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SqMod/module/Misc/Model.cpp

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// ------------------------------------------------------------------------------------------------
#include "Misc/Model.hpp"
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
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// ------------------------------------------------------------------------------------------------
const SQChar * GetModelName(int32_t /*id*/)
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{
// @TODO Implement...
return _SC("");
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}
// ------------------------------------------------------------------------------------------------
void SetModelName(int32_t /*id*/, StackStrF & /*name*/)
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{
// @TODO Implement...
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}
// ------------------------------------------------------------------------------------------------
bool IsModelWeapon(int32_t id)
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{
switch (id)
{
case 258:
case 259:
case 260:
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case 291:
case 292:
case 293:
case 294: return true;
default: return false;
}
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}
// ------------------------------------------------------------------------------------------------
bool IsModelActuallyWeapon(int32_t id)
{
switch (id)
{
case 259:
case 260:
case 261:
case 262:
case 263:
case 264:
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case 290:
case 291: return true;
default: return false;
}
}
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} // Namespace:: SqMod