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SqMod/source/Entity/Textdraw.cpp

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#include "Entity/Textdraw.hpp"
#include "Base/Vector2i.hpp"
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#include "Register.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
void CTextdraw::ShowAll() const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->ShowTextdraw(m_ID, SQMOD_UNKNOWN);
}
else
{
LogWrn(_SC("Attempting to <show textdraw to all> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::ShowFor(const Reference< CPlayer > & player) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
return _Func->ShowTextdraw(m_ID, player);
}
else if (!player)
{
LogWrn(_SC("Attempting to <show textdraw to player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <show textdraw to player> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::ShowRange(SQInt32 first, SQInt32 last) const noexcept
{
if (VALID_ENTITY(m_ID) && (last >= first))
{
for (; first <= last; ++first)
{
if (Reference< CPlayer >::Verify(first))
{
_Func->ShowTextdraw(m_ID, first);
}
}
}
else if (first < last)
{
LogWrn(_SC("Attempting to <show textdraw to range> using an invalid argument: %d > %d"), first, last);
}
else
{
LogWrn(_SC("Attempting to <show textdraw to range> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::HideAll() const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->HideTextdraw(m_ID, SQMOD_UNKNOWN);
}
else
{
LogWrn(_SC("Attempting to <hide textdraw to all> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::HideFor(const Reference< CPlayer > & player) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
return _Func->HideTextdraw(m_ID, player);
}
else if (!player)
{
LogWrn(_SC("Attempting to <hide textdraw to player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <hide textdraw to player> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::HideRange(SQInt32 first, SQInt32 last) const noexcept
{
if (VALID_ENTITY(m_ID) && (last >= first))
{
for (; first <= last; ++first)
{
if (Reference< CPlayer >::Verify(first))
{
_Func->HideTextdraw(m_ID, first);
}
}
}
else if (first < last)
{
LogWrn(_SC("Attempting to <hide textdraw to range> using an invalid argument: %d > %d"), first, last);
}
else
{
LogWrn(_SC("Attempting to <hide textdraw to range> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionAll(const Vector2i & pos) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveTextdraw(m_ID, SQMOD_UNKNOWN, pos.x, pos.y);
}
else
{
LogWrn(_SC("Attempting to <set textdraw position for all> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionAllEx(SQInt32 x, SQInt32 y) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->MoveTextdraw(m_ID, SQMOD_UNKNOWN, x, y);
}
else
{
LogWrn(_SC("Attempting to <set textdraw position for all> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionFor(const Reference< CPlayer > & player, const Vector2i & pos) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
_Func->MoveTextdraw(m_ID, player, pos.x, pos.y);
}
else if (!player)
{
LogWrn(_SC("Attempting to <set textdraw position for player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <set textdraw position for player> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionForEx(const Reference< CPlayer > & player, SQInt32 x, SQInt32 y) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
_Func->MoveTextdraw(m_ID, player, x, y);
}
else if (!player)
{
LogWrn(_SC("Attempting to <set textdraw position for player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <set textdraw position for player> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetPositionRange(SQInt32 first, SQInt32 last, const Vector2i & pos) const noexcept
{
if (VALID_ENTITY(m_ID) && (last >= first))
{
for (; first <= last; ++first)
{
if (Reference< CPlayer >::Verify(first))
{
_Func->MoveTextdraw(m_ID, first, pos.x, pos.y);
}
}
}
else if (first < last)
{
LogWrn(_SC("Attempting to <set textdraw position for range> using an invalid argument: %d > %d"), first, last);
}
else
{
LogWrn(_SC("Attempting to <set textdraw position for range> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorAll(const Color4 & col) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetTextdrawColour(m_ID, SQMOD_UNKNOWN, col.GetRGBA());
}
else
{
LogWrn(_SC("Attempting to <set textdraw color for all> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorAllEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept
{
if (VALID_ENTITY(m_ID))
{
_Func->SetTextdrawColour(m_ID, SQMOD_UNKNOWN, PACK_RGBA(r, g, b, a));
}
else
{
LogWrn(_SC("Attempting to <set textdraw color for all> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorFor(const Reference< CPlayer > & player, const Color4 & col) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
