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SqMod/modules/sqlite/Common.cpp

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2016-02-27 10:57:29 +01:00
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
#include "Module.hpp"
// ------------------------------------------------------------------------------------------------
#include <ctype.h>
#include <stdarg.h>
// ------------------------------------------------------------------------------------------------
#include <sqrat.h>
// ------------------------------------------------------------------------------------------------
static SQChar g_Buffer[4096]; // Common buffer to reduce memory allocations.
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
CSStr FmtStr(CSStr str, ...)
{
// Initialize the argument list
va_list args;
va_start (args, str);
// Write the requested contents
if (snprintf(g_Buffer, sizeof(g_Buffer), str, args) < 0)
g_Buffer[0] = 0; /* make sure the string is terminated */
// Release the argument list
va_end(args);
// Return the data from the buffer
return g_Buffer;
}
// ------------------------------------------------------------------------------------------------
CSStr QFmtStr(CSStr str, ...)
{
// Initialize the argument list
va_list args;
va_start (args, str);
// Write the requested contents
sqlite3_vsnprintf(sizeof(g_Buffer), g_Buffer, str, args);
// Release the argument list
va_end(args);
// Return the data from the buffer
return g_Buffer;
}
// ------------------------------------------------------------------------------------------------
bool IsQueryEmpty(CSStr str)
{
// Is the pointer valid?
if (!str)
return true;
// Currently processed character
SQChar c = 0;
// See if the query contains any alpha numeric characters
while ((c = *str) != 0)
{
if (isalnum(c) != 0)
return false;
++str;
}
// At this point we consider the query empty
return true;
}
// ------------------------------------------------------------------------------------------------
ConnHnd::Handle::~Handle()
{
// Is there anything to close?
if (!mPtr)
return; // Nothing to close
// Are we dealing with a memory leak? Technically shouldn't reach this situation!
else if (mRef != 0)
// Should we deal with undefined behavior instead? How bad is one connection left open?
_SqMod->LogErr("SQLite connection is still referenced.");
else
{
// NOTE: Should we call sqlite3_interrupt(...) before closing?
Object env;
Function func;
// Flush remaining queries in the queue and ignore the result
Flush(mQueue.size(), env, func);
// Attempt to close the database
if ((sqlite3_close(mPtr)) != SQLITE_OK)
_SqMod->LogErr("Unable to close SQLite connection [%s]", sqlite3_errmsg(mPtr));
}
}
// ------------------------------------------------------------------------------------------------
void ConnHnd::Handle::Create(CSStr name, Int32 flags, CSStr vfs)
{
// Make sure a previous connection doesn't exist
if (mPtr)
{
_SqMod->SqThrow("Unable to connect to database. Database already connected");
// Unable to proceed
return;
}
// Make sure the name is valid
else if (!name || strlen(name) <= 0)
{
_SqMod->SqThrow("Unable to connect to database. The name is invalid");
// Unable to proceed
return;
}
// Attempt to create the database connection
else if ((mStatus = sqlite3_open_v2(name, &mPtr, flags, vfs)) != SQLITE_OK)
{
// Must be destroyed regardless of result
sqlite3_close(mPtr);
// Explicitly make sure it's null
mPtr = NULL;
// Now its safe to throw the error
_SqMod->SqThrow("Unable to connect to database [%s]", sqlite3_errstr(mStatus));
// Unable to proceed
return;
}
// Let's save the specified information
mName.assign(name);
mFlags = flags;
mVFS.assign(vfs ? vfs : _SC(""));
// Optional check if database is initially stored in memory
mMemory = (mName.compare(_SC(":memory:")) == 0);
}
// ------------------------------------------------------------------------------------------------
Int32 ConnHnd::Handle::Flush(Uint32 num, Object & env, Function & func)
{
// Do we even have a valid connection?
if (!mPtr)
return -1;
// Is there anything to flush?
else if (!num || mQueue.empty())
return 0;
// Can we even flush that many?
else if (num > mQueue.size())
num = mQueue.size();
// Generate the function that should be called upon error
Function callback = Function(env.GetVM(), env.GetObject(), func.GetFunc());
// Obtain iterators to the range of queries that should be flushed
QueryList::iterator itr = mQueue.begin();
QueryList::iterator end = mQueue.begin() + num;
// Attempt to begin the flush transaction
if ((mStatus = sqlite3_exec(mPtr, "BEGIN", NULL, NULL, NULL)) != SQLITE_OK)
{
_SqMod->SqThrow("Unable to begin transaction [%s]", sqlite3_errmsg(mPtr));
// Unable to proceed
return -1;
}
// Process all queries within range of selection
for (; itr != end; ++itr)
{
// Should we manually terminate this query?
