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SqMod/source/Misc/Player.cpp

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// ------------------------------------------------------------------------------------------------
#include "Misc/Player.hpp"
#include "Base/Color3.hpp"
#include "Core.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstring>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static String CS_Skin_Names[] = {
/* 0 */ "Tommy Vercetti", /* 1 */ "Cop",
/* 2 */ "SWAT", /* 3 */ "FBI",
/* 4 */ "Army", /* 5 */ "Paramedic",
/* 6 */ "Firefighter", /* 7 */ "Golf Guy #1",
/* 8 */ "", /* 9 */ "Bum Lady #1",
/* 10 */ "Bum Lady #2", /* 11 */ "Punk #1",
/* 12 */ "Lawyer", /* 13 */ "Spanish Lady #1",
/* 14 */ "Spanish Lady #2", /* 15 */ "Cool Guy #1",
/* 16 */ "Arabic Guy", /* 17 */ "Beach Lady #1",
/* 18 */ "Beach Lady #2", /* 19 */ "Beach Guy #1",
/* 20 */ "Beach Guy #2", /* 21 */ "Office Lady #1",
/* 22 */ "Waitress #1", /* 23 */ "Food Lady",
/* 24 */ "Prostitute #1", /* 25 */ "Bum Lady #3",
/* 26 */ "Bum Guy #1", /* 27 */ "Garbageman #1",
/* 28 */ "Taxi Driver #1", /* 29 */ "Haitian #1",
/* 30 */ "Criminal #1", /* 31 */ "Hood Lady",
/* 32 */ "Granny #1", /* 33 */ "Businessman #1",
/* 34 */ "Church Guy", /* 35 */ "Club Lady",
/* 36 */ "Church Lady", /* 37 */ "Pimp",
/* 38 */ "Beach Lady #3", /* 39 */ "Beach Guy #3",
/* 40 */ "Beach Lady #4", /* 41 */ "Beach Guy #4",
/* 42 */ "Businessman #2", /* 43 */ "Prostitute #2",
/* 44 */ "Bum Lady #4", /* 45 */ "Bum Guy #2",
/* 46 */ "Haitian #2", /* 47 */ "Construction Worker #1",
/* 48 */ "Punk #2", /* 49 */ "Prostitute #3",
/* 50 */ "Granny #2", /* 51 */ "Punk #3",
/* 52 */ "Businessman #3", /* 53 */ "Spanish Lady #3",
/* 54 */ "Spanish Lady #4", /* 55 */ "Cool Guy #2",
/* 56 */ "Businessman #4", /* 57 */ "Beach Lady #5",
/* 58 */ "Beach Guy #5", /* 59 */ "Beach Lady #6",
/* 60 */ "Beach Guy #6", /* 61 */ "Construction Worker #2",
/* 62 */ "Golf Guy #2", /* 63 */ "Golf Lady",
/* 64 */ "Golf Guy #3", /* 65 */ "Beach Lady #7",
/* 66 */ "Beach Guy #7", /* 67 */ "Office Lady #2",
/* 68 */ "Businessman #5", /* 69 */ "Businessman #6",
/* 70 */ "Prostitute #2", /* 71 */ "Bum Lady #4",
/* 72 */ "Bum Guy #3", /* 73 */ "Spanish Guy",
/* 74 */ "Taxi Driver #2", /* 75 */ "Gym Lady",
/* 76 */ "Gym Guy", /* 77 */ "Skate Lady",
/* 78 */ "Skate Guy", /* 79 */ "Shopper #1",
/* 80 */ "Shopper #2", /* 81 */ "Tourist #1",
/* 82 */ "Tourist #2", /* 83 */ "Cuban #1",
/* 84 */ "Cuban #2", /* 85 */ "Haitian #3",
/* 86 */ "Haitian #4", /* 87 */ "Shark #1",
/* 88 */ "Shark #2", /* 89 */ "Diaz Guy #1",
/* 90 */ "Diaz Guy #2", /* 91 */ "DBP Security #1",
/* 92 */ "DBP Security #2", /* 93 */ "Biker #1",
/* 94 */ "Biker #2", /* 95 */ "Vercetti Guy #1",
/* 96 */ "Vercetti Guy #2", /* 97 */ "Undercover Cop #1",
/* 98 */ "Undercover Cop #2", /* 99 */ "Undercover Cop #3",
/* 100 */ "Undercover Cop #4", /* 101 */ "Undercover Cop #5",
/* 102 */ "Undercover Cop #6", /* 103 */ "Rich Guy",
/* 104 */ "Cool Guy #3", /* 105 */ "Prostitute #3",
/* 106 */ "Prostitute #4", /* 107 */ "Love Fist #1",
/* 108 */ "Ken Rosenburg", /* 109 */ "Candy Suxx",
