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SqMod/module/Core/Entity.hpp

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#pragma once
// ------------------------------------------------------------------------------------------------
#include "Core/Utility.hpp"
#include "Base/Color4.hpp"
#include "Base/Vector3.hpp"
#include "Base/Quaternion.hpp"
// ------------------------------------------------------------------------------------------------
#include <vector>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// --------------------------------------------------------------------------------------------
typedef std::vector< std::pair< Area *, LightObj > > AreaList; // List of collided areas.
// --------------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
struct LgCheckpoint;
struct LgObject;
struct LgPickup;
struct LgPlayer;
struct LgVehicle;
#endif
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify a blip entity instance on the server.
*/
struct BlipInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
BlipInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
BlipInst(const BlipInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
BlipInst(BlipInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~BlipInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
BlipInst & operator = (const BlipInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
BlipInst & operator = (BlipInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CBlip * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
int32_t mWorld{-1}; // The identifier of the world in which this blip was created.
int32_t mScale{-1}; // The scale of the blip.
// ----------------------------------------------------------------------------------------
int32_t mSprID{-1};
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
Vector3 mPosition{};
Color4 mColor{};
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
};
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify a checkpoint entity instance on the server.
*/
struct CheckpointInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
CheckpointInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
CheckpointInst(const CheckpointInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
CheckpointInst(CheckpointInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~CheckpointInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
CheckpointInst & operator = (const CheckpointInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
CheckpointInst & operator = (CheckpointInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CCheckpoint * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
LgCheckpoint * mLgInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mLgObj{}; // Script object of the instance used to interact this entity.
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnEntered{};
SignalPair mOnExited{};
SignalPair mOnWorld{};
SignalPair mOnRadius{};
};
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify a key-bind entity instance on the server.
*/
struct KeyBindInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
KeyBindInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
KeyBindInst(const KeyBindInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
KeyBindInst(KeyBindInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~KeyBindInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
KeyBindInst & operator = (const KeyBindInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
KeyBindInst & operator = (KeyBindInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CKeyBind * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
int32_t mFirst{-1}; // Key-code of the first button from the triggering combination.
int32_t mSecond{-1}; // Key-code of the second button from the triggering combination.
int32_t mThird{-1}; // Key-code of the third button from the triggering combination.
int32_t mRelease{-1}; // Whether the key-bind reacts to button press or release.
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
// ----------------------------------------------------------------------------------------
SignalPair mOnKeyPress{};
SignalPair mOnKeyRelease{};
};
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify an object entity instance on the server.
*/
struct ObjectInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
ObjectInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
ObjectInst(const ObjectInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
ObjectInst(ObjectInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~ObjectInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
ObjectInst & operator = (const ObjectInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
ObjectInst & operator = (ObjectInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CObject * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
LgObject * mLgInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mLgObj{}; // Script object of the instance used to interact this entity.
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnShot{};
SignalPair mOnTouched{};
SignalPair mOnWorld{};
SignalPair mOnAlpha{};
SignalPair mOnReport{};
};
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify a pickup entity instance on the server.
*/
struct PickupInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
PickupInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
PickupInst(const PickupInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
PickupInst(PickupInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~PickupInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
PickupInst & operator = (const PickupInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
PickupInst & operator = (PickupInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CPickup * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
LgPickup * mLgInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mLgObj{}; // Script object of the instance used to interact this entity.
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnRespawn{};
SignalPair mOnClaimed{};
SignalPair mOnCollected{};
SignalPair mOnWorld{};
SignalPair mOnAlpha{};
SignalPair mOnAutomatic{};
SignalPair mOnAutoTimer{};
SignalPair mOnOption{};
};
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify a player entity instance on the server.
