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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 16:57:16 +01:00
SqMod/source/CoreUtils.cpp

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// ------------------------------------------------------------------------------------------------
#include "Core.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(BlipInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
inst.mWorld = -1;
inst.mScale = -1;
inst.mSprID = -1;
inst.mPosition.Clear();
inst.mColor.Clear();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(CheckpointInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
}
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(KeybindInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
inst.mFirst = -1;
inst.mSecond = -1;
inst.mThird = -1;
inst.mRelease = -1;
}
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(ObjectInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
}
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(PickupInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
}
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(PlayerInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
inst.mLastWeapon = -1;
inst.mLastHealth = 0.0;
inst.mLastArmour = 0.0;
inst.mLastHeading = 0.0;
inst.mLastPosition.Clear();
inst.mAuthority = 0;
}
// ------------------------------------------------------------------------------------------------
void Core::ResetInst(VehicleInst & inst)
{
inst.mID = -1;
inst.mFlags = ENF_DEFAULT;
inst.mLastPrimaryColour = -1;
inst.mLastSecondaryColour = -1;
inst.mLastHealth = 0.0;
inst.mLastPosition.Clear();
inst.mLastRotation.Clear();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(BlipInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(CheckpointInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
inst.mOnEntered.ReleaseGently();
inst.mOnExited.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(KeybindInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
inst.mOnKeyPress.ReleaseGently();
inst.mOnKeyRelease.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(ObjectInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
inst.mOnShot.ReleaseGently();
inst.mOnTouched.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(PickupInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
inst.mOnRespawn.ReleaseGently();
inst.mOnClaimed.ReleaseGently();
inst.mOnCollected.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(PlayerInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
inst.mOnRequestClass.ReleaseGently();
inst.mOnRequestSpawn.ReleaseGently();
inst.mOnSpawn.ReleaseGently();
inst.mOnWasted.ReleaseGently();
inst.mOnKilled.ReleaseGently();
inst.mOnEmbarking.ReleaseGently();
inst.mOnEmbarked.ReleaseGently();
inst.mOnDisembark.ReleaseGently();
inst.mOnRename.ReleaseGently();
inst.mOnState.ReleaseGently();
inst.mOnStateNone.ReleaseGently();
inst.mOnStateNormal.ReleaseGently();
inst.mOnStateAim.ReleaseGently();