/* 110 */ "Hilary", /* 111 */ "Love Fist #2",
/* 112 */ "Phil", /* 113 */ "Rockstar Guy",
/* 114 */ "Sonny", /* 115 */ "Lance",
/* 116 */ "Mercedes", /* 117 */ "Love Fist #3",
/* 118 */ "Alex Shrub", /* 119 */ "Lance (Cop)",
/* 120 */ "Lance", /* 121 */ "Cortez",
/* 122 */ "Love Fist #4", /* 123 */ "Columbian Guy #1",
/* 124 */ "Hilary (Robber)", /* 125 */ "Mercedes",
/* 126 */ "Cam", /* 127 */ "Cam (Robber)",
/* 128 */ "Phil (One Arm)", /* 129 */ "Phil (Robber)",
/* 130 */ "Cool Guy #4", /* 131 */ "Pizza Man",
/* 132 */ "Taxi Driver #1", /* 133 */ "Taxi Driver #2",
/* 134 */ "Sailor #1", /* 135 */ "Sailor #2",
/* 136 */ "Sailor #3", /* 137 */ "Chef",
/* 138 */ "Criminal #2", /* 139 */ "French Guy",
/* 140 */ "Garbageman #2", /* 141 */ "Haitian #5",
/* 142 */ "Waitress #2", /* 143 */ "Sonny Guy #1",
/* 144 */ "Sonny Guy #2", /* 145 */ "Sonny Guy #3",
/* 146 */ "Columbian Guy #2", /* 147 */ "Haitian #6",
/* 148 */ "Beach Guy #8", /* 149 */ "Garbageman #3",
/* 150 */ "Garbageman #4", /* 151 */ "Garbageman #5",
/* 152 */ "Tranny", /* 153 */ "Thug #5",
/* 154 */ "SpandEx Guy #1", /* 155 */ "SpandEx Guy #2",
/* 156 */ "Stripper #1", /* 157 */ "Stripper #2",
/* 158 */ "Stripper #3", /* 159 */ "Store Clerk",
/* 160 */ ""
};
// ------------------------------------------------------------------------------------------------
CCStr GetSkinName(Uint32 id)
{
return (id > 159) ? _SC("") : CS_Skin_Names[id].c_str();
}
// ------------------------------------------------------------------------------------------------
void SetSkinName(Uint32 id, StackStrF & name)
{
if (id <= 159)
{
CS_Skin_Names[id].assign(name.mPtr);
}
}
// ------------------------------------------------------------------------------------------------
Int32 GetSkinID(StackStrF & name)
{
// Clone the string into an editable version
String str(name.mPtr, name.mLen);
// Strip non alphanumeric characters from the name
str.erase(std::remove_if(str.begin(), str.end(), std::not1(std::ptr_fun(::isalnum))), str.end());
// Convert the string to lowercase
std::transform(str.begin(), str.end(), str.begin(), ::tolower);
// See if we still have a valid name after the cleanup
if(str.empty())
{
return SQMOD_UNKNOWN;
}
// Grab the actual length of the string
const Uint32 len = ConvTo< Uint32 >::From(str.length());
// Get the most significant characters used to identify a skin
CharT a = str[0], b = 0, c = 0, d = str[len-1];
// Look for deeper specifiers
if (len > 2)
{
b = str[1];
c = str[2];
}
else if (len > 1)
{
b = str[1];
}
// Search for a pattern in the name
switch (a)
{
// [A]lex Srub, [A]rabic guy, [A]rmy
case 'a':
switch (b)
{
// [Al]ex [S]rub
case 'l':
case 's': return SQMOD_SKIN_ALEX_SRUB;
// [A]rabic [g]uy
case 'g': return SQMOD_SKIN_ARABIC_GUY;
// [Ara]bic guy, [Arm]y
case 'r':
if (c == 'a') return SQMOD_SKIN_ARABIC_GUY;
else if (c == 'm') return SQMOD_SKIN_ARMY;
}
// [B]each guy (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)/(#8|H)
// [B]each lady (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)
// [B]iker (#1|A)/(#2|B)
// [B]um guy (#1|A)/(#2|B)/(#3|C)
