompileString)
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.Func(_SC("AddSource"), &State::AddSource)
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.Func(_SC("AddBinary"), &State::AddBinary)
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.Func(_SC("AddAsm"), &State::AddAsm)
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.Func(_SC("AddAsmPP"), &State::AddAsmPP)
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.Func(_SC("Relocate"), &State::Relocate)
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.Func(_SC("GetSymbol"), &State::GetSymbol)
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// Member Overloads
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.Overload< void (State::*)(CSStr) const >(_SC("DefineSymbol"), &State::DefineSymbol)
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.Overload< void (State::*)(CSStr, CSStr) const >(_SC("DefineSymbol"), &State::DefineSymbol)
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);
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tccns.Bind(_SC("Symbol"), Class< Symbol >(vm, _SC("SqTccSymbol"))
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// Constructors
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.Ctor< const State &, CSStr >()
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// Metamethods
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.Func(_SC("_cmp"), &Symbol::Cmp)
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.SquirrelFunc(_SC("_typename"), &Symbol::Typename)
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.Func(_SC("_tostring"), &Symbol::ToString)
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// Properties
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.Prop(_SC("Valid"), &Symbol::IsValid)
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.Prop(_SC("Refs"), &Symbol::GetRefCount)
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.Prop(_SC("State"), &Symbol::GetStateRef)
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// Member Methods
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.Func(_SC("Release"), &Symbol::Release)
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// Squirrel Methods
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.SquirrelFunc(_SC("Forward"), &Symbol::Forward)
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);
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tccns.Func(_SC("ToggleEvent"), &StateHnd::ToggleEvent);
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RootTable(vm).Bind(_SC("SqTCC"), tccns);
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ConstTable(vm).Enum(_SC("ETccEvent"), Enumeration(vm)
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.Const(_SC("Frame"), EvOnFrame)
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.Const(_SC("PlayerConnect"), EvOnPlayerConnect)
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.Const(_SC("PlayerDisconnect"), EvOnPlayerDisconnect)
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.Const(_SC("PlayerBeginTyping"), EvOnPlayerBeginTyping)
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.Const(_SC("PlayerEndTyping"), EvOnPlayerEndTyping)
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.Const(_SC("PlayerRequestClass"), EvOnPlayerRequestClass)
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.Const(_SC("PlayerRequestSpawn"), EvOnPlayerRequestSpawn)
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.Const(_SC("PlayerSpawn"), EvOnPlayerSpawn)
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.Const(_SC("PlayerDeath"), EvOnPlayerDeath)
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.Const(_SC("PlayerUpdate"), EvOnPlayerUpdate)
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.Const(_SC("PlayerRequestEnter"), EvOnPlayerRequestEnter)
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.Const(_SC("PlayerEnterVehicle"), EvOnPlayerEnterVehicle)
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.Const(_SC("PlayerExitVehicle"), EvOnPlayerExitVehicle)
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.Const(_SC("PlayerNameChange"), EvOnPlayerNameChange)
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.Const(_SC("PlayerStateChange"), EvOnPlayerStateChange)
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.Const(_SC("PlayerActionChange"), EvOnPlayerActionChange)
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.Const(_SC("PlayerOnFireChange"), EvOnPlayerOnFireChange)
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.Const(_SC("PlayerCrouchChange"), EvOnPlayerCrouchChange)
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.Const(_SC("PlayerGameKeysChange"), EvOnPlayerGameKeysChange)
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.Const(_SC("PickupClaimPicked"), EvOnPickupClaimPicked)
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.Const(_SC("PickupPickedUp"), EvOnPickupPickedUp)
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.Const(_SC("PickupRespawn"), EvOnPickupRespawn)
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.Const(_SC("VehicleUpdate"), EvOnVehicleUpdate)
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.Const(_SC("VehicleExplode"), EvOnVehicleExplode)
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.Const(_SC("VehicleRespawn"), EvOnVehicleRespawn)
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.Const(_SC("ObjectShot"), EvOnObjectShot)
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.Const(_SC("ObjectBump"), EvOnObjectBump)
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.Const(_SC("PublicMessage"), EvOnPublicMessage)
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.Const(_SC("CommandMessage"), EvOnCommandMessage)
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.Const(_SC("PrivateMessage"), EvOnPrivateMessage)
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.Const(_SC("LoginAttempt"), EvOnLoginAttempt)
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.Const(_SC("EntityPoolChange"), EvOnEntityPoolChange)
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.Const(_SC("KeyBindDown"), EvOnKeyBindDown)
