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SqMod/source/Base/Algo.cpp

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// ------------------------------------------------------------------------------------------------
#include "Base/Algo.hpp"
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// ------------------------------------------------------------------------------------------------
#include "Entity/Blip.hpp"
#include "Entity/Checkpoint.hpp"
#include "Entity/Keybind.hpp"
#include "Entity/Object.hpp"
#include "Entity/Pickup.hpp"
#include "Entity/Player.hpp"
#include "Entity/Vehicle.hpp"
// ------------------------------------------------------------------------------------------------
#define SQMOD_VALID_NAME_STR(t) if (!t) { STHROWF("The specified name is invalid"); }
// ------------------------------------------------------------------------------------------------
namespace SqMod {
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namespace Algo {
/* ------------------------------------------------------------------------------------------------
* Used to fake a string so a raw buffer can be used with search algorithms.
*/
struct FakeString
{
// --------------------------------------------------------------------------------------------
SQChar mBuffer[SQMOD_PLAYER_TMP_BUFFER]; // Buffer to hold the data.
std::size_t mSize; // The size of the data in the buffer.
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
FakeString()
: mBuffer(), mSize(0)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Grab the player name from the server into the buffer.
*/
void GrabName(int id)
{
// Clear any previous string (just in case)
mBuffer[0] = '\0';
mSize = 0;
// Query the server for the name of the managed player
if (_Func->GetPlayerName(id, mBuffer, sizeof(mBuffer)) == vcmpErrorNone)
{
mSize = std::strlen(mBuffer); // Calculate the name length
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the size of the name.
*/
std::size_t size() const
{
return mSize;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the string buffer.
*/
CSStr c_str() const
{
return mBuffer;
}
/* --------------------------------------------------------------------------------------------
* Find in buffer contents of another string.
*/
std::size_t find(CSStr s) const
{
CCStr r = std::strstr(mBuffer, s);
return (r == nullptr) ? String::npos : (r - mBuffer);
}
/* --------------------------------------------------------------------------------------------
* Compare the buffer contents with another string.
*/
int compare(CSStr s) const
{
return std::strcmp(mBuffer, s);
}
/* --------------------------------------------------------------------------------------------
* Compare the buffer contents with another string.
*/
int compare(std::size_t pos, std::size_t len, CSStr s) const
{
return std::strncmp(mBuffer + pos, s, len);
}
};
/* ------------------------------------------------------------------------------------------------
* Functor to retrieve the player name.
*/
struct PlayerName
{
// --------------------------------------------------------------------------------------------
FakeString mStr; // The string where the name is stored.
/* --------------------------------------------------------------------------------------------
* Function call operator.
*/
const FakeString & operator () (const typename InstSpec< CPlayer >::Instance & inst)
{
mStr.GrabName(inst.mID);
return mStr;
}
};
// ------------------------------------------------------------------------------------------------
static const Object & Blip_FindBySprID(Int32 sprid)
{
// Perform a range check on the specified identifier
if (sprid < 0)
{
STHROWF("The specified sprite identifier is invalid: %d", sprid);
}
// Obtain the ends of the entity pool
Core::Blips::const_iterator itr = Core::Get().GetBlips().cbegin();
Core::Blips::const_iterator end = Core::Get().GetBlips().cend();
// Process each entity in the pool
for (; itr != end; ++itr)
{
// Does the identifier match the specified one?
if (itr->mSprID == sprid)
{
return itr->mObj; // Stop searching and return this entity
}
}
// Unable to locate a blip matching the specified identifier
return NullObject();
}
/* ------------------------------------------------------------------------------------------------
* Collect all players where the name matches or not the specified one.
*/
static inline Array Player_AllWhereNameEquals(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Remember the current stack size
const StackGuard sg;
// Allocate an empty array on the stack
sq_newarray(DefaultVM::Get(), 0);
// Process each entity in the pool
EachEquals(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
AppendElemFunc< CPlayer >(), name, !neg, cs);
// Return the array at the top of the stack
return Var< Array >(DefaultVM::Get(), -1).value;
}
/* ------------------------------------------------------------------------------------------------
* Collect all players where the name begins or not with the specified string.