// [B]um lady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E)
// [B]usiness man (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)
// fall through
case 'b':
// [Be]ach [g]uy (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)/(#8|H)
if (b == 'e' && (c == 'g' || (len > 5 && str[5] == 'g')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_BEACH_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_BEACH_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_BEACH_GUY_C;
case '4':
case 'd': return SQMOD_SKIN_BEACH_GUY_D;
case '5':
case 'e': return SQMOD_SKIN_BEACH_GUY_E;
case '6':
case 'f': return SQMOD_SKIN_BEACH_GUY_F;
case '7':
case 'g': return SQMOD_SKIN_BEACH_GUY_G;
case '8':
case 'h': return SQMOD_SKIN_BEACH_GUY_H;
}
}
// [Be]ach [l]ady (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)
else if (b == 'e' && (c == 'l' || (len > 5 && str[5] == 'l')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_BEACH_LADY_A;
case '2':
case 'b': return SQMOD_SKIN_BEACH_LADY_B;
case '3':
case 'c': return SQMOD_SKIN_BEACH_LADY_C;
case '4':
case 'd': return SQMOD_SKIN_BEACH_LADY_D;
case '5':
case 'e': return SQMOD_SKIN_BEACH_LADY_E;
case '6':
case 'f': return SQMOD_SKIN_BEACH_LADY_F;
case '7':
case 'g': return SQMOD_SKIN_BEACH_LADY_G;
}
}
// [Bi]ker (#1|A)/(#2|B)
else if (b == 'i' && (d == '1' || d == 'a')) return SQMOD_SKIN_BIKER_A;
else if (b == 'i' && (d == '2' || d == 'b')) return SQMOD_SKIN_BIKER_B;
// [Bum] [g]uy (#1|A)/(#2|B)/(#3|C)
// [Bum] [l]ady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E)
else if (b == 'u' && (c && (c == 'm' || c == 'g' || c == 'l')))
{
// [Bum] [g]uy (#1|A)/(#2|B)/(#3|C)
if (c == 'g' || (len > 3 && str[3] == 'g'))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_BUM_GUY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_BUM_GUY_B;
else if (d == '3' || d == 'c') return SQMOD_SKIN_BUM_GUY_C;
}
// [Bum] [l]ady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E)
else if (c == 'l' || (len > 3 && str[3] == 'l'))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_BUM_LADY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_BUM_LADY_B;
else if (d == '2' || d == 'c') return SQMOD_SKIN_BUM_LADY_C;
else if (d == '3' || d == 'd') return SQMOD_SKIN_BUM_LADY_D;
else if (d == '4' || d == 'e') return SQMOD_SKIN_BUM_LADY_E;
}
}
// [Bus]iness [m]an (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)
else if (b == 'u' && (c == 's' || (len > 9 && str[9] == 'm')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_BUSINESS_MAN_A;
case '2':
case 'b': return SQMOD_SKIN_BUSINESS_MAN_B;
case '3':
case 'c': return SQMOD_SKIN_BUSINESS_MAN_C;
case '4':
case 'd': return SQMOD_SKIN_BUSINESS_MAN_D;
case '5':
case 'e': return SQMOD_SKIN_BUSINESS_MAN_E;
case '6':
case 'f': return SQMOD_SKIN_BUSINESS_MAN_F;
}
}
// [C]am, [C]am (Robber), [C]andy Suxx, [C]hef
// [C]hurch guy, [C]hurch lady, [C]lub lady
// [C]olumbian guy (#1|A)/(#2|B),
// [C]onstruction worker (#1|A)/(#2|B)
// [C]ool guy (#1|A)/(#2|B)/(#3|C)/(#4|D)
// [C]op, [C]ortez
// [C]riminal (#1|A)/(#2|B)
// [C]uban (#1|A)/(#2|B)
// fall through
case 'c':
// [Ca]m, [Ca]m (Robber), [Ca]ndy Suxx