/*
if (*(*itr).rbegin() != ';')
itr->push_back(';');
*/
// Attempt to execute the currently processed query string
if ((mStatus = sqlite3_exec(mPtr, itr->c_str(), NULL, NULL, NULL)) == SQLITE_OK)
continue;
// Do we have to execute any callback to resolve our issue?
else if (!callback.IsNull())
{
// Ask the callback whether the query processing should end here
SharedPtr< bool > ret = callback.Evaluate< bool, Int32, CSStr >(mStatus, itr->c_str());
// Should we break here?
if (!!ret && (*ret == false))
break;
}
}
// Erase all queries till end or till the point of failure (if any occurred)
mQueue.erase(mQueue.begin(), itr);
// Attempt to commit changes requested during transaction
if ((mStatus = sqlite3_exec(mPtr, "COMMIT", NULL, NULL, NULL)) == SQLITE_OK)
return sqlite3_changes(mPtr);
// Attempt to roll back erroneous changes
else if ((mStatus = sqlite3_exec(mPtr, "ROLLBACK", NULL, NULL, NULL)) != SQLITE_OK)
_SqMod->SqThrow("Unable to rollback transaction [%s]", sqlite3_errmsg(mPtr));
// The transaction failed somehow but we managed to rollback
else
_SqMod->SqThrow("Unable to commit transaction because [%s]", sqlite3_errmsg(mPtr));
// Operation failed
return -1;
}
// ------------------------------------------------------------------------------------------------
StmtHnd::Handle::~Handle()
{
// Is there anything to finalize?
if (!mPtr)
return; // Nothing to finalize
// Are we dealing with a memory leak? Technically shouldn't reach this situation!
else if (mRef != 0)
// Should we deal with undefined behavior instead? How bad is one statement left alive?
_SqMod->LogErr("SQLite statement is still referenced.");
else
{
// Attempt to finalize the statement
if ((sqlite3_finalize(mPtr)) != SQLITE_OK)
_SqMod->LogErr("Unable to finalize SQLite statement [%s]", mConn.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void StmtHnd::Handle::Create(CSStr query)
{
// Make sure a previous statement doesn't exist
if (mPtr)
{
_SqMod->SqThrow("Unable to prepare statement. Statement already prepared");
// Unable to proceed
return;
}
// Is the specified database connection is valid?
else if (!mConn)
{
_SqMod->SqThrow("Unable to prepare statement. Invalid connection handle");
// Unable to proceed
return;
}
// Save the query string and therefore multiple strlen(...) calls
mQuery.assign(query ? query : _SC(""));
// Is the specified query string we just saved, valid?
if (mQuery.empty())
_SqMod->SqThrow("Unable to prepare statement. Invalid query string");
// Attempt to prepare a statement with the specified query string
else if ((mStatus = sqlite3_prepare_v2(mConn, mQuery.c_str(), (Int32)mQuery.size(),
&mPtr, NULL)) != SQLITE_OK)
{
// Clear the query string since it failed
mQuery.clear();
// Now it's safe to throw the error
_SqMod->SqThrow("Unable to prepare statement [%s]", mConn.ErrMsg());
// Explicitly make sure the handle is null
mPtr = NULL;
}
else
// Obtain the number of available columns
mColumns = sqlite3_column_count(mPtr);
}
// ------------------------------------------------------------------------------------------------
Int32 StmtHnd::Handle::GetColumnIndex(CSStr name)
{
// Validate the handle
if (!mPtr)
_SqMod->SqThrow("Invalid SQLite statement");
// Are the names cached?
else if (mIndexes.empty())
{
for (Int32 i = 0; i < mColumns; ++i)
{
// Get the column name at the current index
CSStr name = (CSStr)sqlite3_column_name(mPtr, i);
// Validate the name
if (!name)
_SqMod->SqThrow("Unable to retrieve column name for index (%d)", i);
// Save it to guarantee the same lifetime as this instance
else
mIndexes[name] = i;
}
}
// Attempt to find the specified column
const Indexes::iterator itr = mIndexes.find(name);
// Was there a column with the specified name?