*/
static inline Array Player_AllWhereNameBegins(bool neg, bool cs, CSStr name)
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{
SQMOD_VALID_NAME_STR(name)
// Remember the current stack size
const StackGuard sg;
// Allocate an empty array on the stack
sq_newarray(DefaultVM::Get(), 0);
// Process each entity in the pool
EachBegins(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
AppendElemFunc< CPlayer >(), name, strlen(name), !neg, cs);
// Return the array at the top of the stack
return Var< Array >(DefaultVM::Get(), -1).value;
}
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/* ------------------------------------------------------------------------------------------------
* Collect all players where the name ends or not with the specified string.
*/
static inline Array Player_AllWhereNameEnds(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Remember the current stack size
const StackGuard sg;
// Allocate an empty array on the stack
sq_newarray(DefaultVM::Get(), 0);
// Process each entity in the pool
EachEnds(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
AppendElemFunc< CPlayer >(), name, strlen(name), !neg, cs);
// Return the array at the top of the stack
return Var< Array >(DefaultVM::Get(), -1).value;
}
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/* ------------------------------------------------------------------------------------------------
* Collect all players where the name contains or not the specified string.
*/
static inline Array Player_AllWhereNameContains(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Remember the current stack size
const StackGuard sg;
// Allocate an empty array on the stack
sq_newarray(DefaultVM::Get(), 0);
// Process each entity in the pool
EachContains(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
AppendElemFunc< CPlayer >(), name, !neg, cs);
// Return the array at the top of the stack
return Var< Array >(DefaultVM::Get(), -1).value;
}
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/* ------------------------------------------------------------------------------------------------
* Collect all players where the name matches or not the specified filter.
*/
static inline Array Player_AllWhereNameMatches(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Remember the current stack size
const StackGuard sg;
// Allocate an empty array on the stack
sq_newarray(DefaultVM::Get(), 0);
// Process each entity in the pool
EachMatches(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
AppendElemFunc< CPlayer >(), name, !neg, cs);
// Return the array at the top of the stack
return Var< Array >(DefaultVM::Get(), -1).value;
}
/* ------------------------------------------------------------------------------------------------
* Retrieve the first player where the name matches or not the specified one.
*/
static inline Object Player_FirstWhereNameEquals(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element receiver
RecvElemFunc< CPlayer > recv;
// Process each entity in the pool
FirstEquals(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< RecvElemFunc< CPlayer > >(recv), name, !neg, cs);
// Return the received element, if any
return recv.mObj;
}
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/* ------------------------------------------------------------------------------------------------
* Retrieve the first player where the name begins or not with the specified string.
*/
static inline Object Player_FirstWhereNameBegins(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element receiver
RecvElemFunc< CPlayer > recv;
// Process each entity in the pool
FirstBegins(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< RecvElemFunc< CPlayer > >(recv), name, strlen(name), !neg, cs);
// Return the received element, if any
return recv.mObj;
}
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/* ------------------------------------------------------------------------------------------------
* Retrieve the first player where the name ends or not with the specified string.
*/
static inline Object Player_FirstWhereNameEnds(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element receiver
RecvElemFunc< CPlayer > recv;
// Process each entity in the pool
FirstEnds(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< RecvElemFunc< CPlayer > >(recv), name, strlen(name), !neg, cs);
// Return the received element, if any
return recv.mObj;
}
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/* ------------------------------------------------------------------------------------------------
* Retrieve the first player where the name contains or not the specified string.
*/
static inline Object Player_FirstWhereNameContains(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element receiver
RecvElemFunc< CPlayer > recv;
// Process each entity in the pool
FirstContains(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< RecvElemFunc< CPlayer > >(recv), name, !neg, cs);
// Return the received element, if any
return recv.mObj;
}
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/* ------------------------------------------------------------------------------------------------
* Retrieve the first player where the name matches or not the specified filter.