if (b == 'a')
{
// [Cam] ([R]obbe[r])
if (c && (c == 'm' || c == 'r') && d == 'r') return SQMOD_SKIN_CAM_ROBBER;
// [Cam]
else if (c == 'm') return SQMOD_SKIN_CAM;
// [Can]dy [S]ux[x]
else if (c && (c == 'n' || c == 's' || d == 'x')) return SQMOD_SKIN_CANDY_SUXX;
}
// [Ch]ef, [Ch]urch guy, [Ch]urch lady
else if (b == 'h')
{
// [Che][f]
if (c && (c == 'e' || d == 'f')) return SQMOD_SKIN_CHEF;
// [Chu]rch [g]uy
else if (c && ((c == 'u' && len > 6 && str[6] == 'g') || (c == 'g')))
return SQMOD_SKIN_CHURCH_GUY;
// [Chu]rch [l]ady
else if (c && ((c == 'u' && len > 6 && str[6] == 'l') || (c == 'l')))
return SQMOD_SKIN_CHURCH_LADY;
}
// [Cl]ub [l]ady
else if (b == 'l') return SQMOD_SKIN_CLUB_LADY;
// [Co]lumbian guy (#1|A)/(#2|B)
// [Co]nstruction worker (#1|A)/(#2|B)
// [Co]ol guy (#1|A)/(#2|B)/(#3|C)/(#4|D)
// [Co]p, [Co]rtez
else if (b == 'o')
{
// [Col]umbian [g]uy (#1|A)/(#2|B)
if (c && ((c == 'l' && len > 9 && str[9] == 'g') || (c == 'g')))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_COLUMBIAN_GUY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_COLUMBIAN_GUY_B;
}
// [Con]struction [w]orker (#1|A)/(#2|B)
else if (c && (c == 'n' || (len > 12 && str[12] == 'g')))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_CONSTRUCTION_WORKER_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_CONSTRUCTION_WORKER_B;
}
// [Coo]l guy (#1|A)/(#2|B)/(#3|C)/(#4|D)
else if (c == 'o')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_COOL_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_COOL_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_COOL_GUY_C;
case '4':
case 'd': return SQMOD_SKIN_COOL_GUY_D;
}
}
// [Cop]
else if (c == 'p') return SQMOD_SKIN_COP;
// [Cor]te[z]
else if (c && (c == 'r' || c == 'z' || d == 'z')) return SQMOD_SKIN_CORTEZ;
}
// [Cr]iminal (#1|A)/(#2|B)
else if (b == 'r' && (d == '1' || d == 'a')) return SQMOD_SKIN_CRIMINAL_A;
else if (b == 'r' && (d == '2' || d == 'b')) return SQMOD_SKIN_CRIMINAL_B;
// [Cu]ban (#1|A)/(#2|B)
else if (b == 'u' && (d == '1' || d == 'a')) return SQMOD_SKIN_CUBAN_A;
else if (b == 'u' && (d == '2' || d == 'b')) return SQMOD_SKIN_CUBAN_B;
// [D]BP security (#1|A)/(#2|B)
// [D]iaz guy (#1|A)/(#2|B)
// fall through
case 'd':
switch (b)
{
// [DB]P [s]ecurity (#1|A)/(#2|B)
case 'b':
case 's':
if (d == '1' || d == 'a') return SQMOD_SKIN_DBP_SECURITY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_DBP_SECURITY_B;
// [Di]a[z] [g]uy (#1|A)/(#2|B)
// fall through
case 'i':
case 'z':
case 'g':
if (d == '1' || d == 'a') return SQMOD_SKIN_DIAZ_GUY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_DIAZ_GUY_B;
}
// [F]BI, [F]ireman, [F]ood lady, [F]rench guy
// fall through
case 'f':
switch (b)
{
// [FB]I
case 'b': return SQMOD_SKIN_FBI;
// [Fi]re[m]an
case 'i':
case 'm': return SQMOD_SKIN_FIREMAN;
// [Fo]od [l]ady
case 'o':
case 'l': return SQMOD_SKIN_FOOD_LADY;
// [Fr]ench [g]uy
case 'r':
case 'g': return SQMOD_SKIN_FRENCH_GUY;
}
// [G]arbageman (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
// [G]olf guy (#1|A)/(#2|B)/(#3|C)
// [G]olf lady
// [G]ranny (#1|A)/(#2|B)
