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SqMod/module/Vendor/SimpleSocket/ActiveSocket.cpp

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/*---------------------------------------------------------------------------*/
/* */
/* CActiveSocket.cpp - Active Socket Implementation */
/* */
/* Author : Mark Carrier (mark@carrierlabs.com) */
/* */
/*---------------------------------------------------------------------------*/
/* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* 4. The name "CarrierLabs" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please contact
* mark@carrierlabs.com.
*
* THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*----------------------------------------------------------------------------*/
#include "ActiveSocket.h"
CActiveSocket::CActiveSocket(CSocketType nType) : CSimpleSocket(nType)
{
}
//------------------------------------------------------------------------------
//
// ConnectTCP() -
//
//------------------------------------------------------------------------------
bool CActiveSocket::ConnectTCP(const char *pAddr, uint16 nPort)
{
bool bRetVal = false;
struct in_addr stIpAddress;
//------------------------------------------------------------------
// Preconnection setup that must be preformed
//------------------------------------------------------------------
memset(&m_stServerSockaddr, 0, sizeof(m_stServerSockaddr));
m_stServerSockaddr.sin_family = AF_INET;
if ((m_pHE = GETHOSTBYNAME(pAddr)) == NULL)
{
#ifdef WIN32
TranslateSocketError();
#else
if (h_errno == HOST_NOT_FOUND)
{
SetSocketError(SocketInvalidAddress);
}
#endif
return bRetVal;
}
memcpy(&stIpAddress, m_pHE->h_addr_list[0], m_pHE->h_length);
m_stServerSockaddr.sin_addr.s_addr = stIpAddress.s_addr;
if ((int32)m_stServerSockaddr.sin_addr.s_addr == CSimpleSocket::SocketError)
{
TranslateSocketError();
return bRetVal;
}
m_stServerSockaddr.sin_port = htons(nPort);
//------------------------------------------------------------------
// Connect to address "xxx.xxx.xxx.xxx" (IPv4) address only.
//
//------------------------------------------------------------------
m_timer.Initialize();
m_timer.SetStartTime();
if (connect(m_socket, (struct sockaddr*)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) ==
CSimpleSocket::SocketError)
{
//--------------------------------------------------------------
// Get error value this might be a non-blocking socket so we
// must first check.
//--------------------------------------------------------------
TranslateSocketError();
//--------------------------------------------------------------
// If the socket is non-blocking and the current socket error
// is SocketEinprogress or SocketEwouldblock then poll connection
// with select for designated timeout period.
// Linux returns EINPROGRESS and Windows returns WSAEWOULDBLOCK.
//--------------------------------------------------------------
if ((IsNonblocking()) &&
((GetSocketError() == CSimpleSocket::SocketEwouldblock) ||
(GetSocketError() == CSimpleSocket::SocketEinprogress)))
{
bRetVal = Select(GetConnectTimeoutSec(), GetConnectTimeoutUSec());
}
}
else
{
TranslateSocketError();
bRetVal = true;
}
m_timer.SetEndTime();
return bRetVal;
}
//------------------------------------------------------------------------------
//
// ConnectUDP() -
//
//------------------------------------------------------------------------------
bool CActiveSocket::ConnectUDP(const char *pAddr, uint16 nPort)
{
bool bRetVal = false;
struct in_addr stIpAddress;
//------------------------------------------------------------------
// Pre-connection setup that must be preformed
//------------------------------------------------------------------
memset(&m_stServerSockaddr, 0, sizeof(m_stServerSockaddr));
m_stServerSockaddr.sin_family = AF_INET;
if ((m_pHE = GETHOSTBYNAME(pAddr)) == NULL)
{
#ifdef WIN32
TranslateSocketError();
#else
if (h_errno == HOST_NOT_FOUND)
{
SetSocketError(SocketInvalidAddress);
}
#endif
return bRetVal;
}
memcpy(&stIpAddress, m_pHE->h_addr_list[0], m_pHE->h_length);
m_stServerSockaddr.sin_addr.s_addr = stIpAddress.s_addr;
if ((int32)m_stServerSockaddr.sin_addr.s_addr == CSimpleSocket::SocketError)
{
TranslateSocketError();
return bRetVal;
}
m_stServerSockaddr.sin_port = htons(nPort);
//------------------------------------------------------------------
// Connect to address "xxx.xxx.xxx.xxx" (IPv4) address only.