*/
static inline Object Player_FirstWhereNameMatches(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element receiver
RecvElemFunc< CPlayer > recv;
// Process each entity in the pool
FirstMatches(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< RecvElemFunc< CPlayer > >(recv), name, !neg, cs);
// Return the received element, if any
return recv.mObj;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name matches or not the specified one.
*/
static inline Uint32 Player_EachWhereNameEquals(bool neg, bool cs, CSStr name, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemFunc< CPlayer > fwd(env, func);
// Process each entity in the pool
EachEquals(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemFunc< CPlayer > >(fwd), name, !neg, cs);
// Return the forward count
return fwd.mCount;
}
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/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name matches or not the specified one.
*/
static inline Uint32 Player_EachWhereNameEqualsData(bool neg, bool cs, CSStr name, Object & data, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemDataFunc< CPlayer > fwd(data, env, func);
// Process each entity in the pool
EachEquals(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemDataFunc< CPlayer > >(fwd), name, !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name begins with the specified string.
*/
static inline Uint32 Player_EachWhereNameBegins(bool neg, bool cs, CSStr name, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemFunc< CPlayer > fwd(env, func);
// Process each entity in the pool
EachBegins(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemFunc< CPlayer > >(fwd), name, strlen(name), !neg, cs);
// Return the forward count
return fwd.mCount;
}
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/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name begins with the specified string.
*/
static inline Uint32 Player_EachWhereNameBeginsData(bool neg, bool cs, CSStr name, Object & data, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemDataFunc< CPlayer > fwd(data, env, func);
// Process each entity in the pool
EachBegins(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemDataFunc< CPlayer > >(fwd), name, strlen(name), !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name ends or not with the specified string.
*/
static inline Uint32 Player_EachWhereNameEnds(bool neg, bool cs, CSStr name, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemFunc< CPlayer > fwd(env, func);
// Process each entity in the pool
EachEnds(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemFunc< CPlayer > >(fwd), name, strlen(name), !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name ends or not with the specified string.
*/
static inline Uint32 Player_EachWhereNameEndsData(bool neg, bool cs, CSStr name, Object & data, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemDataFunc< CPlayer > fwd(data, env, func);
// Process each entity in the pool
EachEnds(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemDataFunc< CPlayer > >(fwd), name, strlen(name), !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name contains the specified string.
*/
static inline Uint32 Player_EachWhereNameContains(bool neg, bool cs, CSStr name, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemFunc< CPlayer > fwd(env, func);
// Process each entity in the pool
EachContains(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemFunc< CPlayer > >(fwd), name, !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name contains the specified string.
*/
static inline Uint32 Player_EachWhereNameContainsData(bool neg, bool cs, CSStr name, Object & data, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemDataFunc< CPlayer > fwd(data, env, func);
// Process each entity in the pool
EachContains(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemDataFunc< CPlayer > >(fwd), name, !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name matches the specified filter.
*/
static inline Uint32 Player_EachWhereNameMatches(bool neg, bool cs, CSStr name, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemFunc< CPlayer > fwd(env, func);
// Process each entity in the pool
EachMatches(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemFunc< CPlayer > >(fwd), name, !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Process all entities of this type where the name matches the specified filter.
*/
static inline Uint32 Player_EachWhereNameMatchesData(bool neg, bool cs, CSStr name, Object & data, Object & env, Function & func)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element forwarder
ForwardElemDataFunc< CPlayer > fwd(data, env, func);
// Process each entity in the pool
EachMatches(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< ForwardElemDataFunc< CPlayer > >(fwd), name, !neg, cs);
// Return the forward count
return fwd.mCount;
}
/* --------------------------------------------------------------------------------------------
* Count all entities of this type where the name matches or not the specified one.
*/
static inline Uint32 Player_CountWhereNameEquals(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element counter
CountElemFunc< CPlayer > cnt;
// Process each entity in the pool
EachEquals(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< CountElemFunc< CPlayer > >(cnt), name, !neg, cs);
// Return the count
return cnt;
}
/* --------------------------------------------------------------------------------------------
* Count all entities of this type where the name begins with the specified string.