// [G]ym guy, [G]ym lady
case 'g':
// [Ga]rbage[m]an (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
if (b && (b == 'a' || b == 'm'))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_GARBAGEMAN_A;
case '2':
case 'b': return SQMOD_SKIN_GARBAGEMAN_B;
case '3':
case 'c': return SQMOD_SKIN_GARBAGEMAN_C;
case '4':
case 'd': return SQMOD_SKIN_GARBAGEMAN_D;
case '5':
case 'e': return SQMOD_SKIN_GARBAGEMAN_E;
}
}
// [Go]lf [g]uy (#1|A)/(#2|B)/(#3|C)
else if (b == 'o' && ((c == 'g') || (len > 4 && str[4] == 'g')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_GOLF_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_GOLF_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_GOLF_GUY_C;
}
}
// [Go]lf [l]ady
else if (b == 'o' && ((c == 'l') || (len > 4 && str[4] == 'l')))
return SQMOD_SKIN_GOLF_LADY;
// [Gr]anny (#1|A)/(#2|B)
else if (b == 'r')
{
if (d == '1' || d == 'a') return SQMOD_SKIN_GRANNY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_GRANNY_B;
}
// [Gy]m [g]uy
else if (b && (b == 'g' || (b == 'y' && len > 3 && str[3] == 'g')))
return SQMOD_SKIN_GYM_GUY;
// [Gy]m [l]ady
else if (b && (b == 'l' || (b == 'y' && len > 3 && str[3] == 'l')))
return SQMOD_SKIN_GYM_LADY;
// [H]atian (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
// [H]ilary, [H]ilary (Robber), [H]ood lady
// fall through
case 'h':
// [H]atian (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
if (b == 'a')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_HATIAN_A;
case '2':
case 'b': return SQMOD_SKIN_HATIAN_B;
case '3':
case 'c': return SQMOD_SKIN_HATIAN_C;
case '4':
case 'd': return SQMOD_SKIN_HATIAN_D;
case '5':
case 'e': return SQMOD_SKIN_HATIAN_E;
}
}
// [Hi]lary ([R]obbe[r])
else if (b && (b == 'i' || b == 'r') && d == 'r') return SQMOD_SKIN_HILARY_ROBBER;
// [Hi]lary
else if (b == 'i') return SQMOD_SKIN_HILARY;
// [Ho]od [l]ady
if (b && (b == 'o' || b == 'l')) return SQMOD_SKIN_HOOD_LADY;
// [K]en Rosenburg
// fall through
case 'k':
return SQMOD_SKIN_KEN_ROSENBURG;
// [L]ance (#1|A)/(#1|B)
// [L]ance (Cop)
// [L]awyer
// [L]ove Fist (#1|A)/(#2|B)/(#3|C)/(#3|D)
case 'l':
//[Lan]ce ([C]o[p])
if ((b == 'a') && (c == 'n') && ((len > 5 && str[5] == 'c') || d == 'p'))
return SQMOD_SKIN_LANCE_COP;
else if (b && (b == 'c' || (b == 'a' && (c == 'n'))))
return SQMOD_SKIN_LANCE_COP;
// [La]nce (#1|A)/(#1|B)
else if (b == 'a' && c == 'n')
{
if (d == '1' || d == 'a') return SQMOD_SKIN_LANCE_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_LANCE_B;
}
// [Law]yer
else if (b && (b == 'w' || (b == 'a' && c == 'w'))) return SQMOD_SKIN_LAWYER;
// [Lo]ve [F]ist (#1|A)/(#2|B)/(#3|C)/(#3|D)
else if (b && (b == 'o' || b == 'f'))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_LOVE_FIST_A;
case '2':
case 'b': return SQMOD_SKIN_LOVE_FIST_B;
case '3':
case 'c': return SQMOD_SKIN_LOVE_FIST_C;
case 'd': return SQMOD_SKIN_LOVE_FIST_D;
}
}
// [M]ercades
// fall through
case 'm':
if (d == 'b') return SQMOD_SKIN_MERCADES_B;
else return SQMOD_SKIN_MERCADES_A;
// [O]ffice lady (#1|A)/(#2|B)
case 'o':
if (d == '1' || d == 'a') return SQMOD_SKIN_OFFICE_LADY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_OFFICE_LADY_B;
