mirror of
https://github.com/VCMP-SqMod/SqMod.git
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256 lines
8.8 KiB
C++
256 lines
8.8 KiB
C++
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/**
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* \file MPFRNormalR.hpp
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* \brief Header for MPFRNormalR
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*
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* Sampling exactly from the normal distribution for MPFR using the ratio
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* method.
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*
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* Copyright (c) Charles Karney (2012) <charles@karney.com> and licensed under
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* the MIT/X11 License. For more information, see
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* http://randomlib.sourceforge.net/
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**********************************************************************/
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#if !defined(RANDOMLIB_MPFRNORMALR_HPP)
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#define RANDOMLIB_MPFRNORMALR_HPP 1
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#include <algorithm> // for max/min
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#include <cmath> // for pow
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#include <mpfr.h>
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#define HAVE_MPFR (MPFR_VERSION_MAJOR >= 3)
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#if HAVE_MPFR || defined(DOXYGEN)
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namespace RandomLib {
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/**
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* \brief The normal distribution for MPFR (ratio method).
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*
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* This class is <b>DEPRECATED</b>. It is included for illustrative purposes
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* only. The MPFRNormal class provides a much more efficient method for
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* sampling from the normal distribution.
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*
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* This is an adaption of NormalDistribution to MPFR. The changes are
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* - Use MPFR's random number generator
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* - Use sufficient precision internally to ensure that a correctly rounded
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* result is returned.
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*
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* This class uses a mutable private object. So a single MPFRNormalR
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* object cannot safely be used by multiple threads. In a multi-processing
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* environment, each thread should use a thread-specific MPFRNormalR
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* object.
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**********************************************************************/
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class MPFRNormalR {
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private:
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// The number of bits of randomness to add at a time. Require that Leva's
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// bounds "work" at a precision of 2^-chunk and that an unsigned long can
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// hold this many bits.
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static const long chunk_ = 32;
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static const unsigned long m = 3684067834; // ceil(2^chunk*sqrt(2/e))
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public:
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/**
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* Initialize the MPFRNormalR object.
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**********************************************************************/
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MPFRNormalR() {
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mpz_init(_ui);
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mpz_init(_vi);
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mpfr_init2(_eps, chunk_);
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mpfr_init2(_u, chunk_);
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mpfr_init2(_v, chunk_);
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mpfr_init2(_up, chunk_);
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mpfr_init2(_vp, chunk_);
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mpfr_init2(_vx, chunk_);
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mpfr_init2(_x1, chunk_);
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mpfr_init2(_x2, chunk_);
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}
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/**
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* Destroy the MPFRNormalR object.
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**********************************************************************/
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~MPFRNormalR() {
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mpfr_clear(_x2);
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mpfr_clear(_x1);
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mpfr_clear(_vx);
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mpfr_clear(_vp);
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mpfr_clear(_up);
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mpfr_clear(_v);
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mpfr_clear(_u);
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mpfr_clear(_eps);
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mpz_clear(_vi);
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mpz_clear(_ui);
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}
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/**
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* Sample from the normal distribution with mean 0 and variance 1.
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*
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* @param[out] val the sample from the normal distribution
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* @param[in,out] r a GMP random generator.
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* @param[in] round the rounding direction.
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* @return the MPFR ternary result (±1 if val is larger/smaller than
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* the exact sample).
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**********************************************************************/
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int operator()(mpfr_t val, gmp_randstate_t r, mpfr_rnd_t round) const {
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const double
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s = 0.449871, // Constants from Leva
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t = -0.386595,
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a = 0.19600 ,
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b = 0.25472 ,
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r1 = 0.27597 ,
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r2 = 0.27846 ,
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u1 = 0.606530, // sqrt(1/e) rounded down and up
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u2 = 0.606531,
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scale = std::pow(2.0, -chunk_); // for turning randoms into doubles
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while (true) {
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mpz_urandomb(_vi, r, chunk_);
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if (mpz_cmp_ui(_vi, m) >= 0) continue; // Very early reject
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double vf = (mpz_get_ui(_vi) + 0.5) * scale;
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mpz_urandomb(_ui, r, chunk_);
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double uf = (mpz_get_ui(_ui) + 0.5) * scale;
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double
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x = uf - s,
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y = vf - t,
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Q = x*x + y * (a*y - b*x);
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if (Q >= r2) continue; // Early reject
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mpfr_set_ui_2exp(_eps, 1u, -chunk_, MPFR_RNDN);
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mpfr_prec_t prec = chunk_;
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mpfr_set_prec(_u, prec);
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mpfr_set_prec(_v, prec);
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// (u,v) = sw corner of range
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mpfr_set_z_2exp(_u, _ui, -prec, MPFR_RNDN);
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mpfr_set_z_2exp(_v, _vi, -prec, MPFR_RNDN);
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mpfr_set_prec(_up, prec);
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mpfr_set_prec(_vp, prec);
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// (up,vp) = ne corner of range
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mpfr_add(_up, _u, _eps, MPFR_RNDN);
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mpfr_add(_vp, _v, _eps, MPFR_RNDN);
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// Estimate how many extra bits will be needed to achieve the desired
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// precision.