*/
static inline Uint32 Player_CountWhereNameBegins(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element counter
CountElemFunc< CPlayer > cnt;
// Process each entity in the pool
EachBegins(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< CountElemFunc< CPlayer > >(cnt), name, strlen(name), !neg, cs);
// Return the count
return cnt;
}
/* --------------------------------------------------------------------------------------------
* Count all entities of this type where the name ends or not with the specified string.
*/
static inline Uint32 Player_CountWhereNameEnds(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element counter
CountElemFunc< CPlayer > cnt;
// Process each entity in the pool
EachEnds(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< CountElemFunc< CPlayer > >(cnt), name, strlen(name), !neg, cs);
// Return the count
return cnt;
}
/* --------------------------------------------------------------------------------------------
* Count all entities of this type where the name contains the specified string.
*/
static inline Uint32 Player_CountWhereNameContains(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element counter
CountElemFunc< CPlayer > cnt;
// Process each entity in the pool
EachContains(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< CountElemFunc< CPlayer > >(cnt), name, !neg, cs);
// Return the count
return cnt;
}
/* --------------------------------------------------------------------------------------------
* Count all entities of this type where the name matches the specified filter.
*/
static inline Uint32 Player_CountWhereNameMatches(bool neg, bool cs, CSStr name)
{
SQMOD_VALID_NAME_STR(name)
// Create a new element counter
CountElemFunc< CPlayer > cnt;
// Process each entity in the pool
EachMatches(InstSpec< CPlayer >::CBegin(), InstSpec< CPlayer >::CEnd(),
ValidInstFunc< CPlayer >(), PlayerName(),
std::reference_wrapper< CountElemFunc< CPlayer > >(cnt), name, !neg, cs);
// Return the count
return cnt;
}
// ================================================================================================
void Register(HSQUIRRELVM vm)
{
Table collect_ns(vm);
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collect_ns.Bind(_SC("Blip"), Table(vm)
.Func(_SC("Active"), &Entity< CBlip >::AllActive)
.Func(_SC("TagEquals"), &Entity< CBlip >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CBlip >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CBlip >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CBlip >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CBlip >::AllWhereTagMatches)
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);
collect_ns.Bind(_SC("Checkpoint"), Table(vm)
.Func(_SC("Active"), &Entity< CCheckpoint >::AllActive)
.Func(_SC("TagEquals"), &Entity< CCheckpoint >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CCheckpoint >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CCheckpoint >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CCheckpoint >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CCheckpoint >::AllWhereTagMatches)
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);
collect_ns.Bind(_SC("Keybind"), Table(vm)
.Func(_SC("Active"), &Entity< CKeybind >::AllActive)
.Func(_SC("TagEquals"), &Entity< CKeybind >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CKeybind >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CKeybind >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CKeybind >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CKeybind >::AllWhereTagMatches)
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);
collect_ns.Bind(_SC("Object"), Table(vm)
.Func(_SC("Active"), &Entity< CObject >::AllActive)
.Func(_SC("TagEquals"), &Entity< CObject >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CObject >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CObject >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CObject >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CObject >::AllWhereTagMatches)
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);
collect_ns.Bind(_SC("Pickup"), Table(vm)
.Func(_SC("Active"), &Entity< CPickup >::AllActive)
.Func(_SC("TagEquals"), &Entity< CPickup >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPickup >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPickup >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPickup >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPickup >::AllWhereTagMatches)
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);
collect_ns.Bind(_SC("Player"), Table(vm)
.Func(_SC("Active"), &Entity< CPlayer >::AllActive)
.Func(_SC("TagEquals"), &Entity< CPlayer >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPlayer >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPlayer >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPlayer >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPlayer >::AllWhereTagMatches)
