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SqMod/source/Misc/Vehicle.cpp

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// ------------------------------------------------------------------------------------------------
#include "Misc/Vehicle.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstring>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static String CS_Vehicle_Names[] = {
"Landstalker", "Idaho", "Stinger", "Linerunner", "Perennial",
"Sentinel", "Rio", "Firetruck", "Trashmaster", "Stretch",
"Manana", "Infernus", "Voodoo", "Pony", "Mule",
"Cheetah", "Ambulance", "FBI Washington", "Moonbeam", "Esperanto",
"Taxi", "Washington", "Bobcat", "Mr. Whoopee", "BF Injection",
"Hunter", "Police", "Enforcer", "Securicar", "Banshee",
"Predator", "Bus", "Rhino", "Barracks OL", "Cuban Hermes",
"Helicopter", "Angel", "Coach", "Cabbie", "Stallion",
"Rumpo", "RC Bandit", "Romero's Hearse", "Packer", "Sentinel XS",
"Admiral", "Squalo", "Sea Sparrow", "Pizza Boy", "Gang Burrito",
"Airtrain", "Deaddodo", "Speeder", "Reefer", "Tropic",
"Flatbed", "Yankee", "Caddy", "Zebra Cab", "Top Fun",
"Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron",
"RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
"Patriot", "Love Fist", "Coast Guard", "Dinghy", "Hermes",
"Sabre", "Sabre Turbo", "Phoenix", "Walton", "Regina",
"Comet", "Deluxo", "Burrito", "Spand Express", "Marquis",
"Baggage Handler", "Kaufman Cab", "Maverick", "VCN Maverick", "Rancher",
"FBI Rancher", "Virgo", "Greenwood", "Cuban Jetmax", "Hotring Racer #1",
"Sandking", "Blista Compact", "Police Maverick", "Boxville", "Benson",
"Mesa Grande", "RC Goblin", "Hotring Racer #2", "Hotring Racer #3", "Bloodring Banger #1",
"Bloodring Banger #2", "Vice Squad Cheetah", ""
};
// ------------------------------------------------------------------------------------------------
CSStr GetAutomobileName(Uint32 id)
{
return (id < 130 || id > 236) ? _SC("") : CS_Vehicle_Names[id-130].c_str();
}
// ------------------------------------------------------------------------------------------------
void SetAutomobileName(Uint32 id, CSStr name)
{
if (id >= 130 || id <= 236)
{
CS_Vehicle_Names[id-130].assign(name);
}
}
// ------------------------------------------------------------------------------------------------
Int32 GetAutomobileID(CSStr name)
{
// Clone the string into an editable version
String str(name);
// Strip non alphanumeric characters from the name
str.erase(std::remove_if(str.begin(), str.end(), std::not1(std::ptr_fun(::isalnum))), str.end());
// Convert the string to lowercase
std::transform(str.begin(), str.end(), str.begin(), ::tolower);
// See if we still have a valid name after the cleanup
if(str.empty())
{
return SQMOD_UNKNOWN;
}
// Grab the actual length of the string
Uint32 len = static_cast< Uint32 >(str.length());
// Get the most significant characters used to identify a vehicle
CharT a = str[0], b = 0, c = 0, d = str[len-1];
// Look for deeper specifiers
if(str.length() >= 3)
{
c = str[2];
b = str[1];
}
else if(str.length() >= 2)
