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SqMod/source/Base/Vector2i.cpp

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// ------------------------------------------------------------------------------------------------
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#include "Base/Vector2i.hpp"
#include "Base/Vector2.hpp"
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#include "Base/Shared.hpp"
#include "Library/Numeric/Random.hpp"
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// ------------------------------------------------------------------------------------------------
#include <limits>
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// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Vector2i Vector2i::NIL = Vector2i(0);
const Vector2i Vector2i::MIN = Vector2i(std::numeric_limits< Vector2i::Value >::min());
const Vector2i Vector2i::MAX = Vector2i(std::numeric_limits< Vector2i::Value >::max());
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// ------------------------------------------------------------------------------------------------
SQChar Vector2i::Delim = ',';
// ------------------------------------------------------------------------------------------------
SQInteger Vector2i::Typename(HSQUIRRELVM vm)
{
static const SQChar name[] = _SC("Vector2i");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
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// ------------------------------------------------------------------------------------------------
Vector2i::Vector2i()
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: x(0), y(0)
{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Vector2i::Vector2i(Value sv)
: x(sv), y(sv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Vector2i::Vector2i(Value xv, Value yv)
: x(xv), y(yv)
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{
/* ... */
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}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator = (Value s)
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{
x = s;
y = s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator = (CSStr values)
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{
SetVector2i(Vector2i::Get(values, Delim));
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return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator = (const Vector2 & v)
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{
x = ConvTo< Value >::From(v.x);
y = ConvTo< Value >::From(v.y);
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return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator += (const Vector2i & v)
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{
x += v.x;
y += v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator -= (const Vector2i & v)
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{
x -= v.x;
y -= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator *= (const Vector2i & v)
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{
x *= v.x;
y *= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator /= (const Vector2i & v)
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{
x /= v.x;
y /= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator %= (const Vector2i & v)
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{
x %= v.x;
y %= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator &= (const Vector2i & v)
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{
x &= v.x;
y &= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator |= (const Vector2i & v)
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{
x |= v.x;
y |= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator ^= (const Vector2i & v)
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{
x ^= v.x;
y ^= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator <<= (const Vector2i & v)
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{
x <<= v.x;
y <<= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator >>= (const Vector2i & v)
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{
x >>= v.x;
y >>= v.y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator += (Value s)
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{
x += s;
y += s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator -= (Value s)
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{
x -= s;
y -= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator *= (Value s)
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{
x *= s;
y *= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator /= (Value s)
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{
x /= s;
y /= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator %= (Value s)
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{
x %= s;
y %= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator &= (Value s)
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{
x &= s;
y &= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator |= (Value s)
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{
x |= s;
y |= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator ^= (Value s)
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{
x += s;
y += s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator <<= (Value s)
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{
x <<= s;
y <<= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator >>= (Value s)
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{
x >>= s;
y >>= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator ++ ()
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{
++x;
++y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i & Vector2i::operator -- ()
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{
--x;
--y;
return *this;
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator ++ (int)
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{
Vector2i state(*this);
++x;
++y;
return state;
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator -- (int)
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{
Vector2i state(*this);
--x;
--y;
return state;
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator + (const Vector2i & v) const
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{
return Vector2i(x + v.x, y + v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator - (const Vector2i & v) const
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{
return Vector2i(x - v.x, y - v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator * (const Vector2i & v) const
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{
return Vector2i(x * v.x, y * v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator / (const Vector2i & v) const
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{
return Vector2i(x / v.x, y / v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator % (const Vector2i & v) const
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{
return Vector2i(x % v.x, y % v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator & (const Vector2i & v) const
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{
return Vector2i(x & v.x, y & v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator | (const Vector2i & v) const
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{
return Vector2i(x | v.x, y | v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator ^ (const Vector2i & v) const
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{