.Func(_SC("NameEquals"), &Player_AllWhereNameEquals)
.Func(_SC("NameBegins"), &Player_AllWhereNameBegins)
.Func(_SC("NameEnds"), &Player_AllWhereNameEnds)
.Func(_SC("NameContains"), &Player_AllWhereNameContains)
.Func(_SC("NameMatches"), &Player_AllWhereNameMatches)
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);
collect_ns.Bind(_SC("Vehicle"), Table(vm)
.Func(_SC("Active"), &Entity< CVehicle >::AllActive)
.Func(_SC("TagEquals"), &Entity< CVehicle >::AllWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CVehicle >::AllWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CVehicle >::AllWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CVehicle >::AllWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CVehicle >::AllWhereTagMatches)
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);
RootTable(vm).Bind(_SC("SqCollect"), collect_ns);
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Table find_ns(vm);
find_ns.Bind(_SC("Blip"), Table(vm)
.Func(_SC("WithID"), &Entity< CBlip >::FindByID)
.Func(_SC("TagEquals"), &Entity< CBlip >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CBlip >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CBlip >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CBlip >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CBlip >::FirstWhereTagMatches)
.Func(_SC("WithSprID"), &Blip_FindBySprID)
);
find_ns.Bind(_SC("Checkpoint"), Table(vm)
.Func(_SC("WithID"), &Entity< CCheckpoint >::FindByID)
.Func(_SC("TagEquals"), &Entity< CCheckpoint >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CCheckpoint >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CCheckpoint >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CCheckpoint >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CCheckpoint >::FirstWhereTagMatches)
);
find_ns.Bind(_SC("Keybind"), Table(vm)
.Func(_SC("WithID"), &Entity< CKeybind >::FindByID)
.Func(_SC("TagEquals"), &Entity< CKeybind >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CKeybind >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CKeybind >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CKeybind >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CKeybind >::FirstWhereTagMatches)
);
find_ns.Bind(_SC("Object"), Table(vm)
.Func(_SC("WithID"), &Entity< CObject >::FindByID)
.Func(_SC("TagEquals"), &Entity< CObject >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CObject >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CObject >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CObject >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CObject >::FirstWhereTagMatches)
);
find_ns.Bind(_SC("Pickup"), Table(vm)
.Func(_SC("WithID"), &Entity< CPickup >::FindByID)
.Func(_SC("TagEquals"), &Entity< CPickup >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPickup >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPickup >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPickup >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPickup >::FirstWhereTagMatches)
);
find_ns.Bind(_SC("Player"), Table(vm)
.Func(_SC("WithID"), &Entity< CPlayer >::FindByID)
.Func(_SC("TagEquals"), &Entity< CPlayer >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPlayer >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPlayer >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPlayer >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPlayer >::FirstWhereTagMatches)
.Func(_SC("NameEquals"), &Player_FirstWhereNameEquals)
.Func(_SC("NameBegins"), &Player_FirstWhereNameBegins)
.Func(_SC("NameEnds"), &Player_FirstWhereNameEnds)
.Func(_SC("NameContains"), &Player_FirstWhereNameContains)
.Func(_SC("NameMatches"), &Player_FirstWhereNameMatches)
);
find_ns.Bind(_SC("Vehicle"), Table(vm)
.Func(_SC("WithID"), &Entity< CVehicle >::FindByID)
.Func(_SC("TagEquals"), &Entity< CVehicle >::FirstWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CVehicle >::FirstWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CVehicle >::FirstWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CVehicle >::FirstWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CVehicle >::FirstWhereTagMatches)
);
RootTable(vm).Bind(_SC("SqFind"), find_ns);
Table each_ns(vm);
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each_ns.Bind(_SC("Blip"), Table(vm)
.Func(_SC("Active"), &Entity< CBlip >::EachActive)
.Func(_SC("TagEquals"), &Entity< CBlip >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CBlip >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CBlip >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CBlip >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CBlip >::EachWhereTagMatches)
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);
each_ns.Bind(_SC("Checkpoint"), Table(vm)
.Func(_SC("Active"), &Entity< CCheckpoint >::EachActive)
