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//
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// Mutex.h
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//
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// Library: Foundation
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// Package: Threading
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// Module: Mutex
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//
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// Definition of the Mutex and FastMutex classes.
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//
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// Copyright (c) 2004-2008, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Mutex_INCLUDED
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#define Foundation_Mutex_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Exception.h"
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#include "Poco/ScopedLock.h"
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#include "Poco/Timestamp.h"
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#include <atomic>
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#if defined(_WIN32_WCE)
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#include "Poco/Mutex_WINCE.h"
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#else
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#include "Poco/Mutex_WIN32.h"
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#endif
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#elif defined(POCO_VXWORKS)
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#include "Poco/Mutex_VX.h"
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#else
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#include "Poco/Mutex_POSIX.h"
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#endif
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namespace Poco {
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class Foundation_API Mutex: private MutexImpl
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/// A Mutex (mutual exclusion) is a synchronization
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/// mechanism used to control access to a shared resource
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/// in a concurrent (multithreaded) scenario.
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/// Mutexes are recursive, that is, the same mutex can be
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/// locked multiple times by the same thread (but, of course,
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/// not by other threads).
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/// Using the ScopedLock class is the preferred way to automatically
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/// lock and unlock a mutex.
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{
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public:
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using ScopedLock = Poco::ScopedLock<Mutex>;
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Mutex();
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/// creates the Mutex.
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~Mutex();
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/// destroys the Mutex.
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void lock();
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/// Locks the mutex. Blocks if the mutex
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/// is held by another thread.
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void lock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread. Throws a TimeoutException
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/// if the mutex can not be locked within the given timeout.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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bool tryLock();
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/// Tries to lock the mutex. Returns false immediately
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/// if the mutex is already held by another thread.
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/// Returns true if the mutex was successfully locked.
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bool tryLock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread.
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/// Returns true if the mutex was successfully locked.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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void unlock();
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/// Unlocks the mutex so that it can be acquired by
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/// other threads.
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private:
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Mutex(const Mutex&);
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Mutex& operator = (const Mutex&);
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};
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class Foundation_API FastMutex: private FastMutexImpl
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/// A FastMutex (mutual exclusion) is similar to a Mutex.
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/// Unlike a Mutex, however, a FastMutex is not recursive,
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/// which means that a deadlock will occur if the same
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/// thread tries to lock a mutex it has already locked again.
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/// Locking a FastMutex is faster than locking a recursive Mutex.
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/// Using the ScopedLock class is the preferred way to automatically
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/// lock and unlock a mutex.
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{
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public:
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using ScopedLock = Poco::ScopedLock<FastMutex>;
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FastMutex();
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/// creates the Mutex.
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~FastMutex();
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/// destroys the Mutex.
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void lock();
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/// Locks the mutex. Blocks if the mutex
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/// is held by another thread.
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void lock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread. Throws a TimeoutException
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/// if the mutex can not be locked within the given timeout.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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bool tryLock();
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/// Tries to lock the mutex. Returns false immediately
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/// if the mutex is already held by another thread.
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/// Returns true if the mutex was successfully locked.
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bool tryLock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread.
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/// Returns true if the mutex was successfully locked.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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void unlock();
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/// Unlocks the mutex so that it can be acquired by
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/// other threads.
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private:
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FastMutex(const FastMutex&);
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FastMutex& operator = (const FastMutex&);
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};
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class Foundation_API SpinlockMutex
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/// A SpinlockMutex, implemented in terms of std::atomic_flag, as
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/// busy-wait mutual exclusion.
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///
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/// While in some cases (eg. locking small blocks of code)
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/// busy-waiting may be an optimal solution, in many scenarios
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/// spinlock may not be the right choice - it is up to the user to
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/// choose the proper mutex type for their particular case.
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///
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/// Works with the ScopedLock class.
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{
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public:
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using ScopedLock = Poco::ScopedLock<SpinlockMutex>;
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SpinlockMutex();
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/// Creates the SpinlockMutex.
