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SqMod/modules/sqlite/Transaction.cpp

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// ------------------------------------------------------------------------------------------------
#include "Transaction.hpp"
#include "Connection.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
Transaction::Transaction(const Connection & db)
: Transaction(db.GetHandle())
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Transaction::Transaction(const ConnHnd & db)
: m_Connection(db), m_Committed(false)
{
// Was the specified database connection valid?
if (!m_Connection)
{
STHROWF("Invalid connection handle");
}
// Attempt to begin transaction
else if ((m_Connection = sqlite3_exec(m_Connection, "BEGIN", nullptr, nullptr, nullptr)) != SQLITE_OK)
{
STHROWF("Unable to begin transaction [%s]", m_Connection.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
Transaction::~Transaction()
{
// Was this transaction successfully committed?
if (m_Committed)
{
return; // We're done here!
}
// Attempt to roll back changes because this failed to commit
if ((m_Connection = sqlite3_exec(m_Connection, "ROLLBACK", nullptr, nullptr, nullptr)) != SQLITE_OK)
{
STHROWF("Unable to rollback transaction [%s]", m_Connection.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
bool Transaction::Commit()
{
// We shouldn't even be here if there wasn't a valid connection but let's be sure
if (!m_Connection)
{
STHROWF("Invalid database connection");
}
// Was this transaction already committed?
else if (m_Committed)
{
STHROWF("Transaction was already committed");
}
// Attempt to commit the change during this transaction
else if ((m_Connection = sqlite3_exec(m_Connection, "COMMIT", nullptr, nullptr, nullptr)) != SQLITE_OK)
{
STHROWF("Unable to commit transaction [%s]", m_Connection.ErrMsg());
}
else
{
m_Committed = true; // Everything was committed successfully
}
// Return the result
return m_Committed;
}
} // Namespace:: SqMod