inst.mOnStateDriver.ReleaseGently();
inst.mOnStatePassenger.ReleaseGently();
inst.mOnStateEnterDriver.ReleaseGently();
inst.mOnStateEnterPassenger.ReleaseGently();
inst.mOnStateExit.ReleaseGently();
inst.mOnStateUnspawned.ReleaseGently();
inst.mOnAction.ReleaseGently();
inst.mOnActionNone.ReleaseGently();
inst.mOnActionNormal.ReleaseGently();
inst.mOnActionAiming.ReleaseGently();
inst.mOnActionShooting.ReleaseGently();
inst.mOnActionJumping.ReleaseGently();
inst.mOnActionLieDown.ReleaseGently();
inst.mOnActionGettingUp.ReleaseGently();
inst.mOnActionJumpVehicle.ReleaseGently();
inst.mOnActionDriving.ReleaseGently();
inst.mOnActionDying.ReleaseGently();
inst.mOnActionWasted.ReleaseGently();
inst.mOnActionEmbarking.ReleaseGently();
inst.mOnActionDisembarking.ReleaseGently();
inst.mOnBurning.ReleaseGently();
inst.mOnCrouching.ReleaseGently();
inst.mOnGameKeys.ReleaseGently();
inst.mOnStartTyping.ReleaseGently();
inst.mOnStopTyping.ReleaseGently();
inst.mOnAway.ReleaseGently();
inst.mOnMessage.ReleaseGently();
inst.mOnCommand.ReleaseGently();
inst.mOnPrivateMessage.ReleaseGently();
inst.mOnKeyPress.ReleaseGently();
inst.mOnKeyRelease.ReleaseGently();
inst.mOnSpectate.ReleaseGently();
inst.mOnCrashreport.ReleaseGently();
inst.mOnObjectShot.ReleaseGently();
inst.mOnObjectTouched.ReleaseGently();
inst.mOnPickupClaimed.ReleaseGently();
inst.mOnPickupCollected.ReleaseGently();
inst.mOnCheckpointEntered.ReleaseGently();
inst.mOnCheckpointExited.ReleaseGently();
inst.mOnClientScriptData.ReleaseGently();
inst.mOnUpdate.ReleaseGently();
inst.mOnHealth.ReleaseGently();
inst.mOnArmour.ReleaseGently();
inst.mOnWeapon.ReleaseGently();
inst.mOnHeading.ReleaseGently();
inst.mOnPosition.ReleaseGently();
inst.mOnOption.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc(VehicleInst & inst)
{
inst.mOnDestroyed.ReleaseGently();
inst.mOnCustom.ReleaseGently();
inst.mOnEmbarking.ReleaseGently();
inst.mOnEmbarked.ReleaseGently();
inst.mOnDisembark.ReleaseGently();
inst.mOnExplode.ReleaseGently();
inst.mOnRespawn.ReleaseGently();
inst.mOnUpdate.ReleaseGently();
inst.mOnColour.ReleaseGently();
inst.mOnHealth.ReleaseGently();
inst.mOnPosition.ReleaseGently();
inst.mOnRotation.ReleaseGently();
inst.mOnOption.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
void Core::ResetFunc()
{
Core::Get().mOnCustomEvent.ReleaseGently();
Core::Get().mOnBlipCreated.ReleaseGently();
Core::Get().mOnCheckpointCreated.ReleaseGently();
Core::Get().mOnKeybindCreated.ReleaseGently();
Core::Get().mOnObjectCreated.ReleaseGently();
Core::Get().mOnPickupCreated.ReleaseGently();
Core::Get().mOnPlayerCreated.ReleaseGently();
Core::Get().mOnVehicleCreated.ReleaseGently();
Core::Get().mOnBlipDestroyed.ReleaseGently();
Core::Get().mOnCheckpointDestroyed.ReleaseGently();
Core::Get().mOnKeybindDestroyed.ReleaseGently();
Core::Get().mOnObjectDestroyed.ReleaseGently();
Core::Get().mOnPickupDestroyed.ReleaseGently();
Core::Get().mOnPlayerDestroyed.ReleaseGently();
