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71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
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//
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// Debugger.h
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//
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// Library: Foundation
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// Package: Core
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// Module: Debugger
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//
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// Definition of the Debugger class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Debugger_INCLUDED
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#define Foundation_Debugger_INCLUDED
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#include "Poco/Foundation.h"
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namespace Poco {
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class Foundation_API Debugger
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/// The Debugger class provides an interface to the debugger.
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/// The presence of a debugger can be checked for,
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/// messages can be written to the debugger's log window
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/// and a break into the debugger can be enforced.
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/// The methods only work if the program is compiled
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/// in debug mode (the macro _DEBUG is defined).
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{
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public:
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static bool isAvailable();
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/// Returns true if a debugger is available, false otherwise.
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/// On Windows, this function uses the IsDebuggerPresent()
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/// function.
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/// On Unix, this function returns true if the environment
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/// variable POCO_ENABLE_DEBUGGER is set.
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static void message(const std::string& msg);
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/// Writes a message to the debugger log, if available, otherwise to
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/// standard error output.
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static void message(const std::string& msg, const char* file, int line);
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/// Writes a message to the debugger log, if available, otherwise to
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/// standard error output.
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static void enter();
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/// Breaks into the debugger, if it is available.
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/// On Windows, this is done using the DebugBreak() function.
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/// On Unix, the SIGINT signal is raised.
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static void enter(const std::string& msg);
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/// Writes a debug message to the debugger log and breaks into it.
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static void enter(const std::string& msg, const char* file, int line);
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/// Writes a debug message to the debugger log and breaks into it.
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static void enter(const char* file, int line);
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/// Writes a debug message to the debugger log and breaks into it.
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};
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} // namespace Poco
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#endif // Foundation_Debugger_INCLUDED
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