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mpfr_prec_t prec_guard = 3 + chunk_ -
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(std::max)(mpz_sizeinbase(_ui, 2), mpz_sizeinbase(_vi, 2));
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if (Q > r1) {
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int reject;
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while (true) {
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// Rejection curve v^2 + 4 * u^2 * log(u) < 0 has a peak at u =
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// exp(-1/2) = 0.60653066. So treat uf in (0.606530, 0.606531) =
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// (u1, u2) specially
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// Try for rejection first
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if (uf <= u1)
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reject = Reject(_u, _vp, prec, MPFR_RNDU);
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else if (uf >= u2)
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reject = Reject(_up, _vp, prec, MPFR_RNDU);
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else { // u in (u1, u2)
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mpfr_set_prec(_vx, prec);
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mpfr_add(_vx, _vp, _eps, MPFR_RNDN);
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reject = Reject(_u, _vx, prec, MPFR_RNDU); // Could use _up too
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}
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if (reject < 0) break; // tried to reject but failed, so accept
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// Try for acceptance
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if (uf <= u1)
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reject = Reject(_up, _v, prec, MPFR_RNDD);
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else if (uf >= u2)
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reject = Reject(_u, _v, prec, MPFR_RNDD);
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else { // u in (u2, u2)
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mpfr_sub(_vx, _v, _eps, MPFR_RNDN);
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reject = Reject(_u, _vx, prec, MPFR_RNDD); // Could use _up too
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}
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if (reject > 0) break; // tried to accept but failed, so reject
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prec = Refine(r, prec); // still can't decide, to refine
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}
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if (reject > 0) continue; // reject, back to outer loop
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}
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// Now evaluate v/u to the necessary precision
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mpfr_prec_t prec0 = mpfr_get_prec (val);
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// while (prec < prec0 + prec_guard) prec = Refine(r, prec);
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if (prec < prec0 + prec_guard)
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prec = Refine(r, prec,
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(prec0 + prec_guard - prec + chunk_ - 1) / chunk_);
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mpfr_set_prec(_x1, prec0);
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mpfr_set_prec(_x2, prec0);
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int flag;
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while (true) {
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int
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f1 = mpfr_div(_x1, _v, _up, round), // min slope
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f2 = mpfr_div(_x2, _vp, _u, round); // max slope
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if (f1 == f2 && mpfr_equal_p(_x1, _x2)) {
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flag = f1;
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break;
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}
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prec = Refine(r, prec);
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}
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mpz_urandomb(_ui, r, 1);
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if (mpz_tstbit(_ui, 0)) {
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flag = -flag;
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mpfr_neg(val, _x1, MPFR_RNDN);
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} else
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mpfr_set(val, _x1, MPFR_RNDN);
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// std::cerr << uf << " " << vf << " " << Q << "\n";
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return flag;
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}
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}
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private:
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// disable copy constructor and assignment operator
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MPFRNormalR(const MPFRNormalR&);
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MPFRNormalR& operator=(const MPFRNormalR&);
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// Refine the random square
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mpfr_prec_t Refine(gmp_randstate_t r, mpfr_prec_t prec, long num = 1)
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const {
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if (num <= 0) return prec;
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// Use _vx as scratch
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prec += num * chunk_;
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mpfr_div_2ui(_eps, _eps, num * chunk_, MPFR_RNDN);
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mpz_urandomb(_ui, r, num * chunk_);
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mpfr_set_prec(_up, prec);
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mpfr_set_z_2exp(_up, _ui, -prec, MPFR_RNDN);
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mpfr_set_prec(_vx, prec);
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mpfr_add(_vx, _u, _up, MPFR_RNDN);
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mpfr_swap(_u, _vx); // u = vx
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mpfr_add(_up, _u, _eps, MPFR_RNDN);
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mpz_urandomb(_vi, r, num * chunk_);
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mpfr_set_prec(_vp, prec);
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mpfr_set_z_2exp(_vp, _vi, -prec, MPFR_RNDN);
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mpfr_set_prec(_vx, prec);
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mpfr_add(_vx, _v, _vp, MPFR_RNDN);
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mpfr_swap(_v, _vx); // v = vx
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mpfr_add(_vp, _v, _eps, MPFR_RNDN);
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return prec;
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}
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// Evaluate the sign of the rejection condition v^2 + 4*u^2*log(u)
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int Reject(mpfr_t u, mpfr_t v, mpfr_prec_t prec, mpfr_rnd_t round) const {
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// Use x1, x2 as scratch
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mpfr_set_prec(_x1, prec);
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mpfr_log(_x1, u, round);
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mpfr_mul(_x1, _x1, u, round); // Important to do the multiplications in
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mpfr_mul(_x1, _x1, u, round); // this order so that rounding works right.
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mpfr_mul_2ui(_x1, _x1, 2u, round); // 4*u^2*log(u)
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mpfr_set_prec(_x2, prec);
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mpfr_mul(_x2, v, v, round); // v^2
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mpfr_add(_x1, _x1, _x2, round); // v^2 + 4*u^2*log(u)
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return mpfr_sgn(_x1);
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}
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mutable mpz_t _ui;
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mutable mpz_t _vi;
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mutable mpfr_t _eps;
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mutable mpfr_t _u;
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mutable mpfr_t _v;
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mutable mpfr_t _up;
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mutable mpfr_t _vp;
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mutable mpfr_t _vx;
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mutable mpfr_t _x1;
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mutable mpfr_t _x2;
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};
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} // namespace RandomLib
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#endif // HAVE_MPFR
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#endif // RANDOMLIB_MPFRNORMALR_HPP
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