{
b = str[1];
}
// Search for a pattern in the name
switch (a)
{
// [A]dmiral
// [A]irtrain
// [A]mbulance
// [A]ngel
case 'a':
switch (b)
{
// [Ad]miral
case 'd': return SQMOD_VEHICLE_ADMIRAL;
// [Ai]rtrain
case 'i': return SQMOD_VEHICLE_AIRTRAIN;
// [Am]bulance
case 'm': return SQMOD_VEHICLE_AMBULANCE;
// [An]gel
case 'n': return SQMOD_VEHICLE_ANGEL;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [B]aggage Handler
// [B]anshee
// [B]arracks OL
// [B]enson
// [B]F Injection
// [B]lista Compact
// [B]loodring Banger #1
// [B]loodring Banger #2
// [B]obcat
// [B]oxville
// [B]urrito
// [B]us
case 'b':
switch (b)
{
// [Ba]ggage Handler
// [Ba]nshee
// [Ba]rracks OL
case 'a':
// [Bag]gage Handler
if (c == 'g') return SQMOD_VEHICLE_BAGGAGEHANDLER;
// [Ban]shee
else if (c == 'n') return SQMOD_VEHICLE_BANSHEE;
// [Bar]racks OL
else if (c == 'r') return SQMOD_VEHICLE_BARRACKS;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Be]nson
case 'e': return SQMOD_VEHICLE_BENSON;
// [BF] [I]njection
case 'f':
case 'i': return SQMOD_VEHICLE_BFINJECTION;
// [Bl]ista Compact
// [Bl]oodring Banger #1
// [Bl]oodring Banger #2
case 'l':
// [Bli]sta [C]ompact
if (b == 'c' || c == 'i') return SQMOD_VEHICLE_BLISTACOMPACT;
// [Blo]odring [B]anger (#1|A)
else if ((b == 'b' || c == 'o') && (d == '1' || d == 'a')) return SQMOD_VEHICLE_BLOODRINGBANGER1;
// [Blo]odring [B]anger (#2|B)
else if ((b == 'b' || c == 'o') && (d == '2' || d == 'b')) return SQMOD_VEHICLE_BLOODRINGBANGER2;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Bo]bcat
// [Bo]xville
case 'o':
// [Bob]cat
if (c == 'b') return SQMOD_VEHICLE_BOBCAT;
// [Box]ville
else if (c == 'x') return SQMOD_VEHICLE_BOXVILLE;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Bu]rrito
// [Bu]s
case 'u':
// [Bur]rito
if (c == 'r') return SQMOD_VEHICLE_BURRITO;
// [Bus]
else if (c == 's') return SQMOD_VEHICLE_BUS;
// Default to unknwon
else return SQMOD_UNKNOWN;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [C]abbie
// [C]addy
// [C]heetah
// [C]oach
// [C]oast Guard
// [C]omet
// [C]uban Hermes
// [C]uban Jetmax
case 'c':
switch (b)
{
// [Ca]bbie
// [Ca]ddy
case 'a':
// [Cab]bie
if (c == 'b') return SQMOD_VEHICLE_CABBIE;
// [Cad]dy
else if (c == 'd') return SQMOD_VEHICLE_CADDY;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Ch]eetah
case 'h': return SQMOD_VEHICLE_CHEETAH;
// [Co]ach
// [Co]ast Guard
// [Co]met
case 'o':
// [Coa]c[h]
if (c == 'a' && d == 'h') return SQMOD_VEHICLE_COACH;
// [Coa]s[t] Guar[d]
else if (c == 'a' && (d == 't' || d == 'd')) return SQMOD_VEHICLE_COASTGUARD;
// [Co]met
else if (c == 'm') return SQMOD_VEHICLE_COMET;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Cu]ban Hermes
// [Cu]ban Jetmax
case 'u':
// [Cub]an [H]erme[s]
if ((len > 4 && str[5] == 'h') || (d == 's' || d == 'h')) return SQMOD_VEHICLE_CUBANHERMES;
// [Cub]an [J]etma[x]
if ((len > 4 && str[5] == 'j') || (d == 'x' || d == 'j')) return SQMOD_VEHICLE_CUBANJETMAX;
// Default to unknwon
else return SQMOD_UNKNOWN;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [D]eaddodo