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~SpinlockMutex();
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/// Destroys the SpinlockMutex.
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void lock();
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/// Locks the mutex. Blocks if the mutex
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/// is held by another thread.
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void lock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread. Throws a TimeoutException
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/// if the mutex can not be locked within the given timeout.
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bool tryLock();
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/// Tries to lock the mutex. Returns immediately, false
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/// if the mutex is already held by another thread, true
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/// if the mutex was successfully locked.
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bool tryLock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread.
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/// Returns true if the mutex was successfully locked.
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void unlock();
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/// Unlocks the mutex so that it can be acquired by
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/// other threads.
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private:
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std::atomic_flag _flag = ATOMIC_FLAG_INIT;
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};
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class Foundation_API NullMutex
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/// A NullMutex is an empty mutex implementation
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/// which performs no locking at all. Useful in policy driven design
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/// where the type of mutex used can be now a template parameter allowing the user to switch
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/// between thread-safe and not thread-safe depending on his need
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/// Works with the ScopedLock class
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{
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public:
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using ScopedLock = Poco::ScopedLock<NullMutex>;
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NullMutex()
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/// Creates the NullMutex.
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{
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}
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~NullMutex()
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/// Destroys the NullMutex.
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{
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}
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void lock()
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/// Does nothing.
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{
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}
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void lock(long)
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/// Does nothing.
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{
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}
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bool tryLock()
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/// Does nothing and always returns true.
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{
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return true;
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}
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bool tryLock(long)
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/// Does nothing and always returns true.
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{
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return true;
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}
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void unlock()
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/// Does nothing.
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{
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}
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};
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//
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// inlines
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//
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//
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// Mutex
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//
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inline void Mutex::lock()
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{
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lockImpl();
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}
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inline void Mutex::lock(long milliseconds)
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{
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if (!tryLockImpl(milliseconds))
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throw TimeoutException();
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}
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inline bool Mutex::tryLock()
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{
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return tryLockImpl();
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}
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inline bool Mutex::tryLock(long milliseconds)
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{
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return tryLockImpl(milliseconds);
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}
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inline void Mutex::unlock()
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{
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unlockImpl();
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}
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//
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// FastMutex
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//
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inline void FastMutex::lock()
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{
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lockImpl();
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}
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inline void FastMutex::lock(long milliseconds)
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{
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if (!tryLockImpl(milliseconds))
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throw TimeoutException();
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}
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inline bool FastMutex::tryLock()
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{
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return tryLockImpl();
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}
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inline bool FastMutex::tryLock(long milliseconds)
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{
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return tryLockImpl(milliseconds);
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}
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inline void FastMutex::unlock()
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{
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unlockImpl();
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}
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//
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// SpinlockMutex
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//
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inline void SpinlockMutex::lock()
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{
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while (_flag.test_and_set(std::memory_order_acquire));
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}
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inline void SpinlockMutex::lock(long milliseconds)
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{
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Timestamp now;
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Timestamp::TimeDiff diff(Timestamp::TimeDiff(milliseconds)*1000);
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while (_flag.test_and_set(std::memory_order_acquire))
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{
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if (now.isElapsed(diff)) throw TimeoutException();
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}
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}
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inline bool SpinlockMutex::tryLock()
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{
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return !_flag.test_and_set(std::memory_order_acquire);
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}
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inline bool SpinlockMutex::tryLock(long milliseconds)
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{
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Timestamp now;
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Timestamp::TimeDiff diff(Timestamp::TimeDiff(milliseconds)*1000);
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while (_flag.test_and_set(std::memory_order_acquire))
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{
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if (now.isElapsed(diff)) return false;
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}
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return true;
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}
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inline void SpinlockMutex::unlock()
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{
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_flag.clear(std::memory_order_release);
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}
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} // namespace Poco
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#endif // Foundation_Mutex_INCLUDED
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