if (itr != mIndexes.end())
return itr->second;
// No such column exists (expecting the invoker to validate the result)
return -1;
}
// ------------------------------------------------------------------------------------------------
void SetSoftHeapLimit(Int32 limit)
{
sqlite3_soft_heap_limit(limit);
}
// ------------------------------------------------------------------------------------------------
Int32 ReleaseMemory(Int32 bytes)
{
return sqlite3_release_memory(bytes);
}
// ------------------------------------------------------------------------------------------------
Object GetMemoryUsage()
{
// Obtain the initial stack size
const Int32 top = sq_gettop(_SqVM);
// Push a long integer instance with the requested value on the stack
_SqMod->PushSLongObject(_SqVM, sqlite3_memory_used());
// Obtain the object from the stack
Var< Object > inst(_SqVM, -1);
// Remove an pushed values (if any) to restore the stack
sq_pop(_SqVM, sq_gettop(_SqVM) - top);
// Return the long integer instance
return inst.value;
}
// ------------------------------------------------------------------------------------------------
Object GetMemoryHighwaterMark(bool reset)
{
// Obtain the initial stack size
const Int32 top = sq_gettop(_SqVM);
// Push a long integer instance with the requested value on the stack
_SqMod->PushSLongObject(_SqVM, sqlite3_memory_highwater(reset));
// Obtain the object from the stack
Var< Object > inst(_SqVM, -1);
// Remove an pushed values (if any) to restore the stack
sq_pop(_SqVM, sq_gettop(_SqVM) - top);
// Return the long integer instance
return inst.value;
}
// ------------------------------------------------------------------------------------------------
CSStr EscapeString(CSStr str)
{
// Is there even a string to escape?
if (!str)
return _SC(""); // Default to empty string
// Attempt to escape the specified string
sqlite3_snprintf(sizeof(g_Buffer), g_Buffer, "%q", str);
// Return the resulted string
return g_Buffer;
}
// ------------------------------------------------------------------------------------------------
CCStr EscapeStringEx(SQChar spec, CCStr str)
{
// Utility that allows changing the format specifier temporarily
static SQChar fs[] = _SC("%q");
// Validate the specified format specifier
if (spec != 'q' && spec != 'Q' && spec != 'w' && spec != 's')
{
_SqMod->SqThrow("Unknown format specifier: %c", spec);
// Default to empty string
return _SC("");
}
// Is there even a string to escape?
else if (!str)
return _SC(""); // Default to empty string
// Apply the format specifier
fs[1] = spec;
// Attempt to escape the specified string
sqlite3_snprintf(sizeof(g_Buffer), g_Buffer, fs, str);
// Restore the format specifier
fs[1] = '1';
// Return the resulted string
return g_Buffer;
}
// ------------------------------------------------------------------------------------------------
CCStr ArrayToQueryColumns(Array & arr)
{
// Do we even have any elements to process?
if (arr.Length() <= 0)
return _SC(""); // Default to empty string
// Allocate a vector with the required amount of column names
std::vector< String > values(arr.Length());
// Attempt to extract the array elements as strings
arr.GetArray< String >(&values[0], values.size());
// Used to know the position of the next column name
Uint32 offset = 0;
// Obtain the start of the array
std::vector< String >::iterator itr = values.begin();
// Process all elements within range
for (; itr != values.end() && offset < sizeof(g_Buffer); ++itr)
{
// Is the name valid?
if (itr->empty())
{
_SqMod->SqThrow("Invalid column name");
// Default to empty string
return _SC("");
}
// Attempt to append the column name to the buffer
sqlite3_snprintf(sizeof(g_Buffer) - offset, g_Buffer + offset, "[%q], ", itr->c_str());
// Add the column name size to the offset
offset += itr->size();
// Also include the comma and space in the offset
offset += 2;
}
// Trim the last coma and space
if (offset >= 2)
g_Buffer[offset-2] = 0;
else
g_Buffer[0] = 0;
// Return the resulted string
return g_Buffer;
}
CCStr TableToQueryColumns(Table & tbl)
{
// Used to know the position of the next column name
Uint32 offset = 0;
// Used to obtain the column name temporarily
String name;
// Obtain the start of the table
Table::iterator itr;
// Process all elements within range
while (tbl.Next(itr))
{
// Use the element key as the column name
name.assign(itr.getName());
// Is the name valid?
if (name.empty())
{
_SqMod->SqThrow("Invalid column name");
// Default to empty string
return _SC("");
}
// Attempt to append the column name to the buffer
sqlite3_snprintf(sizeof(g_Buffer) - offset, g_Buffer + offset, "[%q], ", name.c_str());
// Add the column name size to the offset
offset += name.size();
// Also include the comma and space in the offset
offset += 2;
}
// Trim the last coma and space
if (offset >= 2)
g_Buffer[offset-2] = 0;
else
g_Buffer[0] = 0;
// Return the resulted string
return g_Buffer;
}
} // Namespace:: SqMod