// [D]eluxo
// [D]inghy
case 'd':
switch (b)
{
// [De]addodo
// [De]luxo
case 'e':
// [Dea]ddodo
if (c == 'a') return SQMOD_VEHICLE_DEADDODO;
// [Del]uxo
else if (c == 'l') return SQMOD_VEHICLE_DELUXO;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Di]nghy
case 'i': return SQMOD_VEHICLE_DINGHY;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [E]speranto
// [E]nforcer
case 'e':
// [Es]peranto
if (b && b == 's') return SQMOD_VEHICLE_ESPERANTO;
// [En]forcer
else if (b && b == 'n') return SQMOD_VEHICLE_ENFORCER;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [F]aggio
// [F]BI Rancher
// [F]BI Washington
// [F]iretruck
// [F]latbed
// [F]reeway
case 'f':
switch (b)
{
// [Fa]ggio
case 'a': return SQMOD_VEHICLE_FAGGIO;
// [FB]I Rancher
// [FB]I Washington
case 'b':
// [FB]I [R]anche[r]
if ((len > 2 && str[3] == 'r') || d == 'r') return SQMOD_VEHICLE_FBIRANCHER;
// [FB]I [W]ashingto[n]
else if ((len > 2 && str[3] == 'w') || (d == 'n' || d == 'w')) return SQMOD_VEHICLE_FBIWASHINGTON;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Fi]retruck
case 'i': return SQMOD_VEHICLE_FIRETRUCK;
// [Fl]atbed
case 'l': return SQMOD_VEHICLE_FLATBED;
// [Fr]eeway
case 'r': return SQMOD_VEHICLE_FREEWAY;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [G]ang Burrito
// [G]lendale
// [G]reenwood
case 'g':
switch (b)
{
// [Ga]ng Burrito
case 'a': return SQMOD_VEHICLE_GANGBURRITO;
// [Gl]endale
case 'l': return SQMOD_VEHICLE_GLENDALE;
// [Gr]eenwood
case 'r': return SQMOD_VEHICLE_GREENWOOD;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [H]elicopter
// [H]ermes
// [H]otring Racer (#1|A)(#2|B)(#3|C)
// [H]unter
case 'h':
switch (b)
{
// [He]licopter
// [He]rmes
case 'e':
// [Hel]icopter
if (c == 'l') return SQMOD_VEHICLE_HELICOPTER;
// [Her]mes
else if (c == 'r') return SQMOD_VEHICLE_HERMES;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Ho]tring Racer (#1|A)(#2|B)(#3|C)
case 'o':
switch (d)
{
case '1':
case 'a': return SQMOD_VEHICLE_HOTRINGRACER1;
case '2':
case 'b': return SQMOD_VEHICLE_HOTRINGRACER2;
case '3':
case 'c': return SQMOD_VEHICLE_HOTRINGRACER3;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [Hu]nter
case 'u': return SQMOD_VEHICLE_HUNTER;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [I]daho
// [I]nfernus
case 'i':
// [Id]aho
if (b && b == 'd') return SQMOD_VEHICLE_IDAHO;
// [In]fernus
else if (b && b == 'n') return SQMOD_VEHICLE_INFERNUS;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [K]aufman Cab
case 'k': return SQMOD_VEHICLE_KAUFMANCAB;
// [L]andstalker
// [L]inerunner
// [L]ove Fist
case 'l':
switch (b)
{
// [La]ndstalker
case 'a': return SQMOD_VEHICLE_LANDSTALKER;
// [Li]nerunner
case 'i': return SQMOD_VEHICLE_LINERUNNER;
// [Lo]ve Fist
case 'o': return SQMOD_VEHICLE_LOVEFIST;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [M]anana
// [M]arquis
// [M]averick
// [M]esa Grande
// [M]oonbeam
// [M]r. Whoopee
// [M]ule
case 'm':
switch (b)
{
// [Ma]nana
// [Ma]rquis
// [Ma]verick
case 'a':
// [Man]ana
if (c == 'n') return SQMOD_VEHICLE_MANANA;