return Vector2i(x ^ v.x, y ^ v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator << (const Vector2i & v) const
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{
return Vector2i(x << v.x, y << v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator >> (const Vector2i & v) const
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{
return Vector2i(x >> v.x, y >> v.y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator + (Value s) const
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{
return Vector2i(x + s, y + s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator - (Value s) const
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{
return Vector2i(x - s, y - s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator * (Value s) const
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{
return Vector2i(x * s, y * s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator / (Value s) const
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{
return Vector2i(x / s, y / s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator % (Value s) const
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{
return Vector2i(x % s, y % s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator & (Value s) const
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{
return Vector2i(x & s, y & s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator | (Value s) const
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{
return Vector2i(x | s, y | s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator ^ (Value s) const
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{
return Vector2i(x ^ s, y ^ s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator << (Value s) const
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{
return Vector2i(x < s, y < s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator >> (Value s) const
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{
return Vector2i(x >> s, y >> s);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator + () const
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{
return Vector2i(std::abs(x), std::abs(y));
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}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator - () const
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{
return Vector2i(-x, -y);
}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::operator ~ () const
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{
return Vector2i(~x, ~y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2i::operator == (const Vector2i & v) const
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{
return (x == v.x) && (y == v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2i::operator != (const Vector2i & v) const
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{
return (x != v.x) || (y != v.y);
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}
// ------------------------------------------------------------------------------------------------
bool Vector2i::operator < (const Vector2i & v) const
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{
return (x < v.x) && (y < v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2i::operator > (const Vector2i & v) const
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{
return (x > v.x) && (y > v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2i::operator <= (const Vector2i & v) const
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{
return (x <= v.x) && (y <= v.y);
}
// ------------------------------------------------------------------------------------------------
bool Vector2i::operator >= (const Vector2i & v) const
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{
return (x >= v.x) && (y >= v.y);
}
// ------------------------------------------------------------------------------------------------
Int32 Vector2i::Cmp(const Vector2i & o) const
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{
if (*this == o)
{
return 0;
}
else if (*this > o)
{
return 1;
}
else
{
return -1;
}
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}
// ------------------------------------------------------------------------------------------------
CSStr Vector2i::ToString() const
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{
return ToStrF("%d,%d", x, y);
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::SetScalar(Value ns)
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{
x = ns;
y = ns;
}
// ------------------------------------------------------------------------------------------------
void Vector2i::SetVector2i(const Vector2i & v)
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{
x = v.x;
y = v.y;
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::SetVector2iEx(Value nx, Value ny)
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{
x = nx;
y = ny;
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::SetVector2(const Vector2 & v)
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{
x = ConvTo< Value >::From(v.x);
y = ConvTo< Value >::From(v.y);
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::SetStr(CSStr values, SQChar delim)
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{
SetVector2i(Vector2i::Get(values, delim));
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::Generate()
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{
x = GetRandomInt32();
y = GetRandomInt32();
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::Generate(Value min, Value max)
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{
if (max < min)
{
STHROWF("max value is lower than min value");
}
x = GetRandomInt32(min, max);
y = GetRandomInt32(min, max);
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}
// ------------------------------------------------------------------------------------------------
void Vector2i::Generate(Value xmin, Value xmax, Value ymin, Value ymax)
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{
if (xmax < xmin || ymax < ymin)
{
STHROWF("max value is lower than min value");
}
x = GetRandomInt32(ymin, ymax);
y = GetRandomInt32(xmin, xmax);
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}
// ------------------------------------------------------------------------------------------------
Vector2i Vector2i::Abs() const
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{
return Vector2i(std::abs(x), std::abs(y));
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}
// ------------------------------------------------------------------------------------------------
const Vector2i & Vector2i::Get(CSStr str)
{
return Vector2i::Get(str, Vector2i::Delim);
}
// ------------------------------------------------------------------------------------------------
const Vector2i & Vector2i::Get(CSStr str, SQChar delim)
{
// The format specifications that will be used to scan the string
static SQChar fs[] = _SC(" %d , %d ");
static Vector2i vec;
// Clear previous values, if any
vec.Clear();
// Is the specified string empty?
if (!str || *str == '\0')
{
return vec; // Return the value as is!
}
// Assign the specified delimiter
fs[4] = delim;
// Attempt to extract the component values from the specified string
std::sscanf(str, &fs[0], &vec.x, &vec.y);
// Return the resulted value
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2i & GetVector2i()
{
static Vector2i vec;
vec.Clear();
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2i & GetVector2i(Int32 sv)
{