*/
struct PlayerInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
PlayerInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
PlayerInst(const PlayerInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
PlayerInst(PlayerInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~PlayerInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
PlayerInst & operator = (const PlayerInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
PlayerInst & operator = (PlayerInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CPlayer * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
AreaList mAreas{}; // Areas the player is currently in.
double mDistance{0}; // Distance traveled while tracking was enabled.
// ----------------------------------------------------------------------------------------
SQInteger mTrackPosition{0}; // The number of times to track position changes.
SQInteger mTrackHeading{0}; // The number of times to track heading changes.
// ----------------------------------------------------------------------------------------
int32_t mTrackPositionHeader{0}; // Header to send when triggering position callback.
LightObj mTrackPositionPayload{}; // Payload to send when triggering position callback.
// ----------------------------------------------------------------------------------------
int32_t mKickBanHeader{0}; // Header to send when triggering kick/ban callback.
LightObj mKickBanPayload{}; // Payload to send when triggering kick/ban callback.
// ----------------------------------------------------------------------------------------
int32_t mLastWeapon{-1}; // Last known weapon of the player entity.
float mLastHealth{0}; // Last known health of the player entity.
float mLastArmour{0}; // Last known armor of the player entity.
float mLastHeading{0}; // Last known heading of the player entity.
Vector3 mLastPosition{}; // Last known position of the player entity.
// ----------------------------------------------------------------------------------------
int32_t mAuthority{0}; // The authority level of the managed player.
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
LgPlayer * mLgInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mLgObj{}; // Script object of the instance used to interact this entity.
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnRequestClass{};
SignalPair mOnRequestSpawn{};
SignalPair mOnSpawn{};
SignalPair mOnWasted{};
SignalPair mOnKilled{};
SignalPair mOnEmbarking{};
SignalPair mOnEmbarked{};
SignalPair mOnDisembark{};
SignalPair mOnRename{};
SignalPair mOnState{};
SignalPair mOnStateNone{};
SignalPair mOnStateNormal{};
SignalPair mOnStateAim{};
SignalPair mOnStateDriver{};
SignalPair mOnStatePassenger{};
SignalPair mOnStateEnterDriver{};
SignalPair mOnStateEnterPassenger{};
SignalPair mOnStateExit{};
SignalPair mOnStateUnspawned{};
SignalPair mOnAction{};
SignalPair mOnActionNone{};
SignalPair mOnActionNormal{};
SignalPair mOnActionAiming{};
SignalPair mOnActionShooting{};
SignalPair mOnActionJumping{};
SignalPair mOnActionLieDown{};
SignalPair mOnActionGettingUp{};
SignalPair mOnActionJumpVehicle{};
SignalPair mOnActionDriving{};
SignalPair mOnActionDying{};
SignalPair mOnActionWasted{};
SignalPair mOnActionEmbarking{};
SignalPair mOnActionDisembarking{};
SignalPair mOnBurning{};
SignalPair mOnCrouching{};
SignalPair mOnGameKeys{};
SignalPair mOnStartTyping{};
SignalPair mOnStopTyping{};
SignalPair mOnAway{};
SignalPair mOnMessage{};
SignalPair mOnCommand{};
SignalPair mOnPrivateMessage{};
SignalPair mOnKeyPress{};
SignalPair mOnKeyRelease{};
SignalPair mOnSpectate{};
SignalPair mOnUnspectate{};
SignalPair mOnCrashReport{};
SignalPair mOnModuleList{};
SignalPair mOnObjectShot{};
SignalPair mOnObjectTouched{};
SignalPair mOnPickupClaimed{};
SignalPair mOnPickupCollected{};
SignalPair mOnCheckpointEntered{};
SignalPair mOnCheckpointExited{};
SignalPair mOnClientScriptData{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnEntityStream{};
#endif
SignalPair mOnUpdate{};
SignalPair mOnHealth{};
SignalPair mOnArmour{};
SignalPair mOnWeapon{};
SignalPair mOnHeading{};
SignalPair mOnPosition{};
SignalPair mOnOption{};
SignalPair mOnAdmin{};
SignalPair mOnWorld{};
SignalPair mOnTeam{};
SignalPair mOnSkin{};
SignalPair mOnMoney{};
SignalPair mOnScore{};
SignalPair mOnWantedLevel{};
SignalPair mOnImmunity{};
SignalPair mOnAlpha{};
SignalPair mOnEnterArea{};
SignalPair mOnLeaveArea{};
};
/* --------------------------------------------------------------------------------------------
* Helper structure used to identify a vehicle entity instance on the server.
