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SqMod/source/Base/Sphere.hpp

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2015-09-30 02:56:11 +02:00
#ifndef _BASE_SPHERE_HPP_
#define _BASE_SPHERE_HPP_
// ------------------------------------------------------------------------------------------------
#include "Config.hpp"
#include "Base/Vector3.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
*/
struct Sphere
{
// --------------------------------------------------------------------------------------------
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
static const Sphere NIL;
static const Sphere MIN;
static const Sphere MAX;
// --------------------------------------------------------------------------------------------
static SQChar Delim;
// --------------------------------------------------------------------------------------------
Vector3 pos;
Value rad;
// --------------------------------------------------------------------------------------------
Sphere() noexcept;
Sphere(Value r) noexcept;
Sphere(const Vector3 & p) noexcept;
Sphere(const Vector3 & p, Value r) noexcept;
Sphere(Value x, Value y, Value z, Value r) noexcept;
// --------------------------------------------------------------------------------------------
Sphere(const Sphere & s) noexcept;
Sphere(Sphere && s) noexcept;
// --------------------------------------------------------------------------------------------
~Sphere();
// --------------------------------------------------------------------------------------------
Sphere & operator = (const Sphere & s) noexcept;
Sphere & operator = (Sphere && s) noexcept;
// --------------------------------------------------------------------------------------------
Sphere & operator = (Value r) noexcept;
Sphere & operator = (const Vector3 & p) noexcept;
// --------------------------------------------------------------------------------------------
Sphere & operator += (const Sphere & s) noexcept;
Sphere & operator -= (const Sphere & s) noexcept;
Sphere & operator *= (const Sphere & s) noexcept;
Sphere & operator /= (const Sphere & s) noexcept;
Sphere & operator %= (const Sphere & s) noexcept;
// --------------------------------------------------------------------------------------------
Sphere & operator += (Value r) noexcept;
Sphere & operator -= (Value r) noexcept;
Sphere & operator *= (Value r) noexcept;
Sphere & operator /= (Value r) noexcept;
Sphere & operator %= (Value r) noexcept;
// --------------------------------------------------------------------------------------------
Sphere & operator += (const Vector3 & p) noexcept;
Sphere & operator -= (const Vector3 & p) noexcept;
Sphere & operator *= (const Vector3 & p) noexcept;
Sphere & operator /= (const Vector3 & p) noexcept;
Sphere & operator %= (const Vector3 & p) noexcept;
// --------------------------------------------------------------------------------------------
Sphere & operator ++ () noexcept;
Sphere & operator -- () noexcept;
// --------------------------------------------------------------------------------------------
Sphere operator ++ (int) noexcept;
Sphere operator -- (int) noexcept;
// --------------------------------------------------------------------------------------------
Sphere operator + (const Sphere & s) const noexcept;
Sphere operator - (const Sphere & s) const noexcept;
Sphere operator * (const Sphere & s) const noexcept;
Sphere operator / (const Sphere & s) const noexcept;
Sphere operator % (const Sphere & s) const noexcept;
// --------------------------------------------------------------------------------------------
Sphere operator + (Value r) const noexcept;
Sphere operator - (Value r) const noexcept;
Sphere operator * (Value r) const noexcept;
Sphere operator / (Value r) const noexcept;
Sphere operator % (Value r) const noexcept;
// --------------------------------------------------------------------------------------------
Sphere operator + (const Vector3 & p) const noexcept;
Sphere operator - (const Vector3 & p) const noexcept;
Sphere operator * (const Vector3 & p) const noexcept;
Sphere operator / (const Vector3 & p) const noexcept;
Sphere operator % (const Vector3 & p) const noexcept;
// --------------------------------------------------------------------------------------------
Sphere operator + () const noexcept;
Sphere operator - () const noexcept;
// --------------------------------------------------------------------------------------------
bool operator == (const Sphere & s) const noexcept;
bool operator != (const Sphere & s) const noexcept;
bool operator < (const Sphere & s) const noexcept;
bool operator > (const Sphere & s) const noexcept;
bool operator <= (const Sphere & s) const noexcept;
bool operator >= (const Sphere & s) const noexcept;
// --------------------------------------------------------------------------------------------
SQInteger Cmp(const Sphere & s) const noexcept;
// --------------------------------------------------------------------------------------------
const SQChar * ToString() const noexcept;
// --------------------------------------------------------------------------------------------
void Set(Value nr) noexcept;
void Set(const Sphere & ns) noexcept;
void Set(const Vector3 & np) noexcept;
void Set(const Vector3 & np, Value nr) noexcept;
// --------------------------------------------------------------------------------------------
void Set(Value nx, Value ny, Value nz) noexcept;
void Set(Value nx, Value ny, Value nz, Value nr) noexcept;
// --------------------------------------------------------------------------------------------
void Set(const SQChar * values, SQChar delim) noexcept;
// --------------------------------------------------------------------------------------------
void Generate() noexcept;
void Generate(Value min, Value max, bool r) noexcept;
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax) noexcept;
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax) noexcept;
// --------------------------------------------------------------------------------------------
void Clear() noexcept { pos.Clear(); rad = 0.0; }
// --------------------------------------------------------------------------------------------
Sphere Abs() const noexcept;
};
} // Namespace:: SqMod
#endif // _BASE_SPHERE_HPP_