Core::Get().mOnVehicleDestroyed.ReleaseGently();
Core::Get().mOnBlipCustom.ReleaseGently();
Core::Get().mOnCheckpointCustom.ReleaseGently();
Core::Get().mOnKeybindCustom.ReleaseGently();
Core::Get().mOnObjectCustom.ReleaseGently();
Core::Get().mOnPickupCustom.ReleaseGently();
Core::Get().mOnPlayerCustom.ReleaseGently();
Core::Get().mOnVehicleCustom.ReleaseGently();
Core::Get().mOnServerStartup.ReleaseGently();
Core::Get().mOnServerShutdown.ReleaseGently();
Core::Get().mOnServerFrame.ReleaseGently();
Core::Get().mOnIncomingConnection.ReleaseGently();
Core::Get().mOnPlayerRequestClass.ReleaseGently();
Core::Get().mOnPlayerRequestSpawn.ReleaseGently();
Core::Get().mOnPlayerSpawn.ReleaseGently();
Core::Get().mOnPlayerWasted.ReleaseGently();
Core::Get().mOnPlayerKilled.ReleaseGently();
Core::Get().mOnPlayerEmbarking.ReleaseGently();
Core::Get().mOnPlayerEmbarked.ReleaseGently();
Core::Get().mOnPlayerDisembark.ReleaseGently();
Core::Get().mOnPlayerRename.ReleaseGently();
Core::Get().mOnPlayerState.ReleaseGently();
Core::Get().mOnStateNone.ReleaseGently();
Core::Get().mOnStateNormal.ReleaseGently();
Core::Get().mOnStateAim.ReleaseGently();
Core::Get().mOnStateDriver.ReleaseGently();
Core::Get().mOnStatePassenger.ReleaseGently();
Core::Get().mOnStateEnterDriver.ReleaseGently();
Core::Get().mOnStateEnterPassenger.ReleaseGently();
Core::Get().mOnStateExit.ReleaseGently();
Core::Get().mOnStateUnspawned.ReleaseGently();
Core::Get().mOnPlayerAction.ReleaseGently();
Core::Get().mOnActionNone.ReleaseGently();
Core::Get().mOnActionNormal.ReleaseGently();
Core::Get().mOnActionAiming.ReleaseGently();
Core::Get().mOnActionShooting.ReleaseGently();
Core::Get().mOnActionJumping.ReleaseGently();
Core::Get().mOnActionLieDown.ReleaseGently();
Core::Get().mOnActionGettingUp.ReleaseGently();
Core::Get().mOnActionJumpVehicle.ReleaseGently();
Core::Get().mOnActionDriving.ReleaseGently();
Core::Get().mOnActionDying.ReleaseGently();
Core::Get().mOnActionWasted.ReleaseGently();
Core::Get().mOnActionEmbarking.ReleaseGently();
Core::Get().mOnActionDisembarking.ReleaseGently();
Core::Get().mOnPlayerBurning.ReleaseGently();
Core::Get().mOnPlayerCrouching.ReleaseGently();
Core::Get().mOnPlayerGameKeys.ReleaseGently();
Core::Get().mOnPlayerStartTyping.ReleaseGently();
Core::Get().mOnPlayerStopTyping.ReleaseGently();
Core::Get().mOnPlayerAway.ReleaseGently();
Core::Get().mOnPlayerMessage.ReleaseGently();
Core::Get().mOnPlayerCommand.ReleaseGently();
Core::Get().mOnPlayerPrivateMessage.ReleaseGently();
Core::Get().mOnPlayerKeyPress.ReleaseGently();
Core::Get().mOnPlayerKeyRelease.ReleaseGently();
Core::Get().mOnPlayerSpectate.ReleaseGently();
Core::Get().mOnPlayerCrashreport.ReleaseGently();
Core::Get().mOnVehicleExplode.ReleaseGently();
Core::Get().mOnVehicleRespawn.ReleaseGently();
Core::Get().mOnObjectShot.ReleaseGently();
Core::Get().mOnObjectTouched.ReleaseGently();
Core::Get().mOnPickupClaimed.ReleaseGently();
Core::Get().mOnPickupCollected.ReleaseGently();