//
//------------------------------------------------------------------
m_timer.Initialize();
m_timer.SetStartTime();
if (connect(m_socket, (struct sockaddr*)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) != CSimpleSocket::SocketError)
{
bRetVal = true;
}
TranslateSocketError();
m_timer.SetEndTime();
return bRetVal;
}
//------------------------------------------------------------------------------
//
// ConnectRAW() -
//
//------------------------------------------------------------------------------
bool CActiveSocket::ConnectRAW(const char *pAddr, uint16 nPort)
{
bool bRetVal = false;
struct in_addr stIpAddress;
//------------------------------------------------------------------
// Pre-connection setup that must be preformed
//------------------------------------------------------------------
memset(&m_stServerSockaddr, 0, sizeof(m_stServerSockaddr));
m_stServerSockaddr.sin_family = AF_INET;
if ((m_pHE = GETHOSTBYNAME(pAddr)) == NULL)
{
#ifdef WIN32
TranslateSocketError();
#else
if (h_errno == HOST_NOT_FOUND)
{
SetSocketError(SocketInvalidAddress);
}
#endif
return bRetVal;
}
memcpy(&stIpAddress, m_pHE->h_addr_list[0], m_pHE->h_length);
m_stServerSockaddr.sin_addr.s_addr = stIpAddress.s_addr;
if ((int32)m_stServerSockaddr.sin_addr.s_addr == CSimpleSocket::SocketError)
{
TranslateSocketError();
return bRetVal;
}
m_stServerSockaddr.sin_port = htons(nPort);
//------------------------------------------------------------------
// Connect to address "xxx.xxx.xxx.xxx" (IPv4) address only.
//
//------------------------------------------------------------------
m_timer.Initialize();
m_timer.SetStartTime();
if (connect(m_socket, (struct sockaddr*)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) != CSimpleSocket::SocketError)
{
bRetVal = true;
}
TranslateSocketError();
m_timer.SetEndTime();
return bRetVal;
}
//------------------------------------------------------------------------------
//
// Open() - Create a connection to a specified address on a specified port
//
//------------------------------------------------------------------------------
bool CActiveSocket::Open(const char *pAddr, uint16 nPort)
{
bool bRetVal = false;
if (IsSocketValid() == false)
{
SetSocketError(CSimpleSocket::SocketInvalidSocket);
return bRetVal;
}
if (pAddr == NULL)
{
SetSocketError(CSimpleSocket::SocketInvalidAddress);
return bRetVal;
}
if (nPort == 0)
{
SetSocketError(CSimpleSocket::SocketInvalidPort);
return bRetVal;
}
switch (m_nSocketType)
{
case CSimpleSocket::SocketTypeTcp :
{
bRetVal = ConnectTCP(pAddr, nPort);
break;
}
case CSimpleSocket::SocketTypeUdp :
{
bRetVal = ConnectUDP(pAddr, nPort);
break;
}
case CSimpleSocket::SocketTypeRaw :
break;
default:
break;
}
//--------------------------------------------------------------------------
// If successful then create a local copy of the address and port
//--------------------------------------------------------------------------
if (bRetVal)
{
socklen_t nSockLen = sizeof(struct sockaddr);
memset(&m_stServerSockaddr, 0, nSockLen);
getpeername(m_socket, (struct sockaddr *)&m_stServerSockaddr, &nSockLen);
nSockLen = sizeof(struct sockaddr);
memset(&m_stClientSockaddr, 0, nSockLen);
getsockname(m_socket, (struct sockaddr *)&m_stClientSockaddr, &nSockLen);
SetSocketError(SocketSuccess);
}
return bRetVal;
}