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.Const(_SC("KeyBindUp"), EvOnKeyBindUp)
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.Const(_SC("PlayerAwayChange"), EvOnPlayerAwayChange)
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.Const(_SC("PlayerSpectate"), EvOnPlayerSpectate)
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.Const(_SC("PlayerCrashReport"), EvOnPlayerCrashReport)
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.Const(_SC("ServerPerformanceReport"), EvOnServerPerformanceReport)
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.Const(_SC("CheckpointEntered"), EvOnCheckpointEntered)
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.Const(_SC("CheckpointExited"), EvOnCheckpointExited)
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.Const(_SC("SphereEntered"), EvOnSphereEntered)
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.Const(_SC("SphereExited"), EvOnSphereExited)
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);
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}
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// --------------------------------------------------------------------------------------------
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void OutputMessageImpl(const char * msg, va_list args)
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{
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#if defined(WIN32) || defined(_WIN32)
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HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_SCREEN_BUFFER_INFO csb_before;
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GetConsoleScreenBufferInfo( hstdout, &csb_before);
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SetConsoleTextAttribute(hstdout, FOREGROUND_GREEN);
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printf("[SQMOD] ");
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SetConsoleTextAttribute(hstdout, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY);
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vprintf(msg, args);
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puts("");
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SetConsoleTextAttribute(hstdout, csb_before.wAttributes);
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||
|
#else
|
||
|
printf("%c[0;32m[SQMOD]%c[0;37m", 27, 27, msg);
|
||
|
vprintf(msg, args);
|
||
|
puts("");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
void OutputErrorImpl(const char * msg, va_list args)
|
||
|
{
|
||
|
#if defined(WIN32) || defined(_WIN32)
|
||
|
HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
|
||
|
|
||
|
CONSOLE_SCREEN_BUFFER_INFO csb_before;
|
||
|
GetConsoleScreenBufferInfo( hstdout, &csb_before);
|
||
|
SetConsoleTextAttribute(hstdout, FOREGROUND_RED | FOREGROUND_INTENSITY);
|
||
|
printf("[SQMOD] ");
|
||
|
|
||
|
SetConsoleTextAttribute(hstdout, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY);
|
||
|
vprintf(msg, args);
|
||
|
puts("");
|
||
|
|
||
|
SetConsoleTextAttribute(hstdout, csb_before.wAttributes);
|
||
|
#else
|
||
|
printf("%c[0;32m[SQMOD]%c[0;37m", 27, 27, msg);
|
||
|
vprintf(msg, args);
|
||
|
puts("");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
void OutputDebug(const char * msg, ...)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
// Initialize the arguments list
|
||
|
va_list args;
|
||
|
va_start(args, msg);
|
||
|
// Call the output function
|
||
|
OutputMessageImpl(msg, args);
|
||
|
// Finalize the arguments list
|
||
|
va_end(args);
|
||
|
#else
|
||
|
SQMOD_UNUSED_VAR(msg);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
void OutputMessage(const char * msg, ...)
|
||
|
{
|
||
|
// Initialize the arguments list
|
||
|
va_list args;
|
||
|
va_start(args, msg);
|
||
|
// Call the output function
|
||
|
OutputMessageImpl(msg, args);
|
||
|
// Finalize the arguments list
|
||
|
va_end(args);
|
||
|
}
|
||
|
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
void OutputError(const char * msg, ...)
|
||
|
{
|
||
|
// Initialize the arguments list
|
||
|
va_list args;
|
||
|
va_start(args, msg);
|
||
|
// Call the output function
|
||
|
OutputErrorImpl(msg, args);
|
||
|
// Finalize the arguments list
|
||
|
va_end(args);
|
||
|
}
|
||
|
|
||
|
} // Namespace:: SqMod
|
||
|
|
||
|
// --------------------------------------------------------------------------------------------
|
||
|
SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs* functions, PluginCallbacks* callbacks, PluginInfo* info)
|
||
|
{
|
||
|
using namespace SqMod;
|
||
|
// Output plugin header
|
||
|
puts("");
|
||
|
OutputMessage("--------------------------------------------------------------------");
|
||
|
OutputMessage("Plugin: %s", SQTCC_NAME);
|
||
|
OutputMessage("Author: %s", SQTCC_AUTHOR);
|
||
|
OutputMessage("Legal: %s", SQTCC_COPYRIGHT);
|
||
|
OutputMessage("--------------------------------------------------------------------");
|
||
|
puts("");
|
||
|
// Attempt to find the host plugin ID
|
||
|
int host_plugin_id = functions->FindPlugin((char *)(SQMOD_HOST_NAME));
|
||
|
// See if our plugin was loaded after the host plugin
|
||
|
if (host_plugin_id < 0)
|
||
|
{
|
||
|
OutputError("%s could find the host plugin", SQTCC_NAME);
|
||
|
// Don't load!
|
||
|
return SQMOD_FAILURE;
|
||
|
}
|
||
|
// Should never reach this point but just in case
|
||
|
else if (host_plugin_id > (info->nPluginId))
|
||
|
{
|
||
|
OutputError("%s loaded after the host plugin", SQTCC_NAME);
|
||
|
// Don't load!
|
||
|
return SQMOD_FAILURE;
|
||
|
}
|
||
|
// Store server proxies
|
||
|
_Func = functions;
|
||
|
_Clbk = callbacks;
|
||
|
_Info = info;
|
||
|
// Assign plugin information
|
||
|
_Info->uPluginVer = SQTCC_VERSION;
|
||
|
strcpy(_Info->szName, SQTCC_HOST_NAME);
|
||
|
// Bind callbacks
|
||
|
BindCallbacks();
|
||
|
// Notify that the plugin was successfully loaded
|
||
|
OutputMessage("Successfully loaded %s", SQTCC_NAME);
|
||
|
// Dummy spacing
|
||
|
puts("");
|
||
|
// Done!
|
||
|
return SQMOD_SUCCESS;
|
||
|
}
|