1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 16:57:16 +01:00
SqMod/modules/mg/Handle/Manager.hpp

292 lines
9.0 KiB
C++
Raw Normal View History

#ifndef _SQMG_HANDLE_MANAGER_HPP_
#define _SQMG_HANDLE_MANAGER_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted manager and its associated resources.
*/
class ManagerHnd
{
// --------------------------------------------------------------------------------------------
friend class Manager;
friend class Connection;
public:
// --------------------------------------------------------------------------------------------
typedef mg_mgr Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
/* --------------------------------------------------------------------------------------------
* Validate the manager handle and throw an error if invalid.
*/
void Validate() const;
/* --------------------------------------------------------------------------------------------
* Validate the manager handle and throw an error if invalid.
*/
void Validate(CSStr act) const;
protected:
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a physically simulated world.
*/
struct Handle
{
// ----------------------------------------------------------------------------------------
Type mMgr; // The managed manager structure.
Counter mRef; // Reference count to the managed handles.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle();
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* ----------------------------------------------------------------------------------------
* Pool the managed connections for events.
*/
Int64 Pool(Int32 milli);
};
// --------------------------------------------------------------------------------------------
typedef std::vector< Handle * > Managers; // List of created managers.
// --------------------------------------------------------------------------------------------
static Managers s_Managers;
private:
// --------------------------------------------------------------------------------------------
Handle * m_Hnd; // The managed handle instance.
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a connection handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a connection handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
ManagerHnd(HndInit init)
: m_Hnd(init == HndInit::InitHnd ? new Handle() : nullptr)
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
ManagerHnd()
: m_Hnd(nullptr)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Handle constructor.
*/
ManagerHnd(Handle * hnd)
: m_Hnd(hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
ManagerHnd(const ManagerHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
ManagerHnd(ManagerHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~ManagerHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
ManagerHnd & operator = (const ManagerHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
ManagerHnd & operator = (ManagerHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = nullptr;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two connection handles.
*/
bool operator == (const ManagerHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two connection handles.
*/
bool operator != (const ManagerHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return (m_Hnd != nullptr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return (m_Hnd != nullptr) ? &(m_Hnd->mMgr) : nullptr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return (m_Hnd != nullptr) ? &(m_Hnd->mMgr) : nullptr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert((m_Hnd != nullptr));
return (m_Hnd->mMgr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert((m_Hnd != nullptr));
return (m_Hnd->mMgr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd != nullptr);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd != nullptr);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return (m_Hnd != nullptr) ? m_Hnd->mRef : 0;
}
};
} // Namespace:: SqMod
#endif // _SQMG_HANDLE_MANAGER_HPP_