// [Mar]quis
else if (c == 'r') return SQMOD_VEHICLE_MARQUIS;
// [Mav]erick
else if (c == 'v') return SQMOD_VEHICLE_MAVERICK;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Me]sa Grande
case 'e': return SQMOD_VEHICLE_MESAGRANDE;
// [Mo]onbeam
case 'o': return SQMOD_VEHICLE_MOONBEAM;
// [Mr]. Whoopee
case 'r': return SQMOD_VEHICLE_MRWHOOPEE;
// [Mu]le
case 'u': return SQMOD_VEHICLE_MULE;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [O]ceanic
case 'o': return SQMOD_VEHICLE_OCEANIC;
// [P]acker
// [P]atriot
// [P]CJ-600
// [P]erennial
// [P]hoenix
// [P]izza Boy
// [P]olice
// [P]olice Maverick
// [P]ony
// [P]redator
case 'p':
switch (b)
{
// [Pa]cker
// [Pa]triot
case 'a':
// [Pac]ker
if (c == 'c') return SQMOD_VEHICLE_PACKER;
// [Pat]riot
else if (c == 't') return SQMOD_VEHICLE_PATRIOT;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [PC]J-600
case 'c': return SQMOD_VEHICLE_PCJ600;
// [Pe]rennial
case 'e': return SQMOD_VEHICLE_PERENNIAL;
// [Ph]oenix
case 'h': return SQMOD_VEHICLE_PHOENIX;
// [Pi]zza Boy
case 'i':
// [Po]lice
// [Po]lice Maverick
// [Po]ny
case 'o':
// [Po]lice
if (d == 'e') return SQMOD_VEHICLE_POLICE;
// [Po]lice Maverick
else if ((len > 5 && str[6] == 'm') || (d == 'k' || d == 'm')) return SQMOD_VEHICLE_POLICEMAVERICK;
// [Po]ny
else if (c == 'n') return SQMOD_VEHICLE_PONY;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Pr]edator
case 'r': return SQMOD_VEHICLE_PREDATOR;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [R]ancher
// [R]C Bandit
// [R]C Baron
// [R]C Goblin
// [R]C Raider
// [R]eefer
// [R]egina
// [R]hino
// [R]io
// [R]omero's Hearse
// [R]umpo
case 'r':
switch (b)
{
// [Ra]ncher
case 'a': return SQMOD_VEHICLE_RANCHER;
// [RC] Bandit
// [RC] Baron
// [RC] Goblin
// [RC] Raider
case 'c':
// [RC] [B]andi[t]
if (c == 'b' && d == 't') return SQMOD_VEHICLE_RCBANDIT;
// [RC] [B]aro[n]
else if (c == 'b' && d == 'n') return SQMOD_VEHICLE_RCBARON;
// [RC] [G]oblin
else if (c == 'g') return SQMOD_VEHICLE_RCGOBLIN;
// [RC] [R]aide[r]
else if (c == 'r' || d == 'r') return SQMOD_VEHICLE_RCRAIDER;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Re]efer
// [Re]gina
case 'e':
// [Ree]fer
if (c == 'e' || d == 'r') return SQMOD_VEHICLE_REEFER;
// [Reg]ina
else if (c == 'g' || d == 'a') return SQMOD_VEHICLE_REGINA;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Rh]ino
case 'h': return SQMOD_VEHICLE_RHINO;
// [Ri]o
case 'i': return SQMOD_VEHICLE_RIO;
// [Ro]mero's Hearse
case 'o': return SQMOD_VEHICLE_HEARSE;
// [Ru]mpo
case 'u': return SQMOD_VEHICLE_RUMPO;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [S]abre
// [S]abre Turbo
// [S]anchez
// [S]andking
// [S]ea Sparrow
// [S]ecuricar
// [S]entinel
// [S]entinel XS
// [S]kimmer
// [S]pand Express
// [S]parrow
// [S]peeder
// [S]qualo
// [S]tallion
// [S]tinger
// [S]tretch
case 's':
switch (b)
{
// [Sa]bre
// [Sa]bre Turbo
// [Sa]nchez
// [Sa]ndking
case 'a':
// [Sab]r[e]
if (c == 'b' && d == 'e') return SQMOD_VEHICLE_SABRE;
// [Sab]re [T]urb[o]