Core::Get().mOnPickupRespawn.ReleaseGently();
Core::Get().mOnCheckpointEntered.ReleaseGently();
Core::Get().mOnCheckpointExited.ReleaseGently();
Core::Get().mOnEntityPool.ReleaseGently();
Core::Get().mOnClientScriptData.ReleaseGently();
Core::Get().mOnPlayerUpdate.ReleaseGently();
Core::Get().mOnVehicleUpdate.ReleaseGently();
Core::Get().mOnPlayerHealth.ReleaseGently();
Core::Get().mOnPlayerArmour.ReleaseGently();
Core::Get().mOnPlayerWeapon.ReleaseGently();
Core::Get().mOnPlayerHeading.ReleaseGently();
Core::Get().mOnPlayerPosition.ReleaseGently();
Core::Get().mOnPlayerOption.ReleaseGently();
Core::Get().mOnVehicleColour.ReleaseGently();
Core::Get().mOnVehicleHealth.ReleaseGently();
Core::Get().mOnVehiclePosition.ReleaseGently();
Core::Get().mOnVehicleRotation.ReleaseGently();
Core::Get().mOnVehicleOption.ReleaseGently();
Core::Get().mOnServerOption.ReleaseGently();
Core::Get().mOnScriptReload.ReleaseGently();
Core::Get().mOnScriptLoaded.ReleaseGently();
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetEvent(Int32 evid)
{
switch (evid)
{
case EVT_CUSTOMEVENT: return mOnCustomEvent;
case EVT_BLIPCREATED: return mOnBlipCreated;
case EVT_CHECKPOINTCREATED: return mOnCheckpointCreated;
case EVT_KEYBINDCREATED: return mOnKeybindCreated;
case EVT_OBJECTCREATED: return mOnObjectCreated;
case EVT_PICKUPCREATED: return mOnPickupCreated;
case EVT_PLAYERCREATED: return mOnPlayerCreated;
case EVT_VEHICLECREATED: return mOnVehicleCreated;
case EVT_BLIPDESTROYED: return mOnBlipDestroyed;
case EVT_CHECKPOINTDESTROYED: return mOnCheckpointDestroyed;
case EVT_KEYBINDDESTROYED: return mOnKeybindDestroyed;
case EVT_OBJECTDESTROYED: return mOnObjectDestroyed;
case EVT_PICKUPDESTROYED: return mOnPickupDestroyed;
case EVT_PLAYERDESTROYED: return mOnPlayerDestroyed;
case EVT_VEHICLEDESTROYED: return mOnVehicleDestroyed;
case EVT_BLIPCUSTOM: return mOnBlipCustom;
case EVT_CHECKPOINTCUSTOM: return mOnCheckpointCustom;
case EVT_KEYBINDCUSTOM: return mOnKeybindCustom;
case EVT_OBJECTCUSTOM: return mOnObjectCustom;
case EVT_PICKUPCUSTOM: return mOnPickupCustom;
case EVT_PLAYERCUSTOM: return mOnPlayerCustom;
case EVT_VEHICLECUSTOM: return mOnVehicleCustom;
case EVT_SERVERSTARTUP: return mOnServerStartup;
case EVT_SERVERSHUTDOWN: return mOnServerShutdown;
case EVT_SERVERFRAME: return mOnServerFrame;
case EVT_INCOMINGCONNECTION: return mOnIncomingConnection;
case EVT_PLAYERREQUESTCLASS: return mOnPlayerRequestClass;
case EVT_PLAYERREQUESTSPAWN: return mOnPlayerRequestSpawn;
case EVT_PLAYERSPAWN: return mOnPlayerSpawn;
case EVT_PLAYERWASTED: return mOnPlayerWasted;
case EVT_PLAYERKILLED: return mOnPlayerKilled;
case EVT_PLAYEREMBARKING: return mOnPlayerEmbarking;
case EVT_PLAYEREMBARKED: return mOnPlayerEmbarked;
case EVT_PLAYERDISEMBARK: return mOnPlayerDisembark;
case EVT_PLAYERRENAME: return mOnPlayerRename;
case EVT_PLAYERSTATE: return mOnPlayerState;
case EVT_STATENONE: return mOnStateNone;
case EVT_STATENORMAL: return mOnStateNormal;