// [P]aramedic, [P]hil, [P]hil (One arm), [P]hil (Robber)
// [P]imp, [P]izzaman
// [P]rostitute (#1|A)/(#2|B)/(#2|C)/(#2|D)/(#3|D)/(#4|D)
// [P]unk (#1|A)/(#2|B)/(#3|C)
// fall through
case 'p':
// [Pa]ramedic
if (b == 'a') return SQMOD_SKIN_PARAMEDIC;
// [Ph]il (One arm), [Ph]il (Robber)
else if (b == 'h')
{
// [Ph]il ([O]ne ar[m])
if (b == 'o' || (c == 'o') || (len > 4 && str[4] == 'o') || d == 'm')
return SQMOD_SKIN_PHIL_ONE_ARM;
// [Ph]il ([R]obbe[r])
else if (c && (c == 'r' || d == 'r' || (len > 4 && str[4] == 'r')))
return SQMOD_SKIN_PHIL_ROBBER;
// [Phi]l
else if (c == 'i') return SQMOD_SKIN_PHIL;
}
// [Pim][p]
else if (b == 'i' && ((c == 'm') || d == 'p')) return SQMOD_SKIN_PIMP;
// [Piz]zama[n]
else if (b == 'i' && ((c == 'z') || d == 'n')) return SQMOD_SKIN_PIZZAMAN;
// [Pr]ostitute (#1|A)/(#2|B)/(#2|C)/(#2|D)/(#3|D)/(#4|D)
else if (b == 'r')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_PROSTITUTE_A;
case '2':
case 'b': return SQMOD_SKIN_PROSTITUTE_B;
case 'c': return SQMOD_SKIN_PROSTITUTE_C;
case 'd': return SQMOD_SKIN_PROSTITUTE_D;
case '3':
case 'e': return SQMOD_SKIN_PROSTITUTE_E;
case '4':
case 'f': return SQMOD_SKIN_PROSTITUTE_F;
}
}
// [Pu]nk (#1|A)/(#2|B)/(#3|C)
else if (b == 'u')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_PUNK_A;
case '2':
case 'b': return SQMOD_SKIN_PUNK_B;
case '3':
case 'c': return SQMOD_SKIN_PUNK_C;
}
}
// [R]ich guy, [R]ockstar guy
// fall through
case 'r':
// [Ri]ch guy
if (b == 'i') return SQMOD_SKIN_RICH_GUY;
// [Ro]ckstar guy
else if (b == 'o') return SQMOD_SKIN_ROCKSTAR_GUY;
// [S]ailor (#1|A)/(#2|B)/(#3|C)
// [S]hark (#1|A)/(#2|B)
// [S]hopper (#1|A)/(#2|B)
// [S]kate guy, [S]kate lady, [S]onny
// [S]onny guy (#1|A)/(#2|B)/(#3|C)
// [S]pandEx (#1|A)/(#2|B)
// [S]panish guy
// [S]panish lady (#1|A)/(#2|B)/(#3|C)/(#4|D)
// [S]tore clerk
// [S]tripper (#1|A)/(#2|B)/(#3|C)
// [S]wat
// fall through
case 's':
// [Sa]ilor (#1|A)/(#2|B)/(#3|C)
if (b == 'a')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SAILOR_A;
case '2':
case 'b': return SQMOD_SKIN_SAILOR_B;
case '3':
case 'c': return SQMOD_SKIN_SAILOR_C;
}
}
// [S]hark (#1|A)/(#2|B)
else if (b == 'h' && c == 'a')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SHARK_A;
case '2':
case 'b': return SQMOD_SKIN_SHARK_B;
}
}
// [S]hopper (#1|A)/(#2|B)
else if (b == 'h' && c == 'o')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SHOPPER_A;
case '2':
case 'b': return SQMOD_SKIN_SHOPPER_B;
}
}
// [Sk]ate [g]uy
else if (b == 'k' && ((c == 'g') || (len > 5 && str[5] == 'g')))
return SQMOD_SKIN_SKATE_GUY;
// [Sk]ate [l]ady
else if (b == 'k' && ((c == 'l') || (len > 5 && str[5] == 'l')))
return SQMOD_SKIN_SKATE_LADY;
// [So]nny
// [So]nny guy (#1|A)/(#2|B)/(#3|C)
else if (b == 'o')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SONNY_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_SONNY_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_SONNY_GUY_C;
}
}
else if (b == 'g')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SONNY_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_SONNY_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_SONNY_GUY_C;