_Func->SetTextdrawColour(m_ID, player, col.GetRGBA());
}
else if (!player)
{
LogWrn(_SC("Attempting to <set textdraw color for player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <set textdraw color for player> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorForEx(const Reference< CPlayer > & player, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept
{
if (VALID_ENTITY(m_ID) && player)
{
_Func->SetTextdrawColour(m_ID, player, PACK_RGBA(r, g, b, a));
}
else if (!player)
{
LogWrn(_SC("Attempting to <set textdraw color for player> using an invalid argument: %d"), _SCI32(player));
}
else
{
LogWrn(_SC("Attempting to <set textdraw color for player> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
void CTextdraw::SetColorRange(SQInt32 first, SQInt32 last, const Color4 & col) const noexcept
{
if (VALID_ENTITY(m_ID) && (last >= first))
{
for (const SQUint32 color = col.GetRGBA(); first <= last; ++first)
{
if (Reference< CPlayer >::Verify(first))
{
_Func->SetTextdrawColour(m_ID, first, color);
}
}
}
else if (first < last)
{
LogWrn(_SC("Attempting to <set textdraw color for range> using an invalid argument: %d > %d"), first, last);
}
else
{
LogWrn(_SC("Attempting to <set textdraw color for range> using an invalid reference: %d"), m_ID);
}
}
// ------------------------------------------------------------------------------------------------
const SQChar * CTextdraw::GetText() const noexcept
{
if (VALID_ENTITY(m_ID))
{
RefType::Get(m_ID).Text.c_str();
}
else
{
LogWrn(_SC("Attempting to <get textdraw text> using an invalid reference: %d"), m_ID);
}
return _SC("");
}
// ================================================================================================
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bool Register_CTextdraw(HSQUIRRELVM vm)
{
// Attempt to register the base reference type before the actual implementation
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if (!Register_Reference< CTextdraw >(vm, _SC("BaseTextdraw")))
{
LogFtl("Unable to register the base class <BaseTextdraw> for <CTextdraw> type");
// Registration failed
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return false;
}
// Output debugging information
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LogDbg("Beginning registration of <CTextdraw> type");
// Attempt to register the actual reference that implements all of the entity functionality
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Sqrat::RootTable(vm).Bind(_SC("CTextdraw"), Sqrat::DerivedClass< CTextdraw, Reference< CTextdraw > >(vm, _SC("CTextdraw"))
/* Constructors */
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.Ctor()
.Ctor< SQInt32 >()
/* Properties */
.Prop(_SC("text"), &CTextdraw::GetText)
/* Functions */
.Func(_SC("show_all"), &CTextdraw::ShowAll)
.Func(_SC("show_for"), &CTextdraw::ShowFor)
.Func(_SC("show_range"), &CTextdraw::ShowRange)
.Func(_SC("hide_all"), &CTextdraw::HideAll)
.Func(_SC("hide_for"), &CTextdraw::HideFor)
.Func(_SC("hide_range"), &CTextdraw::HideRange)
/* Overloads */
.Overload< void (CTextdraw::*)(const Vector2i &) const >
(_SC("set_position_all"), &CTextdraw::SetPositionAll)
.Overload< void (CTextdraw::*)(SQInt32, SQInt32) const >
(_SC("set_position_all"), &CTextdraw::SetPositionAllEx)
.Overload< void (CTextdraw::*)(const Reference< CPlayer > &, const Vector2i &) const >
(_SC("set_position_for"), &CTextdraw::SetPositionFor)
.Overload< void (CTextdraw::*)(const Reference< CPlayer > &, SQInt32, SQInt32) const >
(_SC("set_position_for"), &CTextdraw::SetPositionForEx)
.Overload< void (CTextdraw::*)(SQInt32, SQInt32, const Vector2i &) const >
(_SC("set_position_range"), &CTextdraw::SetPositionRange)
.Overload< void (CTextdraw::*)(const Color4 &) const >
(_SC("set_color_all"), &CTextdraw::SetColorAll)
.Overload< void (CTextdraw::*)(Uint8, Uint8, Uint8, Uint8) const >
(_SC("set_color_all"), &CTextdraw::SetColorAllEx)
.Overload< void (CTextdraw::*)(const Reference< CPlayer > &, const Color4 &) const >
(_SC("set_color_for"), &CTextdraw::SetColorFor)
.Overload< void (CTextdraw::*)(const Reference< CPlayer > &, Uint8, Uint8, Uint8, Uint8) const >
(_SC("set_color_for"), &CTextdraw::SetColorForEx)
.Overload< void (CTextdraw::*)(SQInt32, SQInt32, const Color4 &) const >
(_SC("set_color_range"), &CTextdraw::SetColorRange)
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);
// Output debugging information
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LogDbg("Registration of <CTextdraw> type was successful");
// Registration succeeded
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return true;
}
} // Namespace:: SqMod