case EVT_STATEAIM: return mOnStateAim;
case EVT_STATEDRIVER: return mOnStateDriver;
case EVT_STATEPASSENGER: return mOnStatePassenger;
case EVT_STATEENTERDRIVER: return mOnStateEnterDriver;
case EVT_STATEENTERPASSENGER: return mOnStateEnterPassenger;
case EVT_STATEEXIT: return mOnStateExit;
case EVT_STATEUNSPAWNED: return mOnStateUnspawned;
case EVT_PLAYERACTION: return mOnPlayerAction;
case EVT_ACTIONNONE: return mOnActionNone;
case EVT_ACTIONNORMAL: return mOnActionNormal;
case EVT_ACTIONAIMING: return mOnActionAiming;
case EVT_ACTIONSHOOTING: return mOnActionShooting;
case EVT_ACTIONJUMPING: return mOnActionJumping;
case EVT_ACTIONLIEDOWN: return mOnActionLieDown;
case EVT_ACTIONGETTINGUP: return mOnActionGettingUp;
case EVT_ACTIONJUMPVEHICLE: return mOnActionJumpVehicle;
case EVT_ACTIONDRIVING: return mOnActionDriving;
case EVT_ACTIONDYING: return mOnActionDying;
case EVT_ACTIONWASTED: return mOnActionWasted;
case EVT_ACTIONEMBARKING: return mOnActionEmbarking;
case EVT_ACTIONDISEMBARKING: return mOnActionDisembarking;
case EVT_PLAYERBURNING: return mOnPlayerBurning;
case EVT_PLAYERCROUCHING: return mOnPlayerCrouching;
case EVT_PLAYERGAMEKEYS: return mOnPlayerGameKeys;
case EVT_PLAYERSTARTTYPING: return mOnPlayerStartTyping;
case EVT_PLAYERSTOPTYPING: return mOnPlayerStopTyping;
case EVT_PLAYERAWAY: return mOnPlayerAway;
case EVT_PLAYERMESSAGE: return mOnPlayerMessage;
case EVT_PLAYERCOMMAND: return mOnPlayerCommand;
case EVT_PLAYERPRIVATEMESSAGE: return mOnPlayerPrivateMessage;
case EVT_PLAYERKEYPRESS: return mOnPlayerKeyPress;
case EVT_PLAYERKEYRELEASE: return mOnPlayerKeyRelease;
case EVT_PLAYERSPECTATE: return mOnPlayerSpectate;
case EVT_PLAYERCRASHREPORT: return mOnPlayerCrashreport;
case EVT_VEHICLEEXPLODE: return mOnVehicleExplode;
case EVT_VEHICLERESPAWN: return mOnVehicleRespawn;
case EVT_OBJECTSHOT: return mOnObjectShot;
case EVT_OBJECTTOUCHED: return mOnObjectTouched;
case EVT_PICKUPCLAIMED: return mOnPickupClaimed;
case EVT_PICKUPCOLLECTED: return mOnPickupCollected;
case EVT_PICKUPRESPAWN: return mOnPickupRespawn;
case EVT_CHECKPOINTENTERED: return mOnCheckpointEntered;
case EVT_CHECKPOINTEXITED: return mOnCheckpointExited;
case EVT_ENTITYPOOL: return mOnEntityPool;
case EVT_CLIENTSCRIPTDATA: return mOnClientScriptData;
case EVT_PLAYERUPDATE: return mOnPlayerUpdate;
case EVT_VEHICLEUPDATE: return mOnVehicleUpdate;
case EVT_PLAYERHEALTH: return mOnPlayerHealth;
case EVT_PLAYERARMOUR: return mOnPlayerArmour;
case EVT_PLAYERWEAPON: return mOnPlayerWeapon;
case EVT_PLAYERHEADING: return mOnPlayerHeading;
case EVT_PLAYERPOSITION: return mOnPlayerPosition;
case EVT_PLAYEROPTION: return mOnPlayerOption;
case EVT_VEHICLECOLOUR: return mOnVehicleColour;
case EVT_VEHICLEHEALTH: return mOnVehicleHealth;
case EVT_VEHICLEPOSITION: return mOnVehiclePosition;
case EVT_VEHICLEROTATION: return mOnVehicleRotation;
case EVT_VEHICLEOPTION: return mOnVehicleOption;
case EVT_SERVEROPTION: return mOnServerOption;
case EVT_SCRIPTRELOAD: return mOnScriptReload;