.Func(_SC("TagEquals"), &Entity< CCheckpoint >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CCheckpoint >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CCheckpoint >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CCheckpoint >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CCheckpoint >::EachWhereTagMatches)
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);
each_ns.Bind(_SC("Keybind"), Table(vm)
.Func(_SC("Active"), &Entity< CKeybind >::EachActive)
.Func(_SC("TagEquals"), &Entity< CKeybind >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CKeybind >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CKeybind >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CKeybind >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CKeybind >::EachWhereTagMatches)
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);
each_ns.Bind(_SC("Object"), Table(vm)
.Func(_SC("Active"), &Entity< CObject >::EachActive)
.Func(_SC("TagEquals"), &Entity< CObject >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CObject >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CObject >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CObject >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CObject >::EachWhereTagMatches)
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);
each_ns.Bind(_SC("Pickup"), Table(vm)
.Func(_SC("Active"), &Entity< CPickup >::EachActive)
.Func(_SC("TagEquals"), &Entity< CPickup >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPickup >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPickup >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPickup >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPickup >::EachWhereTagMatches)
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);
each_ns.Bind(_SC("Player"), Table(vm)
.Func(_SC("Active"), &Entity< CPlayer >::EachActive)
.Func(_SC("TagEquals"), &Entity< CPlayer >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPlayer >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPlayer >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPlayer >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPlayer >::EachWhereTagMatches)
.Func(_SC("NameEquals"), &Player_EachWhereNameEquals)
.Func(_SC("NameBegins"), &Player_EachWhereNameBegins)
.Func(_SC("NameEnds"), &Player_EachWhereNameEnds)
.Func(_SC("NameContains"), &Player_EachWhereNameContains)
.Func(_SC("NameMatches"), &Player_EachWhereNameMatches)
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);
each_ns.Bind(_SC("Vehicle"), Table(vm)
.Func(_SC("Active"), &Entity< CVehicle >::EachActive)
.Func(_SC("TagEquals"), &Entity< CVehicle >::EachWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CVehicle >::EachWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CVehicle >::EachWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CVehicle >::EachWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CVehicle >::EachWhereTagMatches)
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);
RootTable(vm).Bind(_SC("SqForeach"), each_ns);
Table exeach_ns(vm);
exeach_ns.Bind(_SC("Blip"), Table(vm)
.Func(_SC("Active"), &Entity< CBlip >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CBlip >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CBlip >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CBlip >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CBlip >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CBlip >::EachWhereTagMatchesData)
);
exeach_ns.Bind(_SC("Checkpoint"), Table(vm)
.Func(_SC("Active"), &Entity< CCheckpoint >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CCheckpoint >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CCheckpoint >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CCheckpoint >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CCheckpoint >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CCheckpoint >::EachWhereTagMatchesData)
);
exeach_ns.Bind(_SC("Keybind"), Table(vm)
.Func(_SC("Active"), &Entity< CKeybind >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CKeybind >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CKeybind >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CKeybind >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CKeybind >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CKeybind >::EachWhereTagMatchesData)
);
exeach_ns.Bind(_SC("Object"), Table(vm)
.Func(_SC("Active"), &Entity< CObject >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CObject >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CObject >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CObject >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CObject >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CObject >::EachWhereTagMatchesData)
);
exeach_ns.Bind(_SC("Pickup"), Table(vm)
.Func(_SC("Active"), &Entity< CPickup >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CPickup >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CPickup >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CPickup >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CPickup >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CPickup >::EachWhereTagMatchesData)