*/
struct VehicleInst
{
/* ----------------------------------------------------------------------------------------
* Default constructor.
*/
VehicleInst() = default;
/* ----------------------------------------------------------------------------------------
* Copy constructor (disabled).
*/
VehicleInst(const VehicleInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
VehicleInst(VehicleInst && o) noexcept = default;
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~VehicleInst();
/* ----------------------------------------------------------------------------------------
* Copy assignment operator (disabled).
*/
VehicleInst & operator = (const VehicleInst & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator (disabled).
*/
VehicleInst & operator = (VehicleInst && o) = delete;
/* ----------------------------------------------------------------------------------------
* Destroy the entity instance from the server, if necessary.
*/
void Destroy(bool destroy, int32_t header, LightObj & payload);
/* ----------------------------------------------------------------------------------------
* Reset the instance to the default values.
*/
void ResetInstance();
/* ----------------------------------------------------------------------------------------
* Create the associated signals.
*/
void InitEvents();
/* ----------------------------------------------------------------------------------------
* Clear the associated signals.
*/
void DropEvents();
// ----------------------------------------------------------------------------------------
int32_t mID{-1}; // The unique number that identifies this entity on the server.
uint32_t mFlags{ENF_DEFAULT}; // Various options and states that can be toggled on the instance.
CVehicle * mInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mObj{}; // Script object of the instance used to interact this entity.
// ----------------------------------------------------------------------------------------
AreaList mAreas{}; // Areas the vehicle is currently in.
double mDistance{0}; // Distance traveled while tracking was enabled.
// ----------------------------------------------------------------------------------------
SQInteger mTrackPosition{0}; // The number of times to track position changes.
SQInteger mTrackRotation{0}; // The number of times to track rotation changes.
// ----------------------------------------------------------------------------------------
2021-02-21 12:34:08 +01:00
int32_t mLastPrimaryColor{-1}; // Last known secondary-color of the vehicle entity.
int32_t mLastSecondaryColor{-1}; // Last known primary-color of the vehicle entity.
float mLastHealth{0}; // Last known health of the vehicle entity.
Vector3 mLastPosition{}; // Last known position of the vehicle entity.
Quaternion mLastRotation{}; // Last known rotation of the vehicle entity.
// ----------------------------------------------------------------------------------------
LightObj mEvents{}; // Table containing the emitted entity events.
// ----------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
LgVehicle * mLgInst{nullptr}; // Pointer to the actual instance used to interact this entity.
LightObj mLgObj{}; // Script object of the instance used to interact this entity.
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnDestroyed{};
SignalPair mOnCustom{};
#if SQMOD_SDK_LEAST(2, 1)
SignalPair mOnStream{};
#endif
// ----------------------------------------------------------------------------------------
SignalPair mOnEmbarking{};
SignalPair mOnEmbarked{};
SignalPair mOnDisembark{};
SignalPair mOnExplode{};
SignalPair mOnRespawn{};
SignalPair mOnUpdate{};
SignalPair mOnColor{};
SignalPair mOnHealth{};
SignalPair mOnPosition{};
SignalPair mOnRotation{};
SignalPair mOnOption{};
SignalPair mOnWorld{};
SignalPair mOnImmunity{};
SignalPair mOnPartStatus{};
SignalPair mOnTyreStatus{};
SignalPair mOnDamageData{};
SignalPair mOnRadio{};
SignalPair mOnHandlingRule{};
SignalPair mOnEnterArea{};
SignalPair mOnLeaveArea{};
};
} // Namespace:: SqMod