case EVT_SCRIPTLOADED: return mOnScriptLoaded;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetBlipEvent(Int32 id, Int32 evid)
{
BlipInst & inst = m_Blips.at(id);
switch (evid)
{
case EVT_BLIPDESTROYED: return inst.mOnDestroyed;
case EVT_BLIPCUSTOM: return inst.mOnCustom;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetCheckpointEvent(Int32 id, Int32 evid)
{
CheckpointInst & inst = m_Checkpoints.at(id);
switch (evid)
{
case EVT_CHECKPOINTDESTROYED: return inst.mOnDestroyed;
case EVT_CHECKPOINTCUSTOM: return inst.mOnCustom;
case EVT_CHECKPOINTENTERED: return inst.mOnEntered;
case EVT_CHECKPOINTEXITED: return inst.mOnExited;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetKeybindEvent(Int32 id, Int32 evid)
{
KeybindInst & inst = m_Keybinds.at(id);
switch (evid)
{
case EVT_KEYBINDDESTROYED: return inst.mOnDestroyed;
case EVT_KEYBINDCUSTOM: return inst.mOnCustom;
case EVT_PLAYERKEYPRESS: return inst.mOnKeyPress;
case EVT_PLAYERKEYRELEASE: return inst.mOnKeyRelease;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetObjectEvent(Int32 id, Int32 evid)
{
ObjectInst & inst = m_Objects.at(id);
switch (evid)
{
case EVT_OBJECTDESTROYED: return inst.mOnDestroyed;
case EVT_OBJECTCUSTOM: return inst.mOnCustom;
case EVT_OBJECTSHOT: return inst.mOnShot;
case EVT_OBJECTTOUCHED: return inst.mOnTouched;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetPickupEvent(Int32 id, Int32 evid)
{
PickupInst & inst = m_Pickups.at(id);
switch (evid)
{
case EVT_PICKUPDESTROYED: return inst.mOnDestroyed;
case EVT_PICKUPCUSTOM: return inst.mOnCustom;
case EVT_PICKUPRESPAWN: return inst.mOnRespawn;
case EVT_PICKUPCLAIMED: return inst.mOnClaimed;
case EVT_PICKUPCOLLECTED: return inst.mOnCollected;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetPlayerEvent(Int32 id, Int32 evid)
{
PlayerInst & inst = m_Players.at(id);
switch (evid)
{
case EVT_PLAYERDESTROYED: return inst.mOnDestroyed;
case EVT_PLAYERCUSTOM: return inst.mOnCustom;
case EVT_PLAYERREQUESTCLASS: return inst.mOnRequestClass;
case EVT_PLAYERREQUESTSPAWN: return inst.mOnRequestSpawn;
case EVT_PLAYERSPAWN: return inst.mOnSpawn;
case EVT_PLAYERWASTED: return inst.mOnWasted;
case EVT_PLAYERKILLED: return inst.mOnKilled;
case EVT_PLAYEREMBARKING: return inst.mOnEmbarking;
case EVT_PLAYEREMBARKED: return inst.mOnEmbarked;
case EVT_PLAYERDISEMBARK: return inst.mOnDisembark;
case EVT_PLAYERRENAME: return inst.mOnRename;
case EVT_PLAYERSTATE: return inst.mOnState;
case EVT_STATENONE: return inst.mOnStateNone;
case EVT_STATENORMAL: return inst.mOnStateNormal;
case EVT_STATEAIM: return inst.mOnStateAim;
case EVT_STATEDRIVER: return inst.mOnStateDriver;
case EVT_STATEPASSENGER: return inst.mOnStatePassenger;
case EVT_STATEENTERDRIVER: return inst.mOnStateEnterDriver;
case EVT_STATEENTERPASSENGER: return inst.mOnStateEnterPassenger;
case EVT_STATEEXIT: return inst.mOnStateExit;
case EVT_STATEUNSPAWNED: return inst.mOnStateUnspawned;
case EVT_PLAYERACTION: return inst.mOnAction;