);
exeach_ns.Bind(_SC("Player"), Table(vm)
.Func(_SC("Active"), &Entity< CPlayer >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CPlayer >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CPlayer >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CPlayer >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CPlayer >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CPlayer >::EachWhereTagMatchesData)
.Func(_SC("NameEquals"), &Player_EachWhereNameEqualsData)
.Func(_SC("NameBegins"), &Player_EachWhereNameBeginsData)
.Func(_SC("NameEnds"), &Player_EachWhereNameEndsData)
.Func(_SC("NameContains"), &Player_EachWhereNameContainsData)
.Func(_SC("NameMatches"), &Player_EachWhereNameMatchesData)
);
exeach_ns.Bind(_SC("Vehicle"), Table(vm)
.Func(_SC("Active"), &Entity< CVehicle >::EachActiveData)
.Func(_SC("TagEquals"), &Entity< CVehicle >::EachWhereTagEqualsData)
.Func(_SC("TagBegins"), &Entity< CVehicle >::EachWhereTagBeginsData)
.Func(_SC("TagEnds"), &Entity< CVehicle >::EachWhereTagEndsData)
.Func(_SC("TagContains"), &Entity< CVehicle >::EachWhereTagContainsData)
.Func(_SC("TagMatches"), &Entity< CVehicle >::EachWhereTagMatchesData)
);
RootTable(vm).Bind(_SC("SqForeachEx"), exeach_ns);
Table count_ns(vm);
count_ns.Bind(_SC("Blip"), Table(vm)
.Func(_SC("Active"), &Entity< CBlip >::CountActive)
.Func(_SC("TagEquals"), &Entity< CBlip >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CBlip >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CBlip >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CBlip >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CBlip >::CountWhereTagMatches)
);
count_ns.Bind(_SC("Checkpoint"), Table(vm)
.Func(_SC("Active"), &Entity< CCheckpoint >::CountActive)
.Func(_SC("TagEquals"), &Entity< CCheckpoint >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CCheckpoint >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CCheckpoint >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CCheckpoint >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CCheckpoint >::CountWhereTagMatches)
);
count_ns.Bind(_SC("Keybind"), Table(vm)
.Func(_SC("Active"), &Entity< CKeybind >::CountActive)
.Func(_SC("TagEquals"), &Entity< CKeybind >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CKeybind >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CKeybind >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CKeybind >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CKeybind >::CountWhereTagMatches)
);
count_ns.Bind(_SC("Object"), Table(vm)
.Func(_SC("Active"), &Entity< CObject >::CountActive)
.Func(_SC("TagEquals"), &Entity< CObject >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CObject >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CObject >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CObject >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CObject >::CountWhereTagMatches)
);
count_ns.Bind(_SC("Pickup"), Table(vm)
.Func(_SC("Active"), &Entity< CPickup >::CountActive)
.Func(_SC("TagEquals"), &Entity< CPickup >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPickup >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPickup >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPickup >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPickup >::CountWhereTagMatches)
);
count_ns.Bind(_SC("Player"), Table(vm)
.Func(_SC("Active"), &Entity< CPlayer >::CountActive)
.Func(_SC("TagEquals"), &Entity< CPlayer >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CPlayer >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CPlayer >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CPlayer >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CPlayer >::CountWhereTagMatches)
.Func(_SC("NameEquals"), &Player_CountWhereNameEquals)
.Func(_SC("NameBegins"), &Player_CountWhereNameBegins)
.Func(_SC("NameEnds"), &Player_CountWhereNameEnds)
.Func(_SC("NameContains"), &Player_CountWhereNameContains)
.Func(_SC("NameMatches"), &Player_CountWhereNameMatches)
);
count_ns.Bind(_SC("Vehicle"), Table(vm)
.Func(_SC("Active"), &Entity< CVehicle >::CountActive)
.Func(_SC("TagEquals"), &Entity< CVehicle >::CountWhereTagEquals)
.Func(_SC("TagBegins"), &Entity< CVehicle >::CountWhereTagBegins)
.Func(_SC("TagEnds"), &Entity< CVehicle >::CountWhereTagEnds)
.Func(_SC("TagContains"), &Entity< CVehicle >::CountWhereTagContains)
.Func(_SC("TagMatches"), &Entity< CVehicle >::CountWhereTagMatches)
);
RootTable(vm).Bind(_SC("SqCount"), count_ns);
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}
} // Namespace:: Algo
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// ================================================================================================
void Register_Algo(HSQUIRRELVM vm)
{
Algo::Register(vm);
}
} // Namespace:: SqMod