mirror of
https://github.com/VCMP-SqMod/SqMod.git
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292 lines
9.0 KiB
C++
292 lines
9.0 KiB
C++
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#ifndef _SQMG_HANDLE_MANAGER_HPP_
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#define _SQMG_HANDLE_MANAGER_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a reference counted manager and its associated resources.
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*/
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class ManagerHnd
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{
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// --------------------------------------------------------------------------------------------
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friend class Manager;
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friend class Connection;
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public:
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// --------------------------------------------------------------------------------------------
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typedef mg_mgr Type; // The managed type.
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// --------------------------------------------------------------------------------------------
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typedef Type* Pointer; // Pointer to the managed type.
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typedef const Type* ConstPtr; // Constant pointer to the managed type.
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// --------------------------------------------------------------------------------------------
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typedef Type& Reference; // Reference to the managed type.
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typedef const Type& ConstRef; // Constant reference to the managed type.
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// --------------------------------------------------------------------------------------------
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typedef unsigned int Counter; // Reference counter type.
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/* --------------------------------------------------------------------------------------------
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* Validate the manager handle and throw an error if invalid.
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*/
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void Validate() const;
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/* --------------------------------------------------------------------------------------------
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* Validate the manager handle and throw an error if invalid.
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*/
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void Validate(CSStr act) const;
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protected:
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/* --------------------------------------------------------------------------------------------
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* The structure that holds the data associated with a physically simulated world.
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*/
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struct Handle
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{
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// ----------------------------------------------------------------------------------------
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Type mMgr; // The managed manager structure.
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Counter mRef; // Reference count to the managed handles.
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Handle();
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Handle();
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/* ----------------------------------------------------------------------------------------
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* Pool the managed connections for events.
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*/
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Int64 Pool(Int32 milli);
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};
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// --------------------------------------------------------------------------------------------
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typedef std::vector< Handle * > Managers; // List of created managers.
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// --------------------------------------------------------------------------------------------
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static Managers s_Managers;
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private:
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// --------------------------------------------------------------------------------------------
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Handle * m_Hnd; // The managed handle instance.
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/* --------------------------------------------------------------------------------------------
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* Grab a strong reference to a connection handle.
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*/
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void Grab()
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{
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if (m_Hnd)
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{
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++(m_Hnd->mRef);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Drop a strong reference to a connection handle.
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*/
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void Drop()
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{
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if (m_Hnd && --(m_Hnd->mRef) == 0)
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{
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delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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ManagerHnd(HndInit init)
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: m_Hnd(init == HndInit::InitHnd ? new Handle() : nullptr)
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{
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/* ... */
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor (null).
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*/
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ManagerHnd()
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: m_Hnd(nullptr)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Handle constructor.
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*/
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ManagerHnd(Handle * hnd)
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: m_Hnd(hnd)
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{
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Grab();
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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ManagerHnd(const ManagerHnd & o)
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: m_Hnd(o.m_Hnd)
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{
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Grab();
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}
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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ManagerHnd(ManagerHnd && o)
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: m_Hnd(o.m_Hnd)
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{
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o.m_Hnd = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ManagerHnd()
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{
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Drop();
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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ManagerHnd & operator = (const ManagerHnd & o)
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{
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if (m_Hnd != o.m_Hnd)
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{
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Drop();
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m_Hnd = o.m_Hnd;
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Grab();
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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ManagerHnd & operator = (ManagerHnd && o)
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{
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if (m_Hnd != o.m_Hnd)
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{
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m_Hnd = o.m_Hnd;
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o.m_Hnd = nullptr;
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}
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return *this;
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an equality comparison between two connection handles.
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*/
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bool operator == (const ManagerHnd & o) const
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{
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return (m_Hnd == o.m_Hnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Perform an inequality comparison between two connection handles.
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*/
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bool operator != (const ManagerHnd & o) const
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{
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return (m_Hnd != o.m_Hnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to boolean for use in boolean operations.
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*/
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operator bool () const
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{
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return (m_Hnd != nullptr);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator Pointer ()
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{
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return (m_Hnd != nullptr) ? &(m_Hnd->mMgr) : nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator Pointer () const
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{
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return (m_Hnd != nullptr) ? &(m_Hnd->mMgr) : nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator Reference ()
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{
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assert((m_Hnd != nullptr));
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return (m_Hnd->mMgr);
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}
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to the managed instance.
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*/
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operator ConstRef () const
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{
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assert((m_Hnd != nullptr));
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return (m_Hnd->mMgr);
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}
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/* --------------------------------------------------------------------------------------------
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* Member operator for dereferencing the managed pointer.
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*/
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Handle * operator -> () const
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{
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assert(m_Hnd != nullptr);
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return m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Indirection operator for obtaining a reference of the managed pointer.
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*/
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Handle & operator * () const
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{
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assert(m_Hnd != nullptr);
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return *m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the raw handle structure pointer.
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*/
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Handle * HndPtr()
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{
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return m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the raw handle structure pointer.
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*/
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Handle * HndPtr() const
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{
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return m_Hnd;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of active references to the managed instance.
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*/
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Counter Count() const
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{
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return (m_Hnd != nullptr) ? m_Hnd->mRef : 0;
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}
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};
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} // Namespace:: SqMod
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#endif // _SQMG_HANDLE_MANAGER_HPP_
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