case EVT_ACTIONNONE: return inst.mOnActionNone;
case EVT_ACTIONNORMAL: return inst.mOnActionNormal;
case EVT_ACTIONAIMING: return inst.mOnActionAiming;
case EVT_ACTIONSHOOTING: return inst.mOnActionShooting;
case EVT_ACTIONJUMPING: return inst.mOnActionJumping;
case EVT_ACTIONLIEDOWN: return inst.mOnActionLieDown;
case EVT_ACTIONGETTINGUP: return inst.mOnActionGettingUp;
case EVT_ACTIONJUMPVEHICLE: return inst.mOnActionJumpVehicle;
case EVT_ACTIONDRIVING: return inst.mOnActionDriving;
case EVT_ACTIONDYING: return inst.mOnActionDying;
case EVT_ACTIONWASTED: return inst.mOnActionWasted;
case EVT_ACTIONEMBARKING: return inst.mOnActionEmbarking;
case EVT_ACTIONDISEMBARKING: return inst.mOnActionDisembarking;
case EVT_PLAYERBURNING: return inst.mOnBurning;
case EVT_PLAYERCROUCHING: return inst.mOnCrouching;
case EVT_PLAYERGAMEKEYS: return inst.mOnGameKeys;
case EVT_PLAYERSTARTTYPING: return inst.mOnStartTyping;
case EVT_PLAYERSTOPTYPING: return inst.mOnStopTyping;
case EVT_PLAYERAWAY: return inst.mOnAway;
case EVT_PLAYERMESSAGE: return inst.mOnMessage;
case EVT_PLAYERCOMMAND: return inst.mOnCommand;
case EVT_PLAYERPRIVATEMESSAGE: return inst.mOnPrivateMessage;
case EVT_PLAYERKEYPRESS: return inst.mOnKeyPress;
case EVT_PLAYERKEYRELEASE: return inst.mOnKeyRelease;
case EVT_PLAYERSPECTATE: return inst.mOnSpectate;
case EVT_PLAYERCRASHREPORT: return inst.mOnCrashreport;
case EVT_OBJECTSHOT: return inst.mOnObjectShot;
case EVT_OBJECTTOUCHED: return inst.mOnObjectTouched;
case EVT_PICKUPCLAIMED: return inst.mOnPickupClaimed;
case EVT_PICKUPCOLLECTED: return inst.mOnPickupCollected;
case EVT_CHECKPOINTENTERED: return inst.mOnCheckpointEntered;
case EVT_CHECKPOINTEXITED: return inst.mOnCheckpointExited;
case EVT_CLIENTSCRIPTDATA: return inst.mOnClientScriptData;
case EVT_PLAYERUPDATE: return inst.mOnUpdate;
case EVT_PLAYERHEALTH: return inst.mOnHealth;
case EVT_PLAYERARMOUR: return inst.mOnArmour;
case EVT_PLAYERWEAPON: return inst.mOnWeapon;
case EVT_PLAYERHEADING: return inst.mOnHeading;
case EVT_PLAYERPOSITION: return inst.mOnPosition;
case EVT_PLAYEROPTION: return inst.mOnOption;
default: return NullFunction();
}
}
// ------------------------------------------------------------------------------------------------
Function & Core::GetVehicleEvent(Int32 id, Int32 evid)
{
VehicleInst & inst = m_Vehicles.at(id);
switch (evid)
{
case EVT_PLAYEREMBARKING: return inst.mOnEmbarking;
case EVT_PLAYEREMBARKED: return inst.mOnEmbarked;
case EVT_PLAYERDISEMBARK: return inst.mOnDisembark;
case EVT_VEHICLEEXPLODE: return inst.mOnExplode;
case EVT_VEHICLERESPAWN: return inst.mOnRespawn;
case EVT_VEHICLEUPDATE: return inst.mOnUpdate;
case EVT_VEHICLECOLOUR: return inst.mOnColour;
case EVT_VEHICLEHEALTH: return inst.mOnHealth;
case EVT_VEHICLEPOSITION: return inst.mOnPosition;
case EVT_VEHICLEROTATION: return inst.mOnRotation;
case EVT_VEHICLEOPTION: return inst.mOnOption;
default: return NullFunction();
}
}
} // Namespace:: SqMod