static Vector2i vec;
vec.SetScalar(sv);
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2i & GetVector2i(Int32 xv, Int32 yv)
{
static Vector2i vec;
vec.SetVector2iEx(xv, yv);
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector2i & GetVector2i(const Vector2i & o)
{
static Vector2i vec;
vec.SetVector2i(o);
return vec;
}
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// ================================================================================================
void Register_Vector2i(HSQUIRRELVM vm)
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{
typedef Vector2i::Value Val;
RootTable(vm).Bind(_SC("Vector2i"), Class< Vector2i >(vm, _SC("Vector2i"))
// Constructors
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.Ctor()
.Ctor< Val >()
.Ctor< Val, Val >()
// Member Variables
.Var(_SC("x"), &Vector2i::x)
.Var(_SC("y"), &Vector2i::y)
.Var(_SC("X"), &Vector2i::x)
.Var(_SC("Y"), &Vector2i::y)
// Core Meta-methods
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.Func(_SC("_tostring"), &Vector2i::ToString)
.SquirrelFunc(_SC("_typename"), &Vector2i::Typename)
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.Func(_SC("_cmp"), &Vector2i::Cmp)
// Meta-methods
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("_add"), &Vector2i::operator +)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("_sub"), &Vector2i::operator -)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("_mul"), &Vector2i::operator *)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("_div"), &Vector2i::operator /)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("_modulo"), &Vector2i::operator %)
.Func< Vector2i (Vector2i::*)(void) const >(_SC("_unm"), &Vector2i::operator -)
// Properties
.Prop(_SC("Abs"), &Vector2i::Abs)
// Member Methods
.Func(_SC("SetScalar"), &Vector2i::SetScalar)
.Func(_SC("SetVector2i"), &Vector2i::SetVector2i)
.Func(_SC("SetVector2iEx"), &Vector2i::SetVector2iEx)
.Func(_SC("SetVector2"), &Vector2i::SetVector2)
.Func(_SC("SetStr"), &Vector2i::SetStr)
.Func(_SC("Clear"), &Vector2i::Clear)
// Member Overloads
.Overload< void (Vector2i::*)(void) >(_SC("Generate"), &Vector2i::Generate)
.Overload< void (Vector2i::*)(Val, Val) >(_SC("Generate"), &Vector2i::Generate)
.Overload< void (Vector2i::*)(Val, Val, Val, Val) >(_SC("Generate"), &Vector2i::Generate)
// Static Overloads
.StaticOverload< const Vector2i & (*)(CSStr) >(_SC("FromStr"), &Vector2i::Get)
.StaticOverload< const Vector2i & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector2i::Get)
// Static Functions
.StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Vector2i >)
.StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Vector2i >)
// Operator Exposure
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opAddAssign"), &Vector2i::operator +=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opSubAssign"), &Vector2i::operator -=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opMulAssign"), &Vector2i::operator *=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opDivAssign"), &Vector2i::operator /=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opModAssign"), &Vector2i::operator %=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opAndAssign"), &Vector2i::operator &=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opOrAssign"), &Vector2i::operator |=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opXorAssign"), &Vector2i::operator ^=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opShlAssign"), &Vector2i::operator <<=)
.Func< Vector2i & (Vector2i::*)(const Vector2i &) >(_SC("opShrAssign"), &Vector2i::operator >>=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opAddAssignS"), &Vector2i::operator +=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opSubAssignS"), &Vector2i::operator -=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opMulAssignS"), &Vector2i::operator *=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opDivAssignS"), &Vector2i::operator /=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opModAssignS"), &Vector2i::operator %=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opAndAssignS"), &Vector2i::operator &=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opOrAssignS"), &Vector2i::operator |=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opXorAssignS"), &Vector2i::operator ^=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opShlAssignS"), &Vector2i::operator <<=)
.Func< Vector2i & (Vector2i::*)(Vector2i::Value) >(_SC("opShrAssignS"), &Vector2i::operator >>=)
.Func< Vector2i & (Vector2i::*)(void) >(_SC("opPreInc"), &Vector2i::operator ++)
.Func< Vector2i & (Vector2i::*)(void) >(_SC("opPreDec"), &Vector2i::operator --)
.Func< Vector2i (Vector2i::*)(int) >(_SC("opPostInc"), &Vector2i::operator ++)
.Func< Vector2i (Vector2i::*)(int) >(_SC("opPostDec"), &Vector2i::operator --)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opAdd"), &Vector2i::operator +)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opSub"), &Vector2i::operator -)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opMul"), &Vector2i::operator *)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opDiv"), &Vector2i::operator /)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opMod"), &Vector2i::operator %)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opAnd"), &Vector2i::operator &)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opOr"), &Vector2i::operator |)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opShl"), &Vector2i::operator ^)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opShl"), &Vector2i::operator <<)
.Func< Vector2i (Vector2i::*)(const Vector2i &) const >(_SC("opShr"), &Vector2i::operator >>)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opAddS"), &Vector2i::operator +)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opSubS"), &Vector2i::operator -)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opMulS"), &Vector2i::operator *)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opDivS"), &Vector2i::operator /)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opModS"), &Vector2i::operator %)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opAndS"), &Vector2i::operator &)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opOrS"), &Vector2i::operator |)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opShlS"), &Vector2i::operator ^)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opShlS"), &Vector2i::operator <<)
.Func< Vector2i (Vector2i::*)(Vector2i::Value) const >(_SC("opShrS"), &Vector2i::operator >>)
.Func< Vector2i (Vector2i::*)(void) const >(_SC("opUnPlus"), &Vector2i::operator +)
.Func< Vector2i (Vector2i::*)(void) const >(_SC("opUnMinus"), &Vector2i::operator -)
.Func< Vector2i (Vector2i::*)(void) const >(_SC("opCom"), &Vector2i::operator ~)
.Func< bool (Vector2i::*)(const Vector2i &) const >(_SC("opEqual"), &Vector2i::operator ==)
.Func< bool (Vector2i::*)(const Vector2i &) const >(_SC("opNotEqual"), &Vector2i::operator !=)
.Func< bool (Vector2i::*)(const Vector2i &) const >(_SC("opLessThan"), &Vector2i::operator <)
.Func< bool (Vector2i::*)(const Vector2i &) const >(_SC("opGreaterThan"), &Vector2i::operator >)
.Func< bool (Vector2i::*)(const Vector2i &) const >(_SC("opLessEqual"), &Vector2i::operator <=)
.Func< bool (Vector2i::*)(const Vector2i &) const >(_SC("opGreaterEqual"), &Vector2i::operator >=)
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);
}
} // Namespace:: SqMod