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SqMod/source/Base/Vector4.hpp

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2015-09-30 02:56:11 +02:00
#ifndef _BASE_VECTOR4_HPP_
#define _BASE_VECTOR4_HPP_
// ------------------------------------------------------------------------------------------------
#include "Config.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* ...
*/
struct Vector4
{
// --------------------------------------------------------------------------------------------
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
static const Vector4 NIL;
static const Vector4 MIN;
static const Vector4 MAX;
// --------------------------------------------------------------------------------------------
static SQChar Delim;
// --------------------------------------------------------------------------------------------
Value x, y, z, w;
// --------------------------------------------------------------------------------------------
Vector4() noexcept;
Vector4(Value s) noexcept;
Vector4(Value xv, Value yv, Value zv) noexcept;
Vector4(Value xv, Value yv, Value zv, Value wv) noexcept;
// --------------------------------------------------------------------------------------------
Vector4(const Vector3 & v) noexcept;
Vector4(const Quaternion & q) noexcept;
// --------------------------------------------------------------------------------------------
Vector4(const SQChar * values, SQChar delim) noexcept;
// --------------------------------------------------------------------------------------------
Vector4(const Vector4 & v) noexcept;
Vector4(Vector4 && v) noexcept;
// --------------------------------------------------------------------------------------------
~Vector4();
// --------------------------------------------------------------------------------------------
Vector4 & operator = (const Vector4 & v) noexcept;
Vector4 & operator = (Vector4 && v) noexcept;
// --------------------------------------------------------------------------------------------
Vector4 & operator = (Value s) noexcept;
Vector4 & operator = (const Vector3 & v) noexcept;
Vector4 & operator = (const Quaternion & q) noexcept;
// --------------------------------------------------------------------------------------------
Vector4 & operator += (const Vector4 & v) noexcept;
Vector4 & operator -= (const Vector4 & v) noexcept;
Vector4 & operator *= (const Vector4 & v) noexcept;
Vector4 & operator /= (const Vector4 & v) noexcept;
Vector4 & operator %= (const Vector4 & v) noexcept;
// --------------------------------------------------------------------------------------------
Vector4 & operator += (Value s) noexcept;
Vector4 & operator -= (Value s) noexcept;
Vector4 & operator *= (Value s) noexcept;
Vector4 & operator /= (Value s) noexcept;
Vector4 & operator %= (Value s) noexcept;
// --------------------------------------------------------------------------------------------
Vector4 & operator ++ () noexcept;
Vector4 & operator -- () noexcept;
// --------------------------------------------------------------------------------------------
Vector4 operator ++ (int) noexcept;
Vector4 operator -- (int) noexcept;
// --------------------------------------------------------------------------------------------
Vector4 operator + (const Vector4 & v) const noexcept;
Vector4 operator - (const Vector4 & v) const noexcept;
Vector4 operator * (const Vector4 & v) const noexcept;
Vector4 operator / (const Vector4 & v) const noexcept;
Vector4 operator % (const Vector4 & v) const noexcept;
// --------------------------------------------------------------------------------------------
Vector4 operator + (Value s) const noexcept;
Vector4 operator - (Value s) const noexcept;
Vector4 operator * (Value s) const noexcept;
Vector4 operator / (Value s) const noexcept;
Vector4 operator % (Value s) const noexcept;
// --------------------------------------------------------------------------------------------
Vector4 operator + () const noexcept;
Vector4 operator - () const noexcept;
// --------------------------------------------------------------------------------------------
bool operator == (const Vector4 & v) const noexcept;
bool operator != (const Vector4 & v) const noexcept;
bool operator < (const Vector4 & v) const noexcept;
bool operator > (const Vector4 & v) const noexcept;
bool operator <= (const Vector4 & v) const noexcept;
bool operator >= (const Vector4 & v) const noexcept;
// --------------------------------------------------------------------------------------------
SQInteger Cmp(const Vector4 & v) const noexcept;
// --------------------------------------------------------------------------------------------
const SQChar * ToString() const noexcept;
// --------------------------------------------------------------------------------------------
void Set(Value ns) noexcept;
void Set(Value nx, Value ny, Value nz) noexcept;
void Set(Value nx, Value ny, Value nz, Value nw) noexcept;
// --------------------------------------------------------------------------------------------
void Set(const Vector4 & v) noexcept;
void Set(const Vector3 & v) noexcept;
void Set(const Quaternion & q) noexcept;
// --------------------------------------------------------------------------------------------
void Set(const SQChar * values, SQChar delim) noexcept;
// --------------------------------------------------------------------------------------------
void Generate() noexcept;
void Generate(Value min, Value max) noexcept;
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax) noexcept;
// --------------------------------------------------------------------------------------------
void Clear() noexcept { x = 0.0, y = 0.0, z = 0.0, w = 0.0; }
// --------------------------------------------------------------------------------------------
Vector4 Abs() const noexcept;
};
} // Namespace:: SqMod
#endif // _BASE_VECTOR4_HPP_