else if ((c == 'b' && d == 'o') || (len > 4 && str[5 ]== 't')) return SQMOD_VEHICLE_SABRETURBO;
// [Sa]n[c]he[z]
else if (d == 'c' || d == 'z') return SQMOD_VEHICLE_SANCHEZ;
// [Sa]n[d]kin[g]
else if (d == 'd' || d == 'g') return SQMOD_VEHICLE_SANDKING;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Se]a Sparrow
// [Se]curicar
// [Se]ntinel
// [Se]ntinel XS
case 'e':
// [Sea] Sparro[w]
if (c == 'e' || d == 'w') return SQMOD_VEHICLE_SEASPARROW;
// [Sec]urica[r]
else if (c == 'c' || d == 'r') return SQMOD_VEHICLE_SECURICAR;
// [Sen]tine[l]
else if (c == 'n' && d == 'l') return SQMOD_VEHICLE_SENTINEL;
// [Sen]tinel X[S]
else if (c == 'n' && d == 's') return SQMOD_VEHICLE_SENTINELXS;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Sk]immer
case 'k': return SQMOD_VEHICLE_SKIMMER;
// [Sp]and Express
// [Sp]arrow
// [Sp]eeder
case 'p':
// [Spa]nd [E]xpres[s]
if (c == 'a' || ((len > 4 && str[5] == 'e') || d == 's')) return SQMOD_VEHICLE_SPANDEXPRESS;
// [Spa]rro[w]
else if (d == 'w' && (c == 'a' && d == 'w')) return SQMOD_VEHICLE_SPARROW;
// [Spe]ede[r]
else if (c == 'e' || d == 'r') return SQMOD_VEHICLE_SPEEDER;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Sq]ualo
case 'q': return SQMOD_VEHICLE_SQUALO;
// [St]allion
// [St]inger
// [St]retch
case 't':
// [Sta]llion
if (c == 'a') return SQMOD_VEHICLE_STALLION;
// [Sti]nger
if (c == 'i') return SQMOD_VEHICLE_STINGER;
// [Str]etch
if (c == 'r') return SQMOD_VEHICLE_STRETCH;
// Default to unknwon
else return SQMOD_UNKNOWN;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [T]axi
// [T]op Fun
// [T]rashmaster
// [T]ropic
case 't':
switch (b)
{
// [Ta]xi
case 'a': return SQMOD_VEHICLE_TAXI;
// [To]p Fun
case 'o': return SQMOD_VEHICLE_TOPFUN;
// [Tr]ashmaster
// [Tr]opic
case 'r':
// [Tr]ashmaster
if (c == 'a') return SQMOD_VEHICLE_TRASHMASTER;
// [Tr]opic
if (c == 'o') return SQMOD_VEHICLE_TROPIC;
// Default to unknwon
else return SQMOD_UNKNOWN;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [V]CN Maverick
// [V]ice Squad Cheetah
// [V]irgo
// [V]oodoo
case 'v':
switch (b)
{
// [VC]N Maverick
case 'c': return SQMOD_VEHICLE_VCNMAVERICK;
// [Vi]ce Squad Cheetah
// [Vi]rgo
case 'i':
// [Vic]e Squad Cheetah
if (c == 'a') return SQMOD_VEHICLE_VICECHEE;
// [Vir]go
if (c == 'o') return SQMOD_VEHICLE_VIRGO;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Vo]odoo
case 'o': return SQMOD_VEHICLE_VOODOO;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
// [W]alton
// [W]ashington
case 'w':
// [Wa]lton
if (b == 'a' && c == 'l') return SQMOD_VEHICLE_WALTON;
// [Wa]shington
else if (b == 'a' && c == 's') return SQMOD_VEHICLE_WASHINGTON;
// Default to unknwon
else return SQMOD_UNKNOWN;
// [Y]ankee
case 'y': return SQMOD_VEHICLE_YANKEE;
// [Z]ebra Cab
case 'z': return SQMOD_VEHICLE_ZEBRACAB;
// Default to unknwon
default: return SQMOD_UNKNOWN;
}
}
// ------------------------------------------------------------------------------------------------
bool IsAutomobileValid(Int32 id)
{
CSStr name = GetAutomobileName(id);
return (name && *name != '\0');
}
} // Namespace:: SqMod