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SqMod/source/Entity/Sprite.hpp

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#ifndef _ENTITY_SPRITE_HPP_
#define _ENTITY_SPRITE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single sprite entity.
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*/
class CSprite
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{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CSprite(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CSprite(const CSprite &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CSprite(CSprite &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CSprite();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CSprite & operator = (const CSprite &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CSprite & operator = (CSprite &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
SqThrowF("Invalid sprite reference [%s]", m_Tag.c_str());
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const CSprite & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed sprite entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed sprite entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed sprite entity.
*/
bool Destroy(Int32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* Show the managed sprite entity to all players on the server.
*/
void ShowAll() const;
/* --------------------------------------------------------------------------------------------
* Show the managed sprite entity to the specified player entity.
*/
void ShowFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Show the managed sprite entity to all players in the specified range.
*/
void ShowRange(Int32 first, Int32 last) const;
/* --------------------------------------------------------------------------------------------
* Hide the managed sprite entity from all players on the server.
*/
void HideAll() const;
/* --------------------------------------------------------------------------------------------
* Hide the managed sprite entity from the specified player entity.
*/
void HideFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Hide the managed sprite entity from all players in the specified range.
*/
void HideRange(Int32 first, Int32 last) const;
/* --------------------------------------------------------------------------------------------
* Set the position of the managed sprite entity for all players on the server.
*/
void SetPositionAll(const Vector2i & pos) const;
/* --------------------------------------------------------------------------------------------
* Set the position of the managed sprite entity for all players on the server.
*/
void SetPositionAllEx(Int32 x, Int32 y) const;
/* --------------------------------------------------------------------------------------------
* Set the position of the managed sprite entity for the specified player entity.
*/
void SetPositionFor(CPlayer & player, const Vector2i & pos) const;
/* --------------------------------------------------------------------------------------------
* Set the position of the managed sprite entity for the specified player entity.
*/
void SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const;
/* --------------------------------------------------------------------------------------------
* Set the position of the managed sprite entity for all players in the specified range.
*/
void SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const;
/* --------------------------------------------------------------------------------------------
* Set the center of the managed sprite entity for all players on the server.
*/
void SetCenterAll(const Vector2i & pos) const;
/* --------------------------------------------------------------------------------------------
* Set the center of the managed sprite entity for all players on the server.
*/
void SetCenterAllEx(Int32 x, Int32 y) const;
/* --------------------------------------------------------------------------------------------
* Set the center of the managed sprite entity for the specified player entity.
*/
void SetCenterFor(CPlayer & player, const Vector2i & pos) const;
/* --------------------------------------------------------------------------------------------
* Set the center of the managed sprite entity for the specified player entity.
*/
void SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const;
/* --------------------------------------------------------------------------------------------
* Set the center of the managed sprite entity for all players in the specified range.
*/
void SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const;
/* --------------------------------------------------------------------------------------------
* Set the rotation of the managed sprite entity for all players on the server.
*/
void SetRotationAll(Float32 rot) const;
/* --------------------------------------------------------------------------------------------
* Set the rotation of the managed sprite entity for the specified player entity.
*/
void SetRotationFor(CPlayer & player, Float32 rot) const;
/* --------------------------------------------------------------------------------------------
* Set the rotation of the managed sprite entity for all players in the specified range.
*/
void SetRotationRange(Int32 first, Int32 last, Float32 rot) const;
/* --------------------------------------------------------------------------------------------
* Set the alpha of the managed sprite entity for all players on the server.
*/
void SetAlphaAll(Uint8 alpha) const;
/* --------------------------------------------------------------------------------------------
* Set the alpha of the managed sprite entity for the specified player entity.
*/
void SetAlphaFor(CPlayer & player, Uint8 alpha) const;
/* --------------------------------------------------------------------------------------------
* Set the alpha of the managed sprite entity for all players in the specified range.
*/
void SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the file path of the texture used by the managed sprite entity.
*/
const String & GetFilePath() const;
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};
} // Namespace:: SqMod
#endif // _ENTITY_SPRITE_HPP_