}
}
// [Sp]andE[x] (#1|A)/(#2|B)
else if (b == 'p' && ((c == 'x') || (len > 6 && str[6] == 'x')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SPANDEX_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_SPANDEX_GUY_B;
}
}
// [Sp]anish [g]uy
else if (b == 'p' && ((c == 'g') || (len > 7 && str[7] == 'g')))
return SQMOD_SKIN_SPANISH_GUY;
// [Sp]anish [l]ady (#1|A)/(#2|B)/(#3|C)/(#4|D)
else if (b == 'p' && ((c == 'l') || (len > 7 && str[7] == 'l')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SPANISH_LADY_A;
case '2':
case 'b': return SQMOD_SKIN_SPANISH_LADY_B;
case '3':
case 'c': return SQMOD_SKIN_SPANISH_LADY_C;
case '4':
case 'd': return SQMOD_SKIN_SPANISH_LADY_D;
}
}
// [Sto]re clerk
else if ((b == 't') && (c == 'o')) return SQMOD_SKIN_STORE_CLERK;
// [Str]ipper (#1|A)/(#2|B)/(#3|C)
else if ((b == 't') && (c == 'r'))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_STRIPPER_A;
case '2':
case 'b': return SQMOD_SKIN_STRIPPER_B;
case '3':
case 'c': return SQMOD_SKIN_STRIPPER_C;
}
}
// [Sw]at
else if (b == 'w') return SQMOD_SKIN_SWAT;
// [T]axi driver (#1|A)/(#1|B)/(#2|C)/(#2|D)
// [T]hug (#1|A)/(#2|B)
// [T]ommy Vercetti
// [T]ourist (#1|A)/(#2|B)
// [T]ranny
// fall through
case 't':
switch (b)
{
// [Ta]xi driver (#1|A)/(#1|B)/(#2|C)/(#2|D)
case 'a':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_TAXI_DRIVER_A;
case '2':
case 'b': return SQMOD_SKIN_TAXI_DRIVER_B;
case 'c': return SQMOD_SKIN_TAXI_DRIVER_C;
case 'd': return SQMOD_SKIN_TAXI_DRIVER_D;
}
// [Th]ug (#1|A)/(#2|B)
case 'h':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_THUG_A;
case '5':
case 'b': return SQMOD_SKIN_THUG_B;
}
// [To]mmy [V]ercetti
// [To]urist (#1|A)/(#2|B)
case 'v': return SQMOD_SKIN_TOMMY_VERCETTI;
case 'o':
if (c == 'm') return SQMOD_SKIN_TOMMY_VERCETTI;
else if (c == 'u' && (d == '1' || d == 'a')) return SQMOD_SKIN_TOURIST_A;
else if (c == 'u' && (d == '2' || d == 'b')) return SQMOD_SKIN_TOURIST_B;
// fall through
case 'r': return SQMOD_SKIN_TRANNY;
}
// [U]ndercover cop (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)
case 'u':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_UNDERCOVER_COP_A;
case '2':
case 'b': return SQMOD_SKIN_UNDERCOVER_COP_B;
case '3':
case 'c': return SQMOD_SKIN_UNDERCOVER_COP_C;
case '4':
case 'd': return SQMOD_SKIN_UNDERCOVER_COP_D;
case '5':
case 'e': return SQMOD_SKIN_UNDERCOVER_COP_E;
case '6':
case 'f': return SQMOD_SKIN_UNDERCOVER_COP_F;
}
// [V]ercetti guy (#1|A)/(#2|B)
case 'v':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_VERCETTI_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_VERCETTI_GUY_B;
}
// [W]aitress (#1|A)/(#2|B)
case 'w':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_WAITRESS_A;
case '2':
case 'b': return SQMOD_SKIN_WAITRESS_B;
}
// Default to unknown
default: return SQMOD_UNKNOWN;
}
}
// ------------------------------------------------------------------------------------------------
bool IsSkinValid(Int32 id)
{
CSStr name = GetSkinName(id);
return (name && *name != '\0');
}
} // Namespace:: SqMod